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AH-1J Sea Cobra SF1 1.0

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BELL AH-1J SEA COBRA Wings Over the Seven Seas * Ver 1.0 for SF1

For those who stil are stick to sf1 series.

This is a third party add on of the AH-1J Sea Cobra using models and cockpits created by me.

The original flight model is standard as on many free to download helicopters.

I have just modified it a bit.

 

It is designed for and works in the SF1.

 

WeaponPACK for this model is also included.

 

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This is freeware; it CANNOT be distrubuted unless permissions are granted by myself.

The original readmes, if any, and all other pieces of the package MUST remain intact.

The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.

This package and any part of it may NOT in any way, shape or form be used in any payware additions.

See the original readme documentation, if any, for further allowances and restrictions

Any persons wishing to make further modfications, contact me first.

Any persons wishing to make further modfications, MUST remember to put everyone's name in it.

Bribes and donations are accepted;

 

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THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR

POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS

PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT

SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF

OR WITH ANY OTHER FILES OR MODS.

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Jarek Hereda

 

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This model is based on previous G model. Well with little modifications.

Plus new version of slow/fast rotor.

 

Also new cockpits included for both 69 and 80 versions.

 

This addon works only with included WeaponPACK. All of weapon stations are made as specific station code and will work only with this weapon pack.

 

Standard commands for activating Cobra features:

 

AIRBRAKES - jump from pilot station to gunner station.

 

ARRESTING HOOK - deploy arresting hook to land on aircraft carrier.

 

LANDING GEAR - belly light deploy/retract at any speed. Don't forget to fold before shooting.

 

A2A mode - gunner station guncross for turret.

 

A2Ground mode - pilot M60 gunsight cross.

 

ANIMATION 7 - turret doors

 

ANIMATION 8 - ammo bay dooors

 

ANIMATION 9 - gunner door (ext and cockpit view)

 

ANIMATION 10 - pilot door (ext and cockpit view)

 

 

For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed.

 

When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing.

 

There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations.

 

To take off from ship.

Increase throttle realase brake.

Or.

Incrase throttle around 75% of throttle vector controll and then realase brake.

Landing on ship.

Aproach. Reduce speed using throttle vector controll. Realase hook. Slowly aproach matching speed with vessel and reducing altitude to deck height. Hit deck. Needs practice but it is easy.

 

Catapult on deck are set 10cm higher than regular deck level. So aircraft is 'hovering' 10cm above deck. It must be this way since these vesseles are not supportin aircraft carrier operations. It is just fooling game engine.

 

Skins:

69 Model

For Wings Over Vietnam

HML-367 'Scareface' Marble Mountain 1971

HMA-369 'Marhukers' Operation MARHUK USS Cleveland, USS Denver

 

For Wings Over Europe North Atlantic/Mediterranean Sea and anywhere.

HMM-263© Det.HMA-269 USS Guadalcanal 1975

HMM-162© Det.HMA-269 USS Guadalcanal 1976 (I am not sure if BuNos and modex are 100% correct here)

HMH-362© Det.HMA-269 USS Guadalcanal 1976

HMM-262© Det.HMA-169 USS Tarawa 1979 (I am not sure if BuNos and modex are 100% correct here)

 

80 Model

For Operation Desert Storm

Last and only AH-1J combat units, Marine reserve squadrons.

HMA-773 'Sea Cobras' USS New Orleans 1991

HMA-775 'Coyotes' Camp Smith, Saudi Arabia 1991

 

For other secret operations during Cold War.

HMA-169 'World Famous Vipers'

This unit used AH-1J until 1986. This skin is based on photos but serial numbers are not 100% correct. Those are real Sea Cobra numbers but fictional for this unit. However numbers started with 159 were present in this unit.

 

 

Optional files:

Two navy ships LHA and LPD class. Converted to USMC service. So in single mission, player flight will start from ship. (Water map needed)

Both with landing deck.

Experimental lights on deck of LPD class ship. Credits to Fubar for his carrier lights pack.

 

Weapons:

Unlike the G model here on Sea Cobra gun is already part of airframe. This way is better for J model.

If you have downloaded G model plus weaponPACK before rocket pods and gun pods are working fine here.

For 80's model version there is folder with specific weapons. LAU-68/61 for MK66 Hydra plus AN/ALE 39 CMDs

Mk66 Hydra rockets with different warheads included.

LAU-10D/A launchers and MK71 Zunis. Also included in pack. However there is already existing great hi-poly hi-detailed version of LAU-10 and Zunis by Ravenclaw. If you wish you can use them by editing ini files. My Zuni rockets are little more FPS friendly.

 

One more thing. I am using mostly standard weapon effects.

Make sure to edit it your way if you decide to use this weapons.

 

During late 70 Marines tested scoop exhaust like on older G. There are just a few photos with this mod.

Here in game it will apear for a while in 1976-1978. It doesn't do anything. Since there is no IR suppresion in game. It is just for look and fun factor.

 

In 80's model there is ALQ-144 IR Jammer. Since ther is no IR Jamming in game it is just very weak jammer. you can turn it on but don't count on jamming.

 

Pilots:

I am using usnpilots by OldDiego. Not included.

Some pilots models might be too big for this helo.

 

 

Instalation:

 

Copy all files into specific folders.

 

Sounds:

For M197gatling sound copy the lines from SOUNDLIST ADDON to your soundlist ini file.

 

Squadrons:

Add specific entrys form Squadronlist addon to your squadron list.

 

 

Enjoy.

Edit your way.

 

 

For updates visit on:

strikechoppers.wordpress.com

 

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Reference:

NAVAIR 00-110AH1-4

NATOPS FLIGHT MANUAL AH-1J

TM 55-1520-221-10 Operators Manual Army Model AH 1G Helicopter

Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam

Cobra! The Attack Helicopter: Fifty Years of Sharks Teeth and Fangs Mike Verier

GUNSLINGERS IN ACTIONS - Squadron Signal

WALK AROUND AH-1G Cobra - Squadron Signal

Combat Aircraft Series 09 - AH-1 Huey Cobra (1987)

Osprey Colour Series Cobra Tank Killer Supreme

Aerofax Datagraph 4 - Bell AH-1 Cobra Variants

Squadron Signal - Bell AH-1 Cobra In Action

Osprey - New Vanguard 125 - Huey Cobra Gunships

XM-118 Organizational DS GS and Depot Maintenance XM118

With the 1st Marine Division in Desert Shield and Desert Storm

U.S. Marines in the Persian Gulf 90-91 MARINE FORCES AFLOAT IN DESERT SHIELD AND DESERT STORM

Concord 3002 US Marine Corps Helicopters

airport-data.com

aerialvisuals.ca

planepictures.net




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Very good work, but i can't take off with no version of this helicopter. :( What's wrong my PC?

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as you did to optimize fuel consumption so hard!? to spend hours of flying ja my AH-64A NOT PASS OR TWO HOURS FLYING! PLEASE ANSWER THIS QUESTION THANK YOU

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