Jump to content

Recommended Posts

Huh? (Notice the altitude!)

 

post-22093-1190225550_thumb.jpg

 

post-22093-1190225579_thumb.jpg

 

post-22093-1190225603_thumb.jpg

 

post-22093-1190225636_thumb.jpg

 

And no, I did not mix up the order. Or would you believe that a Yak-9 could climb up to 70.000 feet on its own? :wink:

Edited by Gocad

Share this post


Link to post
Share on other sites

You are witnessing an alien abduction in progress.

 

Next up, they stick a big metal hubajube up your rear!

Share this post


Link to post
Share on other sites

If I understand correctly, there's something similar to the B-47. Its very common to see a B-47 get hit, and lose a wing, then it spirals down, then up, then down, then up, over maybe 2km worth of altitude, like a hail stone, and eventually losing net altitude. The bad thing is when SAMs are targeting it, the one-wing B-47 is "DESTROYED" according to the game debug data, but SAMs still target it relentlessly as it goes through its up-down motion. I wonder if there is a way to fix this. I have no idea how this is done in the FM files, or if its even in there, or the 3D model. I dunno how the damage pieces are made to work.

Share this post


Link to post
Share on other sites

I had my tail blown on in First Eagles and my bi-plane got up to 1500 Mph in its never ending death spiral.

Share this post


Link to post
Share on other sites

Some aircraft have FMs that had to be tweaked a certain way (excess lift, whatever) so the AI could fly them, or else they were effected by sucessive patches to the game.

Share this post


Link to post
Share on other sites

Uh,why not?

 

I shot a Yak-9 Frank with a P-51,it lost it´s spinner and engine and...it...it...it was still flying!!!

Really,it flew for more than 10 kms without an engine,than I lost him of sight!

I decided to spare him,now that will make him to believe in God and to prey every day. :wacko:

 

img00028ne1.png

img00028ne1.ec08a0f55f.jpg

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..