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  1. CH-47D- (FAMET)

    CH-47D Perteneciente al Ejercito de tierra Español ( FAMET )
    Fuerzas Aeromóviles del Ejército de Tierra
     
    Con los tres esquemas de camuflaje Famet1988 que fue utilizado asta 2008 y los dos esquemas actuales El Europeo y el que se utiliza en terrenos aridos.
     
    * Airplane Model by capun based on an original skp source file by WilliamT
    * Beta Release 1 09/05/10
    * Model CH-47-R0g No Incluido
    * Do not distribute, repackage or post without previous consent.
    * All Copyrights Reserved CPL Engineering, LLC © 2003-2010
    * No Modifications without previous consent is allowed
    * Models are done solely for the purpose of enjoyment by the SFP1 Dev A-Team. A-Team reserves the right
    * to use poetic license in the design. Model released to the SFP1/WoV/WoE/FE community for their enjoyment with
    * no implicit warranties, Caveat Emptor.
    * By downloading this file you acknowledge that is provided on an "as is" basis, constructive feedback can be sent
    * to the contact information. Custom work for this model can be done for a fee based on US$ 65 an hour
    * Contributors list
    * Original 3D Model design by WilliamT
    * Model modifications by capun
    * FM and testing by
    * Texture skins by
    * MH-60 Virtual Cockpit by Kessebrut
    * Requires weapons pack up to date
     
    No incluye:
     
     
    - CH-147-R0g.LOD - Model LOD File
    - CH-147-R0g.OUT - Model OUT File
     
    Que esta disponible en:A-Team ThirdWire Flight Simulator
     
    Modelo M-60Dm21 Conos de turbinas, antenas y las pieles. Modificacion .ini creado por JASCucarella/JASC_Magic

    393 downloads

       (6 reviews)

    7 comments

    Updated

  2. Boeing ACH-47A "Guns A Go-Go"

    Notes:
     
    Here is the Boeing Armed Cargo Helicopter 47-A, or more commonly "Guns A Go-Go".
     
    The ACH-47A was originally known as the Armed/Armored CH-47A (or A/ACH-47A). It was officially designated ACH-47A by US Army Attack Cargo Helicopter and unofficially Guns A Go-Go. Four CH-47A helicopters were converted to gunships by Boeing Vertol in late 1965. Three were assigned to the 53rd Aviation Detachment in South Vietnam for testing, with the remaining one retained in the US for weapons testing. By 1966, the 53rd was redesignated the 1st Aviation Detachment (Provisional) and attached to the 228th Assault Support Helicopter Battalion of the 1st Cavalry Division (Airmobile). By 1968, only one gunship remained, and logistical concerns prevented more conversions. It was returned to the United States, and the program stopped.
     
    The ACH-47A carried five M60D 7.62x51 mm machine guns or M2HB .50 caliber machine guns, provided by the XM32 and XM33 armament subsystems, two M24A1 20 mm cannons, two XM159B/XM159C 19-Tube 2.75 in rocket launchers or sometimes two M18/M18A1 7.62×51 mm gun pods, and a single M75 40 mm grenade launcher in the XM5/M5 armament subsystem (more commonly seen on the UH-1 series of helicopters). The surviving aircraft, Easy Money, has been restored and is on display at Redstone Arsenal, Alabama
     
    The player has at his command the two 20mm cannon, two 19-tube rocket pods, and a 40mm grenade launcher. There's lots of ammo for the cannon and grenade launcher. She packs a serious punch for 1966!
     
    Like the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. Pinnacle landings are hard but can be done. You get what you put in, so if you practice you will be rewarded.
     
    The bird has a full set of lights, including landing lights and a searchlight which are activated/deactivated by the "G" landing gear key.
     
    Included are two real Chinook wav files, you can pick which one you like. Listen to them IN GAME, as the game plays them correctly whereas the likes of Windows Media Player does not.
     
    Another nice effect is that if your bird is destroyed a nice Chinook wreck will be your funeral pyre!
     
    INSTALLATION:
     
    Place the ACH-47A folder into your Aircraft folder.
    Place the CH-47EA-Dam.bmp and ACH-47A-Destroyed.LOD into your Aircraft folder.
     
    Place the 20mmGo, HeloGunnerL, HeloGunnerR, LAU-3A_Mk40_M151 and XM-8 folders into your Weapons folder.
     
    Place the FakePilot, GoAmmoCrate, GoBench, GoGrenade, GoP, GoPylon, Helopilot 1 and Helopilot2 folders into your Pilots folder.
     
    Place the Chinook and Chinook4 wav files into your Sounds folder.
     
    Place the Loading wav file in your Flight folder.
     
     
     
    You will need to copy over the CH-147-R0g.LOD from the A-Team Chinook mod. If you do not already have it, get it from the A-Team Skunkworks site.
     
    CREDITS (a LONG list of contributors):
     
    A-Team for Chinook Mod. Note my skin is best possible with current model limitations. It represents the four ACH-47A's: Easy Money, Birth Control, Stump Jumper and Co$t of Living.
     
     
     
    Thanks to the following:
     
    The BANIDOS TEAM for the most excellent damaged Chinook.
     
    Kevin "Wrench" Stein for Hangar/Loading Screens I used as a base.
     
    Daniel "Kesselbrut" Himmel for the cockpit, Helo Pilots and Helo Gunner.
     
    Dmtdragon for the flare/chaff positions etc. I've left them on, probably not historical, use them if you wish.
     
    331KillerBee for the 20mm Cannon, LAU Rocket launcher, AUF2 pylon, Crate, SUU13, ATFLIR, Matra rocket, and XM-8.
     
    Anyone else I have missed, apologies.
     
    Thanks to all.
     
     

    814 downloads

       (3 reviews)

    7 comments

    Submitted

  3. Boeing Chinook RAF HC.5

    Notes:
     
    This is not actually a HC.5 Chinook, but a standard base model Chinook. It's the only one we have in SF2 so it will have to do.
     
    A programme to upgrade 46 Chinook HC2, HC2A and HC3 helicopters was initiated in December 2008. Called Project Julius, it includes new digital flight deck avionics based on the Thales TopDeck avionics suite, comprising new multifunction displays, a digital moving map display and an electronic flight bag, installation of a nose-mounted FLIR detector, and upgrading the engines to the more powerful T55-714 standard. Upgraded HC2, HC2A and HC3 aircraft will be redesignated HC4, HC4A and HC5 respectively, and deliveries are expected to commence in 2011. The first conversion, a Chinook HC4, first flew on 9 December 2010.
     
    Like the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. Pinnacle landings are hard but can be done. You get what you put in, so if you practice you will be rewarded.
     
    She is armed with a pair of player operated 7.62mm L7A2 MMG's.
     
    SAS Troopers can be deployed from the rear of the bird. A nice feature is that they will "run" down the ramp and deploy onto the ground (using a "crater" effect). Be careful when selecting the SAS to deploy as many of the HC.5's parts are "fake" weapons and therefore can be "fired". SAS Troopers are used as IIRC they are the only British Forces that use the M4 Carbine.
     
    The bird has a full set of lights, including landing lights and a searchlight which are activated/deactivated by the "G" landing gear key.
     
    Included are two real Chinook wav files, you can pick which one you like. Listen to them IN GAME, as the game plays them correctly whereas the likes of Windows Media Player does not.
     
    Another nice effect is that if your bird is destroyed a nice Chinook wreck will be your funeral pyre!
     
    INSTALLATION:
     
    Place the ChinookHC5 folder into your Aircraft folder.
    Place the CH-47EA-Dam.bmp and MH-47G-Destroyed.LOD into your Aircraft folder.
     
    Place the HC5Tank, HC5Winch, L7A2, RAFHeloGunner and SAS folders into your Weapons folder.
     
    Place the 47Cargo, 47S, 47W2, HC5A, HC5A2, HC5CM, HC5F, HC5FLIR, HC5J, HC5M, HC5M2, HC5P, HC5RN, RAFHelopilot1 and RAFHelopilot2 folders into your Pilots folder.
     
    Place the Chinook and Chinook4 wav files into your Sounds folder.
     
    Place the two TADS files and the Loading wav file in your Flight folder.
     
    And finally, place the contents of the Object folder (SASCrater001, UKForces and Wreckobject.ini) into your main Objects folder. These are the "craters" that will show the Troopers on the ground once deployed. NOTE: The new "crater" is WreckType009, if you already have a WreckType with this number, just paste mine in and rename them as required.
     
    You will need to copy over the CH-147-R0g.LOD from the A-Team Chinook mod. If you do not already have it, get it from the A-Team Skunkworks site.
     
    CREDITS (a LONG list of contributors):
     
    A-Team for Chinook Mod. Note my skin is best possible with current model limitations. It is a generic RAF HC.5 Chinook.
     
    Dave "Zur" Zurawski for the glass "Top Deck" cockpit. Thanks Dave for the permission.
     
    My good friend Florian "AmokFloo" Schneider for the new SAS Trooper model and freight palette. Thanks buddy!
     
    Thanks also to the following:
     
    The BANIDOS TEAM for the most excellent damaged Chinook.
     
    Kevin "Wrench" Stein for Hangar/Loading Screens I used as a base.
     
    Daniel "Kesselbrut" Himmel for Helo Pilots and Helo Gunner on which I based the RAF pilots and gunner.
     
    Dels for the C-130J tanks.
     
    Ravenclaw_007 for the flare/chaff launchers.
     
    Dmtdragon for the flare/chaff positions etc.
     
    Tracker for the GRUA_Alouette.
     
    331KillerBee for the L7A2 MMG, Ac-123K CBU, A4Q antenna, Flashbox, Mk7 Depth charge, LAU-32, and XM-8.
     
    Anyone else I have missed, apologies.
     
    Thanks to all.

    576 downloads

       (2 reviews)

    4 comments

    Updated

  4. Boeing MH-47G SOA Chinook

    Notes:
     
    This is not actually a MH-47G SOA Chinook, but a standard base model Chinook. It's the only one we have in SF2 so it will have to do.
     
    The MH-47G Special Operations Aviation (SOA) version is currently being delivered to the US Army. It is similar to the MH-47E, but features a more sophisticated avionics including a digital Common Avionics Architecture System (CAAS). The CAAS is common glass cockpit used by different helicopters such as MH-60K/Ls, CH-53E/Ks, and ARH-70As.
     
    Like the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. Pinnacle landings are hard but can be done. You get what you put in, so if you practice you will be rewarded.
     
    She is armed with a pair of player operated 7.62mm miniguns.
     
    US Army Rangers can be deployed from the rear of the bird. A nice feature is that they will "run" down the ramp and deploy onto the ground (using a "crater" effect). Be careful when selecting the Rangers to deploy as many of the MH-47's parts are "fake" weapons and therefore can be "fired".
     
    The bird has a full set of lights, including landing lights and a searchlight which are activated/deactivated by the "L" landing key.
     
    Included are two real Chinook wav files, you can pick which one you like. Listen to them IN GAME, as the game plays them correctly whereas the likes of Windows Media Player does not.
     
    Another nice effect is that if your bird is destroyed a nice Chinook wreck will be your funeral pyre!
     
    INSTALLATION:
     
    Place the MH-47G folder into your Aircraft folder.
    Place the CH-47EA-Dam.bmp and MH-47G-Destroyed.LOD into your Aircraft folder.
     
    Place the 160MiniGun, 47R, 47Tank2, 47Winch, 160HeloGunnerR and US Ranger folders into your Weapons folder.
     
    Place the 160HeloPilot1 & 2, 47A, 47Boom, 47Cargo, 47CM, 47FLIR, 47J, 47M, 47M2, 47RN, 47S, and 47W2 folders into your Pilots folder.
     
    Place the Chinook and Chinook4 wav files into your Sounds folder.
     
    Place the two TADS files and the Loading wav file in your Flight folder.
     
    And finally, place the contents of the Object folder (RangerCrater001, USForces and Wreckobject.ini) into your main Objects folder. These are the "craters" that will show the Rangers on the ground once deployed. NOTE: The new "crater" is WreckType008, if you already have a WreckType with this number, just paste mine in and rename them as required.
     
    You will need to copy over the CH-147-R0g.LOD from the A-Team Chinook mod. If you do not already have it, get it from the A-Team Skunkworks site.
     
    CREDITS (a LONG list of contributors):
     
    A-Team for Chinook Mod. Note my skin is best possible with current model limitations. It is a generic SOA Chinook from the 160th Special Operations Aviation Regiment.
     
    Dave "Zur" Zurawski for the glass CAAS cockpit. Thanks Dave for the permission.
     
    My good friend Florian "AmokFloo" Schneider for the new US Army Ranger model and freight palette. Thanks buddy!
     
    Thanks also to the following:
     
    The BANIDOS TEAM for the most excellent damaged Chinook.
     
    Kevin "Wrench" Stein for Hangar/Loading Screens I used as a base.
     
    Daniel "Kesselbrut" Himmel for Helo Pilots and Helo Gunner on which I based the 160 pilots and gunner.
     
    Dels for the C-130J tanks.
     
    FastCargo for the Paveknife pod and TSS FLIR pod.
     
    Wingwiner for the THC Cluster Rocket.
     
    Ravenclaw_007 for the flare/chaff launchers.
     
    Dmtdragon for the flare/chaff positions etc.
     
    Tracker for the GRUA_Alouette.
     
    331KillerBee for the M134 Minigun, Ac-123K CBU, A4Q antenna, Flashbox, Mk7 Depth charge, LAU-32, and XM-8.
     
    Anyone else I have missed, apologies.
     
    Thanks to all.

    918 downloads

       (6 reviews)

    3 comments

    Updated

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