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Hi all,

 

I have a question:

 

If have downloaded the Complex Static pack from 'comrpnt'. I want it in my WOE but when i do the F4J like in the readme I cant see the planes and cant select the mission.

 

Do I have to do download this planes?

 

8. To make use of the default Player's aircraft in the "RAF Base Ops" mission, or the

other AI aircraft in the mission, download and install the following:

 

8.1 Phantom F-4J - available here: http://www.thirdwire.com/projects/p1/f4j.htm

- RAF 74 & 56 Sqn skins available here: http://www.column5.us/cgi-bin/counters/uni...ft/F-4J_RAF1.7z

 

8.2 Lightning Mk6 - available here: http://forum.combatace.com/index.php?autom...mp;showfile=736

 

8.3 RAAF C-130J - available here: http://forum.combatace.com/index.php?autom...p;showfile=2787

 

8.4 RAAF A310 MRTT - available here: http://www.avsim.com/ (search on "MRTT")

- Gramp's MRTT RAAF skin available here: http://forum.combatace.com/index.php?autom...p;showfile=2504

 

Or is the problem that i only installed the F4J and need to install the others also?

 

Kind Regards, Doubleugly

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I got the planes in the game now. But they are on the grass and there is not a single airfield nearby. Do i need to edit this line for each plane?

 

Position=636400,491966,0

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If there is no airfield around it's most probably that a terrain file is not pointing at the respective cat file.

 

Just to get clear on everything:

 

1. Which sim are you playing?

 

2. What mission is it, something that came with the planes or a selfmade one?

 

3. On which terrain is the mission supposed to happen?

 

S!

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If there is no airfield around it's most probably that a terrain file is not pointing at the respective cat file.

 

Just to get clear on everything:

 

1. Which sim are you playing?

Is in the first post: Wings over Europe

 

2. What mission is it, something that came with the planes or a selfmade one?

You have to download some planes and then add the mission it's not included.

 

3. On which terrain is the mission supposed to happen?

Something like VietnamEA :dntknw: because i changed it into GermanyCE because then they appear in the game.

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I got the planes in the game now. But they are on the grass and there is not a single airfield nearby. Do i need to edit this line for each plane?

 

In a word, yes. Those numbers are "offsets" and, IIRC are based on the centerline coordinates of an airbase. Extract the GermanyCE_Targets.ini and persue the airbase entries. You'll see how the ground and terrain objects are each assigned an offset coordinate.

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Hi Doubleugly, your post has given me a great opportunity to have a go at modding WOE for the first time, since installing it a few weeks ago, to see if there are any issues with statics in this environment.

 

I copied across one of my F-4J statics and created a new one based on the F-4M supplied with WOE. Both appear to work fine. I'll PM you the F-4M static_data.ini file to get you started and a sample mission I used to test the mod.

 

Here are the results of my quick test:

img00001-1.jpg

 

Here are the steps I followed to create the F-4M_static I reference in the sample mission. BTW, these steps are similar steps required to create a static of any aircraft in the game.

 

1. Copy F-4M folder in the Objects/Aircraft folder and rename the copy F-4M_static

2. Open the _static folder and rename the F-4M.ini file to F-4M_static.ini

3. Edit this _static.ini file to read the following...

 

[AircraftData]

AircraftFullName=Phantom FGR Mk.2 Static

AircraftDataFile=F-4M_static_data.ini

CockpitDataFile=

HangarScreen=

LoadoutImage=

LoadoutFile=F-4M_loadout.ini

AvionicsDLL=

AvionicsDataFilename=

 

4. Copy in the F-4M_static_data.ini file I'll PM you into the F-4M_static folder. This replaces the stock _data.ini file with one that basically removes anything in the flight model (FM) that enables the F-4M to move or fly.

5. Copy the sample mission .msn file I'll PM you into the /Missions folder.

6. Run the game. Select Load Mission. Choose RAF Static Lineup.

7. That's it. You should find the F-4M_static parked up along side you on the Wildenrath ramp.

 

A few points to note. The coords for GermanyCE (the map environment used in WOE) are different to those in WOV, so although Airfield1 in WOE is similar in layout to Airfield1 in WOV, the orientation of the runway is different - well for Wildenrath at least (270 versus 360 takeoff heading). So, the coords for your flyable F-4 and the static are different to the posted CombatAce mission accordingly. Also, if you attempt to use the CombatAce "F-4J_static complete" as is, you'll also need to place its decals in the Objects/Decals folder and edit the F-4J texture/Decals.ini file to point at the Objectss/Decals folder instead of the one housed within the F-4J folder as per the CombatAce download.

 

Any problems, please let me know. Cheers, regards,

 

Paul T. (comrpnt) :-)

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BTW, the GermanyCE files you seek can be found by using the SFP1 Extractor Utility, found here: http://forum.combatace.com/index.php?autom...mp;showfile=343

 

Simply install this utility and point it at a .cat file in the game to extract the content files you need to read and or edit. When the game loads it uses the local version in preference to the one stored in the .cat file. In most cases that's the trick to modding the game. Simply extract a file, mod it and the game sees the mod next time it's executed.

 

I used the _targets.ini file to find the coords for Wildenrath (listed in the Wildenrath entry in /Terrain/GermanyCE/GermanyCE_targets.ini).

 

Regards, P.T. :-)

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Guys, Any heading bugs found with the stock or add on AC statics in WOE?

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Guys, Any heading bugs found with the stock or add on AC statics in WOE?

 

Hi Mike, the F-4M I tested here was fine, provided I set HasAeroCoefficients=FALSE and LiftSurface=FALSE and removed the CLD variables. I also removed the engines, control surfaces entries and fuel cells. In short, I took out just about everything I could.

 

Interesting note though. When I first tested it I got the coords wrong so the statics all appeared on the runway, heading 270. At that time the F-4M only had the most basic stuff knocked out the _static_data.ini. It was heading the right way on the runway. When I ran the test again on the ramp (having fixed the coords for where I really wanted it to be) the F-4M showed the heading bug. Therefore I went back in and took out everything else from the _data.ini.

 

Mmmm, this got me thinking -- perhaps there is some relationship between the statics and the actual surface they're sitting on, as to whether they have the heading bug? There might be something worth looking at here for other models that don't behave themselves when on the ramp.

 

I've sent you the F-4M_static_data.ini to have a go yourself.

 

Cheers, regards, P.T. :-)

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