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    1. Please note that there is now a Updated Version with Additional Aircraft & Nations added:
      http://combatace.com/files/file/11553-sf2-europe-expansion-2-campaign-flyable-aircraft-tweak-11-nato/
       
      This is a Tweak to make more of Thirdwires Stock Aircraft flyable in the Europe 1956 Campaign.
       
      Added Aircraft (All are Flyable in Campaign if cockpit is added, instructions below)
       
      USAF: A-1H, F-84F, P-51D
      RAF: Canberra, Spitfire9e, Spitfire 9c, Vampire9
      France: F-84F, P-51D
       
      Contains the Campaign fix for the F-100A Super Sabre.
      Warsaw Pact Air Force now also operates a few Squadrons of Spitfires,
      used as standins for Soviet Props.
       
      Just unzip into your merged Strike Fighters 2 Folder.
      You need at least SF2: Vietnam and SF2: Israel Exp 1 for this mod.
      Only tested on fully Merged Installation.
       
      You have to make the aircraft flyable by yourself. To do this, simply copy the line:
      CockpitDataFile=Hunter6_cockpit.ini
      into the .ini of the Aircraft you wish to make flyable.
       
      Oh, and Good Luck if you choose to fly the P-51D. You are going to need it.
       
      Thanks to: Thirdwire
      Its his toys, I only changed their places in the Toybox!
      All rights belong to their respective owners.
      208 0
    2. Just unzip into your merged Strike Fighters 2 Folder.
      You need SF2: Israel Exp 1 for this to work.
      Only tested on fully Merged Installation.
       
      I also very much recommend Soulfreaks F-84 Mega Skin Update Pack:
      http://combatace.com/files/file/11551-thirdwire-f-84f-mega-skin-update-pack/
      I have not tested this mod without using it, and using it would be a great thing for you to do. Trust me :)
       
      You have to make the aircraft flyable by yourself. To do this, simply copy the line:
      CockpitDataFile=Hunter6_cockpit.ini
      into the .ini of the Aircraft you wish to make flyable.
      For the Spitfires, I recommend using the P-51D Cockpit:
      CockpitDataFile=P-51D_cockpit.ini
       
      Contains the Campaign fix for the F-100A Super Sabre.
      Warsaw Pact Air Force now also operates a few Squadrons of Spitfires,
      used as standins for Soviet Props.
       
      Added Aircraft (All are Flyable in Campaign with abovementioned modification)
       
      USAF: F-84F, P-51D
      RAF: Canberra, Spitfire9e, Spitfire 9c, Vampire9
      France: F-84F, P-51D
      Denmark: Hunter 5, Meteor8
      Luftwaffe: F-84F
      Netherlands: F-84F, Meteor8, Hunter4
      Belgium: F-84F, Meteor8
       
      My Tributes to the NATO Fighters & Mirage Factory teams.
       
      Thanks to:
      Thirdwire
      Its his toys, I only changed their places in the Toybox!
       
      Soulfreak
      I was no fan of the F-84F, but you converted me in a New York Minute :)
       
       
      All rights belong to their respective owners.
      262 0
    3. -----------------------------------------------
      NATO Fighters IV+: Post-Dec2009 Update Pack # 3 The French Connection (as ebruger68 calls it)
      -----------------------------------------------
       
      This package contains a third update pack for the NATO Fighters IV+ (NF4+) add-on designed for "Strike Fighters 2: Europe" (SF2E) from ThirdWire. It does several things:
       
      1) Adds a number of new aircraft and ground objects.
       
      2) Makes several aircraft flyable
       
      3) Adds several new textures to existing aircraft.
       
      4) Adds or updates over 100 weapons and guns.
       
      5) Fixes or updates numerous other files in the
      original NF4+ mod.
       
      This update pack should be applied to SF2E/NF4+ installations that are patched to the Dec2009 or later patch level -- including Feb2010, Mar2010, May2010, or Jun2010 -- and that already have the first and second update packs applied.
       
      If you are running SF2E at the Jun2009b patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT apply this update pack.
       
      ~~~~~~~~~~~~
      Installation
      ~~~~~~~~~~~~
       
      Before installing this update pack, please ensure that:
       
      - your SF2E installation is patched to at least the Dec2009 patch level;
      - the original NF4+ add-on is installed;
      - the first & second update packs (or patches) are applied to your
      NF4+ installation.
       
      The four original NF4+ installation packages can be obtained from CombatAce:
       
      http://combatace.com/files/category/407-sf-series-add-on-missions-and-campaigns/
       
      The first & second update packs can also be had at CombatAce:
       
      http://combatace.com/files/file/11099-nato-fighters-4-patch-post-dec-2009-patch-level/
      http://combatace.com/files/file/11300-nato-fighters-iv-post-dec2009-update-pack-2/
       
      The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
       
      http://thirdwire.com/downloads.htm
       
      Installation of this update is simple: copy the contents of the \To_Mod_Folder directory to your SF2E Mod Folder, overwriting as prompted.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Changes, Fixes, & Additions
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      New Aircraft
      ------------
      - EF-4C Wild Weasel IV
      - Jaguar A
      - Mirage F1C
      - Mirage F1C-200
      - Mirage 2000C
      - Mirage 2000D/N
      - Super Etendard
      (* note: new aircraft not added to campaigns)
       
      Newly Flyable Aircraft
      ----------------------
      - Mirage IIIC (3rdWire model)
      - Mirage 5F
      - Mystere IVA
      (* note: see instructions in each aircraft folder to make flyable)
       
      New Aircraft Textures
      ---------------------
      - F-4F: JG71 37+51 Wolkenmaus
      - F-4F_80: JG72 Grey; JG72 Camo
      - Mirage IIIE: Ardennes
      - Mirage 5F: French Camo 2
       
      New Ground Objects
      ------------------
      - 2S6 Tunguska
      - FlapLid radar
      - SA-5 Gammon
      - SquarePair radar
       
      Other Additions
      ---------------
      - over 90 new weapons (most French)
      - 4 new guns
      - 19 new aircraft engine sounds, incl. new
      F-4M Spey engine sounds
      - several new aircraft engine effects
      - 4 new RWR .TGAs to support new TEWS radar families
      - 4 new pilots
       
      Other Fixes
      -----------
      - overhauled flight models for JaguarGR, Lightning Fmk.6,
      Su-9B, & Su-11
      - added missing JaguarGR cockpit textures
      - corrected avionics for several aircraft
      - tweaked loadouts for several aircraft
      - updated TEWS RWR .LSTs to reflect 4 new radar families
      - fixed SA-9 & SA-10 launchers & weapons
      - added damage .TGAs to several aircraft
      - other minor tweaks/corrections to several aircraft
      - fixed or updated several weapons & guns
       
      ~~~~~~~
      Credits
      ~~~~~~~
       
      As noted above, this update pack adds a number of new items to the NF4+ add-on. These new items are from the following modders, who generously allowed their use:
       
      Storm, Crab02, & Sundowner .............. EF-4C
      Sundowner ............................... F-4F skins
      The Mirage Factory ...................... Jaguar A
      BPAO .................................... Mirage F-1C
      Sony Tuckson, ndicki, & ravenclaw_007 ... Mirage F-1C Skins
      Aleks, Erwin Hans, & Gepard ............. Mirage 2000C
      Torno & Muesli .......................... Mirage 2000C Skins
      Amokfloo, Florian, & Fougamagister ...... Mirage 2000D/N
      Spiff ................................... Mirage 2000D update
      Ludo .................................... Mirage 5F French Camo 2 skin
      Ludo .................................... Mirage IIIE Ardennes skin
      Foxmonter ............................... Super Etendard
      Pappychksix, Pierrot66, & Migfly ........ Super Etendard skins
      Gabilon ................................. 2S6 Tunguska
      FastCargo ............................... SA-5 Gammon
      MontyCZ ................................. FlapLid
      FastCargo ............................... SquarePair
       
      Credit for the original NF4+ add-on goes to Column 5, Dave (USAFTML) and the rest of the NF4+ team. For a list of all the modders whose work is used in the complete NF4+ add-on, see the original ReadMes included in \OriginalReadmes.
       
      If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
       
       
      --------------------------
      eburger68 & Dave (USAFMTL)
      9 Oct. 2010
      1,985 1
    4. -----------------------------------------------
      NATO Fighters IV+: Post-Dec2009 Update Pack # 2
      -----------------------------------------------
       
      This package contains a second update pack for the NATO Fighters IV+ (NF4+) add-on designed for "Strike Fighters 2: Europe" (SF2E) from ThirdWire. It does several things:
       
      1) Updates the NF4+ add-on to make full use of SF2's
      new radar, ECM, ARM, and ECM pod capabilities.
       
      2) Adds a number of new aircraft and ground objects.
       
      3) Adds several new textures to existing aircraft.
       
      4) Adds or updates over 100 weapons and guns.
       
      5) Fixes or updates numerous other files in the
      original NF4+ mod.
       
      This update pack should be applied to SF2E/NF4+ installations that are patched to the Dec2009 or later patch level -- including Feb2010, Mar2010, May2010, or Jun2010 -- and that already have the first update pack applied. If you are running SF2E at the Jun2009b patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT apply this update pack.
       
      ~~~~~~~~~~~~
      Installation
      ~~~~~~~~~~~~
       
      Before installing this update pack, please ensure that:
       
      - your SF2E installation is patched to at least the Dec2009 patch level;
      - the original NF4+ add-on is installed;
      - the first update pack (or patch) is applied to your NF4+ installation.
       
      The four original NF4+ installation packages can be obtained from CombatAce:
       
      http://combatace.com/files/category/407-sf-series-add-on-missions-and-campaigns/
       
      The first update pack can also be had at CombatAce:
       
      http://combatace.com/files/file/11099-nato-fighters-4-patch-post-dec-2009-patch-level/
       
      The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
       
      http://thirdwire.com/downloads.htm
       
      Installation of this update is simple: copy the contents of the \To_Mod_Folder directory to your SF2E Mod Folder, overwriting as prompted.
       
      Please note: This update does install revised campaign files for the 1979 campaign. If you are in the middle of a 1979 campaign, the new files will break your campaign. You can either delete your in-progress campaign or hold off on installing the new campaign files until you have finished your current campaign.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Changes, Fixes, & Additions
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Radar/RWR/ECM SF2 Updates
      -------------------------
      Corrected, fixed, or added as needed:
      - aircraft radar data & family designations
      - aircraft RWR statements
      - TEWS RWR lists
      - aircraft internal jammer data
      - ECM pod data
      - ARM missile data
      - ground radar data & family designations
      - TEWS RWR display .TGAs
       
      New Aircraft
      ------------
      - F-106A Delta Dart
      - RF-104G Starfighter (KLU)
      - Su-11 Fishpot-C
      (* note: new aircraft not added to campaigns)
       
      New Aircraft Skins
      ------------------
      - F-104G: 4 Stormo (AMI 1963)
      - OV-10A: USAF Camo
       
      New Ground Units
      ----------------
      - ChaparralL/G
      - Roland
      - SA-3DL/QL
      - Sidenet
      - Spoonrest
      - Stinger Site
       
      Other Updates/Additions
      -----------------------
      - made minor fix to 1979 campaign
      - added custom Gau-8 cannon sound
      - added AV-8 pilot
      - added around 100 new weapons
      - fixed/updated around a dozen other weapons
      - added 4 new custom guns
      - numerous fixes to various aircraft
       
      ~~~~~~~
      Credits
      ~~~~~~~
       
      As noted above, this update pack adds a number of new items to the NF4+ add-on. These new items are from the following modders, who generously allowed their use:
       
      Pasko and Column5 ................... Su-11 Fishpot-C
      Pasko, Column5, & Kesselbrut ........ F-106A Delta Dart
      Bobrock & Stefano ................... F-104G/RF-104G skins
      JSF Aggie ........................... OV-10A USAF Camo skin
      MontyCZ ............................. Hardened Stinger Site
      Gabilon ............................. Roland
      Pasko ............................... Chaparral, SA-3 DL/QL, Sidenet, Spoonrest
       
      Credit for the original NF4+ add-on goes to Column 5, Dave (USAFTML) and the rest of the NF4+ team. For a list of all the modders whose work is used in the complete NF4+ add-on, see the original ReadMes included in \OriginalReadmes.
       
      If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
       
       
      --------------------------
      eburger68 & Dave (USAFMTL)
      8 Sept. 2010
      2,080 1
    5. 2010 July 14
       
      New Damage Textures v1.0
      -----------------------------------------------------------------------------
       
      Addon for SF2:War For Israel (World Against Israel) Campaign Mod.
       
      -----------------------------------------------------------------------------
       
      Here Are The Damage Texture Files for all the Aircraft including the Mi-8.
      These are in the New DDS format. Some are Good Some may not perfect, some
      are older TGA's converted to DDS format, but I will keep improving as time
      permits. Of course These will be included in the next update.
       
      -----------------------------------------------------------------------------
       
      Install:
       
      Just Drop the contents of the Aircraft folder into the SF2WFI Mod Aircraft
      folder and overwrite.
       
       
      Thanks
      Spectre8750
      spectre8750@gmail.com
      300 0
    6. 2010 July 12
       
      -----------------------------------------------------------------------------
       
      Update for SF2:War For Israel (World Against Israel) Campaign Mod.
       
      -----------------------------------------------------------------------------
       
      History:
       
      V1.0F update
      You do not need this if you Downloaded the v1.0F
      War For Israel Campaign file.
       
      v1.0b:
      Fixed the Mig-21MF Skin Directory name.
      Fixed some weapons so that FireEffect shows up in
      new version of SF2 series.
       
      Changed Mig-29C Syrian skin for EricJ's "Syrian
      MiG-29C Desert Splinter skin" to reflect campaign
      region. Nice Skin.
       
      Updated the TextureSet.ini for the German Mig-29C.
      And Changed the Pilot in the MIG-29C_DATA.ini.
       
      Changed The F-15D data ini Nation to ISRAEL. I know
      these would be F-15I's but it's too long to Explain.
       
      Steam and wake effects for Carriers should work.
       
      v1.01F:
      This is a cumulative patch with 1.0b integrated.
      Added the Squadronlist to the PilotData dir as required.
      Added Groundobjects not showing up.
      Added effects to *data.ini's for aircraft.
      Added and replaced some aircraft skins.
      Added Flyable Israeli-U.S. F-16A Netz USAF 2nd Eagle Squadron to Campaign.
      This was already in the campaign, but not flyable before.
      Tweaked enemy squadron count a little but still a busy Campaign.
      Fixed F-16I Sufa NoJettisionTank so external Tanks eject.
      Added missing Mig-21 engine sounds.
      Several F-15 fixes.
      Several A-10A fixes.
       
      v1.02:
      Some Fixes and updates to the newer SF2 June 2010 Third Wire Patch.
      Added The F-22 in by request.
      Added MarcFighters Mi-8 which was orignally planned. Flyable but Suicide.
      Added Syrian, Egyptian and New World Order Flyable Campaign Careers.
      Added new Screens and Loadout Files.
      Added HAWK's defence to Israel.
      Added Grizzly's to Arab and Egyptian Forces.
      Included updated GROUNDOBJECTLIST.LST to the the GroundObjects Folder.
      Other Carriers Aircraft should work fine even if you're Land Based.
      Changed all Hangar Screens to JPG format. You can Delete the old BMP's.
      Changed Loadout images all to TGA's, can del old Loadout.BMP's
      Other minor additions.
       
      v1.02F:
      Fixed Radar Cross Sections.
      Fixed a couple Screens not showing.
      Added Fuselage Vortex effects to some more Aircraft.
      Updated F-15's FlightData's to FastCargo's Release.
      Adjusted Engine Power to F-35's.
       
      -----------------------------------------------------------------------------
       
      Install:
       
      Install The Original SF2:War For Israel according to the ReadMe which is all
       
      that's Required. It's ok if you've updated to v1.01F but not required....Then
       
      delete the "Mig-21MF" Folder and all the "F-15s" Folders in the Mod "Aircraft"
       
      Folder. Delete all the *.bmp's in the Campaign Mod Folder if using Original
       
      1.0 Campaign or the 1.0b update Download. Drop the Folders from the Update
       
      into the "StrikeFighters2 WarForIsrael" Mod Directory and let it Overwrite.
       
      Remember when you use the Third Wire patches, You will need to use a new
      renamed SF2 "EXE" to "StrikeFighters2 WarForIsrael.exe". Backup the Mods
      Directory files first, then move them back to the Mod Folder after running the
      newly named exe then deleting the contents of the Aircraft Folder. Overwrite.
      Deleting the GroundObjects is not necessary.
       
      Also I recommend Using Stary's SF2:Israel terrain update. Awesome!
      Put it in the SF2:WFI Mod Terrain\IsraelME Folder in the Mod Dir and drop my
      Terrain\IsraelME\INI's in on it and Overwrite, but use his IsraelME_DATA.INI.
       
       
      Thanks
      Spectre8750
      spectre8750@gmail.com
      417 1
    7. This will add DO's carrier to use with TMF new F-14 Tomcat mod. Also uses Kess's USS Tarawa LHA-1. For that it uses AV-8B DA. I made a Det of VMFA-542 of 4 AV-8B's to be launched from the USS Tarawa.
       
      You can get the Tomcat here.
       
      http://combatace.com/files/file/11076-mirage-factory-f-14a-and-f-14b-tomcat/
       
      The LHA and carrier are already in the mod for you. The campaign files have been modified. Just install the F-14 yourself.
       
      To install:
       
      Extract to an empty folder on your desktop. Then drag and drop the files into your SF2:Europe NF4+ install and let it overwrite any and all files. *Caution* if you have a modded squadronlist.lst, back that up as it will overwrite yours.
       
      Only install this if you want carriers ops.
       
      Idea based on Kulbit80's mod in which I used his carrier coordinates.
       
      Enjoy.
      882 6
    8. June 29, 1966 was a pivotal point in the air war over Vietnam.
       
      Restrictions on bombing in Hanoi and Haiphong were lifted by Washington, D.C.
      The first targets were major POL storage depots (Petroleum, Oil, and Lubricants).
      The USAF struck Hanoi and the USN struck Haiphong on this day.
      About 56.8% of North Vietnam's POL storage capacity was destroyed.
       
      However, another significant even took place on this day.
      An IRON HAND flight of four F-105s was bounced by four MiG-17s.
      Two F-105s were damaged.
      One MiG-17 was hit and last seen diving into a cloud just above the ground.
      This MiG-17 became the first confirmed kill by an F-105.
      The pilot was Maj. Fred L. Tracy of the 421st TFS, 388th TFW.
      He was flying in F-105D 58-1156, callsign Crab 02.
       
      /*****Sources******************************************************************/
       
      "MiG Killers" by Donald J. McCarthy, Jr.
      Brief synopsis of the aircraft and pilot involved.
       
      "Clashes" by Marshall L. Michel III
      Detailed but generic account of the action, no name, units, etc.
       
      USAF "Red Baron" WSEG Report 116 Event II-15
      Incredibly detailed account.
       
      /*****Design*******************************************************************/
       
      After extensive testing, this mission uses the following design decisions:
       
      Written for a stock SF2V install, no mods required.
       
      The stock environment does not permit low level clouds experienced that day.
      Only the higher level clouds are modeled.
       
      The initial aircraft positions reflect WSEG Report 116 Event II-15.
      the mission starts when the MiGs are first detected by Crab 04.
      However, the AI cannot be "bounced" as was historically the case.
      So all F-105s are immediately aware the approaching MiG-17s.
      This means that the MiG-17s do not get the first pass on Crab 01 and Crab 02.
      It also means that Crab 02 does not automatically get a point-blank free shot.
      It does lead to the correct situation of trying to clear MiGs from tails.
       
      The historical F-105 mission is SEAD until the arrival of MiG-17s.
      This forced the F-105s to jettison their ordnance to evade attack and engage.
      So the flight leader, Crab 01, has been placed on a SWEEP mission.
      This makes the AI flight leader drop all ordnance and focus on the MiGs.
       
      The player is flying as Crab 02.
      Presently, players can only be the lead aircraft in a flight.
      So, Crab 02 is modeled as a separate flight assigned to ESCORT Crab 01.
      The player cannot issue commands to any other aircraft.
      The focus is realistically shifted from MiGs to protecting the flight leader.
      To win the mission, the flight leader must live.
      As in reality, MiG kills are just an added bonus.
       
      Crab 03 and 04 are also a separate flight.
      This permits historical initial positioning of the aircraft.
      The default game formation is too close together.
      This is also necessary due to the player being assigned as a separate flight.
      Otherwise, Crab 03 would end up in the wingman position of Crab 01.
      Crab 03 and Crab 04 are also assigned to ESCORT Crab 01.
      This largely makes them act as members of Crab 01's flight.
       
      The MiG-17s have been broken up into two flights.
      A three plane flight and a single plane flight.
      This permit historical starting positions.
       
      Historically, the F-105s got separated.
      Each pilot made decisions based solely on what they saw or heard.
      Some F-105s disengaged while others were still fighting.
      This is an added advantage to having one flight get broken up into several.
      Each flight decides to fight or flee independently of the other flights.
      This permits outcomes that are very close to the historical results.
       
      /*****Playing Tips*************************************************************/
       
      Do the following to make this mission challenging and realistic:
       
      ONLY USE THE NORMAL IN-COCKPIT VIEWS: <F1>, <F2>, and <F3>
      Do not use map <M>, target <T>, padlock <F4>, or any view target <F8> keys.
      Doing so provides the player with exceptional situational awareness.
      The player unrealistically always knows everyone's location.
      This extra knowledge allows a skilled player to easily kill all of the MiG-17s.
       
      Be proficient with the POV hat, look up <NUM 5> key, and zoom view controls.
      Due to the way the game renders distant targets, spotting MiGs is very hard.
      MiGs that are not very close cannot be seen at all when zoomed out.
      Learn to zoom in and scan the horizon for small moving dots.
      This will be frustrating and the spotting distances may seem unrealistic.
      The end results are exceptionally realistic.
      The player may frequently get lost or disoriented.
      Like real pilots, level out and/or use check turns to find your way back.
      It will take skill and luck to spot MiGs.
      It requires even more skill and luck to get one or more kills.
      Of course, TrackIR makes this whole process much easier and realistic.
       
      The first thing the player should do is jettison all ordnance.
      Then the player should maneuver to cover the flight leader's tail.
      The flight leader, Crab 01, is very close and to the right of the player.
      Crab 01 can be observed to jettison his ordnance at the start of the mission.
      Historically, Crab 01 broke to the left, but the AI breaks to the right.
      Next, a decision will have to be made:
      Follow and protect the flight leader, or engage any MiGs encountered.
       
      Play the mission several times following these restrictions.
      Once used to it, the player will learn two skills critical to real pilots:
      1) Visual scanning discipline to focus and pick out distant contacts.
      2) Situational awareness to mentally track planes not within view.
       
      Good hunting!
      248 1
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