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P-270 Moskit (SS-N-22 Sunburn)

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About This File

Readme for the P-270 for SFP1/WOV/WOE

 

Thanks to the following folks:

 

TK - For the ThirdWire series of sims.

Bunyap and Wpnssgt - For the original Weapons Pack.

Mustang - For the great video tutorials.

To my fellow Combatace moderators - For helping me beta test and work out bugs.

Any errors or mistakes are entirely mine.

 

What you will need first:

 

Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672

 

Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm

 

Copy of SFP1/WOE/WOV patched to the latest standard (as of 22 Oct 07)

 

Notes and limitations:

 

The Moskit is a LARGE air to ground missile, but is also a ground to ground missile that can be fired off ships. It is known in NATO as the SS-N-22 Sunburn and is used to attack ships. This version is the non-nuclear warhead.

 

The air to ground version is meant to be mounted on the advanced variants of the Flanker family. For that reason I built 2 versions, one with an inbuilt plyon, one without a pylon to be used later in other applications (ships, advanced Flanker releases, etc). It also means that the missile is currently classfied as a EOGR, not a ASM.

 

Because the current Flanker (Su-27) does not have a large centerline pylon, or Anti-Ship capabilities, I added the following to the Su-27_data.ini.

 

Under the [Fuselage] entry I added:

 

SystemName[029]=LargeCenterlineStation

 

Under the // Weapon Stations I added:

 

[LargeCenterlineStation]

SystemType=WEAPON_STATION

StationID=11

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=0.0,-2.7,0.1

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=4200

AllowedWeaponClass=EOGR

AttachmentType=WP,SOVIET

ModelNodeName=

PylonMass=86.18

PylonDragArea=0.02

 

This is sort of a 'Band-aid' to allow you to use the Moskit to attack ground targets, however, you will need to add an Anti-Ship loadout to the loadout.ini AND add the ANTI_SHIP mission to the data.ini to be able to be targeted against ships.

 

You can also make the nuclear version of the missile by changing the warhead yield and effects type, or make new weapondata.ini entries that use the current missile models.

 

This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.

 

Feel free to redistribute, as long as the original authors are given appropriate credit.

 

Questions? Contact me at Combatace.

 

FastCargo

25 Nov 07




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