Here is a small trick to have your personal plane (and your wingmen's too, if you wish) always display the same fuselage emblem(s) you have chosen from mission to mission during a campaign in First Eagles 1. It will require a little work in installation for every concerned skin, and a few manips before each mission.
The Albatros C.III was a general purpose two-seat plane and was based on the C.I and C.II models. An improved tail structure made it more agile than its predecessors and it was produced in large numbers.
The plane was armed with a Parabellum machine gun mounted on a pivot in the rear cockpit along with a synchronized machine gun mounted beside the engine. The C.III was used for reconnaissance, aerial photography, and light bombing.
The gun ring had limited movement, especially in the vertical direction, which I have tried to reproduce in my model.
I have included two loadouts, one for four 12.5 kilo bombs carried internally, and another for six 12.5 kilo bombs carried externally under the wings.
I have also included three skinning options - an unpainted standard wood and linen, a light blue paint, and a green paint. All of these are pretty basic so I have included my skinning templates for those who want make their own skins.
This plane uses the national markings that come with First Eagles, so you can change nationalities to fly for Bulgaria or the Turks.
I have included decals for serial numbers and for personal markings. These will be applied randomly. Some of the personal markings include crosses, I don't know if that would be appropriate if you're flying for the Ottoman Empire.
Historical Notes:
The serial numbers are fictious, but in the correct range for the 1916 Albatros C.III.
The personal markings are completely fictious, but I think reasonable for German markings early in the war.
I have not found an example of the Albatros C.III in green paint, but many German planes on the Eastern Front were painted green later in the war, so the color is not unrealistic.
If historical accuracy is important to you, you can delete the offending files.
Credits:
My thanks to Ojcar for making the excellent data.INI file for this plane.
My thanks to Nix for making the realistic engine sound file for the Mercedes 6 cylinder engine.
Thanks also to Sinbad, Whitekinght06604, and Wrench who provided me with valuable resouces and information for the cockpit details.
Installation instructions:
For FE1: Unzip the file and move the folder named "AlbatrosC3" into the FirstEagles/Objects/Airplanes folder. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder.
For FE2: Unzip the file and move the folder named "AlbatrosC3" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AlbatrosC3". Move the folder named "D" from the Airplanes/AlbatrosC3 folder into the Decals/AlbatrosC3 folder you just made. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder.
March 12, 2012 - Uploaded a new version with an improved FM by ojcar.
The Airco D.H.5 was intended to be an improved version of the D.H.2, combining the power of a forward facing prop with the forward visibility of a pusher. The reverse stagger of the wings was an unusual configuration and the strange appearance of the plane may have contributed to false rumors of its bad performance. Although a slow climber, the D.H.5's strength and maneuverability made it excellent for ground attack and light bombing missions.
I have included two skins with decal ini's for both British and Australian markings. Both use the letter decals that come with First Eagles, which you can set in the Loadout screen. The British skin allows you to also set the squadron. (The Australians all used a white stripe on the tail instead of squadron markings.) I have included a set of serial numbers which will be applied randomly.
You can also choose a light bomb load in the Loadout screen.
Historical Notes
The serial numbers are fictious, but in the correct range for most D.H.5s.
Credits
My thanks to Ojcar for once again making an excellent data file for the D.H.5.
My thanks also to Nix for providing the realistic sound file for the Le Rhône engine.
Installation Instructions
For FE1 - Unzip the file and move the folder named "AircoDH5" into the FirstEagles/Objects/Airplanes folder. You also need to move the sound file "rhone110bn4nC" into the FirstEagles/Sounds folder.
For FE2 - Unzip the file and move the folder named "AircoDH5" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AircoDH5". Move the folder named "D" from the Airplanes/AircoDH5 folder into the Decals/AircoDH5 folder you just made. You also need to move the sound file "rhone110bn4nC" into the FirstEagles/Sounds folder.
The Airco DH9 was introduced early in 1918 as an intended replacement for the DH4. The pilot was seated closer to the gunner in the DH9 and an internal bomb compartment was provided. However, because of the DH9's low performance and unreliable engine, the DH4 remained the better bomber until the DH9a was introduced a few months later. Nevertheless, the DH9 did operate with better success on the Eastern and Palestinian fronts where it faced fewer enemy fighters.
I have included two skins, a brown and an olive color. Both use the letter decals that come with First Eagles (which you can set in the loadout screen) and I have included a set of serial numbers which will be applied randomly. There are also loadouts for light, medium, and heavy bomb loads.
The skins are rather generic, I have included my skinning templates for those who wish to make better skins.
Credits
My thanks to Ojcar for once again making an excellent data file for the DH9.
My thanks also to Sinbad for providing a great deal of resource information for this plane.
Installation Instructions
For FE1 - Unzip the file and move the folder named "AircoDH9" into the FirstEagles/Objects/Airplanes folder.
For FE2 - Unzip the file and move the folder named "AircoDH9" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AircoDH9". Move the folder named "D" from the Airplanes/AircoDH9 folder into the Decals/AircoDH9 folder you just made.
April 5, 2012 - Replaced data file with new version to fix problem with take offs and landings and to make the plane fly better.
The Airco DH9a, called the "Ninak" ("nine a") was introduced in June 1918 to replace the underpowered DH9. The 400hp Liberty engine required changes to the front of the fuselage, otherwise the plane was pretty much the same as the DH9. Although it was introduced late in the war, the DH9a did see service during the war, and was used extensively afterwards.
I have included two skins, a brown and an olive color. Both use the letter decals that come with First Eagles (which you can set in the loadout screen) and I have included a set of serial numbers which will be applied randomly. There are also loadouts for light, medium, and heavy bomb loads.
The skins are rather generic, I have included my skinning templates for those who wish to make better skins.
Credits
My thanks to Ojcar for once again making an excellent data file for the DH9a.
My thanks also to Sinbad for providing a great deal of resource information for this plane.
Installation Instructions
For FE1 - Unzip the file and move the folder named "AircoDH9a" into the FirstEagles/Objects/Airplanes folder.
For FE2 - Unzip the file and move the folder named "AircoDH9a" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AircoDH9a". Move the folder named "D" from the Airplanes/AircoDH9a folder into the Decals/AircoDH9a folder you just made.
April 5, 2012 - Replaced data file with new version to fix problem with take offs and landings and making the plane fly better.
Although best known in its role as a bomber, the Airco DH4 was intended to be a general purpose airplane and was used for recon and ground support as well. Early versions were powered by a 250hp Eagle engine. Later versions were powered with a 375hp Eagle engine, which made them very effective bombers. The biggest problem with the DH4 was the gas tank placed between the pilot and gunner, which made communication between the two almost impossible.
I have uploaded two versions of the DH4 - Ojcar has created two FMs for the plane, one with the early 250hp engine, and one with the later 375hp engine.
Both planes have two skins, a brown and an olive color. Both use the letter decals that come with First Eagles (which you can set in the loadout screen) and a set of serial numbers which will be applied randomly. There are also loadouts for light, medium, and heavy bomb loads. The skins, decals, and loadouts are interchangeable for the two planes.
The skins are rather generic, I have included my skinning templates for those who wish to make better skins.
Credits
My thanks to Ojcar for once again making two excellent data files for the DH4.
My thanks also to Sinbad for providing a great deal of resource information for this plane.
Installation Instructions
The two versions can be installed separately or both together.
For FE1 - Unzip the file and move the folders named "AircoDH4_250" and "AircoDH4_375" into the FirstEagles/Objects/Airplanes folder.
For FE2 - Unzip the file and move the folders named "AircoDH4_250" and "AircoDH4_375" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create new folders named "AircoDH4_250" and "AircoDH4_375". Move the folders named "D" from the Airplanes/AircoDH4 folders into the corresponding Decals/AircoDH4 folder you just made.
In addition to the British built version, the DH4 was also produced by American manufacturers and was equipped with a Liberty 12 cylinder engine. Although slightly less powerful than the British version, The DH4 Liberty was popular with its crews and was produced in large numbers. After the war, it became the standard general purpose plane for the US Air Service.
This upload features the US version, with a new FM by Ojcar. The Liberty engine was slightly heavier than the British version and performance was reduced. To compensate, American DH4s carried a slighty lighter bomb load than the British built planes.
I have included a new skin using the number decals that come with First Eagles (which you can set in the loadout screen) and a set of serial numbers which will be applied randomly. There are also loadouts for light, medium, and heavy bomb loads.
The skins are rather generic, I have included my skinning templates for those who wish to make better skins.
Credits
My thanks to Ojcar for making the data file for the DH4 Liberty.
My thanks also to Sinbad for providing the motivation and a great deal of resource information for this plane.
Installation Instructions
For FE1 - Unzip the file and move the folder named "DH4_Liberty" into the FirstEagles/Objects/Airplanes folder.
For FE2 - Unzip the file and move the folder named "DH4_Liberty" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "DH4_Liberty". Move the folder named "D" from the Airplanes/DH4_Liberty folder into the Decals/DH4_Liberty folder you just made.
Tanks did not appear on the battlefield until mid 1917 and were used mostly on the Western Front. But cars and trucks with steel plating and machine guns were used from the beginning of the war and were used in large numbers on all fronts.
I have made a set of five armored cars which can be used to replace the tanks in Army Co-operation missions. The tanks in First Eagles have a start date of 5/1917, these armored cars have a start date of 5/1914, so they will automatically replace the tanks in missions dated 1916 or before.
This download includes:
A British Rolls Royce, built on a Silver Ghost car chassis and armed with a Vickers Machine Gun in the turret. If you've seen the movie "Lawrence of Arabia," this is the car they used in some of the battle sequences.
A German Ehrhardt, with two Maxim Machine Guns in the turret. These were used mostly on the Eastern Front.
A French Peugeot, with a Hotchkiss Machine Gun in the Turret. Peugeots didn't have turrets until very late in the war, but I thought this looked better than an open truck, and it was easier to build.
An Italian Lancia, with two Fiat-Revelli Machine Guns in the turret. The rails on the front were for ripping up barbed wire.
A Russian Putilov, built on a British Austin truck chassis, with Vickers Machine Guns in two turrets. The steel trough around the gun and the multiple turrets are fairly typical of Russian armored vehicles.
I have included destroyed versions of all the trucks. They explode and burn quite nicely.
Installation Instructions
Unzip the file and drag the five armored car folders and the file named "DestroyedArmoredCar.bmp" into your FirstEagles/Objects/GroundObject folder. All the destroyed vehicles use the same skin and the BMP file must be in root level of the GroundObject folder.
I have created 10 new infantry units for First Eagles. They are all pretty much identical except for their helmets and uniform colors. Each unit is a five man squad (three riflemen and two runners.) The units will move around and the riflemen will aim and fire independently.
I have created a dust effect for when they are moving and I've created a gunshot sound for their rifles. The rifles are based on Peter01's rifle data, with my sound effect and a few other minor changes. All the Entente units use the Lee Enfield rifle, and all the Central units use the Mauser.
This download includes infantry units for: Britain, France, Germany, Italy, Austria, Belgium, Russia, America, Australia, and Turkey.
I couldn't bring myself to kill the poor guys, so they just disappear when they get shot.
Credits
My thanks to Heck and Geo for leading the way!
Thanks also to Peter01 for his original rifle data files.
Installation Instructions
Unzip the file and copy the units you want from my GroundObjects folder into your FirstEagles/Objects/GroundObjects folder. Copy the sound file "InfantryRifle.wav" from my Sounds folder into your FirstEagles/Sounds folder. Copy the dust effect "RunningInfantryEmitter.ini" from my Effects folder into your FirstEagles/Effects folder.
Follow the instructions for installing the guns and sound in the two other instruction files included with the download.
Most of the anti-aircraft guns in World War One were converted field guns, especially during the early years. Some modifications were necessary however to make an effective anti-aircraft weapon. I have created four new anti-aircraft guns for First Eagles.
A French 75mm field gun, mounted on a 120mm gun carriage. This allowed the barrel to be elevated quite high without danger of the breech hitting the ground on the recoil.
A Russian Putilov 76.2mm field gun. The turntable mount and variations of it were common in WWI because the gun could be quickly dismounted and used as a field gun again.
A German Krupp 77mm gun on a special anti-aircraft gun carriage. The axles were hinged and the tail had an anchor to allow the gun to be easily rotated. The gap in the carriage allowed the gun to be elevated higher than a normal field gun.
An Italian Déport 77mm field gun. The recoil mechanism remained horizontal so the breech couldn't hit the ground no matter how high the gun was aimed. An improvised mount gave the gun a higher elevation.
Captured field guns were often used as anti-aircraft weapons. I have left the helmets and tunics off the gun crews so you can easily convert them to whatever nation you want. It wouldn't be unusual to see Austrians using an Italian gun, Germans using a French gun, or Russians using a German gun.
All guns use the stock 75mm gun data from First Eagles.
My thanks to Hansa for providing reference material for World War I anti-aircraft guns.
Installation Instructions
You can install the guns individually or all at once. Unzip the file and move the folders you want into the FirstEagles/Objects/GroundObjects folder. You must also copy the file "DestroyedAAA.bmp" into the FirstEagles/Objects/GroundObjects folder.
Destroyed versions of all the guns use the same skin. The file named "DestroyedAAA.bmp" must be placed in the root level of the GroundObjects folder (not inside any other folders.)