Anhnguyen Posted December 6, 2006 Posted December 6, 2006 (edited) Does anyone have the AA-2-2 Advanced Atoll (R-3R), or the AA-9 Amos (Vympel R-33), the AA-4 Awl (K-9), The AA-5 Ash (Bisnovat R-4) ? The MiG-21 was arm with 2 AA-2-2s and 2 AA-2s AA-2-2 Avanced Atoll AA-2-2 Avanced Atoll AA-5 Ash V1 AA-5 Ash V2 AA-9 Amos AA-9 Amos AA-4 Awl Edited December 6, 2006 by Anhnguyen Quote
Sky Captain Posted December 6, 2006 Posted December 6, 2006 You can find the Atoll in Bunyap's weapon pack, as for the others they might be in there but I'm not sure. I think the Awl's in there. Quote
Anhnguyen Posted December 7, 2006 Author Posted December 7, 2006 I don't think the Advanced Atoll is there. Only the Atoll-B is SAHM and the AA-2-2 is SAHM. The Awl is a top-secret weapon of the Soviet Union and it isn't there. Quote
Lexx_Luthor Posted December 8, 2006 Posted December 8, 2006 (edited) No Awl -- and -- No plane that uses Awl. ... well ... almost. I kinda made a E-152M from Pasko's Su-11 by adding some Tornado drop tanks along the fuselage top... near the bottom of this ThudWire page ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?t=3233 I kinda need an Ash for this, the similar shape R.530 is half the size, so I use Anab 3D model. Edited December 8, 2006 by Lexx_Luthor Quote
Anhnguyen Posted December 8, 2006 Author Posted December 8, 2006 (edited) Can you send me the link to the E-152M? And some E-152s were armed with the AA-5 Ash (R-4) Edited December 8, 2006 by Anhnguyen Quote
Lexx_Luthor Posted December 9, 2006 Posted December 9, 2006 (edited) Can you send me the link to the E-152M? No link. I would need Pasko's permission to releace the hack job, or maybe C5's permission -- they made the Su-11 the MiG is built on, and maybe the Tornado Team's permission, as I use the Euro Tornado drop tanks. I can poast what I did....start with Su-11 data ini file. Add the following to the file in the proper places. Step 1... =========================================================== This sets up the 4 Euro Tornado 1500gal drop tanks as a zero strength "jammer" much like Pasko's MiG-17PFU radar nose "jammer" that is made to be added to the MiG-17F. [Fuselage] : : : SystemName[009]=X1 SystemName[010]=X2 SystemName[011]=X3 SystemName[012]=X4 SystemName[013]=FuselageSpineCell //Weapon Stations --------------------------------------------------------- : : : : [X1] SystemType=WEAPON_STATION ShowFromCockpit=FALSE StationID=5 StationGroupID=4 StationType=EXTERNAL //AttachmentPosition=0.0,2.10,0.95 AttachmentPosition=0.0,2.60,0.95 AttachmentAngles=0.0,0.0,0.0 LoadLimit=140.0 AllowedWeaponClass=Spine_E152 AttachmentType=Soviet ModelNodeName=Spine_E152 PylonMass=10 PylonDragArea=0.08 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [X2] SystemType=WEAPON_STATION ShowFromCockpit=FALSE StationID=6 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.0,0.70,0.95 AttachmentAngles=0.0,0.0,0.0 LoadLimit=140.0 AllowedWeaponClass=Spine_E152 AttachmentType=Soviet ModelNodeName=Spine_E152 PylonMass=10 PylonDragArea=0.08 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [X3] SystemType=WEAPON_STATION ShowFromCockpit=FALSE StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.0,-1.10,0.95 AttachmentAngles=0.0,0.0,0.0 LoadLimit=140.0 AllowedWeaponClass=Spine_E152 AttachmentType=Soviet ModelNodeName=Spine_E152 PylonMass=10 PylonDragArea=0.08 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [X4] SystemType=WEAPON_STATION ShowFromCockpit=FALSE StationID=8 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.0,-2.90,0.95 AttachmentAngles=0.0,0.0,0.0 LoadLimit=140.0 AllowedWeaponClass=Spine_E152 AttachmentType=Soviet ModelNodeName=Spine_E152 PylonMass=10 PylonDragArea=0.08 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= //Fuel Tanks --------------------------------------------------------- : : : [FuselageSpineCell] SystemType=FUEL_TANK FuelTankID=1 MaxFuelAmount=1440.0 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.30,-2.70,0.50 MaxExtentPosition= 0.30, 2.40,0.80 Su-11 didn't have this spine tank, and I think I changed the other Su-11 internal fuel capacities to match E-152 fuel capacities. =========================================================== Step 2... =========================================================== Add to your weapon data file... [WeaponDataXYZ] TypeName=Spine_E152 FullName=Spine_E152 ModelName=Tank1500_Tornado ... select a Tornado tank. There are several, with different skins. Mass=150.000000 Diameter=0.500000 Length=1.000000 AttachmentType=SOVIET NationName=Soviet StartYear=1955 EndYear=1980 Availability=2 BaseQuantity=20 Exported=TRUE ExportStartYear=1957 ExportEndYear=1980 ExportAvailability=1 WeaponDataType=4 StoreType=0 JammerStrength=0.000000 ...and... [WeaponDataXYZ] TypeName=Tank1500_E152 FullName=1500ltr Drop Tank ModelName=Tank370_F4 Mass=1320.000000 Diameter=0.620000 Length=6.160000 AttachmentType= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=1200.000000 Asymmetrical=FALSE Remember to use the WeaponEditor and open and SAVE the new weapon data file so it generates a new weapon file for the game. I predict the Tornado Team made the Tornado drop tanks (I don't have the Tornado, just the drop tanks in Bunyap's weapons file). Choose what you want to use for the -152 fuesleage spine. I am slowly making my own personal weapon folder to use, and strictly limited to SAC and PVO weapons only, with a bit of TAC and NAVY thrown in, and maybe some RAF if I decide on that. There are several Tornado tanks to choose from, using different skins. Choose one. Also, I painted the Tornado tank I selected to match the MiG's grey colour I chose. There is probably a better way to do this. Perhaps one big B-58 bomb pod will do. Did you know, the B-58 bomb pod -- not the much larger fuel tank pod -- makes a *perfect* MiG-25R drop tank ... (use AttachmentPosition=0.00,-1.50,-0.20 and AttachmentAngles=0.00,-4.00,0.00 ... and make sure the Load Limit can handle such a large store). =========================================================== Step 3... =========================================================== In your new E-152 LOADOUT file...this is what I'm using for now, as we don't have R-4 or K-9. [AirToAir] Loadout[01].WeaponType=R-8MR Loadout[01].Quantity=1 Loadout[02].WeaponType=R-8MT Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank1500_E152 Loadout[03].Quantity=1 Loadout[04].WeaponType= Loadout[04].Quantity=0 Loadout[05].WeaponType=Spine_E152 Loadout[05].Quantity=1 Loadout[06].WeaponType=Spine_E152 Loadout[06].Quantity=1 Loadout[07].WeaponType=Spine_E152 Loadout[07].Quantity=1 Loadout[08].WeaponType=Spine_E152 Loadout[08].Quantity=1 Note -- loadout[4] is not used. The Su-11 had two fuselage pylons for two drop tanks. The MiG used one drop tank on the centerline. Its close enough for me. In my Siberian Sky scenario, I assume the MiG people move the -152M missles, whatever they may be, back under the wing. According to Yefim Gordon's Heavy Interceptor book, the wingtip rail launchers were a failure and were never going to work, even with the planned stabilizing fins at the wingtips. So, I keep the missiles under the wings at the Su-11 model's pylons ... for now. The Matra R.530 model looks just like the R-4 missile, but the Matra is too small. But, do that if you wish. =========================================================== Step 4... =========================================================== For the 1500 litre drop tank, I use an F-4 drop tank. This is done in the [LeftFuselageStation], but I move the drop tank from the Su-11's pylon position to the centerline. I hope this helps, and hope I didn't miss something here, and I had to edit some mistakes, so look again. Edited December 9, 2006 by Lexx_Luthor Quote
Anhnguyen Posted December 9, 2006 Author Posted December 9, 2006 I don't know why when I use the weapon editor, after that, when I start the game, It always crash. Quote
Lexx_Luthor Posted December 9, 2006 Posted December 9, 2006 mmm. You need the new weapon editor. July 2006 I think, made for Service Patch 4. You have that? Quote
Anhnguyen Posted December 10, 2006 Author Posted December 10, 2006 I had just upgrade my WOE but after I change the weapondata.ini, and with the Weapon Editor, Al the weapons just don't appear in the loadout list. Quote
Lexx_Luthor Posted December 11, 2006 Posted December 11, 2006 I had just upgrade my WOE but after I change the weapondata.ini, and with the Weapon Editor, Al the weapons just don't appear in the loadout list. What are you trying to do? Are you trying the E-152 thing? WARNING --- I may be using changed names for the R-8 missiles. I prefer the Soviet names, and I use my own naming system for the 3D weapon models (skins require original author's naming unless you change them in hex editor). Don't go exactly by what I did. My new weapons folder is strictly for one purpose -- SAC vs PVO. You may have to learn the SF/WoE system. The stuff I'm doing for myself is really bizzare. Quote
Anhnguyen Posted December 11, 2006 Author Posted December 11, 2006 No, I meant when I' changing something in the weapondata.ini and then use the Weapon Editor to save it. The game doens't crash at start up anymore but now no weapon is available in the loadout screen for every aircrafts Quote
+whiteknight06604 Posted December 11, 2006 Posted December 11, 2006 No, I meant when I' changing something in the weapondata.ini and then use the Weapon Editor to save it. The game doens't crash at start up anymore but now no weapon is available in the loadout screen for every aircrafts the newest weapons pack changed a lot of things.You will need to go into the data.ini of most soviet aircraft and in the hardpoint sections add Soviet to allow them to use that type of weapons.then in the loadout.ini you will need to change the names of the missiles from the nato names to the Soviet names. Quote
Anhnguyen Posted December 11, 2006 Author Posted December 11, 2006 No, You guys don't understand what I mean. I mean no weapon are availble for every aircrafts, even the US aircrafts. No weapon are available, even the old weapons.I don't know how to take a picture in the loadout screen, if yes, I will take a picture for you guys. Quote
Lexx_Luthor Posted December 11, 2006 Posted December 11, 2006 No, You guys don't understand what I mean. I mean no weapon are availble for every aircrafts, even the US aircrafts. No weapon are available, even the old weapons.I don't know how to take a picture in the loadout screen, if yes, I will take a picture for you guys. US aircraft need "USAF" or whatever the code for navy. NATO does not work for US aircraft anymore, like WP does not work for Soviet aircraft anymore. Quote
+SayethWhaaaa Posted December 12, 2006 Posted December 12, 2006 US aircraft need "USAF" or whatever the code for navy. NATO does not work for US aircraft anymore, like WP does not work for Soviet aircraft anymore. I would have said the problem might lie in the weapon loadouts.ini for the fighters you're using, are they listed as AA-8, AA-11 etc or are they listed as R-60, R-73 etc? But if absolutely nothing is showing up, could be you might need a fresh install and complete patching before you continue... Quote
Sky Captain Posted December 12, 2006 Posted December 12, 2006 I always wondered, what did the WP in the 'attachmenttype' stand for? Quote
Lexx_Luthor Posted December 12, 2006 Posted December 12, 2006 WP = Warsaw Pac ... the red equivalent to NATO Quote
+SayethWhaaaa Posted December 12, 2006 Posted December 12, 2006 WP = Warsaw Pac ... the red equivalent to NATO ...or "what pylon?" If you want your plane's lines to be clean. Quote
Lexx_Luthor Posted December 12, 2006 Posted December 12, 2006 say what pylon? WP = Workin Progress ... or the weapon model is not ready yet. SargeantVinceMTL to Private Pylon:: Pylon you knucklehead what's your problem I told you... Quote
TeTeT Posted December 13, 2006 Posted December 13, 2006 No, You guys don't understand what I mean. I mean no weapon are availble for every aircrafts, even the US aircrafts. No weapon are available, even the old weapons.I don't know how to take a picture in the loadout screen, if yes, I will take a picture for you guys. I had the same problem after installing the weapons pack and it disappeared after installing it again. I haven't tried to reproduce this behaviour, though. Quote
+Veltro2k Posted December 17, 2006 Posted December 17, 2006 No, You guys don't understand what I mean. I mean no weapon are availble for every aircrafts, even the US aircrafts. No weapon are available, even the old weapons.I don't know how to take a picture in the loadout screen, if yes, I will take a picture for you guys. I had the same problem with WOE ended up reinstalling the whole game and then the weapons pack...after that it worked again Quote
+Fubar512 Posted December 17, 2006 Posted December 17, 2006 There's no need to reinstall the entire game, nor, most of the time, the weapons pack. Simply deleting the weapondata.dat, and recreating one by validating the weapondata.ini with the weapon editor will usually fix this issue. Quote
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