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F-14D V1.4


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| GRUMMAN F-14D TOMCAT |

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The F-14D Tomcat the best fleet defender and for going "downtown" to turn infrastructure into rubble. |

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With the gracious permission of;

 

The Mirage Factory and Olivier ANGUILLE (BPAo);

 

Version 1.4 with TCS mod and updated flight model changes. This TCS mod provides a boresighted view only and does not (yet) track selected targets. The Radar Warning Receiver (RWR) has been updated and includes the implementation originally developed by wpnssgt. Flight model updates developed by Aleckx have also been incorporated which more accurately represents the fleet operational F-14D.

 

This is an update of the earlier F-14D mod to the Mirage Factory F-14A and corrects several inaccuracies. The earlier F-14D release more closely represented the capabilities of the "Quick Strike variant which never actually went further than "view-graph engineering" and would have been a half step to the later Tomcat-21 which also never made it off of the drawing boards. If you like that variation you may wish to rename it as the Quick Strike 2, recognizing that it never actually flew. Land Warrior also has uploaded a Quick Strike version.

 

This variation of the original F-14A represents the capabilities of the last operational configuration to guard the fleet; the F-14D "Bombcat", which included the capability to drop bombs and laser guided bombs. Other advanced weapons available at the time, such as Mavericks and Harms, were never incorporated into the F-14D due to budget limitations. The F-14D's strike debut was in Operation Desert Fox that went into Iraq against chemical weapons facilities identified by the UN teams in 1998. This aircraft was withdrawn from fleet service in 2006 and replaced by the F-18F in the air to air and medium strike roles.

 

This release also incorporates the outstanding avionics upgrade done by Sandmartin and Batman1978, special thanks to them for their fine work and for granting permission to include that in this release.

 

This model is a minor tweak only of the ini files to update the engines, radars and weapons

to enable the full air to ground capabilities that were fielded in this aircraft. This does not include the detailed airframes changes of the later aircraft, that is left to a more capable modelling team at which point this version will be withdrawn. This release assumes you have already loaded the Mirage Factory F-14A, without which things like sounds will not come up.

 

Just unzip this entire folder into your WOE/Ojects/Aircraft folder.

 

Note -1. The avionics upgrade by Sandmartin and Batman1978 uses the avionics70 file to provide improved HUD and air to air radar and tracking capabilities. This mod does not have the air to surface radar capability of the earlier avionics60 file used in the earlier versions. Since the F-14D in its later years was primarily employed as a medium strike aircraft (air opposition having evaporated) the lack of an air to surface radar is a limitation of the sim with the newer avionics file. IF you like the option of having air to surface radar, the original files are included in the "Alternate Cockpit" subdirectory with a detailed read-me for how to back-up and install cockpit variations. If you like this option, let me know. Also, this avionics70 mod does NOT work in a Wings Over Vietnam only install. So if you are using a WoV install you will need to use the alternate cockpit using the avionics60 version. The TCS mod works in both versions.

 

Note; the missile stations are designed to pick up Active Radar Homing missiles and will employ the AIM-7 and AIM-54 series air to air missiles. The model here will also pick up the AIM-120 series in the sim, but the aircraft was never wired or certified to carry that missile. So if you want the realism, don't load that one.

 

Good hunting!

 

Typhoid

 

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SFP1 Model

 

Plane

3D : BPAo

Textures : Column5 (templates)

FM : Column5

Sounds : Aaron Swindle

 

Camos

 

VF1 : Column 5

VF2-Last : Sundowner

VF154 : USAFMTL

VF31 : Sundowner

VF84 : Sundowner

VX4 : Sundowner

 

 

Cockpit

 

3D : based on JT's from Thirdwire public cockpit, modified by BPAo

Textures : based on Thirdwire, news BPAo, HUD from ArmourDave team (Sal, Lansen, Rafael et AD himself)

 

Effects : Deuces, JSF_Aggie

 

Pilote Texture : Pappychecksix

 

Flight model updates: Aleckx

 

RWR and display: wpnssgt

 

Weapons

3D : Crab_02

Textures : BPAo

 

Tank

3D : Crab_02

Textures : BPao

 

Original F-14A Test Team

 

Manetsim, Sony Tuckson, Nico, Column5


 

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my radar has gone tits up! any tips?

 

what do you mean?

 

when you installed there was no radar? or after you installed and had radar for awhile it has now gone away? or did you try to install the optional air to ground and its gone Tango Uniform?

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I can turn on the radar, but when it picks something up, it stays on the scope and doesn't go away. So i end up with long green streaks running across the radar scope. Was there something else to install? I have the F-14A.

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I can turn on the radar, but when it picks something up, it stays on the scope and doesn't go away. So i end up with long green streaks running across the radar scope. Was there something else to install? I have the F-14A.

 

haven't noticed that. which cockpit and avionics are you using - the default new one or did you install the older one with air to ground? there isn't anything else to install, if you already had the F-14A then its all done unless you were installing the older cockpit.

Edited by Typhoid

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OK, thanks for the help. I'm gonna download it again and see if it works. I just used the pit that came with the plane.

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no dice. Its the same crapola.

I'm using the default pit.

I'm using it in WoV.

I just downloaded the F-15A and the avionics are working with it.

Edited by bucklehead101

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no dice. Its the same crapola.

I'm using the default pit.

I'm using it in WoV.

I just downloaded the F-15A and the avionics are working with it.

 

no clue. I'm using it in a WOV/E merged install and have noted no problems. All I can suggest is delete it and try to re-install.

 

I'll check it in a straight WOV install.

 

Has anyone else noted this problem?

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no clue. I'm using it in a WOV/E merged install and have noted no problems. All I can suggest is delete it and try to re-install.

 

I'll check it in a straight WOV install.

 

Has anyone else noted this problem?

 

OK, I checked it out in a straight WOV only install.

 

THE ADVANCED AVIONICS MOD DOES NOT WORK IN A WOV ONLY INSTALL!! More than the radar, by the way, does not work. Quite a lot of the features crash or freeze. Don't understand this because the avionics70 is in the WOV. Not sure why this reacts this way.

 

I then moved the complete F-14D without making any changes to a combined WOV/E and it works just great.

 

So you have two options;

 

1. get WOE and import objects and terrain when you install it, then drop the F-14D in and go fly.

 

2. install the optional cockpit with the older avionics option. That works just fine.

 

I need to go check this out some more with some other aircraft. There may be a larger issue here.

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very nice Typhiod! But is there any sound mods for this F-14??? I don't have any sound when flying except for the Sidewinder IR Buzz. Also there arn't any Afterburner Effects. Will i ahve to get your F-14A+ for it too work?

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Darn i don't have the F-111 :( I will have to get it... As for the Afterburners i tried using the modded F-16XL ones (I have the F-16XL model aswell). I will try that.

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Well thanks Typhoid.

I'll be using the older avionics.

I had the same question cause i was staring at the new avionics file and it wasnt showing up. But if that was the case, how come the MF F-15A works?

 

 

Thanks again though

Bucklehead

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Well thanks Typhoid.

I'll be using the older avionics.

I had the same question cause i was staring at the new avionics file and it wasnt showing up. But if that was the case, how come the MF F-15A works?

Thanks again though

Bucklehead

 

I have no idea. I double checked other models including the MF F-15A with the avionics70 and they all work just fine in WOV. For some reason, that particular mod does not work in a WOV only install. I have no clue.

 

this is mentioning heresay, but you could try loading the F-15A cockpit with the avionics.

Edited by Typhoid

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I have no idea. I double checked other models including the MF F-15A with the avionics70 and they all work just fine in WOV. For some reason, that particular mod does not work in a WOV only install. I have no clue.

 

this is mentioning heresay, but you could try loading the F-15A cockpit with the avionics.

 

I just installed it over a merged wov/woe that, as far as I can tell, had a perfect F-14A install.

 

I noticed 3 things:

 

No visual Burner

No LANTIRN pod visable

It looks like its using the TF-30 exhaust?

 

Thank you!

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Yes, the 3d model has not been altered to reflect the different exhaust nozzles, that's far more involved.

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Yes, the 3d model has not been altered to reflect the different exhaust nozzles, that's far more involved.

 

Thank you very much.

 

Is the Lantirn pod functional or is it just eye candy? Can I self laze?

 

Thanks!

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Thank you very much.

 

Is the Lantirn pod functional or is it just eye candy? Can I self laze?

 

Thanks!

 

its absolutely functional and you can self laze - but you need to ensure that it is added in the weapons pack. If you haven't, you should load the MF weapons pack that has the pods. Then it will work like a champ.

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its absolutely functional and you can self laze - but you need to ensure that it is added in the weapons pack. If you haven't, you should load the MF weapons pack that has the pods. Then it will work like a champ.

 

Awesome!

 

I am using this weapons pack:

 

WeaponsPack_03Jul06.exe

 

Is that the wrong one?

 

Thank you!

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Awesome!

 

I am using this weapons pack:

 

WeaponsPack_03Jul06.exe

 

Is that the wrong one?

 

Thank you!

 

Ok, I found the MF weapons pack and installed it. I was able to mount some sort of targeting system but, the LANTIRN was not an option. Gonna mess around some and see what happens.

 

Thanks!

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Ok, I found the MF weapons pack and installed it. I was able to mount some sort of targeting system but, the LANTIRN was not an option. Gonna mess around some and see what happens.

 

Thanks!

 

did you do the weapon editor edit? check and make sure the Lantirn is there AND that you are setting up a mission in the correct time period. Should work.

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