Voyager Posted November 26, 2006 Posted November 26, 2006 (edited) I have already downloaded F-15E "Strike Eagle" plane. It seems this plane's 3D model has a LANTRIN pod model included. Unfortunately I must add this laser pod manually under one of its pylons to be able to use LGBs. Well, is it possible to add some routine into F15_DATA.INI file which could activate already present LANTRIN pod without "doubling" them under plane? Edited November 26, 2006 by Voyager Quote
Wrench Posted November 27, 2006 Posted November 27, 2006 Super easy way to do it. This is "borrowed" as an example from Dels very fun F-23 Black Widow. Open the data.ini, and scroll down to either the FUSELAGE, or I reccomend the NOSE section. At the bottom you'll see the "SystemName=" callouts. Using the next number in sequence (ie: SystemName{005}=, SystemName{006}= , add the following SystemName[***]=LaserDesignator Add this section at the bottom of the weapons: [LASERDESIGNATOR] SystemType=LASER_DESIGNATOR CameraFOV=2.500000 CameraPosition=0.000000,9.500000,-0.650000 CameraYaw=0.000000 CameraPitch=0.000000 CameraRoll=0.000000 PaveTackNarrow.tga EODisplayFlags=268501249 SeekerRange=27.000000 SeekerGimbleLimit=120.000000 SearchTexture=PaveTackNarrow.tga SightTexture=avq23sight1.tga Save and close. This will give you a built in LD without the loss of a hardpiont. It's a bit of a cheat, but what the hell, it works just fine!! :) With thanks to Dels for discovering this! Wrench Kevin Stein Quote
Voyager Posted November 27, 2006 Author Posted November 27, 2006 (edited) Thanks a lot, Wrench! That is exactly what I need! Now my "Strike Eagle" is ready for action! PS. I also suggest you to add "MER" routine at F-15E's centerline and both underwing pylons to increase weapon load up to its real capabilities, that is eleven tons of ordnance (30 Mk-117s + 4 A-A missiles). Edited November 27, 2006 by Voyager Quote
arf16 Posted November 27, 2006 Posted November 27, 2006 by "weapons", do you mean Weapon Stations? I'm trying to add this to the A-10A. Thanks Quote
Guest IndioBlack Posted November 27, 2006 Posted November 27, 2006 Wrench - I've managed to do this on the A-6 Intruder. But one draw-back is that once you've fired your last GBU, the Laser designator screen vanishes. Do you always have to keep one last bullet for yourself, or do you know if there is a way round this? The F-23 is really cool. Quote
Wrench Posted November 28, 2006 Posted November 28, 2006 Yes, the FLIR/LD target box disappears with the dropping or firing of the last weapon (Mav, LGBs, etc). I personally don't know why, but I suspect it's something hard coded in one of the dlls. I "think" it may be that your view is from the weapons seeker head, and when the last on is gone, so is your view. Anyone more knowledgeable want to weigh in on this to confirm or deny?? :) It would be VERY nice to have the LANTIRN/FLIR stay active like in real life....maybe when the avionics80.dll comes out in a patch to be yet created/??? Wrench Kevin Stein Quote
UF_Josse Posted November 29, 2006 Posted November 29, 2006 Please, what is the code to restrict angles for the camera ? example, i would restrict 12 deg each side, 6 deg top and 30 bottom ?no more like in real life for my personnal project Thanks in advance.... (dont want 360 view for my project ;) Quote
rhugouvi Posted November 29, 2006 Posted November 29, 2006 (edited) UF_Josse: I've been digging this designator thing for quite a while now (I've tried to turn it into a side-looking recce radar). But many fields in the WeaponsEditor (CameraAim angle, and so on) are just placeholders, TK said. So if what you try to do doesn't work, it's probably because the code is not activated yet. Too bad... Vraiment dommage! Edited November 29, 2006 by rhugouvi Quote
UF_Josse Posted November 29, 2006 Posted November 29, 2006 Arggghhhhhhh Ok, thanks mate ;) it were a good thing to limit angle as for SU17 built in laser designator.... i dont want a snipper XR or ATLIS II, just a limited sight...... perhaps next patche ? Quote
+JAT81500 Posted November 30, 2006 Posted November 30, 2006 (edited) Yes, the FLIR/LD target box disappears with the dropping or firing of the last weapon (Mav, LGBs, etc).I personally don't know why, but I suspect it's something hard coded in one of the dlls. I "think" it may be that your view is from the weapons seeker head, and when the last on is gone, so is your view. Anyone more knowledgeable want to weigh in on this to confirm or deny?? :) It would be VERY nice to have the LANTIRN/FLIR stay active like in real life....maybe when the avionics80.dll comes out in a patch to be yet created/??? Wrench Kevin Stein Well, i did a trick that actually work. I create a virtual bombbay with the allowedweaponclass= LGB. Then i create a new weapon : a LGB with no 3d model, no weight, no dimension, but all the entry of a working LGB like the GBU-12. I just fix the max launch G to 0.0001. By doing this this weapon can not be launched. When you drop your last real LGB, you choose the virtual one and.... Bingo ! you see your target until your laser bomb blast it. When the target is destroyed, of course the lock is lost. I did this to the f-19 and add my virtual weapon in the loadout.ini, so it's loaded automatically. Here's the entry of my weapon bay : [DLIR] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=INTERNAL LoadLimit=1162 NumWeapons=1 AllowedWeaponClass=LGB AttachmentType=USAF,USN,NATO DiameterLimit=1.15 LengthLimit=5.1 BombBayAnimationID= BombBayOpenTime=0 BombBayCloseTime=0 MinExtentPosition=0,0,0 MaxExtentPosition=0,0,0 AttachmentPosition=0.0,0.0,0.0 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,0.0 ModelNodeName= MovingPylon=FALSE PylonMass=0 and my virtual LGB: [WeaponData1870] TypeName=DLIR FullName=Downward Looking Infrared ModelName= Mass=0.000000 Diameter=0.000000 Length=0.000000 AttachmentType=USAF,USN NationName=USAF StartYear=1968 EndYear=2020 Availability=2 BaseQuantity=24 Exported=TRUE ExportStartYear=1968 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=MediumBombEffects DragAreaMultiplier=1.000000 WarheadType=0 Explosives=0.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=4 Accuracy=70 MaxTurnRate=3.000000 MaxLaunchG=0.000010 LockonChance=80 LaunchReliability=100 ArmingTime=4.000000 SeekerFOV=30.000000 SeekerGimbleLimit=60.000000 SeekerTrackRate=20.000000 SeekerRange=15000.000000 ReleaseAnimationID=-1 EODisplayFlags=0 To be complete i create your lasedesignator entry, and another virtual bombbay with a fictive navigation pod. Here's the second bombbay: [iNS] SystemType=WEAPON_STATION StationID=4 StationGroupID=4 StationType=INTERNAL LoadLimit=1162 NumWeapons=1 AllowedWeaponClass=DLP AttachmentType=USAF,USN,NATO DiameterLimit=1.15 LengthLimit=5.1 BombBayAnimationID= BombBayOpenTime=0 BombBayCloseTime=0 MinExtentPosition=0,0,0 MaxExtentPosition=0,0,0 AttachmentPosition=0.0,0.0,0.0 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,0.0 ModelNodeName= MovingPylon=FALSE PylonMass=0 and with the same idea the virtual navigation pod: [WeaponData1869] TypeName=INS FullName=Internal Navigation System ModelName= Mass=0.000000 Diameter=0.000000 Length=0.000000 AttachmentType=NATO,USAF NationName=USAF StartYear=1982 EndYear=2025 Availability=1 BaseQuantity=1 Exported=TRUE ExportStartYear=1982 ExportEndYear=2025 ExportAvailability=0 WeaponDataType=4 StoreType=5 CameraFOV=15.000000 CameraPosition=0.000000,6.000000,0.000000 CameraYaw=-0.500000 CameraPitch=0.000000 CameraRoll=-45.000000 SightTexture=AVQ23SIGHT2.TGA EODisplayFlags=268500992 Finally here's my loadout for strike missions: Loadout[01].WeaponType=AIM-9L Loadout[01].Quantity=2 Loadout[01].RackType=DRA_IRM Loadout[02].WeaponType=GBU-10D Loadout[02].Quantity=1 Loadout[03].WeaponType=DLIR Loadout[03].Quantity=1 Loadout[04].WeaponType=INS Loadout[04].Quantity=1 By this trick i have a simulated FLIR and i don't loose my target even when i'm out of weapons !! Of course this can be done for other planes (F-111; A-6E TRAM...) I hope it could help. JAT Edited November 30, 2006 by JAT81500 Quote
Wrench Posted December 2, 2006 Posted December 2, 2006 Now THAT is what I call a FIX!!! If you don't mind, I'd like to copy and paste that up to the Weapons Wiki for all and sundry to see and use. It'll be a big help to all Wrench Kevin Stein Quote
+JAT81500 Posted December 3, 2006 Posted December 3, 2006 It's ok for me, i'm glad to help. JAT Quote
Voyager Posted December 3, 2006 Author Posted December 3, 2006 When the target is destroyed, of course the lock is lost. What a pity! Can't you improve this? Quote
hellcat61 Posted December 3, 2006 Posted December 3, 2006 Have they ever fixed the reticle bug from the latest patch? I dont get a targeting reticle when I lock a ground target. Is this fixed yet? Quote
+JAT81500 Posted December 4, 2006 Posted December 4, 2006 To Voyager : i'm afraid we can not fix this, sorry. To Hellcat61 : the targeting box actually exist if it's specified in the HUD section of the avionics.ini. For example in the MF's F/A-18 the entry is HUD_LaserTarget for the LGB and HUD_MavSeeker for the EOGR. It's a green box locked to the target. JAT Quote
+Crusader Posted December 5, 2006 Posted December 5, 2006 Have they ever fixed the reticle bug from the latest patch? I dont get a targeting reticle when I lock a ground target. Is this fixed yet? .... just wait for the next patch Quote
Tannethal Posted January 31, 2007 Posted January 31, 2007 Hi there, adding the Laserdesignator in the Data.ini of the A6E_TRAM works like a charm and that thing with the dummy LGB and dummy bombbay too. However a small suggestion: For the dummy LGB either increase diameter or length above the ordinary meassurements (weight certainly isn't an option isn't it?) and config the bombay accordingly. This way you can prevent the dummy from being attachable to normal LGB stations. Additionally one should waste some thought on a nomenclature for the LGB dummy. Either some standart thingie like IR/LLTV that would fit said F111 or A6E Tram. Or do specific ones named apropriate like TRAM for the A6E and set proper availability dates and attachment types for them. The whole idea is also extendable towards the late F4B J or Ns equipped with PAVE KNIFE laser designators. Although here i'd prefer to do just a dummy copy of the pave tack LD pod on a attachment point without the LGB dummy. S! Quote
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