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SF/WO* Add-On Cockpits

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    1. Here are modified data and cockpit files to enable the co-pilot to show up in the cockpit.
       
      Just let them overwrite.
       
      Thanks to Veltro for excellent addition.
      247 0
    2. Hi there, this is the pit for "C" Zipper dash 10. Goal was to make some difference - and more "realistic" pit for use with early Starfighters (A/C).
      This mod is for Ajunaidr F-104C. It's not perfect but in my opinion fits the bill.
       
      I wanna to say thanks to : Batman1978, Kukulo and of course MoonJumper.
       
       
      Cheers
      588 0
    3. MiG-21 Cockpits for WOI
      -----------------------------------------
      ORIGINALLY BY: MAGO aka PALADRIAN, BADGER the BAD, & FUBAR512
      Modified for use with WoI and multiplayer by: streakeagle
      Released with permission from: PALADRIAN
       
      -----------------------------------------
      INSTALLATION
      -----------------------------------------
      Extract the "Objects" and "Sounds" folders from the WOIMiG21 zip file if you have not done so already.
      Copy these two folders to your main Wings Over Israel directory.
      That’s it!
      I have also included the original documents from the other cockpit releases.
       
      -----------------------------------------
      COMMENTS
      -----------------------------------------
      This mod proivdes only a basic package.
      It upgrades all of the stock MiG-21 variants in Wings Over Israel to be flyable.
      It primarily adds 3d cockpits previously released for SFP1/WOV/WOE MiG-21 mods.
      They are slightly tweaked:
      1. Increased transparency for all glass.
      2. Removed head-bobbing, which made gunsights too difficult to use.
      3. Added preview patches to each skin.
      4. Translated the Arabic decals to make lists for selecting the nose numbers.
      5. Other files such as flight models and weapons loadouts were omitted.
      Omitting the custom flight models and loadouts ensures 100% compliance with the stock game.
      This mod allows hosting/joining multiplayer sessions with others using stock installs.
      The addon does provide two advantages over pure stock installs: radar and rwr support.
      AI MiG-21s already have these systems as they should, so can it be considered cheating?
      This mod also ensures that the AI will continue to function as Thirdwire intended.
      So, game balance and campaign play in single player are unaffected.
      Yet, the MiG-21s are now flyable with appropriate 3d cockpits and avionics.
       
      I have included a text file listing real nose numbers from photos.
      This list could be used to make the game's nose decals more historically accurate.
      1,039 2
    4. This mod upgrades the HUD and radar for the A-4 variants to operate
      with Avionics70.dll.
       
      In this pack, you will find 5 folders of A-4 variants. Each variants'
      avionics suite is unique to each other. The avionics suite is upgraded
      appropriately for each variant.
       
      ......................................................................
       
      A-4B: No radar; simple HUD displaying heading, speed, altitude,
      attitude, waterline, and flightpath.
       
      A-4C: AG radar; HUD updates include the additions of Waypoint data and
      AG targeting data (depending on munitions).
       
      A-4E: Same as the A-4C; HUD updates include the additions of flight
      performance data.
       
      A-4F: Same as the A-4E; HUD updates include the additions of a CCIP
       
      A-4ese (Super Echo): AA and AG radar; HUD updates include AA targeting
      data.
       
      ......................................................................
       
      INSTALLATION: back-up you original files, then copy and paste each
      A-4 folder into your aricraft folder. These aricrafts will require
      the stock A-4B,C,E,and F lods from Wings Over Europe and Wings Over
      Vietnam. In the A-4.ini file, it will advise of which lod file you
      will need. The A-4_Cockpit.ini will advise of which cockpit.lod you
      will need.
       
      NOTE: these avionics suites may and are most likely not true to the
      real A-4s. Since I couldn't find anyreference pictures of them, I
      implemented what I would think would be somewhat believable. I just
      didn't think that it would only be a yellow guncross. If you happen
      to know exactly what the HUD would look like on a real A-4, you are
      more than welcomed to make the changes and distribute the mod.
       
      This mod will work in SFP1, WOV, WOE, and WOI.
       
      ......................................................................
       
      This mod made by me, serverandenforcer
    5. Cockpit Upgrade for Pako's Fishpots (Su-9A, Su-9B, Su-11) For SF/WoV/WoE/WoI
       
      This semi-inclusive package contains cockpit upgrades and many ini tweeks for the following Sukhoi Fishpots aircraft made by Pasko:
       
      Su-9A
      Su-9B
      Su-11
       
      It is desinged for use in a post 9/08 or 10/08 game install. These mods should work just as well in a non-patched version, but this has NOT been tested. There may be issues with how the shadows are generated, so the inis supplied here use the OLD style of generating shadows ie: using the ***.shd file that came with the aircraft when released. There MAY still be issues, even with that, so shadows are 'user optional', albeit activated.
       
      Included in the package are complete cockpit folders for all 3 aircraft. (since I'm kinda paranoid about someone =NOT= being able to figure out the same cockpit folder goes in all of them....this removes that possibility). They're the SAME pit all around; I know this increases the download size, but....
      The cockpits are Ordway's radar equipped MiG pits, with various very small tweeks (mostly in the metricizing of readouts). They are not perfect matches for the Fishpots, but they're "close enough for gaming purposes". A closer, more accurate pit would be a single engined version of Boopidoo's Su-15 Flagon, but we've been unable to create one.
      :IMPORTANT: there is an 'aimpoint' issue with the gunpods used on the Su-11. Please see the reference jpg I've enclosed for the 'visual adjustments' you'll need to make when using these gunpods. More info the "Notes and Other Nonsensical Ramblings Section" below.
       
      Data and Loadout ini tweeks return to the "WP,SOVIET" attachment types, to allow for useage in any Weapons Pak, or none. HOWEVER -- the weapons will still need to be added to your stock WeaponsData.ini (for those NOT using the BunyPak ), or to the TMF Pak. The weapons themselves ARE included, in the new 'seperate folder' format pioneered by The Mirage Factory. This will create a cleaner, more readily accessable /Weapons folder without all them hundreds of loose files floating around.
      The naming conventions for the air-to-air missiles has been returned BACK to the stock method (ie: as used by 3rd Wires stock weaponsdata ini, and the TMF's WepPak. Meaning: NATO codes are used for the name; R-3S is the AA-2 Atoll, etc). For those folks still using the Bunyap Pak, and it's naming conventions, loadout inis specifically designed for them are included. They are named "bunypak_***.Loadout.ini, and retain the Soviet naming conventions for the missiles.
      Users of other Weapons Paks will have to make the same adjustments; it's a simple text edit in any case.
      Mission statements have also been amended, to ONLY Intercept and CAP; these ARE interceptor aircraft, more designed for a 'point defence' type of mission, and do not have any ground attack capabilites.
       
      Where information has been available, or based on 'best guesses' in looking at the aircraft, landing lights have been added, and the running lights upgraded. The Flight Models have not been touched, so be advised in the post patch world of possible handeling issues.
       
      A new, repainted "body.bmp'', with new panel lines and etc, have been included as well. New decals ini for all the Fishpots have been included as well. These have been edited to make use of the new, post-patch Blue Bort numbers. Agaim. more info is available in the "Notes and Other Nosensical Ramblings Section" below.
       
      Also included are the MiG RWR sounds (just in case you don't have them), and a couple of engine wavs. NEW damage tgas are included.
       
      Obviously, you'll need all these birds to install this package too. They're available at Column5's site, and (hopefully!) at Pasko's. If you can't find them there, they are also be availabe at CombatAce, 'way at the end of the "Cold War Aircraft: Soviet Aircraft and Variants". Look on the last page, and you'll find them.
       
      -This mod has NOT been tested in SF2 -- as I don't have it. Any attempts to add these aircraft, you're on your own! I'd reccomend NOT adding them to SF2, until such time as, or if, a new cat extractor becomes available, and the SF2 series weapons editor appears. Otherwise, you can't add anything...
       
      It is HIGHLY reccomended you read the enclosed readme ALL the way through before installing this pak...that'll get you familiar with the proceedures and lowers the risk of mistakes and errors....
       
      Happy Landings!!
      Wrench
      Kevin Stein
       
      EDIT: package updated to include corrected avionics inis for Su-9B & Su-11. Sorry people! W
      791 1
    6. Cockpit Upgrade for Pako's Yaks (ie: Yak Pak Part 2) For SF/WoV/WoE/WoI
       
      This semi-inclusive package contains cockpit upgrades and many ini tweeks for the following Yaklovev aircraft made by Pasko:
       
      Yak-28B "Brewer-C"
      Yak-28P "Firebar"
       
      It is desinged for use in a post 9/08 or 10/08 game install. These mods should work just as well in a non-patched version, but this has NOT been tested.
       
      Included in the package are complete cockpit folders for both (since I'm kinda paranoid about someone =NOT= being able to figure out the same cockpit folder goes in all of them....this removes that possibility), that are basically repaints of the stock 3rdWire F-4B/D Phantom, but with lots of changes and stuff. The entire cockpit folder is included, as the F-4B/D exists in all versions of the game, I feel this a pretty safe move. A whole slew of updated/modificated/fiddled with inis are included, Using the "Stargetic Moves Method" pioneered by Lexx_Luthor, and with some repainting and "metricizing" of the readouts, they make a "passable" Soviet-style cockpit. Not perfect, mind you, but "Passable".
      The cockpit labeling is still in English, although the measurements themselves are using metric; ie: KMPH, MPS, Meters and KG. I made the assumption that a "Russian" pilot would see the "Russian" labels in Cyrillic; so just pretend you're reading "Russian". Your brain is automatically translating :)
       
      Data and Loadout ini tweeks return the "WP,SOVIET" attachment types, to allow for usege in any Weapons Pak, or none -- HOWEVER -- the weapons will still need to be added to your stock WeaponsData.ini (for those NOT using the BunyPak ), or to the TMF Pak. The weapons themselves ARE included, in the new 'seperate folder' format pioneered by The Mirage Factory. This will create a cleaner, more readily accessable /Weapons folder without all them hundreds of loose files floating around.
      The naming conventions for the air-to-air missiles has been returned BACK to the stock method (ie: as used by 3rd Wires stock weaponsdata ini, and the TMF's WepPak. Meaning: NATO codes are used for the name; R-3S is the AA-2 Atoll, etc)
      Where information has been available, or based on 'best guesses' in looking at the aircraft, landing lights have been added, and the running lights upgraded. The Flight Models have not been touched, so be advised in the post patch world of possible handeling issues. Oddly, the 'auto-speed' canopy seems to be working just the same as pre-patch; so it's been left alone.
       
      The main ini has been left alone i regards to the "Shadow" section. There seems to be some 'issues' with how the game engine creates the 'new style' shadows via the main LOD. Unfortunately, there are no damage tgas yet available. Perhaps I'll do them up someday...
       
      Also included are the MiG RWR sounds, and the "JetEngine2" wavs.
       
      Obviously, you'll need both these birds to install this package too. They're available at Column5's site, and (hopefully!) at Pasko's. They should also be availabe at CombatAce, way at the end of the "Cold War Aircraft: Soviet Aircraft and Variants (with the other Yaks and Sukhoi Fishpots - which are next on the list)
       
      There's a pretty detailed, step-by-step readme enclosed; I'd highly reccomend reading it all the way through before installing the bits and ini, just to familarize yourself with the whole process.
       
      Sorry there's no screenshot, but it's all pretty much the same as Yak Pak #1
       
      Good Hunting!!
      Wrench
      kevin stein
       
      (this one was supposed to be uploaded in November, 2008 -- I simply forgot about it, what with other projcets popping up!)
      358 0
    7. v1.0
       
      This mod will enhance the WOE Harrier avionics ( some better and little more "real" look)
      Also fixed are cockpit gear buttons and the airspeed indicator needle indicating tens of knots
      Cockpit position is adjusted and view/aim angles changed to give a better angle for weapon delivery
      Additionally, the AV-8A is modded into an early version which used the GR1 cockpit but without
      functioning moving map display, only the navigation electronics were used.
      The AV-8A(early) and Harrier GR1 have no attitude bars displayed in HUD A2A mode, thats no error.
      All data inis have several changes effecting service years and weapon loadout/capability
      They are based on WOE Update September 2008 inis in this v1.0 of the mod, but work without any problems in
      WOE patched with WOE Update October 2008.
      546 0
    8. A-10HUD
      Version 1.0
      December 2008
       
      This file modifies your external neon green hud to a more good looking one!
       
       
      --------------
      installation
      --------------
       
      Extract the packed file into your A-10/skin folder of you`re choice. You can find you`r birds in your Object/Aircraft folder.
      backup your files first, you will be asked if overwrite press yes.
       
      works with A-10 early,late modern and NAW-10B
       
      -------
      Credits
      -------
       
      The credits goes to Wpnssgt, Kesselbrut and usafmtl for this bird
       
      ---------------
      Version History
      ---------------
       
      1.0
       
       
       
      Enjoy
      356 0
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