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AH-1Q_Wings Over Europe 1.0

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BELL AH-1Q COBRA Ver 1.0

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This is a third party add on of the AH-1Q Cobra using models and cockpits created by me.

The original flight model is standard as on many free to download helicopters.

I have just modified it a bit.

 

It is designed for and works in the SF1 and SF2 series.

However this pack is build on SF1 folder tree.

For SF2 You have to separete Decals folders.

There is a plenty of tutorials how to convert to SF2 series.

 

There is a issue with tractorbeamshadow. I will try to fix this asap.

For now temporary i dont have posibility to convert and work on SF2 sim. Temporary.

 

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This is freeware; it CANNOT be distrubuted unless permissions are granted by myself.

The original readmes, if any, and all other pieces of the package MUST remain intact.

The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.

This package and any part of it may NOT in any way, shape or form be used in any payware additions.

See the original readme documentation, if any, for further allowances and restrictions

Any persons wishing to make further modfications, contact me first.

Any persons wishing to make further modfications, MUST remember to put everyone's name in it.

Bribes and donations are accepted;

 

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THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR

POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS

PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT

SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF

OR WITH ANY OTHER FILES OR MODS.

*************************************************************

 

Jarek Hereda

strikechoppers.wordpress.com

 

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******************IMPORTANT******************

 

This addon works only with my WeaponPACK.

 

For this Q model you should download standard weapon pack for AH-1G.

You can download it here:

 

http://combatace.com/files/file/15215-ah-1g-weaponpack/

New weapons specific for this model are already included in this package.

 

All of weapon stations are made as specific station code and will work only with Cobra WeaponPACK.

 

Standard commands for activating Cobra features:

 

AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use.

 

ARRESTING HOOK - jump from pilot station to gunner station.

 

LANDING GEAR - belly light deploy/retract at any speed in late models

- nose lights activate/deactivate in early model. Lights must on.

 

A2A mode - gunner station guncross for turret.

 

A2Ground mode - pilot M73 cross.

 

ANIMATION 7 - turret doors

 

ANIMATION 8 - ammo bay dooors

 

ANIMATION 9 - gunner door (ext and cockpit view)

 

ANIMATION 10 - pilot door (ext and cockpit view)

 

 

For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed.

 

When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing.

 

There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations.

 

Outboard TOW pylons. You can load 4 or 8 BGM-71 Missiles. Upper M65 launcher is made as StationGroupID=3 and lowwer M65 launcher is StationGroupID=4. Either you can load only on upper launcher or both lower and upper.

Of course loading onl on lower without upper will look silly. But this is thirdwire game engine. We can't change it. Unfortunately in loadout menu option for 2 BGM-71 will appear. Well i don't know how to limit station to load only on weapon rack. Do not use it also. It doesn't look good. And missile has no launching tube.

 

Guns are loaded as weaponstations so player got options.

 

 

For updates visit on:

strikechoppers.wordpress.com

 

There is skin only for 11 ACR in Europe. Well Q was upgraded to S(MOD) quickly so not much info to find about Q in units.

All serial numbers are proper for Q model but am not sure if these numbers appeared in 11th ACR.

15086 for sure was there.

 

 

This pack contains already weapons folder. There you will find 2 new weapons and one weapon rack for this Q model Cobra.

BGM-71A

BGM-71B

TOW launcher tubes.

 

Also you have to download my WeaponPACK for AH-1G so this helo can work properly. Otherwise there will be no rocket pods, guns etc.

http://combatace.com/files/file/15215-ah-1g-weaponpack/

 

Copy other files from folders /Flight and /Sounds into your folders in game directory.

 

 

 

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IMPORTANT

If you dont have US Army Aviation service you will need to add the following to your Nations.ini file which should be in your Flight folder.

Make sure the XXX is replaced with the next number in sequence in your file:

 

[Nationxxx]

Name=USA

DisplayName=United States Army Aviation

Alignment=FRIENDLY

PilotNameList=NamesUSAF.lst

RankList=RanksUSAF.lst

CallsignList=CallsignsUS.lst

Formation.Fighter=USFighter

Formation.Attack=USFighter

Formation.Bomber=USBomber

Formation.Transport=USBomber

Formation.Tank=USTank

Formation.MobileAD=USAD

PilotTrainingStandard=EXCELLENT

GenderRatio=0

DebriefSuccessMusic=DebriefSuccess.wav

DebriefFailMusic=DebriefFail.wav

DebriefKilledMusic=DebriefKilled.wav

SpeechFile=USAFSpeech.cat

SpeechTextFile=USAFSpeechText.cat

Medals=MedalsUSAF.ini

MedalTextFile=MedalsUSAF.str

UseFAC=TRUE

 

*********************************************************************************************************

 

Reference:

TM 55-1520-221-10 Operators Manual Army Model AH 1G Helicopter

TM 55-1520-234-10 Operator's Manual Army Model AH 1S(MOD) Helicopter

TM 9-1425-473-20 Technical Manual TOW Guided Missile M65

TM 11-1520-221-34P Electronic Equipment Configurations...

Combat Aircraft Series 09 - AH-1 Huey Cobra (1987)

Aerofax Datagraph 4 - Bell AH-1 Cobra Variants

Squadron Signal - Bell AH-1 Cobra In Action

Osprey - New Vanguard 125 - Huey Cobra Gunships

XM-118 Organizational DS GS and Depot Maintenance XM118

11thacraviation.com

usarmygermany.com

airport-data.com

aerialvisuals.ca

planepictures.net

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After conversion to SF2 you will probably see some problems with weapon racks when loading weapons on loadout menu.
It is problem with gen2 engine. It will chose always the first TLR weapon rack.
Plus some problem with total pylon mass, it is measured diferent way than sf1.
Here is fix for SF2 + weapons. This should resolve problem.
http://combatace.com/index.php?app=core&module=attach&section=attach&attach_id=125966
As long as you will depend on loadout.ini file everything will be fine

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I Don't Play SF2 I Play Wings Over Europe (SF1) I'm have Weapon problems With the addon Weapon,I use 7Zip to convert RAR. (Paper File) into folder.But

Where Do I Put the Folder?!

       BTW I play On Steam and I Have windows 7.

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