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    1. This is the SFP1 series cockpit (version 1.0) for the Mig-23 version, the Mig-23MLA of the Mirage factory. First, download the Mirage factory Mig-23 package here:
      http://forum.combatace.com/index.php?autoc...p;showfile=5211
       
      Mig-23MLA cockpit additions made by Richard "Pitts2A" Ordway, Starfighter2, lindr2. Thanks to Armour Dave and Sal for the cockpit.
       
      The Mig-23MLA was an improved version over the ML (better avionics)and was used by the Soviet Union and was exported.
       
      The Mig-23 series was the most important Soviet fighter type from the mid-to-late 1970s.
       
      pilot report http://www.warbirdsofdelaware.com/Airplane...87/Default.aspx
       
      Directions:
       
      1) Back up your Mig-23MLA folder. If you have a Mig-23 MLA folder, this will overwrite almost everything in it.
       
      2) Just download the whole filefolder Mig-23MLA intact into your aircraft folder as one folder. It should work whether you have an existing Mig-23MLA or not.
       
      3) When asked to overwrite say yes.
       
      4) OPTIONAL: Add Nele's included accurate Mig-23MLA flight model/ (data.ini) which is in the NeilFlightModel folder called MiG-23MLA_data.ini. Just pop it in and overwrite when asked...back it up as always.
       
      I personally strongly recommend it for getting an accurate feel of the Mig-23MLA according to the published reports I have researched...but its not for beginners.
       
      V1.3- I added knobs under the warning panels, Neles avionics and gave the option for Nele's accurate Mig-23MLA flight model.
       
      Enjoy!
      417 0
    2. Mig-23ML cockpit (Version 1.1) made by Richard "Pitts2A" Ordway, Starfighter2, lindr2.
       
      For SFP1 series. For Mirage Factory Mig-23ML. You need avionics 70 and the latest patch updates from Thirdwire. Tested on Windows XP and not Vista. However it might work on Vista too.
       
      This is the Mig-23ML cockpit in a Russian dark green color (from color photos of a Mig-23ML-look at the color photo in the folder) and modded to the Mig-23ML standard from Armourdave and Sal's Mig-23 grey-colored cockpit.
       
      I repainted it and added some details, placards, new switches and instruments from color photos. According to Nele, some airframes of the ML did have the SPS-141 onboard ecm jammer.
       
      Starfighter, with massive help from Lindr2, made the brilliant, indispensible Mig-23 ML-specific HUD while I (and most of the community) had hit a brick wall trying to make an accurate Mig-23 HUD work. They also made the new avionics.ini and cockpit.ini.
      --------------------------------------------------------------------------------------------------------------------------------------------
      HISTORY:
       
      The Mig-23ML had a big event on 27 September 1987. It is not much contested that in a wide-ranging dogfight one of two Mig-23MLs hit one of two maneuvering SAAF Mirage F.1s with a R-23R AA missile in air-to air combat and that the Mirage never landed safely. The two Mig-23MLs did land safely. Both sides apparently were ground controlled.
       
      So the SAAF (South African Air Force) Mirage F.1 never made it safely back because of air-air combat damage. It crashed on attempting to land and was totaled to never fly again. To me that is a kill, but to each their own.
       
      http://www.acig.org/artman/publish/article_184.shtml
       
      One can conclude that in actual air-air combat against a well trained enemy, the Mig-23ML proved it was historically capable of killing another maneuvering fighter without losses.
       
      The Mig-23 had some advantages over other fighters. It's acceleration was reputed to be outstanding even by today's standards. It could unusually hug the ground and fly at high speeds for long times unlike most other fighters which would almost break apart due to turbulence. For its time it also had an incredible climb rate. Finally, it was an extremely short takeoff and landing aircraft in case of nuclear war with its swing-wings.
       
      It was also the Soviet's first swing-wing fighter and designed for BVR (beyond visual range) combat.
       
      Some links to Mig-23 pilot reports:
       
      http://dewarbirdracing.com/Airplanes/MiG23...87/Default.aspx
       
      http://www.flightglobal.com/pdfarchive/vie...20-%200508.html
       
       
      http://books.google.com/books?id=6yJ8gfVAm...lt&resnum=4
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      Directions:
       
      1) Back up your Mig-23ML folder .
       
      2) Now secondly download this other additional Mig-23 package from the Mirage Factory and install it (the Mig-23ML will not work without it):
      http://forum.combatace.com/index.php?autoc...p;showfile=5211
       
      2) Just put this whole filefolder Mig-23ML contents into the Mig-23ML aircraft folder .
       
      3) When asked to overwrite say yes.
       
      4) OPTIONAL: Add Nele's accurate Mig-23ML flight model/ECM (data.ini) which is in the NeilFlightModel folder called MiG-23ML_data.ini. Just pop it in and overwrite when asked...back it up as always.
       
      I personally strongly recommend it for getting an accurate feel of the Mig-23ML according to the published reports I have researched...but its not for beginners.
       
      Thanks to Starfighter2, lindr2 for the Mig-23ML HUD which has stymied modelers until now that I know of. Incredible milestone!
      --------------------------------------------------------------------------------------------------------------------------------------
      Version 1.1- I made several realistic changes and brought it up to the M version's acccuracy standard. I made the directions more clear thanks to user feedback.
       
      There are sharp differences between the early and late cockpits such as instrument location, RADAR and gunsight.
       
      V1.3- I added knobs under the warning panels and gave the option for Nele's accurate Mig-23ML flight model.
      ------------------------------------------------------------------------------------------------------------------------------------------
       
      CREDITS:
       
      Thanks to Armour Dave and Sal for the cockpit.
       
      Thanks to the Mirage factory for the Mig-23ML downloadable as a pack from combatace in the pack called Mirage Factory MiG-23 "Flogger" Series.
       
      http://forum.combatace.com/index.php?autoc...p;showfile=5211
       
      If I forgot anyone, I appologize and please tell me.
      696 0
    3. This is the Mig-23MLD cockpit. The Mig-23MLD was the "ultimate" and last version Mig-23 released starting in 1982. I added quite a few changes compared to the earlier ones including a new HUD from Starfighter 2 and Lindr2, a new cockpit color and changed the gunsight around to match photos better. It now has two new knobs on it according to photos.
       
      So the late Mig-23MLD was quite a cooker too. It was lighter than earlier versions (to dogfight better) and finally added chaff and flares (most sources state, however, that it had no on-board ECM. However on-board ECM was added to the ground attack version- the Mig-27K). Apparently a prototype "Mig-23MLDG" had on-board ECM, so as usual things get cloudy with this airplane. According to Nele, some airframes of the MLD did have the SPS-141 onboard ecm jammer.
       
      The MiG-23MLD was the most advanced version of the Flogger. It had a different identification-friend-or-foe system (IFF), a more advanced missile capability and a distinctive notch in the leading edge of the wing to improve flight characteristics at high angles of attack.
       
      The flight-control system was modified to improve handling and safety in high-AoA maneuvers (dogfighting). Huge imrovements were made in avionics and survivability: the Sapfir-23MLA-II radar featured improved modes for look-down/shoot-down and close-in fighting. A new SPO-15L radar warning receiver was installed, along with chaff/flare dispensers. The new and effective R-73 (NATO: AA-11 'Archer') short-range air-to-air missile was added to inventory.
       
      They were apparently produced between 1982-85 during the cold war years and would have been available for the "Ronney the Ray-gun" era. They were not produced new but were upgrades to existing 'ML/MLA' versions.
       
      V 1.3 I added knobs to under some warning lights. I took out the provisions for an onboard SPS-141 ECM as some airframes had them and others not (mostly not). I added an optional accurate flight model (Nele's) and optional Gardeniya external ECM pod. I added Nele's more accurate avionics.ini.
      826 0
    4. This is the SFP1 series cockpit (version 1.3) for the first mass produced Mig-23 version, the Mig-23M of the Mirage factory. Download the Mig-23 package here:
      http://forum.combatace.com/index.php?autoc...p;showfile=5211
       
      Mig-23M cockpit additions made by Richard "Pitts2A" Ordway, Starfighter2, lindr2. Thanks to Armour Dave and Sal for the cockpit
       
      For SFP1 series. For Mirage Factory Mig-23ML. You need the latest patch updates from Thirdwire. Tested on Windows XP and not Vista. However it might work on Vista too.
       
      This is the Mig-23M cockpit in a very dark Russian green color (from photos)and modded to the Mig-23M standard from Armourdave and Sal's Mig-23 powder blue-colored cockpit.
       
      I repainted it and added some details, placards, new switches and instruments from color photos.
       
      Starfighter, with massive help from Lindr2, made the brilliant,indespensible Mig-23 M-specific HUD while I had hit a brick wall trying to make an accurate Mig-23 HUD work. They also made the new avionics.ini.
       
      http://www.acig.org/artman/publish/article_184.shtml
       
      The Mig-23M first flew on June 1972 around the time of the Viet Nam War.
       
      It was produced from 1972-1978 and reportedly had a total of more than 1,300 planes built.
       
      Its avionics suite was improved over the preproduction Mig-23S (Flogger A) and was probably the first VVS fighter to have limited look-down/shoot-down capabilities and be effective in the BVR (beyond visual range)environment.
       
      It's radar, when working, was reportedly generally equal to the F-4J's.
      In actual air-air combat against a well trained enemy, the Mig-23 proved it was historically capable of killing other maneuvering and aware fighters.
       
      However, it had such maneuvering restictions that dogfighting was almost suicide.
       
      IN SFP1, I find, that if you stay fast at treetop level, you can pop up and dispatch even an occasional F-16 and be away before you get killed.
       
      Thanks to Armour Dave and Sal for the cockpit.
      Thanks to Starfighter2, lindr2 for the Mig-23ML HUD which has stymied modelers until now that I know of.
      Thanks to the Mirage factory for the Mig-23ML downloadable as a pack from combatace in the pack called Mirage Factory MiG-23 "Flogger" Series.
       
      http://forum.combatace.com/index.php?autoc...p;showfile=5211
       
      If I forgot anyone, I appologize and please tell me.
      ----------------------------------------------------------------
      The Mig-23 had incredible strengths and incredible weaknesses.
       
      WEAKNESSES: For weaknesses, most Mig-23s never could turn or roll very well compared to its enemies and had very heavy controls. Its roll was hurt by its control system (spoilers and a diferential tail and the disconnection of spoilers at any but 16 degrees).
       
      In close in combat it was a deathtrap because unless the pilot stayed within certain tight maneuvering limits, it would often lose control and simply crash. Its cockpit visiblility was one of the worst of any fighter. Visibility is life in a dogfight.
       
      It had slushy controls in many areas of its flight regime and its nose would often hunt back and forth. Its unpredictable accelerated stall was often taking ones life into ones hands if attempted. It also had the typical Soviet disadvantage of a very short range. There are reports of its radar not working much of the time and it often not being mission ready.
       
      It is hard to use an aircraft if it is not working.
       
      Red Eagles, Steve Davies "Flying the Mig-23"
       
      http://books.google.com/books?id=6yJ8gfVAm...lt&resnum=4
       
      It is true that later versions had much improved handling/systems. However, I understand that maneuvering limits still existed.
       
      http://dewarbirdracing.com/Airplanes/MiG23...87/Default.aspx
       
      http://www.flightglobal.com/pdfarchive/vie...20-%200508.html
       
      STRENGTHS: For advantages, it had one of the best accelerations of any frontline fighter with its swing-wing swept back (even by today's standards).
      It was incredibly fast at tree top level and could sustain that high speed at low level whereas most other fighters had such a rough low-level ride as to be unsustainable.
       
      Another advantage was its incredible climb rate (for its time) of around 45,000 feet/min ("Fighters", Mike Spick). In other words, it was well suited as an interceptor.
      ------------------------------------------------------------------------
      Directions:
       
      1) Back up your Mig-23M folder .
       
      2) Now secondly download this other additional Mig-23 package from the Mirage Factory and install it (the Mig-23M will not work without it):
      http://forum.combatace.com/index.php?autoc...p;showfile=5211
       
      2) Just put this whole filefolder Mig-23M contents into the Mig-23M aircraft folder .
       
      3) When asked to overwrite say yes.
       
      Enjoy!
       
      ------------------------------------------------------------------------
      Version 1.1- I added some warning lights on the main dash and subtracted the threat panel. I subtracted the warning light panel on the side panel and put in a warning panel as per photos. Finally, I added a round threat panel on the far right. The change is quite remarkable for accuracy.
       
      Version 1.2- I made the directions more clear thanks to user feedback. I added one more panel according to photos.
       
      Version 1.3- I added an .ini so that it would be easier to install with the .70 avionics already included. I upgraded the radar to the later Sapfir-23D-III radar (the Mig-23 apparently had three versions of differing strength).
       
      Version 1.4 -I added knobs under the warning light panels after refining techniques from the Mig-27 series cockpits.
       
      Version 1.5- I redid the avionics.ini because some people were having problems with the HUD appearing.
      748 0
    5. BETA ( made in December 2008) for classic SF/WOx games
      Thus some things not "up to date" or not to latest standard etc
       
       
      Update includes new HUD and new APG-65 radar ( AB-8B+ version)
       
      NOT tested in / intended for SF2 series!
       
      Final version (and SF2 version) will be released with a general update of the AV-8B Plus by Bobrock
      447 0
    6. Simple .3ds and Max 9 files containing the legs I used for the F-35.
       
      Drop it into your cockpit mesh to relieve that phantom limb syndrome.
       
      This is NOT, repeat NOT a plugin for Strike Fighters, it is for developers to add to their cockpits if they so choose. If somebody wants to play around with them and try adding them as an ini, feel free, but it ain't gonna be me!
       
      Cheers.
      234 0
    7. Early MiG Series Cockpit Upgrade/Repair Pakage



      for SF/SFG/WoV/WoE/WoI & SF2/SF2:V/SF2:E


       
      This is a rebulid of Ordway's Early MiG pits for use in ALL the 3rd Wire Series. It's designed for the following aircraft (and/or variants thereof):
       
      MiG-15bis (by Pasko)
       
      Stock 3rdWire:
       
      MiG-17 Fresco-A
      MiG-17F Fresco-C
      MiG-19S Farmer-C
       
      It is also, therefore, completly useable for any of the myriad 3rd-Party mods of variants of these aircraft (excepting those Frescos and Farmers that are radar equipped -doh!)
       
      Specifialy, it's designed to REPLACE the original versions, as some (including myself) have experienced odd CTDs with an 'aircraftobject.dll' fault in the SF2 series.. By rebuilding these with a STOCK A-4B cockpit lod (albeit from WoE), and reusing Mr. Ordway's VERY COOL gauge bmp repaints, and re-editing the A-4B_cockpit ini, this has been eliminated. This mod has been EXTENSIVELY tested in SF2, as this was the basis and reason for the 'fix', and will work in the Classic Series ™ just as well as the originals. All necessary parts are included.
      I even snuck in some Generic WoE-style Hangar screens for the 17 & 19. These will also work in ANY version of the sim.
       
      As always, it's reccomended that you unzip this package to temp folder, or your desktop, to gain access to the rest of the readme for it's specific instructions. Which are gonna run a bit on the long side....so you probably (read: SHOULD) read the document all the way through first before installing. Just to be safe, doncha know :yes:
       
      With expecial thanks to Mr. R. Ordway for creating these in the first place!!
       
      Good Hunting!
      Wrench
      Kevin Stein
       
      ps: yes, that's still the original screenie. why mess with a good shot?
      1,722 1
    8. "Stand In" Prop Cockpit Mod for MontyCZ's A-1H and 3rd Wire's A-1H/A-1J Skyraiders


       

      For SF/SFG/WoV/WoE/WoI and SF2/SF2:V/SF2:E


       
      This mod is a semi-complete overhaul of the stock A-4B Skyhawk cockpit into a 'passable' stand-in prop-style pit for use on Monty's Skyraiders and the new Skyraiders in SF2:V. I say "passable", as opposed to the more true "fiddled-with-to-within-an-inch-of-its-life, not-even-close-to-reality".
       
      This mod uses ALL stock items, found in just about all versions, and includes EVERYTHING needed to get your AI SPADs in SF2:V up and flyable. All bmps, inis, and the cockpit lod are included. Most of the gauges have been repainted and reletter for a more "piston engined" look. As stated earlier, it's really designed for use with MontyCZ's A-1, but it's still in the Hangar for it's overhaul, hence, I'm releasing this mod before the aircraft it was made for. Rest assured it'll be included in the new version.
       
      This package has been tested in all the Classic Series ™ -hereinafter known as "TOS", and also in SF2:V -hereinafter to be known as "NextGen" versions of the sim. It works pretty damn good in both, allowing for the innaccuracies in the general layout and so forth. A new avionics ini is included for an audio-only RWR. While not too helpfull, it'll allow you some 'heads-up' time to look around for that radar or radar-controlled AAA or SAM that's about to get you.
       
      DISCLAIMER: this cockpit layout ain't even close to Real Life ™. I already know this, but it works, the instruments read pretty close to 'normal', and it's free.
       
      As always, unzip the package to a temp folder, or your desktop, to gain access to the rest of this readme for the full install instructions. It's reccomended you DO so, and read this through before installing; it'll help you understand what we're going to do a bit more.
       
      Happy Landings!!!
      Wrench
      Kevin Stein
       
      ps: I forgot to list this in the readme;
      Crash Testing by NDiki
       
      thanks Nigel!!!
       
      pps: look for the easter egg on the clock!
      353 0
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