KA-6D Refuling Intruder, for SF2 by The Intruders
= For SF2, Any and All (meaning: Full-5 Merged and/or SF2:NA) =
This is a semi-complete mod, with almost everything needed to unzip and install. All aircraft inis, lods, new drop tank, etc are included. However ... the cockpit, other than an RWR bmp is NOT! You'll have to supply your own, as outlined in posts on the CA Message Boards. You must also have 1stGen WoV or WoE in your possession to extract the necessary cockpit parts to install to this mod. All I've suppled are the updated inis, and the single RWR bmp (that replaces the dash clock). You must also have the original 1stGen Download of this aricrat to install this Pak to. See "To Install" for more detailed instructions. And follow them to the letter!
A wealth of skins are included in the pak; pretty much ALL the 1stGen KA-6 skins I could find. Most, if not all, are the work of AllenJB & Paul Nortness. You'll have, in Full "Eye Candy", to be seen parked on deck, airfield ramps, and just flying around turning jet fuel into noise.
As always, fairly easy to follow, yet detailed install instructions are included. Please read them! The Notes section contains further details, descriptions, elightenments, illuminations, and so forth. Be good to read them, too.
No, seriously ... unzip this archive and =READ= everything first!!! It's exceptionly important you do so....
Happy Landings!
wrench
kevin stein
MiG-9 "Fargo" (by Timmy & Lexx_Luthor) -- SF2 UpDate Pak
= For SF2, Any/All (Full 4/5 Merged Reccomended) =
An upgrade pack for Timmy/Lexx_Luthor's early Soviet Jet Fighter. This mod will replace any others, including the one I did several years ago. This'll give another early 1stGen Jet Fighter for the Red side, for whatever use you see fit to put it to.
This is the complete aircraft package, with a new cockpit - a slight modification of Stary's Mig pit-, all new 90% SF2 compliant FM, and 7 skins (all the ones I could find). All weapons (ie: the drop tank) are included. You should already have the necessary guns, so they are not supplied. A pilot figure and seat are also included, as are new Hangar and Loading screens. Also new are dds damage textures.
The skins are basically the same as when first released, with the additon of a nicer natural metal Soviet by p10ppy (shown in the accompanying screenshot). The Soviet skins have been renamed slightly. Check the drop down on the loadout screen for the selection. Included is Timmy's fictional Polish AF camo*. Where necessary, all decal inis have been pointed to stock items; decal randomization is set to TRUE for all skins.
*Please note, the Polish skin references bort numbers that may only be available in SF2E*
As always, fairly easy to follow, yet detailed install instructions are included. Please read them! Don't forget the 'Notes' section for other usless information, clarifications, and general ramblings.
For historical purposes, the Original Release Read-me is included. Other credits are listed further down this (the readme) document.
Happy Landings!
wrench
kevin stein
SF2 Korean War Era AD-4NL Skyraider (by MontyCZ)
= For SF2, Full-5 Merged (Reccomended/Preferred) =
This is an SF2/SF2NA upgraded version of my previously released AD-4NL Skyraider. It is designed to replace all my older versions for use in the SF2 environment.
This mod represents AD-4NL's from VC-35 "Night Hecklers". The squadron was deployed in various "Dets" of 2-4 aircraft aboard almost all USN Carriers during Korea.
The aircraft is fully carrier-capable, with all the SF2NA coding for deck 'parking'.
Skins are still in bmp format, I didn't bother converting them to jpg. Most markings are decals and Modex/BuNums are Randomized. BuNums are accurate for the aircraft variant depicted, but not for the actual ones used by this squadron, as I couldn't run them down; consider them 'generic' for this purpose.
All the necessary weapons, effects, sounds and etc are included, as is the NEW Skyraider cockpit by Dels.
Standard Animations keystrokes are used for the canopy (Shift/0) and wingfold (shift/9)
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. There is important information on Night Operations (what VC-35 specalized in)
You may consider this 'Ver.3' of the AD-4NL.
Good Hunting!
wrench
kevin stein
SF2 AD2/3 Skyraider
= For Your Korean War Flying Pleasure =
= For SF2, Full-4/5 Merged, (Reccomended/Preferred) =
*Note: you MUST have SF2:V as part of your merged install. This aircraft references the A-1H lod from SF2V,
and will =NOT= work without it.*
This is a mod of the 3rdWire A-1H Skyraider, to the earlier AD-2/3 version as used by the USN and USMC
during the Korean War. It was thrown together as an experiment some long time ago, and I thought you all would like to have it, "just because". The aircraft is supplied with 2 skins:
VA-35, "Black Panthers" US Navy, USS Leyte 1950 *
VMA-121 "Wolf Raiders", USMC, Pyongteak, 1950-53
This is a complete aircraft (well, minus the Stock Lod of course!), with a new radar-equipped cockpit
by Dels. Skins are still in bmp format, making it usable in all SF2 merged game installs with access to the
A-1H.lod. The skins are new from my Home Grown Templates , in the 1950s Dark Gloss Navy Blue; all
markings are decals and are Randomized. BuNums are accurate for the aircraft variant depicted, but not for
the actual ones used by the squadrons; consider them 'generic' for that purpose.
The 'USMC50s' pilot figure, AN/APS-4 radar pod and engine sounds are included. The only weapon included is the 120 gallon drop tank. Bombs and rockets reference those WW2 units from the GunnyPak, and are NOT
included (simple edits can make the stock 3W ones usable, if one has Expansion Pak 1).
Wingfold is NOT activated, but the canopy is. Use the Usual Suspect (shift/0) to open and close it. All
lighting is hisotrically correct.
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them.
Also, give the "Notes" section a read too. Please.
Good Hunting!
wrench
kevin stein
*note: VA-35 may have actually used AD-4s as opposed 2/3... my references were a little vague on the point*
Republic F-84E Thunderjet by RussoUK
=For SF2, Any and All (Full-4 Merged Reccomended/Preferred,etc)=
*Expansion Pak 1 may be necessary for WW2 era weapons, if not using the GunnyPak*
Some modifications, tweeks, and general fiddlating on Russo's fine F-84E Thunderjet.
Skins provided are:
36th FBW, USAFE circa 1952 when commanded by Col. Robert L. Scott (yes, that guy!)
49th FBG, FEAF/5th AF, Tageu, Korea circa 1951/53 -yes, the entire group, all 3 squadrons:
7th FBS (Blue/White)
8th FBS (Yellow/Black)
9th FBS (Red/White)
All new, 100% historically correct serial and BuzzNumber decals have been created for all skins. It should be noted, that while those for the 36th FBW =ARE= for those aircraft from the 36th, I was unable to pin down exactly which squadron(s) in the Wing.
Some of the 49th FBW skins have stars (*) in their number lists (7th & 8th FBS) next to the ID number, denoting those with 100% positive identification; excepting the 9th FBS, where =ALL= have been 100% positively IDed as serving in that squadron. Those without stars (*) served in the 49th, but not to my full satisfaction as to which squadron. Rest assured, if I say they're correct for The Wing, they are.
Like the recently released F-84G, it has a new 'experimental' SF2-level flight model, uses the same Sabre drop tanks, and uses the same manual keyed animation (surprise! Shift/0) to open and close the canopy. It also uses the same sound file, not included. The same 'generic-style' hangar screen from the G is included as well. A userlist is included; it may need some adjustments as to other NATO/MAP users -which are welcomed!
As always, fairly easy to follow, detailed install instructions are included. So, please read them!! As always, the usual "Notes" section for other interestering details and stuff.
Good Hunting!
wrench
kevin stein
Republic F-84C Thunderjet, 59th FIS, 33 FIW (by RussoUK)
=For SF2, Any and All (Full-4 Merged Reccomended/Preferred,etc)
*Expansion Pak 1 may be necessary for WW2 era weapons, if not using the GunnyPak*
Some modifications, tweeks, and general fiddlating on Russo's early Thunderjet.
AKA: revamping of my very old F-84B/C mod, refocused on just the C model (Bs did a lot of crashing and self-disassembly, and wound up back at the factory, or on 'fire training')
Serial/Buzz number are 100% correct for the 33rd FIW; those marked in the Numbers.lst with a star (*) have 100% positively IDed as being from the 59th FIS. All others are, again, from the 33rd, but was unable to 'attach' them to any specific squadron(s) within The Wing. Decal radomazation is set to "TRUE"
Like the recently released F-84E & G, it has a new 'experimental' SF2-level flight model, uses the same Sabre drop tanks, and uses the same manual keyed animation (surprise! Shift/0) to open and close the canopy. It also uses the same sound file, not included. The same 'generic-style' hangar screen from the G is included as well. A userlist is included; as these were ONLY used by the USAF, it may be moot!
As always, fairly easy to follow, detailed install instructions are included. So, please read them!! As always, the usual "Notes" section for other interestering details and stuff.
Good Hunting
wrench
kevin stein
Republic F-84G Thunderjet by RussoUK
=For SF2, Any and All (Full-4 Merged Reccomended/Preferred,etc)
*Expansion Pak 1 may be necessary for WW2 era weapons, if not using the GunnyPak*
Some modifications, tweeks, and general fiddling on Russo's fine F-84G Thunderjet.
Skins provided are:
159th FBS, USAF in Korea
468th SFS, 508th SFW, USAF/SAC, Turner AFB, GA (both by JSF_Aggie)
6th Aerobrigata AMI (originally by Stephan S, with all new decals by me)
Royal Danish Air Force
Portugese Air Force, 20th Squadron
Generic Natural Metal (above 3 by me)
All new decals for the RDAF (historicaly correct, but representing no particular squadron) and a 'generic' set of serials and Buzz Numbers for the G-NM are included. As generic in nature, they represent no particular squadron, but these along with the G-NM skin can be used for other NATO operative countries (Greece, Turkey, etc). The 6 ACB skin has several actual, historic serials. These are marked with a star (*) on the number lst. All others ARE those as used by AMI T-Jets, but was unable to lock in a particular unit.
Some of the additions/changes are locating the node-name so the nose wheel now piviots for steering, addition of a landing light (nose only), canopy operated via manual animation key (use, as expected, Shift/0). Armor protection has also been upgraded. The avionics have been adjusted to activate the radar-ranging gunsight. A new userlist was also created -it may not be fully accurate, and adjustments are welcomed! Loadouts use WW2 era bombs from the GunnyPak, but is easily readjusted to use those from SF2 expansions 1 & 2. External drop tanks use the everpresent F-86 tanks for those under-fuselage mounts (closest shape and size). A new AN-M81 260 lb fragmentation bomb (from KAW) is included and used for CAS/Armed Recon.
The inner hardpoints have been split into 2 groups, as the G model had a nuclear delivery mode, with a bomb on one inner hardpoint, and a drop tank on the other. These early bombs are available in my 3W F-84F upgrade kit, available here at CA. For mission builders, an "alternative loadout for CAS/Attack/SEAD is included using the Triple rocket racks.
As always, fairly easy to follow, detailed install instructions are included. So, please read them!! PLEASE read the extensive "Notes" section ... there's Vital Information on operation uses and glitches that you need to be aware of.
Happy Landings!
wrench
kevin stein
IIAF F-86F-40 Sabre Aircraft/Skin Pak
=For SF2 & SF/SFG/WoV/WoE and maybe WoI @ 08 Levels and above=
This package creates a 'nationalized', stand alone aircraft for Zur's F-86F-40, representing Sabres as used by the Imperial Iranian Air Force in the 1960s/70s. aka "Swords of the Shah". Designed to fill in a small gap, between the Imperial Iranian AF prop-jobs (P-47s), and the third sets of jets (F-5A/B/Es and Phantoms; the first set being straight-winged F-84s, and these Sabres that replaced them). This nationalized version was created for specific reasons, outlined in the "Notes" section below.
The skin is a basic bare-metal, with serial number decals for 18 aircraft (standard squadron). With information so scarce, some "WAG" had to be used. The number conventions follow those as seen on F-5s and F-4 Phantoms,and a profile I found online, so should be relatively accurate.
As always, -READ- the enclosed readme for full, highly detailed, step-by-step install instructions. For those wishing to install to 1st Gen games, =PLEASE= make double damn sure you read the special section for you. I've tried to keep it as simple a possible, while covering all bases.
Good Hunting!
Wrench
kevin stein
DH Sea Vixen FAW.1 & FAW2 for SF2
= For SF2, Any and All =
This is an upgrade/mod of Skippybings Sea Vixens, BOTH the FAW.1 and FAW.2 - so you get two complete aircraft in one pakcage!!! Such a deal!!! (Unfortunatley, this IS a rather large package...so, sorry!). This was done simply to make it easier for you, the End User to install. (Almost) Everything necessary to unzip, install, and fly away is supplied.
Included are updated versions of the BunyPak FirestreakIR and RedtopIR*, and the drop tanks. All other weapons used are stock items (with the possible exception of the AGM-12C Bullpup -not supplied- which may be from the GunnyPak)
*=these are seperate missile from the 3W Firestreak & Redtops; for use only on the Javelin and Sea Vixen FAW1 & FAW2. This was done on purpose -don't mess with this!!! Seriously .. don't. All things are done for a reason.*
Skins/decal sets included are:
FAW.1:
890 NAS (w/one Sundowner bmp, edited by me, so as not to waste decals)
892 NAS
893 NAS
899 NAS (these all by Sundowner)
FAW.2:
766 NAS
893 NAS
899 NAS (all Sundowner skins!!)
Where possible, the Squadron Badge has been used for the paint chip in the Loadout Screen.
Data and loadout changes duplicate the hardpoints (on the FAW.1 only); one set is ONLY for missiles, the other is ONLY for use bombs and rocket pods. Other tweeks to the avionics and cockpit 'clean up' or replace a few gauge skins, a new gunsight and missile "shoot cues" were created/modified from others.
A "new" engine sound is supplied for the Avons. Both aircraft have SF2 stlye 'carrier deck' hangar screens, and the damage/shredded tgas have been converted to dds (hope they work!!!). Flight model remains untouched; it "feels" about right. Remember -it's a gunless, missile-only armed Interceptor, NOT a dogfighter!! Fly accordingly!!
As a bonus, for those End Users with SF2:E AND with Expansion Pak2, there are alternate Data and Loadout inis for the FAW.1, adding the 2inch Micro-cell rockets. Usefull for hitting bombers, trucks, ships and other assorted annoyances. REMEMBER --these are 2 seperate inis, and you'll need SF2E Exp2 to get them to work. Instructions on how to switch are below in the "To Install" section. (these were removed on the FAW.2, so don't go adding them!)
As always, =READ= the enclosed readme for full, highly detailed, step-by-step install instructions. This package is set up for a 'drag and drop' style of installation -- everything has been divided into the proper folder format that SF2 needs/wants/requires. Of course, the usual "Notes" section for other important stuff; might want to read it, huh? VERY Important info in there... So, PLEASE read it through after unzipping, but before installing. The procedures for missile firing should be reviewed.
Let's hope this one works!
Good Hunting
Wrench
kevin stein
MiG-17AS Fresco-A, Fuerza Aérea Revolucionara
= For SF2, (Hopefully, For Any and All with Access to the MiG-17 Fresco-A)
This is a re-packaging of the MiG-17AS, (iirc) by Starfighter2, as used by the Cuban Air Force. His original readme is also included, for you history buffs. As the FAR were the only users of the 17AS, this is a 'nationalized' version; both the _data.ini and Userlist.ini reflect this.
It makes use of (almost) all stock items, in particular the Fresco-A's lod. So make sure the plane-jane MiG-17 (no suffix letter) is available in your game install. In a pinch, you can edit the main ini to point to the MiG-17F lods, as they are mapped identically (don't forget to rename the skin maps to match the 17F's). A slightly revamped/repainted version of the "F6 Pylon" pak has been included for the outboard Atoll mounts.
The skin is a base natural metal, with a partly repainted (from a partial template) tail bmp to add the FAR rudder flash. New Bort number decals have been created for the approx 40 used by the FAR (*note: this number of aircraft may have also included standard Fresco-A and Fresco-C). These numbers are 'best guess', as only a few listings had been found during my research. The font used is also the closest match I could find.
The cockpit is Ordway's Mig Pit. The avionics ini has been 'tweeked' to add the radar ranging gunsight. A new 'generic' MiG-17 Hangar screen is included (albeit with Soviet markings on the aircraft). The canopy has also been activated via a manual animation key (use shift/0 to open and close it)
As always, please READ the enclosed 'readme' for full, detailed install instructions.
Good Hunting!
Wrench
kevin stein
Lockheed U-2A
=For SF2 (any and all merge levels)
*Note: as I'm not fully sure if "Dragon Lady" applies to this early model, I didn't add the name*.
This is a slight overhaul of Pasko/Column5's Lockheed U-2A recon plane. This is a full aircraft pak, with a modified cockpit. All new serial number decals have been created, historcally accurate for the USAF version, and those discoverable for CIA usage (US civil N-series). Both the original skins (NM and 'dark gray') are included. A new SF2-style hangar screen is included, as is Pasko's "PilotU2" , dressed in the 1950s style pressure suit.
The flight model feels pretty good in SF2, considering it hasn't been tweeked since 2005, but the aircraft is NOT a fighter, so don't expect massive manuverabililty. Other ini tweek remove some unneeded cockpit bits, add an audio-only RWR (couldn't find any info if A-models had jammer suites), landing lights, and a working Driftsight (ie: downward looking periscope). A destroyed model has also been assigned, for SF2 users.
As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me.
You should pay special attention to the "Flying the U-2" sections below, as it explains the use of the 'driftsight' and other things you'll need to know for correctly flying recon missions in this bird.
It is also highly likely this mod can be used in 1stGen SF/Wo* with minimal adjustments -- as 08 level game also use the /Decals subfolder, this should pose no issue whatsoever. Some data ini adjusment of the landing gear rolling radi may be necessary. Since I don't mod 1stGens anymore, this was not tested.
And yes, for those that look for such things, there are 2 Easter Eggs in the cockpit (actually, 3, but one seems to have disappeared!).
Happy Landings!
Wrench
Kevin Stein
P-2H "Neptune" Skins/Decals and Ini Update Pak
-- For SF2, Any & All --
This is a mod of the original P-2H (P2V-7) released by Tracker and the Argentine Modders Group, incorporating some tweeks perfomred by ChampionsVA56
You do NOT need to original download, but if you want the COAN skins, you'll need it to add them.
All inis, lods, etc, and 3 new skin and decal sets are provided. The inis have been 'adjusted' back to original USN state, with a completely new UserList.ini, descripting the different countries that used this late-model Neptune. (NOTE: RAF is not listed, as they used only earlier models, with the gun turrets. Hopefully, I also got the users & years farily close, too)
Skins included in this set are:
VP-18 "Flying Phantoms", NAS Jacksonville as seen during the Cuban Missile Crisis
VP-65 "Tridents", NAS Point Magu, in the mid/late 1960s through the 1970s
VP-69 "Totems", NAS Whidbey Island, in the 1970s *
(* revamped version of pappychksix's, now with decals)
All new decals are included, many with historically matching BuNums-to-Modex numbers (wherever possible, and the information was discoverable). The Basic Skins for the USN Gull Gray/White and Seaplane Gray and White, can be used for many other countries, simply by creating new skin folders, copying the relevant files, and creating new textureset and decals inis that reference the proper markings and nationality.
A new weapon is included; the Mk.44 lightweight torpedo (note: it needs a new lod, as it's using the Mk.13 which is too long, but it works just fine!!). Loadouts have been corrected, with some reengineering of mounting points. Not perfect, but very workable.
Other ini edits use Champ's landing gear & light fix, and I've replaced the pilot figures with the stock 'Prop_Pilot' with the baseball cap. The engine sound has also been replaced, and supplied. It's not what I consider a perfect match, but it's seems what should be farily close.
As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install.
Warning Note: If installing fresh, do not use the original download;s inis, use these =ONLY=!!! If/when installing the COAN skins, use =ONLY= the skins, and nothing else!! You will mess things up severly, and have to start completly over.
Happy Landings!
Wrench
kevin stein
B-58A "Hustler"
-- For SF2, Any and All --
This is a modification of Pasko's B-58 Hustler, to bring it more in line with SF2 standards.
If you have the 2009 SF2 Update, just install this directly OVER your pre-existing folders, allowing the overwrite. If you don't, don't worry about it.
Two skins are included (the same basic skin used twice), with all new 100% Historicaly Correct serial numbers, listing each operational aircraft that served with the 43rd and 305th Bomb Wings. Unfortunatly, I was unable to break them down each into which served with each of the 6 Squadrons in the 2 Wings, but this should do nicely.
There are also 2 cockpits included:
The original SF2 mod by Dave (USAFMTL), that uses the F-106 pit and,
An extensivelly modified F-4 Phantom pit (stock 3W ini only -as the cockpit exists in all versions of the game). This one makes use of many 'moves' to drop items out if sight, and uses the physical external model for the windshield framing.
Neither one is perfect ... this is elaborated further in the "Notes" section, with instructions on what to switch or turn off in the various inis; depending on which you choose. Right now, it's using the Phantom pit, as it really is quite a bit closer than the 106's.
In the Loadout ini, several alternate loadouts are listed. These can be accessed from the 3rdWire mission editor screen (for post-Expansion Pak 2 users). Other ini edits repositon the running & landing lights, add 'virtual' flaps (as this aircraft made use of drooping elevons -without the original source file this is impossible to duplicate-), minor engine adjustments, and avionics tweeks. It could also stand a slightly improved FM; the changes and other comments are in the "Notes" section. Weapons are included, the nuke explosion effects are =NOT=. YOu should probably have them from the GunnyPak. Speaking of weapons, a "new" 8kt ARM is included; this is a fictional ARM version of the Genie, more in line with "Fail Safe" and the No.6 Decoy/EW/Escort aircraft, and gives you a SEAD load. Kill SAM sites DEAD!!! Since real decoys don't/can't exist....it's just for fun! There's also and EO version, that can be used for STRIKE or SEAD missions.
As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me. This =IS= Required reading -- there are some issues that are addressed there.
Good Hunting!
wrench
kevin stein
F-4E Phantom II, RAAF
For SF2 (any and all, Merged or not)
This mod creates a 'stand alone' aircraft, using all in-house/in-game stock bits, to recreate the 24 Phantoms used (for a short time) by the RAAF.
All new, 100% historically accurate serial number decals have been created for all aircraft. Data ini edits change (essentially) nothing, but nationalizing the aircraft to Australia. A new userlist is incuded -- the only real changes are that I 'cheated' and extended the EndServiceYear to 1980. The canopy is active via an animation key; use shift/0 to open and close it.
As the standard, garden variety F-4E (no year suffix!) exists in all versions of the game, this mod should pose no issues whatsoever for those that (for whatever reason) have not merged their SF2 installs. These would be, in Real Life , the 1969 Model year Phantoms (hence, they're spurious A69 RAAF coding)
You can use this pak in one of two ways:
1) Stand alone aircraft (as designed), or
2) additional skin/decal set for the F-4E. If done as an additional skin, a decals ini just for that has been provided.
A new userlist has been created, extending the operational years past what is historical. (Australia is actually listed on the F-4E's userlist, but only for a very few years 70-73). They now are operational from 1970-1980.
As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me.
Good Hunting Down Under!
Wrench
kevin stein
EF-4C Phantom II (Wild Weasel IV)
-- For FULL-4 Merged SF2 (Prefered) and/or SF2:V =ONLY=!!!
First off, it should be stated that =ANY= of the SF2 series that have the F-4C_67 in their aircraft list, will be able to use this mod. Check your in-game player-flyable list to be certain.
This is a semi-major overhaul of the EF-4C as released in 2004, based off the stock F-4C. THIS version uses the stock SF2/2V, etc, F-4C_67 version and accomplishes pretty much the same thing. Almost all decals are from the original version by Crab02, etal. The only new decal is the tailcode/fin color flash, and that one is based of a stock F4SqTail from 3rdWire, redrawn to add the proper squadron ZG code. Loadouts are all stock items, so no weapons pak is even required. The canopy is activated via an animation key; use Shift/0 to open and close.
Mission statement have been reduced to "SEAD" and "RECON" (although, for a specalized, high value aircraft like this, even RECON is suspect). I was unable to find more information as to if the EF-4Cs were use for anything other than SEAD (unlike the F-105F/Gs, that were sometimes used for regular STRIKE missions)
As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install.
Wrench
Kevin Stein