About This File
ErikGen's Nike Unit
To install:
Simply extract the contents of the objects folder, into your Wings Over Europe\Objects\GroundObject folder, taking care to ensure that the folders do not become "nested" (named folder within a like-named folder). The following sub-folders should be visible within the groundobjects folder.
4xMIM-14
TTR_T
HIPAR
LoPAR_T
Then, extract the MIM-14 folder from .RAR archive, and drop it into your Wings Over Europe\Objects\Weapons folder
Next, add the following data to your Weapondata.ini (which should reside within, or should be extracted from its CATalog file, and into your weapons folder), and then save it with the weapons editor that's appropriate to the patch level that you're using. (ie, Oct 2008 patch = Weapon Data Editor V02.20.08). Adjust the [WeaponDataXXX] number entry as required, so it follows the existing sequence (ie, if the last one was [WeaponData144], the next one would be [WeaponData145]).
[WeaponDataXXX]
TypeName=MIM-14
FullName=MIM-14 Nike Hercules (T45 WH)
ModelName=MIM-14
Mass=5040.000000
Diameter=0.844000
Length=12.379000
SubsonicDragCoeff=0.120000
SupersonicDragCoeff=0.222000
AttachmentType=
SpecificStationCode=
NationName=USAF
StartYear=1959
EndYear=2004
Availability=2
BaseQuantity=18
Exported=TRUE
ExportStartYear=1962
ExportEndYear=2004
ExportAvailability=2
WeaponDataType=1
RailLaunched=FALSE
RocketPod=FALSE
Retarded=FALSE
FinStabilized=TRUE
SpinStabilized=FALSE
HasGrowl=FALSE
EffectClassName=LargeMissileEffects
ReleaseDelay=20.000000
WarheadType=0
Explosives=273.000000
FusingDistance=25.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=11
Accuracy=85
MaxTurnRate=20.000000
MaxLaunchG=2.000000
LockonChance=80
LaunchReliability=95
ArmingTime=3.000000
SeekerFOV=180.000000
SeekerGimbleLimit=180.000000
SeekerTrackRate=90.000000
SeekerRange=140000.000000
MinLaunchRange=10000.000000
MaxLaunchRange=140000.000000
Duration=120.000000
CounterCountermeasure=50.000000
NoiseRejection=50.000000
CapabilityFlags=0x100000a2
LoftAngle=0.000000
DescentAngle=0.000000
MaxLoftAltitude=0.000000
CLmax=14.000000
MinFreq=0.000000
MaxFreq=0.000000
BoosterStart=0.000000
BoosterDuration=3.400000
BoosterAccel=25.000000
BoosterEffectName=LargeMissileFireEffect
BoosterSoundName=Missile
BoosterNodeName=booster
BoosterPosition=0.000000,-5.761000,0.000000
SustainerDuration=28.000000
SustainerAccel=8.000000
SustainerEffectName=MissileFireEffect
SustainerSoundName=Missile
SustainerPosition=0.000000,-1.885000,0.000000
InFlightEffectName=LargeSAMTrailEffect
InFlightSoundName=MissileEngine
ReleaseAnimationID=1
ReleaseAnimationTime=0.000000
ReleaseAnimationDelay=0.000000
EODisplayFlags=0
CEP=0.000000
Finally, place the GERMANYCE_TYPES.INI, the GERMANYCE_TARGETS.INI, the ground_platte2.LOD, and the ground_platte2.tga files, in your Wings Over Europe\Terrain\GermanyCE folder. And then you're done!
Just in case you're wondering, the placement I used is close to the historical site of the Hohenkirchen and Rodenkirchen (Stadland) Nike sites, near the coast and not far from Bremerhaven.
To test: Fly an anti ship mission (yes, you read that right) in a Soviet aircraft, between 1962 and 1997. If you attain a height of 3300 meters (or about 10,000 feet), you will attract the attention of the Nike site's radars. By the way, since they're e data-linked, they can guide one another's missiles (which the Nike system was capable of, in real life), so don't be surprised if you see a radar tracking yo at the nine o'clock position, but get slammed from a Nike Hercules approaching from your one o'clock.
NOTE* Some of the more experienced among you may question the ground object roles that I used for the various units...trust me, that's the only way to make sure that you don't wind up sowing Nike launchers and radars all over the countryside. And, they work just fine the way that they are.
Nike Missile, Launcher, and Radars, by ErikGen
Ground Platte courtesy of Mitch (from his "Factory Place" mod)
Offset coordinates and structure placement by the Wrench
Data.ini and terrain placement by yours truly.
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