Jump to content
Sign in to follow this  
Wrench

KM Graf Zeppelin (CVL)

Recommended Posts

http://forum.combatace.com/index.php?autom...ode=sst&id=5164
File Name: KM Graf Zeppelin (CVL)

File Submitter: Wrench

File Submitted: 27 Aug 2007

File Category: Add-On Ships

 

KM Graf Zeppelin Aircraft Carrier

For SF/WoV/WoE WW2: ETO/SWOTL Installs

 

A definate "What If..." style of ship, based off Hinchbrook's HMS Eagle

(and yes, I know the after deck was fully enclosed, as was the bow)

As a WARSHIP, it probably (and hopefully) won't show up in single, anti-ship missions, but can be used in single missions created with the Kreelins Mission Editor or La Missionuer (sp?)

 

With many thinks the Hinch for allowing me to mod his faux-Eagle into something 'passable' for the Krieg Marine.

 

Simply put, this is mostly for fun. So, enjoy it! :)

 

 

Click here to download this file

Share this post


Link to post
Share on other sites

A definate "What If..." style of ship, based off Hinchbrook's HMS Eagle

(and yes, I know the after deck was fully enclosed, as was the bow)

As a WARSHIP, it probably (and hopefully) won't show up in single, anti-ship missions, but can be used in single missions created with the Kreelins Mission Editor or La Missionuer (sp?)

 

With many thinks the Hinch for allowing me to mod his faux-Eagle into something 'passable' for the Krieg Marine.

 

Simply put, this is mostly for fun. So, enjoy it! :)

 

 

great model. I have one problem though in that I built some missions using the KM aircraft recently uploaded for this and they cannot launch or recover from the CVL. As the mission starts the plane shows up, falls through the deck and explodes. I changed the mission to start from flying overhead as the rest of the Alpha strike with Stukas, FWs, and Mess all show up and launch just fine. Fly the mission and trap back aboard and the plane comes to a stop, falls through the deck and explodes.

 

Is this just for opposition targets?

Share this post


Link to post
Share on other sites

theres a fix for that behaviour, but I dont remember where...

AFAIK the planes " dont know" that they are on a carrier if the mission starts

Share this post


Link to post
Share on other sites

I've never figgered out the mission builders, but here's one I used to test it. It's someone elses I modded years ago; I don't even remember who originally built it.

 

Mind you, it uses the stock SF Desert map, so you WoV and WoE users are SOL

 

copy the text below into a blank notepad sheet and save as "109T_GrafZeppelin.msn"

 

[MissionHeader]

AircraftType=Bf109T10

MissionMap=Desert

MissionType=CAP

StartTime=12:00:00

StartDate=12/12/1945

 

[MissionData]

FriendlyAirActivity=2

EnemyAirActivity=1

EnemyAirDefenseActivity=2

FriendlyAirDefenseActivity=3

PlayerMissionID=1

PlayerPositionID=1

MissionNumber=1

AdjustStartPosition=FALSE

AdjustBaseWaypoint=FALSE

 

[Weather]

WeatherType=CLEAR

WeatherAlt=1000.00

WeatherThickness=2000.0

FogAmount=0.8

ContrailAlt=8000.0

StartWindDirection=180

StartWindSpeed=2.57222

WindGustingAmount=2.57222

 

[AircraftMission001]

AircraftType=Bf109T10

Name=Cobra

FormationType=WW2GerFighter

Size=2

RandomChance=100

MissionType=CAP

RatingForSuccess=25

CarrierBased=TRUE

Position=598000.000000,618000.000000,600.0

StartOnGround=TRUE

Heading=270

Speed=0.0

Alignment=FRIENDLY

Nation=Nazi Germany

Texture=

Squadron=

AircraftNumber=10

PilotTrainingStandard=EXCELLENT

Loadout=AirToAir

Waypoint[01].Position=574544.0,503946.0,1000.0

Waypoint[01].Size=500

Waypoint[01].Command=WAYPOINT

Waypoint[02].Position=546812.0,468421.0,1000.0

Waypoint[02].Size=500

Waypoint[02].Command=WAYPOINT

Waypoint[03].Position=453851.0,475452.0,1000.0

Waypoint[03].Size=500

Waypoint[03].Command=WAYPOINT

 

[GroundMission001]

GroundObjectType=GrafZeppelin

Name=KM Graf Zeppelin

NavalObject=TRUE

Carrier=TRUE

FormationType=Single

Size=1

RandomChance=100

Position=598000.000000,618000.000000,600.0

Heading=300.00

Alignment=FRIENDLY

Nation=Nazi Germany

ShipNumber=01

 

I can't land on a carrier for diddly squat...but this wll allow a launch and recovery, albeit landing is manually.

 

Wrench

kevin stein

Share this post


Link to post
Share on other sites
I've never figgered out the mission builders, but here's one I used to test it. It's someone elses I modded years ago; I don't even remember who originally built it.

 

Mind you, it uses the stock SF Desert map, so you WoV and WoE users are SOL

 

copy the text below into a blank notepad sheet and save as "109T_GrafZeppelin.msn"

 

[MissionHeader]

AircraftType=Bf109T10

MissionMap=Desert

MissionType=CAP

StartTime=12:00:00

StartDate=12/12/1945

 

[MissionData]

FriendlyAirActivity=2

EnemyAirActivity=1

EnemyAirDefenseActivity=2

FriendlyAirDefenseActivity=3

PlayerMissionID=1

PlayerPositionID=1

MissionNumber=1

AdjustStartPosition=FALSE

AdjustBaseWaypoint=FALSE

 

[Weather]

WeatherType=CLEAR

WeatherAlt=1000.00

WeatherThickness=2000.0

FogAmount=0.8

ContrailAlt=8000.0

StartWindDirection=180

StartWindSpeed=2.57222

WindGustingAmount=2.57222

 

[AircraftMission001]

AircraftType=Bf109T10

Name=Cobra

FormationType=WW2GerFighter

Size=2

RandomChance=100

MissionType=CAP

RatingForSuccess=25

CarrierBased=TRUE

Position=598000.000000,618000.000000,600.0

StartOnGround=TRUE

Heading=270

Speed=0.0

Alignment=FRIENDLY

Nation=Nazi Germany

Texture=

Squadron=

AircraftNumber=10

PilotTrainingStandard=EXCELLENT

Loadout=AirToAir

Waypoint[01].Position=574544.0,503946.0,1000.0

Waypoint[01].Size=500

Waypoint[01].Command=WAYPOINT

Waypoint[02].Position=546812.0,468421.0,1000.0

Waypoint[02].Size=500

Waypoint[02].Command=WAYPOINT

Waypoint[03].Position=453851.0,475452.0,1000.0

Waypoint[03].Size=500

Waypoint[03].Command=WAYPOINT

 

[GroundMission001]

GroundObjectType=GrafZeppelin

Name=KM Graf Zeppelin

NavalObject=TRUE

Carrier=TRUE

FormationType=Single

Size=1

RandomChance=100

Position=598000.000000,618000.000000,600.0

Heading=300.00

Alignment=FRIENDLY

Nation=Nazi Germany

ShipNumber=01

 

I can't land on a carrier for diddly squat...but this wll allow a launch and recovery, albeit landing is manually.

 

Wrench

kevin stein

 

I'll try it. putting it into another terrain is easy - you just change the mission map to whatever works. Have done it before.

 

and its not an issue of installing carriers, have done that many times both into campaigns and for individual missions. What I have found so far is that the same thing for other carriers isn't working for some reason with this one. Don't know why yet.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..