About This File
Worn Airfield texture for Flanders Terrain.
August 12, 2007 by ShrikeHawk
First of all, kudos and credit to Tailspin for coming up with the idea for a "worn" airbase
and also for finding the right file to edit.
I had 3 objectives in mind when making this texture.
1. Create a used, rutted look for the airfield that has yellowish-looking grass and muddy, exposed earth
patches where planes have repeatedly landed.
2. When close to, or sitting on the ground, the texture must look more complex with details to
give the flyer a greater sense of motion near the ground. But this should not be too prominent at
altitude. This was achieved using filter effects and applying graphic "noise" to the texture.
3. Lastly, I wanted the texture to "blend in" more with the background. This was difficult because the
surrounding tiles are not the same at every airbase. So I attempted to visually breakup the edges of the
texture a la camouflage so that the edge of the airbase is not readily discernable. On close
inspection, you can still see the edges. But not so clearly when viewed at an oblique angle.
Note: I expect this will not look so good with the standard Verdun terrain. In my Verdun terrain, I am
using Edward's replacement tiles, which I highly recommend. This texture works well with Edward's
replacements.
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