+Typhoid Posted January 3, 2007 Posted January 3, 2007 View File F-14D V1.4 +-----------------------------------------------------------------------------------------------------+ | | | GRUMMAN F-14D TOMCAT | | The F-14D Tomcat the best fleet defender and for going "downtown" to turn infrastructure into rubble. | +-----------------------------------------------------------------------------------------------------+ With the gracious permission of; The Mirage Factory and Olivier ANGUILLE (BPAo); Version 1.4 with TCS mod and updated flight model changes. This TCS mod provides a boresighted view only and does not (yet) track selected targets. The Radar Warning Receiver (RWR) has been updated and includes the implementation originally developed by wpnssgt. Flight model updates developed by Aleckx have also been incorporated which more accurately represents the fleet operational F-14D. This is an update of the earlier F-14D mod to the Mirage Factory F-14A and corrects several inaccuracies. The earlier F-14D release more closely represented the capabilities of the "Quick Strike variant which never actually went further than "view-graph engineering" and would have been a half step to the later Tomcat-21 which also never made it off of the drawing boards. If you like that variation you may wish to rename it as the Quick Strike 2, recognizing that it never actually flew. Land Warrior also has uploaded a Quick Strike version. This variation of the original F-14A represents the capabilities of the last operational configuration to guard the fleet; the F-14D "Bombcat", which included the capability to drop bombs and laser guided bombs. Other advanced weapons available at the time, such as Mavericks and Harms, were never incorporated into the F-14D due to budget limitations. The F-14D's strike debut was in Operation Desert Fox that went into Iraq against chemical weapons facilities identified by the UN teams in 1998. This aircraft was withdrawn from fleet service in 2006 and replaced by the F-18F in the air to air and medium strike roles. This release also incorporates the outstanding avionics upgrade done by Sandmartin and Batman1978, special thanks to them for their fine work and for granting permission to include that in this release. This model is a minor tweak only of the ini files to update the engines, radars and weapons to enable the full air to ground capabilities that were fielded in this aircraft. This does not include the detailed airframes changes of the later aircraft, that is left to a more capable modelling team at which point this version will be withdrawn. This release assumes you have already loaded the Mirage Factory F-14A, without which things like sounds will not come up. Just unzip this entire folder into your WOE/Ojects/Aircraft folder. Note -1. The avionics upgrade by Sandmartin and Batman1978 uses the avionics70 file to provide improved HUD and air to air radar and tracking capabilities. This mod does not have the air to surface radar capability of the earlier avionics60 file used in the earlier versions. Since the F-14D in its later years was primarily employed as a medium strike aircraft (air opposition having evaporated) the lack of an air to surface radar is a limitation of the sim with the newer avionics file. IF you like the option of having air to surface radar, the original files are included in the "Alternate Cockpit" subdirectory with a detailed read-me for how to back-up and install cockpit variations. If you like this option, let me know. Also, this avionics70 mod does NOT work in a Wings Over Vietnam only install. So if you are using a WoV install you will need to use the alternate cockpit using the avionics60 version. The TCS mod works in both versions. Note; the missile stations are designed to pick up Active Radar Homing missiles and will employ the AIM-7 and AIM-54 series air to air missiles. The model here will also pick up the AIM-120 series in the sim, but the aircraft was never wired or certified to carry that missile. So if you want the realism, don't load that one. Good hunting! Typhoid +-----------------------------------------------------------------------------------------------------+ SFP1 Model Plane 3D : BPAo Textures : Column5 (templates) FM : Column5 Sounds : Aaron Swindle Camos VF1 : Column 5 VF2-Last : Sundowner VF154 : USAFMTL VF31 : Sundowner VF84 : Sundowner VX4 : Sundowner Cockpit 3D : based on JT's from Thirdwire public cockpit, modified by BPAo Textures : based on Thirdwire, news BPAo, HUD from ArmourDave team (Sal, Lansen, Rafael et AD himself) Effects : Deuces, JSF_Aggie Pilote Texture : Pappychecksix Flight model updates: Aleckx RWR and display: wpnssgt Weapons 3D : Crab_02 Textures : BPAo Tank 3D : Crab_02 Textures : BPao Original F-14A Test Team Manetsim, Sony Tuckson, Nico, Column5 Submitter Typhoid Submitted 01/04/2007 Category F-14 Tomcat Quote
bucklehead101 Posted October 31, 2007 Posted October 31, 2007 my radar has gone tits up! any tips? Quote
+Typhoid Posted October 31, 2007 Author Posted October 31, 2007 my radar has gone tits up! any tips? what do you mean? when you installed there was no radar? or after you installed and had radar for awhile it has now gone away? or did you try to install the optional air to ground and its gone Tango Uniform? Quote
bucklehead101 Posted October 31, 2007 Posted October 31, 2007 I can turn on the radar, but when it picks something up, it stays on the scope and doesn't go away. So i end up with long green streaks running across the radar scope. Was there something else to install? I have the F-14A. Quote
+Typhoid Posted October 31, 2007 Author Posted October 31, 2007 (edited) I can turn on the radar, but when it picks something up, it stays on the scope and doesn't go away. So i end up with long green streaks running across the radar scope. Was there something else to install? I have the F-14A. haven't noticed that. which cockpit and avionics are you using - the default new one or did you install the older one with air to ground? there isn't anything else to install, if you already had the F-14A then its all done unless you were installing the older cockpit. Edited October 31, 2007 by Typhoid Quote
bucklehead101 Posted November 1, 2007 Posted November 1, 2007 OK, thanks for the help. I'm gonna download it again and see if it works. I just used the pit that came with the plane. Quote
bucklehead101 Posted November 1, 2007 Posted November 1, 2007 (edited) no dice. Its the same crapola. I'm using the default pit. I'm using it in WoV. I just downloaded the F-15A and the avionics are working with it. Edited November 1, 2007 by bucklehead101 Quote
+Typhoid Posted November 1, 2007 Author Posted November 1, 2007 no dice. Its the same crapola.I'm using the default pit. I'm using it in WoV. I just downloaded the F-15A and the avionics are working with it. no clue. I'm using it in a WOV/E merged install and have noted no problems. All I can suggest is delete it and try to re-install. I'll check it in a straight WOV install. Has anyone else noted this problem? Quote
+Typhoid Posted November 2, 2007 Author Posted November 2, 2007 no clue. I'm using it in a WOV/E merged install and have noted no problems. All I can suggest is delete it and try to re-install. I'll check it in a straight WOV install. Has anyone else noted this problem? OK, I checked it out in a straight WOV only install. THE ADVANCED AVIONICS MOD DOES NOT WORK IN A WOV ONLY INSTALL!! More than the radar, by the way, does not work. Quite a lot of the features crash or freeze. Don't understand this because the avionics70 is in the WOV. Not sure why this reacts this way. I then moved the complete F-14D without making any changes to a combined WOV/E and it works just great. So you have two options; 1. get WOE and import objects and terrain when you install it, then drop the F-14D in and go fly. 2. install the optional cockpit with the older avionics option. That works just fine. I need to go check this out some more with some other aircraft. There may be a larger issue here. Quote
WoEpilot Posted November 12, 2007 Posted November 12, 2007 very nice Typhiod! But is there any sound mods for this F-14??? I don't have any sound when flying except for the Sidewinder IR Buzz. Also there arn't any Afterburner Effects. Will i ahve to get your F-14A+ for it too work? Quote
Badfrank Posted November 12, 2007 Posted November 12, 2007 So far i know it uses the Sounds from the F-111 Quote
WoEpilot Posted November 12, 2007 Posted November 12, 2007 Darn i don't have the F-111 :( I will have to get it... As for the Afterburners i tried using the modded F-16XL ones (I have the F-16XL model aswell). I will try that. Quote
bucklehead101 Posted November 13, 2007 Posted November 13, 2007 Well thanks Typhoid. I'll be using the older avionics. I had the same question cause i was staring at the new avionics file and it wasnt showing up. But if that was the case, how come the MF F-15A works? Thanks again though Bucklehead Quote
+Typhoid Posted November 13, 2007 Author Posted November 13, 2007 (edited) Well thanks Typhoid.I'll be using the older avionics. I had the same question cause i was staring at the new avionics file and it wasnt showing up. But if that was the case, how come the MF F-15A works? Thanks again though Bucklehead I have no idea. I double checked other models including the MF F-15A with the avionics70 and they all work just fine in WOV. For some reason, that particular mod does not work in a WOV only install. I have no clue. this is mentioning heresay, but you could try loading the F-15A cockpit with the avionics. Edited November 13, 2007 by Typhoid Quote
UnderTheRadar Posted April 8, 2008 Posted April 8, 2008 I have no idea. I double checked other models including the MF F-15A with the avionics70 and they all work just fine in WOV. For some reason, that particular mod does not work in a WOV only install. I have no clue. this is mentioning heresay, but you could try loading the F-15A cockpit with the avionics. I just installed it over a merged wov/woe that, as far as I can tell, had a perfect F-14A install. I noticed 3 things: No visual Burner No LANTIRN pod visable It looks like its using the TF-30 exhaust? Thank you! Quote
+JediMaster Posted April 8, 2008 Posted April 8, 2008 Yes, the 3d model has not been altered to reflect the different exhaust nozzles, that's far more involved. Quote
UnderTheRadar Posted April 8, 2008 Posted April 8, 2008 Yes, the 3d model has not been altered to reflect the different exhaust nozzles, that's far more involved. Thank you very much. Is the Lantirn pod functional or is it just eye candy? Can I self laze? Thanks! Quote
+Typhoid Posted April 8, 2008 Author Posted April 8, 2008 Thank you very much. Is the Lantirn pod functional or is it just eye candy? Can I self laze? Thanks! its absolutely functional and you can self laze - but you need to ensure that it is added in the weapons pack. If you haven't, you should load the MF weapons pack that has the pods. Then it will work like a champ. Quote
UnderTheRadar Posted April 8, 2008 Posted April 8, 2008 its absolutely functional and you can self laze - but you need to ensure that it is added in the weapons pack. If you haven't, you should load the MF weapons pack that has the pods. Then it will work like a champ. Awesome! I am using this weapons pack: WeaponsPack_03Jul06.exe Is that the wrong one? Thank you! Quote
UnderTheRadar Posted April 9, 2008 Posted April 9, 2008 Awesome! I am using this weapons pack: WeaponsPack_03Jul06.exe Is that the wrong one? Thank you! Ok, I found the MF weapons pack and installed it. I was able to mount some sort of targeting system but, the LANTIRN was not an option. Gonna mess around some and see what happens. Thanks! Quote
+Typhoid Posted April 9, 2008 Author Posted April 9, 2008 Ok, I found the MF weapons pack and installed it. I was able to mount some sort of targeting system but, the LANTIRN was not an option. Gonna mess around some and see what happens. Thanks! did you do the weapon editor edit? check and make sure the Lantirn is there AND that you are setting up a mission in the correct time period. Should work. Quote
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