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Subcategories
- First Eagles - WWI and Early Years - Skins
- First Eagles - WWI and Early Years - Add-On Aircraft
- First Eagles - WWI and Early Years - Add On Cockpits
- First Eagles - WWI and Early Years - Object Mods
- First Eagles - WWI and Early Years - Terrain and Environmental Mods
- First Eagles - WWI and Early Years - Missions and Campaigns
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A new texture for the Bristol Scout cockpit. I tried to do a photorealistic texture.
Enjoy it!!!
By Hansa155 1 -
this is hansa's skin pack.I did none of the work I'm just uploading it for him.It contains skins for Albatros D3 and D5 Camel Fokker D.VII, D.VIII and Dr.1 nieuport 17 and Se5a
123 0 -
New fire effect for first eagles.
This is nothing fancy but anyways.
The muzzlflash.tga has been shamelessly stolen from Stary's hollywood effects mod.
So all the credits go to him!
I resized and adapted it for first eagles so you can enjoy a realistic and beautiful
muzzle flash as in the picture.
For those who want to know what they are buying, you can check how the gun fire looks like on this vid:
======Instructions=======
Put the "effects" folder content into your own game effects folder.
Edit your gundata.ini (in objects folder for FE1)
like the following
I want my vickers to have the flash
Change whatever gunfireeffect you had to "NewFireEffect" :
[GunData015]
TypeName=303CAL_VICKERS_MK1
FullName=.303 Vickers Mk I
.
.
.
.
.
MaxLightRange=1000.000000
FireColor=0.150000,0.150000,0.150000
GunFireEffect=NewFireEffect <------------------
Do the same way for all other lewis spandau and/or whichever other gun you'd like to.
Save with the gun editor
By Nixou299 0 -
This is the last machine that Bort' built for 1st eagles that I'm aware of.
The S1 wasn't in the original upload because it hadn't been done untill
later, by which time the both of us had pretty much left the scene.
As Bortdafarms web page is long gone, I'm adding the S1 to the collection here at CombatACE.
Disclaimer: This zip file(MartinsydeS1.zip) is the sole work and property of Bortdafarm.
Uploaded by Bwf.
By Flamer50300 0 -
What this mod will do:
1 Replace all airfields, friendly or enemy, on the in flight map with black dots.
2 Replace all map waypoint icons with a "pencil" X.
3 Replace the IP waypoint icon with a "pencil" square.
4 Use a red triangle for the target icon.
5 Eliminate the Friendly and Enemy aircraft icons on the in flight map.
What this mod will not do:
Eliminate the flight path lines between waypoints.
I've changed the color of these so that on some sections of terrain they will disappear, or be hard to see, but, according to TK, you're stuck with them, because they can't be removed. Feel free to use the Thirdwire color picker, available at here at CombatAce, to experiment with the color until you find one that works better for you.
Please read the enclosed readme for installation instructions. This mod is freeware, and all my own work (what little of it there was) so feel free to modify it to your heart's content and share the results with whomever you like, just don't use it for payware.
I hope you enjoy,
Heck
By Heck182 0 -
Belgian Camels:
2 skins para el Sopwith Camel de stock. Comentarios e instrucciones para la instalacion en el "readme".
Espero que os gusten!!
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2 skins for the stock Sopwith Camel. Comments and instructions for installation in the "readme".
I hope you enjoy!
MauricePiesLigeros
134 1 -
140 0
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Bien, creo que los edificios que cree para el terreno del estrecho
de Gibraltar tenian un aspecto demasiado "centroeuropeo". Por esta
razon he creado un nuevo set de texturas para edificios con aspecto
mas andaluz/arabe.
De paso he aprovechado para sustituir los arboles por palmeras en
algunos puntos. Un toque exotico...
Tambien pense poner unas bailarinas haciendo la danza del vientre,
el "descanso de guerrero"... pero me parecio excesivo... ; )
Creo que el conjunto ahora ofrece una ambientacion mas apropiada (por
supuesto, nada es perfecto... ).
RECUERDA: debes tener instalado El terreno "Gibraltar" y para que esto
funcione tambien debes tener instalado "Gibraltar Buildings&Trees".
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Well, I think the buildings that I did for Gibraltar looks too "European center".
For this reason I created a new set of textures for better-looking Andalusian/Arab
buildings.
By the way, I have replaced the trees with palms, in Some points..
I think the set now offers a more appropriate look (Of course, nothing
is perfect ... .)
REMEMBER: You must have installed "Gibraltar" terrain and also must be
installed "Gibraltar Buildings & Trees".
(Seriously: I hate the google translator.)
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