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First Eagles - WWI and Early Years 1914 - 1920

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    1. Dogfight version 2.3 for Thirdwire Simulators (Series 1 and Series 2)
       
      If you had problems with the previous version not seeing your install this version
      is far better at finding the files it needs and will produce a log file to help identify problems
       
      Dogfight is a quick mission generator much like Microsofts Quick Combat and
      Ubisofts Quick Mission Builder.
      This simple little program is an attempt to add similar facility to Thirdwire products
      without editing Mission files by hand, or struggling with a complex Mission Editor.
      So, using it you should be up and flying against a selected opponent within a few
      seconds (once you're use to the system anyway!).
       
      The action begins at a seperation of 2-4 km.
       
      To use you:
      1) Start Dogfight.
      2) Select aircraft types, numbers and heights, Pilot training etc.
      3) Press the Red WRITE MISSION button.
      4) LEAVE Dogfight running.
      5) Start the Thirdwire Simulator.
      6) Go to the Single Mission page and then Load Mission Menu.
      7) Click on the name of the mission that you just created in dogfight(default is "0 Dogfight").
       
      8) When you want to change the mission click on Alt and Tab simultaneously.
      9) Select Dogfight, make your changes and then press the red WRITE MISSION button.
      10) Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer).
      11) ALWAYS RESELECT THE MISSION from the Single Mission-Load Misiion Menu to update the information.
      12) Play the mission!
       
      Repeat 8-12 as many times as you want
       
      This sounds a bit long winded but you do soon get used to it.
       
      Installion
      -------------
      Unzip Dogfight.zip.
       
      Find the folder called Dogfightv2.3 containing:
      templates (folder)
      df.cfg
      df.exe
      readme.txt
       
      COPY Dogfightv2.3 INTO THE TOP LEVEL OF THE DIRECTORY WHERE YOU INSTALL YOUR MODS. There is
      an Options.ini file in this directory as well.
       
      i.e Dogfightv2.3 and Objects are at the same level.
       
      OPEN THE Dogfightv2.3 FOLDER AND CREATE A SHORTCUT FROM DF.exe TO YOUR DESKTOP
      (or wherever you want to launch if from).
       
      Testing
      --------
      DogFight has been tested with:
      FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms)
      SF1 (chiefly SCW)
      WOE (Principally Wings Over Russia and Wings Over Africa).
      SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in.
      I've also tried it with some early Korean War era jets.
      Only briefly tried it with more modern types.
       
      The program was written using Microsoft Visual Studio Express 2010 C++ and FLTK.
      FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily.
      Without it I doubt that I would have had time to write this program.
       
      Thanks
       
      Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR.
       
      I would also like to take this opportunity to thank the many add on creators at Combatace and
      the Skunkworks who have given me many hours of great gaming.
       
      I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users.
       
      Gary Ireland
      144 4
    2. Dogfight version 2.2 for Thirdwire Simulators (Series 1 and Series 2)
       
      Dogfight is a quick mission generator much like Microsofts Quick Combat and
      Ubisofts Quick Mission Builder.
      This simple little program is an attempt to add similar facility to Thirdwire products
      without editing Mission files by hand, or struggling with a complex Mission Editor.
      So, using it you should be up and flying against a selected opponent within a few
      seconds (once you're use to the system anyway!).
       
      As a template for the Missions I used a standard 1v1 fighter encounter so the action
      begins very close together (2 km seperation for WWI types, slightly further for faster types).
       
      To use you:
      1)Start Dogfight.
      2)Select aircraft types, numbers and heights, Pilot training etc.
      3)Press the Red WRITE MISSIONbutton.
      4)LEAVE Dogfight running.
      5)Start the Thirdwire Simulator.
      6)Go to the Single Mission page and then Load Mission Menu.
      7)Click on the name of the mission that you just created in dogfight(default is "0 Dogfight").
       
      8)When you want to change the mission click on Alt and Tab simultaneously.
      9)Select Dogfight, make your changes and then press the red GENERATE button.
      10)Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer).
      11)ALWAYS RESELECT THE MISSION from the Single Mission-Load Misiion Menu to update the information.
      12)Play the mission!
       
      Repeat 8-12 as many times as you want
       
      This sounds a bit long winded but you do soon get used to it.
       
      Installion
      -------------
      Unzip Dogfight.zip.
       
      Find the folder called Dogfightv2.2 containing:
      templates (folder)
      df.cfg
      df.exe
      readme.txt
       
      COPY Dogfightv2.2 INTO THE TOP LEVEL OF THE DIRECTORY WHERE YOU INSTALL YOUR MODS
      i.e Dogfightv2.2 and Objects are at the same level.
       
      OPEN THE Dogfightv2.2 FOLDER AND CREATE A SHORTCUT FROM DF.exe TO YOUR DESKTOP
      (or wherever you want to launch if from).
       
      Testing
      --------
      DogFight has been tested with:
      FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms)
      SF1 (chiefly SCW)
      WOE (Principally Wings Over Russia and Wings Over Africa).
      SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in.
      I've also tried it with some early Korean War era jets.
      Only briefly tried it with more modern types.
       
      The program was written using Microsoft Visual Studio Express 2010 C++ and FLTK.
      FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily.
      Without it I doubt that I would have had time to write this program.
       
       
       
      Thanks
       
      Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR.
       
      I would also like to take this opportunity to thank the many add on creators at Combatace and
      the Skunkworks who have given me many hours of great gaming.
       
      I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users.
      85 1
    3. Welcome WWI buffs! This new series is a compilation covering 15 months of air war in Galicia Front in WWI.
       
      The entire war is divided in mini-campaigns of a month-10 missions. I'm using the brand new Galicia 2 terrain by Stephen1918. You'll have about 15 mini-campaigns and 150 missions per pilot!
       
      The beauty of this approach is that you can follow your fav unit throught the war, or you can simulate unit transfers for your pilot. You can start as a two seater pilot (as most Germans did), and then be "transferred" to a fighter unit.
      This mod is intended for FE2, but I think it works fine in FE with a little text edit (change all SPAD7_150 references for SPAD7 ones).
      204 1
    4. Armchair Aces Redux by Ojcar
       
      Welcome WWI buffs! This is a mammoth compilation of a series covering the (mostly) complete air war in Western Front in WWI.
       
      The entire war is divided in mini-campaigns of a month-10 missions. I'm using the two stock maps plus the Vogesen map. You'll have about 39 mini-campaigns and 390 missions per pilot!
       
      New in this compilation:
       
      - In 1.5:
      -Roland D.II
      -Roland D.IIa
      -SPAD 11
      -SPAD 16
      -Fixed some typhos in campaign files
      551 0
    5. The SPAD 16 was essentially a SPAD 11 with a more powerful Lorraine-Dietrich 240 hp engine. Although it was faster, the heavier engine made the SPAD 16 harder to handle and performance was slightly worse than the SPAD 11. Like the SPAD 11, it was armed with a forward firing Vickers gun and a Lewis gun on a ring mount for the observer. It could also carry a small bomb load under the wings.
       
      The SPAD 16 entered service early in 1918. Several French squadrons were equipped with the SPAD 16 and a few were purchased by the US. It continued in service until the end of the war.
       
      I have made two skins for the SPAD 16 - a French camo, and a USAS camo - each with appropriate squadron insignia. Most of the skins are identical to the SPAD 11 skins, only the Fuselage and Upper Right Wing skins are changed. My skinning templates are included in the download for those who want to make their own skins.
       
      I did not have a sound file for the Lorraine-Dietrich engine, so I used the same sound as the SPAD 11.
       

      Credits
      Thanks to Ojcar for making the data file for the SPAD 16.
      Thanks also to Nix for making the sound file for the Hispano-Suiza engine.
       

      Installation Instructions
      For FE1 - Unzip the file and move the folder named "SPAD16" into the FirstEagles/Objects/Aircraft folder. If you don't already have it installed, you also need to move the sound file "hispsuiz4M220.wav" into the FirstEagles/Sounds folder.
       
      For FE2 - Unzip the file and move the folder named "SPAD16" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "SPAD16". Move the folder named "D" from the Aircraft/SPAD16 folder into the Decals/SPAD16 folder you just made. If you don't already have it installed, you also need to move the sound file "hispsuiz4M220.wav" into the FirstEagles/Sounds folder.
      250 0
    6. The SPAD 11 was originally designed as a two seat fighter, but was not agile enough to meet the requirements; so it used as a replacement for the Sopwith 1 1/2 Strutter and Dorand AR reconnaissance planes. It was armed with a forward firing Vickers gun and a Lewis gun on a ring mount for the observer. It could also carry a small bomb load. The SPAD 11 entered service in late 1917, was flown by several French and Belgian squadrons, and continued in service until nearly the end of the war.
       
      I have made three skins for the SPAD 11 - a French linen, a French camo, and a Belgian camo - each with appropriate squadron insignia. My skinning templates are included in the download for those who want to make their own skins. I have also included a loadout for a light bomb load carried under the wings.
       
      Credits
      Thanks to Ojcar for making the data file for the SPAD 11 and for suggesting some improvements.
      Thanks also to Nix for making the sound file for the Hispano-Suiza engine.
       
      Installation Instructions
      For FE1 - Unzip the file and move the folder named "SPAD11" into the FirstEagles/Objects/Aircraft folder. You also need to move the sound file "hispsuiz4M220.wav" into the FirstEagles/Sounds folder.
       
      For FE2 - Unzip the file and move the folder named "SPAD11" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "SPAD11". Move the folder named "D" from the Aircraft/SPAD11 folder into the Decals/SPAD11 folder you just made. You also need to move the sound file "hispsuiz4M220.wav" into the FirstEagles/Sounds folder.
      234 1
    7. The Roland D.II was a German fighter introduced in early 1917. It featured an unusual fuselage, with the upper wings attached to a pylon in front of the pilot. Although the plane had a strong structure and performed reasonably well, the poor forward view limited its effectiveness as a fighter. On the Western Front, it was soon replaced by other planes, but continued in service on the Eastern and Macedonian Fronts until the end of the war.
       
      I have included two skins, a green and lilac camo, and a green and brown camo. I have also included a full set of number decals. My skinning templates are included in the download.
       
      Credits
      Thanks to Ojcar for making the data file for the Roland D.II.
      Thanks also to Nix, who made the sound file for the Mercedes 160hp engine.
      Thanks also to Crowford who offered many suggestions and beta-tested version 3.
       
      Installation Instructions
      Note - The engine sound file has been used in several other planes. If you already have a file with the same name in your Sounds folder, then you don't need to install mine.
       
      For FE1 - Unzip the file and move the folder named "RolandD2" into your FirstEagles/Objects/Aircraft folder. If you don't already have it, you will also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder.
       
      For FE2 - Unzip the file and move the folder named "RolandD2" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "RolandD2". Move the folder named "D" from the Aircraft/RolandD2 folder into the Decals/RolandD2 folder you just made. If you don't already have it, you will also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder.
      333 1
    8. The Roland D.IIa was nearly identical to the D.II, but had a more powerful engine. The 180HP Argus As.III engine increased the plane's speed and maneuverability, but because it was a low compression engine, it started to lose power at higher altitudes. Like the D.II, the D.IIa was quickly replaced on the Western Front, but served until the end of the war on the Eastern and Macedonian Fronts.
       
      The skins for the Roland D.IIa are nearly identical to the skins for the D.II, but there are some changes to the engine. If you swap skins, you may see some minor stretching on some of the engine components and around the nose of the plane. I have included two new skins, a light green and brown camo, and a dark green and brown camo. I have also included a full set of number decals appropriate for the D.IIa. My skinning templates are included in the download.
       
      I didn't have a sound file for the Argus 180hp engine, so I used the sound for the Mercedes 180hp instead.
       
      Credits
      Thanks to Ojcar for making the data file for the Roland D.IIa.
      Thanks also to Nix, who made the sound file for the Mercedes 180hp engine.
       
      Installation Instructions
      Note - The engine sound file has been used in several other planes. If you already have a file with the same name in your Sounds folder, then you don't need to install mine.
       
      For FE1 - Unzip the file and move the folder named "RolandD2a" into your FirstEagles/Objects/Aircraft folder. If you don't already have it, you will also need to move the sound file "mercedes180m1.wav" into the FirstEagles/Sounds folder.
       
      For FE2 - Unzip the file and move the folder named "RolandD2a" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "RolandD2a". Move the folder named "D" from the Aircraft/RolandD2a folder into the Decals/RolandD2a folder you just made. If you don't already have it, you will also need to move the sound file "mercedes180m1.wav" into the FirstEagles/Sounds folder.
      265 0
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