Guest Ranger332 Posted March 13, 2003 Posted March 13, 2003 Beer posted some of his work in SHq I though Id bring it over here Quote
Weasel Keeper Posted March 14, 2003 Posted March 14, 2003 This is NOT a war about oil!!! Oh wait, wrong topic. Very nice work Beerman! :D Quote
biosurge Posted March 14, 2003 Posted March 14, 2003 great work beer....thansk for adding more to this sim...really helps...biosurge Quote
+Pasko Posted March 14, 2003 Posted March 14, 2003 Nice work Beer, what's the poly count? Pasko Quote
Beer Posted March 14, 2003 Posted March 14, 2003 Still Amatuerish but hey...I looked into classes for 3D Max $900 (134 six packs of Beer) for 4 sessions! LOL I think I will stick to Tuturials, Trail and Error, and just point and clicking until the desired results show up...LOL last year all I could do is modify existing skins! Hopefully I will be releasing stuff soon, I just need to learn more so my readme files are accurate for installing and using this stuff... Thanks for the encouragement! No where near the skills of the guys doing the plane add-ons but I am learning new Max stuff each project I try. Hope to Map and skin the Drill Rig this weekend (primer spots and holidays just like my guys do! I nicknamed one of the seaman Doc Holiday because of all the holidays he leaves when he paints!). I have a multiplayer "attack and defend" vision that involves two coastlines 60-75 miles apart, you gotta CAP your "Marine Oil Assets" and at same time destroy the opposing team's assets...Respawns are at the ramp. Either a Timed "points" (kills and damaged ground targets) ending...or a first one to destroy the opponents. Think it is feasible...That would one up the old Janes USAF furballs! Cheers Beer Quote
snapple2993 Posted March 14, 2003 Posted March 14, 2003 Damn do I feel inferior, best I can do is stick figures with a pencil and paper... its no fun with a mouse. Quote
*Fast Eagle* Posted March 14, 2003 Posted March 14, 2003 This is NOT a war about oil!!! Oh wait, wrong topic. Very nice work Beerman! :D damn you beat me to it lol Quote
Evil^Milk Posted March 14, 2003 Posted March 14, 2003 Beer, these objects are great :D SF needs lots of these things, so keep at it :D Quote
Guest Sony Tuckson Posted March 14, 2003 Posted March 14, 2003 well, nice work it seems ocean navigation might get more complicated now with all these rigs on the surface Quote
+Fates Posted March 15, 2003 Posted March 15, 2003 more complicated....heck...instead of IFR...it's IFOR (I FOLLOW OIL RIGS) hehe Cheers! Fates Quote
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