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SF/WO* Object Mods

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Non-aircraft add-ons and modifications

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    1. 06 Aug 2014
       
      Version 1.01F for SF:P1 Series. Tested in Wings Over Israel and Wings Over Europe.
       
      Converted MAX to LOD by Spectre8750
      Additional Model and Skin Fixes by Spectre8750
      Original Model by unknown
       
      Supplied:
      U375_ZPU-2 Bed mounted ZPU-2 Gun
      Ural-375D Covered Bed version and
      Ural-375D-C Crates Loaded
      Ural-375D-U Open Bed
      Ural375wT with Troops
       
      -------------------------------------------------------------------------------------------------------------
       
      Ural-375 Truck / Soviet Main Truck replacing the Zil and Produced between 1964-1979
      Ural-4320 Truck Then became the Main Truck being produced from 1976 onward. And was
      Very similar. Main noticeable difference being the front Grill.
       
      Varieties
      The Ural-375D came in a variety of forms:
       
      Ural-375 has an open cab roof that could be covered by a canvas - i.e.: a soft-top cab rather than a hardtop.
      Ural-375A has a fully enclosed all-steel cab, was a chassis for wagon-style body, payload 12,787 lb (5,800 kg), framework shortened to 13.2'
      Ural-375D Most produced 375.
      Ural-375S was a tractor-trailer truck with framework shortened to 5.3'.
       
      Specification
      The Ural-375D has the same equipment as the GAZ-66 and ZIL-131.
      Hood design, 3 seats cab.
      Payload: 9,920 lb (plus trailer: 22,050 lb)
      Full weight: (off road - 11,020 lb),
      Loading height: 4'7.9"
      Suspension: solid axles, leaf springs, rear wheels at balance-cart.
      Engine: 180 horsepower (130 kW) ZIL-375YA V8 gasoline (carburetor) pushrod engine.
      Gearbox: 5x2 steps,
      Max. Speed 47 mph (76 km/h).
      Brakes: drums, with pneumatic control.
      Stopping distance from 20 mph (32 km/h) - 36'.
      Measures: LxWxH = 24 ft 1 inx8'10"x8'9.5", wheel base 13'9.4". Track 6 ft 7 in (2.01 m)
      Maneuverability: turning circle 69',
      Ground Clearance: 15.7", overcome ford: 4 ft 11 in (1.50 m) Curb weight: 18,520 lb (8,400 kg).
      Tires: 14-20", pressure 0.3-2 p.s.i. (controlled).
      Fuel tank: 79+16 gal. Fuel economy: 4.9 mpg (at 19-25 mph), 2.94 mpg (city cycle).
      -------------------------------------------------------------------------------------------------------------
       
      Install:
      Drop "Objects" and "Sounds" Folders into the root folder of the Game of choice, overwrite.
      Drop the contents of the _Skins into each Trucks folder. eg:
      x:\Wings Over Europe\Objects\GroundObject\Ural-375D\Green
      Open the *_DATA.INI for each truck and change the Nation to the appropiate nation for that map. eg:
      SF1 Desert NationName=Paran
      Wings Over Europe NationName=Soviet
      Wings Over Vietnam NationName=NVietnam
      Wings Over Isreal NationName=Egypt or Syria
      Play
       
      Enjoy
      Spectre8750
      191 2
    2. Hasty Airstrip by Krfrge - April, 2014
       
      This was built in response to a question on Combat Ace.
       
      Credits go to Mitch for the original desert factory. I used one of the ground platte to make the aristrip. Next to Stary for his great terrain mods. If I have missed anyone please let me know so you are given proper credit.
       
      This was originally designed in WoE.
       
      What's in this package:
       
      1. GERMANYG9.bmp tile
      2. GERMANYG9.LOD
      3. HastyAirstrip1.LOD
      4. HastyAirstrip1.TGA
      5. Jungle.TGA
      6. Airfield9.ini
      7. Airfield9.LOD
      8. Airfield9_DATA.ini
       
      Installing:
       
      1. Place all 8 items into a terrain folder of your choice.
       
      2. Add the GermanyG9 tile entry to your terrain_data.ini.
      To do so, open the terrain_data.ini file with notepad and add the following entry:
       
      [Texturexxx] <--------make sure to change the XXX to the next number
      Filename=GERMANYG9.BMP
      HasWater=0
      Color=0.352682,0.385123,0.234305
      SolidObjectTexture=
      AlphaObjectTexture=jungle.TGA
       
      3. Add the GermanyG9 tile to your terrain_texture.ini.
      To do so, open the terrain_texture.ini file with notepad and add the following entry:
       
      [GERMANYG9.bmp]
      TextureType=4
      DetailType=0
      HeightMapScale=100.000000
      TransitionType=0
      TransitionTo=0
      3WayTransitionTo=0
      RiverType=0
      RoadType=0
      RandomFactor=100
      ExclusionRegion=0
      ExcludeMaxX=0
      ExcludeMinX=0
      ExcludeMaxY=0
      ExcludeMinY=0
      LimitRotation=0
      Allow0deg=0
      Allow90deg=0
      Allow180deg=0
      Allow270deg=0
      SolidObjectTexture=
      AlphaObjectTexture=jungle.tga
       
      4. Add the following to your terrain_targets.ini
       
      [TargetArea490] <-----------Renumber to the last target entry
      Name=Hasty Airstrip <-----------You can rename this
      Position=XXX000.000000,XXX000.000000 <-----Adjust the location
      Radius=2485.281250
      ActiveYear=1950 <-----------You can adjust the year
      Location=1 <-----------You can adjust the location (1 or 2)
      Alignment=FRIENDLY <-----------You can adjust the alignment (FRIENDLY or ENEMY)
      AirfieldDataFile=airfield9.ini
      NumSquadrons=1
      Target[001].Type=HastyAirstrip1
      Target[001].Offset=0.00,0.00
      Target[001].Heading=0
      Target[002].Type=ZPU-2
      Target[002].Offset=227,235
      Target[002].Heading=45
      Target[003].Type=AAA
      Target[003].Offset=8,67
      Target[003].Heading=45
      Target[004].Type=ZPU-2
      Target[004].Offset=-121,325
      Target[004].Heading=345
      Target[005].Type=Camonet
      Target[005].Offset=250,360
      Target[005].Heading=0
      Target[006].Type=Camonet
      Target[006].Offset=278,340
      Target[006].Heading=17
      Target[007].Type=AAA
      Target[007].Offset=47,274
      Target[007].Heading=17
      Target[008].Type=ZPU-2
      Target[008].Offset=-316,-351
      Target[008].Heading=220
      Target[009].Type=Camonet
      Target[009].Offset=-222,-117
      Target[009].Heading=220
      Target[010].Type=ammo
      Target[010].Offset=278,-132
      Target[010].Heading=220
      Target[011].Type=ammo
      Target[011].Offset=250,-171
      Target[011].Heading=217
      Target[012].Type=ammo
      Target[012].Offset=296,-160
      Target[012].Heading=178
      Target[013].Type=Camonet
      Target[013].Offset=282,-195
      Target[013].Heading=178
      Target[014].Type=AAA
      Target[014].Offset=-16,-121
      Target[014].Heading=180
      Target[015].Type=AAA
      Target[015].Offset=47,39
      Target[015].Heading=100
      Target[016].Type=BRDM
      Target[016].Offset=172,133
      Target[016].Heading=183
      Target[017].Type=AAA
      Target[017].Offset=235,-281
      Target[017].Heading=77
      Target[018].Type=Camonet
      Target[018].Offset=24,-325
      Target[018].Heading=7
      Target[019].Type=Camonet
      Target[019].Offset=-7,-363
      Target[019].Heading=7
      Target[020].Type=Camonet
      Target[020].Offset=-211,-250
      Target[020].Heading=187
      Target[021].Type=Camonet
      Target[021].Offset=-289,-156
      Target[021].Heading=237
      Target[022].Type=AAA
      Target[022].Offset=317,168
      Target[022].Heading=237
      Target[023].Type=ZPU-2
      Target[023].Offset=-218,-39
      Target[023].Heading=260
       
      You can substitue any of the above targets with others of your choice and additional targets to fit your requirements.
       
      5. Add the following entries into the terrain_types.ini
       
      [TargetTypexxx]
      Name=HastyAirstrip1
      FullName=Hasty Airstrip
      ModelName=HastyAirstrip1.lod
      TargetType=SMALL_RUNWAY
      ActiveYear=0
      TargetValue=1000
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=0.0
      ArmorType=0
      RepairRate=10.0
      StartDetectChance=100
      StartIdentifiedChance=50
      IncreaseDetectChanceKey=10
      MaxVisibleDist=30000.0
      ZBufferOffset=6.000000
      FlatObject=TRUE
      DamagedModel=
      DestroyedEffect=
      DestroyedModel=
      SecondaryChance=0
       
      [TargetTypexxx]
      Name=Runway9
      FullName=Runway
      ModelName=airfield9.lod
      TargetType=SMALL_RUNWAY
      ActiveYear=0
      TargetValue=0
      UseGroundObject=FALSE
      DamagePoint=10.0
      ArmorValue=0.0
      ArmorType=0
      RepairRate=10.0
      StartDetectChance=100
      StartIdentifiedChance=50
      IncreaseDetectChanceKey=10
      MaxVisibleDist=30000.0
      ZBufferOffset=6.000000
      FlatObject=TRUE
      DamagedModel=
      DestroyedEffect=
      DestroyedModel=
      SecondaryChance=0
       
      6. You can takeoff using the north-south runway currently. I am working on improving the line-up and use of the 30 degree offset runway.
       
      I subscribe to the Comabt Ace Freeware Policy.
       
      If you have questions contact me at Combat Ace.
       
      Krfrge April 2014.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Change 1 - Adjustment to airfield9_DATA.ini
       
      The below adjustment should correct the displacement off the airfield
       
      [Runway001]
      Heading=0
      Offset=135,-145
      Length=300
      Width=50
      TouchDownHead=0,125
      TouchDownTail=0,-125
      TakeOffHead=0,130
      TakeOffTail=0,-130
       
      TaxiHead[01].Heading=90
      TaxiHead[01].Offset=-10,143
      TaxiHead[02].Heading=90
      TaxiHead[02].Offset=-10,-143
      72 0
    3. This is my new mod
      This package have type-99(China),T-90(Russian),M1A1(USAF)
      DATA not by myself maybe have some unknow bug
      Maybe tank size is big
      I add new tank sound
      ------------------------------------
      Add to GunDATA
      ------------------------------------
      M1A1
      [GunDataXXX]
      TypeName=120MM_L44
      FullName=120MM Rheinmetall Maingun
      Caliber=120.000000
      ROF=4.000000
      MuzzleVel=920.000000
      AmmoWt=30.250002
      WarheadWt=0.000000
      Reliability=100.000000
      Accuracy=95.000000
      AddLight=TRUE
      MaxLightRange=2000.000000
      FireColor=0.400000,0.360000,0.256000
      GunFireEffect=TankGunFireEffect
      GunFireSound=TankGun
      EffectClassName=TankGunEffects
      EffectTime=0.100000
      TracerTexture=Tracer3.tga
      TracerSize=0.200000
      TracerDistFactor=0.002000
      TracerLength=0.018000
      MaxVisibleDist=4000.000000
      MaxStreakVisibleDist=1000.000000
      TimeFuzed=FALSE
       
      [GunDataXXX]
      TypeName=25MM_M242
      FullName=25mm M242 Bushmaster
      Caliber=25.000000
      ROF=200.000000
      MuzzleVel=1100.000000
      AmmoWt=0.180000
      WarheadWt=0.010000
      Reliability=100.000000
      Accuracy=50.000000
      AddLight=TRUE
      MaxLightRange=1200.000000
      FireColor=0.500000,0.450000,0.320000
      GunFireEffect=23mmFireEffect
      GunFireSound=Cannon
      EffectClassName=23mmEffects
      EffectTime=0.100000
      TracerTexture=Tracer.tga
      TracerSize=0.150000
      TracerDistFactor=0.002000
      TracerLength=0.015000
      MaxVisibleDist=4000.000000
      MaxStreakVisibleDist=1000.000000
      TimeFuzed=FALSE
       
       
      Thanks
      _____________________________
      jasonowen
      azlyirnizam
      north
       
      ----------------------------------------------------
      Frtn
      340 2
    4. FV510 "Warrior" - English tracked armoured vehicle. For StrikeFighters 1.
      178 4
    5. If you have my BMP-2 vehicle : upgrade contains three _lod files. It allows to increase number of units you can put on the mission without FPS degradation.
       
      And BONUS : new moro camouflage skin. View the screenshot.
      87 0
    6. This model is designed for Strike Fighters P1. Not tested on another versions of StrikeFighters.
       
      Three camo colours available : grey, green, desert
       
      Based on "Call of Duty" 3d model - modified and adapted by me.
      181 2
    7. This is a new graphic layers for my BMP-2 offensive vehicle. 'Sand" camo without UN insignia. Read info.txt how to install new skin.
      104 3
    8. BMP-2 infantry fighting vehicle. I made two versions of this vehicle : with gun only, and with gun and one antitank missile. Two camo colours available.
       
      Thanks to Marcos Styll for 3d model.
      220 3
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