JG6_oddball Posted September 26, 2007 Posted September 26, 2007 kendo have you been here? http://www.flightgear.org S! Quote
+kendo353 Posted September 26, 2007 Author Posted September 26, 2007 kendo have you been here?http://www.flightgear.org yeah... and i got scared witless by the size and complexity of it. i'd be hopelessly out of my depth there. it's also *massive*, and my feelings are that it would be overkill, unless somebody who knows it inside out could assist with the plumbing. i'm learning a lot of what's needed from other games, whose source code is also freely available. (for instance Rowan's BoB & Razorworks Apache vs Hokum). I can take it step by step with those and not get stuck in the deep end. thanks for the suggestion though. looks like a great package. :yes: Quote
+Gr.Viper Posted September 26, 2007 Posted September 26, 2007 Well, you don't have to download the whole 13Gb world map there :) Basic package is rather light. Seen those? http://sourceforge.net/projects/csp http://sourceforge.net/projects/palomino-sim http://jsbsim.sourceforge.net/ <- Flightgear uses this FM. Quote
JG6_oddball Posted September 28, 2007 Posted September 28, 2007 Well, you don't have to download the whole 13Gb world map there :) Basic package is rather light. Seen those? http://sourceforge.net/projects/csp http://sourceforge.net/projects/palomino-sim http://jsbsim.sourceforge.net/ <- Flightgear uses this FM. well i am waiting to ask about comabt in flightgear, i have seen some e-mails about ballistics and damage models ..etc but nothing in plain writing. and kendo dont be scared 55 billion lines of code is not much to edit S! Quote
+kendo353 Posted September 28, 2007 Author Posted September 28, 2007 comabt in flightgear yeah... apart from the gargantuan size of it, that was my concern too. it has no combat at all?! and everything seems geared towards jets, flaps, airbrakes, and modern day airliners? JSBsim is a definite contender though, because it's generally acknowledged to be good. and it's not massive. but to be honest, GR.Viper... tinkering around with flight models is not where i'm at. the arcade FM i have at the moment will allow navigation, missions, AI, and game logic to be set up. i figure it will be several months before i get sucked into that hole. if it turns out that it *can't* be done... and Torque is indeed stuck with "Tribes2 hovercraft vehicles"... then at least i will have a complete game, which is FUN. If i tackled the FM first... i don't know where that would lead. probably into more months of 'just tinkering'. I hate having to juggle, but there only so many hours in the day. you know? thankyou, though. appreciated. Quote
vonOben Posted October 9, 2007 Posted October 9, 2007 (edited) Hi Ken I've been following "Down in Flames" for some time and I must say it's quite impressing. I have done some flight sim modding but you are making a new flight sim by yourself and that must be very much work and time needed. Good luck! S! vonOben Edited October 9, 2007 by vonOben Quote
+kendo353 Posted October 11, 2007 Author Posted October 11, 2007 Hi VonOben, you are making a new flight sim by yourself and that must be very much work and time needed. there is so much to learn, it never gets boring. so i don't see it as "work" (a dull repetitive job). many kind people (such as yourself) are cheering me on, and the online gamedev communities i visit have all been very friendly and helpful. regards to you. Quote
themightysrc Posted December 8, 2007 Posted December 8, 2007 Hello! I've only just discovered Combatace, and I'm astounded that you're singlehandedly writing a WWI air sim - you are either dedicated or bonkers - but either way you deserve the plaudits you'll undoubtedly receive. I'm delighted that you're heading down a more RB3D campaign sort of route with the gameplay; that was undoubtedly the best part of RB by some way - I rather miss trying to escape from squadrons with duff aircraft to those with ones that weren't going to be death traps. If there is anything that I can do - time freely given, obviously - to help you expedite the thing, then please let me know through here. I'm not a games coder, I'm a lousy artist, but I am pretty diligent when researching is required. Cheers, Si Quote
Flybert Posted December 11, 2007 Posted December 11, 2007 (edited) Hi Ken ... I haven't read the entire topic yet, but it looks like you are using TGEA on this (?) back in 2001-2002 I talked to Jeff Tunnell about doing flight sim , however the original TGE didn't have the ability to do large terrains, among other restrictions at the time .. .dts and .dml ... ha ha dml = Dynamix Material List ... if you want a website for this .. I can provide very solid hosting, with every feature you could possibly want, including a forum (PHPBB or Simple Machines Forum) ... likely for free .. and could do website work for nearly free .. domain name would only be $10 per year I host a few RB3D sites, including my own www.flybert.net (still 1999 design ...lol ...), www.redbaronplayers.net (better design) , and host/maintain www.swwisa.net and host www.vonhelton.com very interested in your project ... shoot me an email .. flybert@sbcglobal.net Edited December 11, 2007 by Flybert Quote
Justin Posted December 14, 2007 Posted December 14, 2007 Has anyone heard from Ken recently? I sent him a pm over a month ago. He might just be very busy. I hope this sim hasn't died, I was looking forward to helping with it. Quote
+Gr.Viper Posted December 14, 2007 Posted December 14, 2007 Last Seen: 28th October 2007 - 04:41 AM Doesn't look good. Quote
Justin Posted December 14, 2007 Posted December 14, 2007 no, it doesn't. I had high hopes for this sim. Well, at least the two of us are still here, 'cept I can't really be of much use to the project. I'll try my best. If anyone knows something about Ken or game design, we need your help. Quote
JG6_oddball Posted December 28, 2007 Posted December 28, 2007 no, it doesn't. I had high hopes for this sim. Well, at least the two of us are still here, 'cept I can't really be of much use to the project. I'll try my best. If anyone knows something about Ken or game design, we need your help. I have PMed him twice in the last onth and have not heard back :(:( I am beginning to wonder myself... i wonder if anyone at combatace has his real contact info. S! Quote
Justin Posted December 28, 2007 Posted December 28, 2007 Yes, he seems to have disappeared. I would love to keep the project going but I don't know a thing about game design and I don't think either of us have all the work he had done. I still hope he was just very busy the past few months and will come back soon. Quote
catch Posted January 18, 2008 Posted January 18, 2008 I'm saddened to see this. I've been lurking every few days hoping for a word from Ken but it's not looking good. It's a shame. Ken seemed to be a lovely bloke and very enthusiastic about his project. I wish him well and hope all is okay. DIF was going so well in early development and in fact was racing along at a rapid pace. I just wonder if we should have left him alone ? The more solutions/suggestions that were offered the more he seemed to go down a rathole .... and at the end it may have been all too much for him. As I said very sad. Then again he may be back into his music and having a ball ! I hope so ..... Quote
Longestpants Posted January 18, 2008 Posted January 18, 2008 He's most likely just ignoring the forums so he can work at his own pace. Wou;dn't be the first time/modder/developer/&c. Quote
Justin Posted January 19, 2008 Posted January 19, 2008 Possibly. Although he was a very friendly guy and he suddenly left without giving any word to anyone. I think he'll turn up eventually, though. Quote
+kendo353 Posted January 22, 2008 Author Posted January 22, 2008 Hi Everyone, Happy new year. I developed a nasty RSI in my right shoulder/mouse finger (due to 20 years of clicking, dragging, and hitting piano keys). I was advised to "lay off" using computers for a while. I've now switched to left side clicking, got a taller chair, and the ailment has cleared a lot from the resting up. i'm not fishing for sympathy, but at one point i couldn't even move my right trigger finger. which was alarming, considering my meagre career is maintained by dragging, clicking, and hitting keys. the time hasn't been wasted, as i've been reading, boffing up on AI, and learning other useful stuff. i'm just about getting back into the swing of things now, and ready to pick things up from where they were left off. apologies for the unanswered mails. and sorry if i have panicked anybody. lost a bit of momentum with the engine switch, and the necessity to become a "windows programmer". over the next few days, i'll get back up to speed with the threads, and reply to people in more depth. thankyou, everyone, for your messages of support. s! Quote
+Gr.Viper Posted January 22, 2008 Posted January 22, 2008 Good to see you back Some people nearly buried DiF already http://wwiaircombat.com/news.php?date=2008-01-05_21:48:22 Quote
catch Posted January 23, 2008 Posted January 23, 2008 Welcome back Ken . Nasty business this RSI ! Glad to see you're on the improve. Down in Flames is BACK !!!! Quote
Gremlin_WoH Posted January 24, 2008 Posted January 24, 2008 Glad we did not loose you over No Man's Land Cheers Quote
themightysrc Posted January 29, 2008 Posted January 29, 2008 Ken, Glad to hear you're back in the land of the living. If you require any help in performing what I think is a truly gargantuan task, then please ask for help - I'm happy to help out as best I can. Please don't think that you need to shoulder all of this on your own. I suspect that there are hundreds of people out there who are not only urging you on, but who would be happy to assist in whatever ways they can. Cheers! Si Quote
JG6_oddball Posted February 16, 2008 Posted February 16, 2008 Hi Everyone, Happy new year. I developed a nasty RSI in my right shoulder/mouse finger (due to 20 years of clicking, dragging, and hitting piano keys). I was advised to "lay off" using computers for a while. I've now switched to left side clicking, got a taller chair, and the ailment has cleared a lot from the resting up. i'm not fishing for sympathy, but at one point i couldn't even move my right trigger finger. which was alarming, considering my meagre career is maintained by dragging, clicking, and hitting keys. the time hasn't been wasted, as i've been reading, boffing up on AI, and learning other useful stuff. i'm just about getting back into the swing of things now, and ready to pick things up from where they were left off. apologies for the unanswered mails. and sorry if i have panicked anybody. lost a bit of momentum with the engine switch, and the necessity to become a "windows programmer". over the next few days, i'll get back up to speed with the threads, and reply to people in more depth. thankyou, everyone, for your messages of support. s! I was beginning to fear the worst, good to see you are ok :) check your PM when you get a achance S! Quote
+kendo353 Posted February 16, 2008 Author Posted February 16, 2008 If you require any help in performing what I think is a truly gargantuan task, then please ask for help - I'm happy to help out as best I can. Please don't think that you need to shoulder all of this on your own. I suspect that there are hundreds of people out there who are not only urging you on, but who would be happy to assist in whatever ways they can. Hi theMightySrc. i've found that not to be the case. there have been many well-wishers, and i'm eternally grateful for them spurring me on. but when it comes to the crunch, time to roll the sleeves up, nobody's been interested. i've been able to pull off virtually everything needed... except.... the flight model. a year later, and things are still zooming about in "arcade mode". Though i've been able to calculate the lift/drag equations correctly... i've been unable to tie them into the plane models. which is "the make or break" of the game. I have to face the fact that my maths isn't up to scratch. I feel we need a computer graduate or maths boffin (comfortable with quaternions and matrices) on the team. that said... i'm going to push it as far as i can go, and if i can't wrap it up myself.. i'll donate all the bits to the community. it is a gargantuan task. but i personally, would be unhappy with myself, pumping out a 1/2 arsed game with only 3 planes. JG6_Oddball offered to take up the "project coordinator" role... I'll touch base with him again, and see what can be done. and where it's best to proceed. thanks everybody. s! ken Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.