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I don't know....I kinda like it with the hump....

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Ok..let's look at this logically...

 

I can assume by the 'I only had a gunpod' statement that you never applied the permanant fix to the Scooter hump by turning it into a zero strength jammer?? This has been covered more times than I care to reiterate! There should be a post about it in the Knowledge Base, Loadouts Thread. If not, I'll get it posted.

 

Let's take a look at the hump 'weapon' station, this is from the A-4E (Late)

 

[AvionicsHump]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=0.0,3.82,1.82 we all know this is where it sits on the Scooter. Adjust for Rhino

AttachmentAngles=0.0,0.0,0.0 these will allow you to change the 'angle of incidence' kinda thing

LoadLimit=2350.0 this needs adjusting, as per the hump weight, in weaponsdata ini*

AllowedWeaponClass=A4E,EP

AttachmentType=NATO

ModelNodeName=A4E

PylonMass=0.0

PylonDragArea=0.01

LaunchRailNodeName=

MinExtentPosition=

MaxExtentPosition=

 

* the given weight of the hump in 100 kg. The weight for the hardpoint, max, should be set to approw 10-20 kg higher, ie: 120 kg. This will prevent other, unwanted items to try to load via the game engine ie: SUU-23 gun pods, if you haven't changed the nature of hump.

 

Not having the data ini for the "F-110" in front of me, I can assume the fore/aft position (center number) should be about 1-1.5 meters AFT of the RIO; given the known length of the hump (see hump data below)

 

[WeaponData1073]

TypeName=A4E

FullName=ALQ-100 RHAW/AVI HUMP

ModelName=A4E

Mass=100.000000 here's the weight I was talking about

Diameter=2.000000

Length=4.000000 here's the length of the hump, overall

AttachmentType=NATO

NationName=USN

StartYear=1965

EndYear=1975

Availability=3

BaseQuantity=8

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=4

StoreType=0

JammerStrength=1.000000

 

Don't forget, the attachment position is measured from the CENTER of the item, wiether its a bomb, missle, fuel tank or avionics hump. So you have to adjust that center number (Y coordinate for the geometricly inclined). Then adust the up/down (the last number, or Z axis) to bury it into the fuselage. I'd keep the decal over the canopy, and just let the hump cover the minimum necessary, but keeping it mostly out of sight.

 

I agree with Paul on one point...you should leave the blade antennae showing...it would look more functional that way. You could even adjust the top light position, and have it top of the already conviently placed one there.

 

As for cockpit, you could leave the Rhino pit alone, or if you ini dancing inclined, use the Demon pit, with the cockpit/pilot positon adjusted accordingly in the Demon's cockpit ini, suitably renamed for the Spectre.

 

This is all hypothetical, of course.

 

Wrench

kevin stein

 

ps: I just noticed in the screenie .... EASY avionics??? Lightweight!!! :rofl:

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A good Name would be: F/A-4 Skyphantom

 

What i have now:

 

Insert this to the Fuselage Section:

 

SystemName[017]=CenterlineStation2l

SystemName[018]=CenterlineStation2r

SystemName[019]=CenterlineStation2m

 

 

Insert this to the Weapon Stations Section:

 

[CenterlineStation2l]

SystemType=WEAPON_STATION

StationID=16

StationGroupID=6

StationType=EXTERNAL

AttachmentPosition=0.32,5.73,1.74

AttachmentAngles=2.0,135.0,10.0

LoadLimit=102.0

DiameterLimit=2.01

AllowedWeaponClass=GP

AttachmentType=NATO

ModelNodeName=

PylonMass=

LaunchRailNodeName=

MinExtentPosition=

MaxExtentPosition=

 

[CenterlineStation2r]

SystemType=WEAPON_STATION

StationID=17

StationGroupID=6

StationType=EXTERNAL

AttachmentPosition=-0.32,5.73,1.74

AttachmentAngles=-2.0,135.0,350.0

LoadLimit=102.0

DiameterLimit=2.01

AllowedWeaponClass=GP

AttachmentType=NATO

ModelNodeName=

PylonMass=

LaunchRailNodeName=

MinExtentPosition=

MaxExtentPosition=

 

[CenterlineStation2m]

SystemType=WEAPON_STATION

StationID=18

StationGroupID=6

StationType=EXTERNAL

AttachmentPosition=0.0,5.73,1.81

AttachmentAngles=0.0,135.0,00.0

LoadLimit=102.0

DiameterLimit=2.01

AllowedWeaponClass=GP

AttachmentType=NATO

ModelNodeName=

PylonMass=

LaunchRailNodeName=

MinExtentPosition=

MaxExtentPosition=

 

 

The only Problem is the Automatic Loadout

Placed the folowing Lines in the Loadout ini, but it does not work, need to select the Weapons manual

 

Loadout[16].WeaponType=APS-107B RHAW

Loadout[16].Quantity=1

Loadout[17].WeaponType=APS-107B RHAW

Loadout[17].Quantity=1

Loadout[18].WeaponType=APS-107B RHAW

Loadout[18].Quantity=1

Edited by Badfrank

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Igor's personal airplane :tongue:

 

Actually, it'd be really cool to see that bird in Israeli colors, with the new hump making room for all sorts of modern system upgrades and continue service. Maybe call it the F-4I or something.

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You know he does look good with that hump. :good:

Edited by Wolf65

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Guest Saganuay82

mh11.jpg

 

My hump, my hump, my hump, my hump, my hump, My hump, my hump, my hump, my lovely little lumps (Check it out) :)

Edited by Saganuay82

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One problem I see, is it's still set for a gun pod. Change it to EP, and turn the hump into a 0 strength jammer, adjust the weights (as above), rename to something else, and some problems will be eliminated (like the SUU23 mentioned above)

 

can you post the hump data from the weaponsdata ini??

 

and it's pronounded "EYE-gor"...now walk this way :haha:

 

Wrench

kevin stein

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It looks like it has a tumor.....someone call a surgeon.... :biggrin::blink::biggrin:

 

 

"It's not a tombmah..."

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can you post the hump data from the weaponsdata ini??

 

 

Have changed nothing:

 

[WeaponData1083]

TypeName=A4F

FullName=APS-107B RHAW

ModelName=A4F

Mass=100.000000

Diameter=2.000000

Length=4.000000

AttachmentType=NATO

NationName=USN

StartYear=1965

EndYear=1975

Availability=3

BaseQuantity=8

Exported=TRUE

ExportStartYear=1965

ExportEndYear=1975

ExportAvailability=3

WeaponDataType=3

GunTypeName=

MaxRounds=10

MuzzlePosition=0.000000,0.000000,0.000000

LightPosition=0.000000,0.000000,0.000000

AimDirection=0.000000,0.000000,0.000000

EjectShells=0

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BadFrank: use the data I posted above to update the hump, changing it to a jammer. Set the stations like shown in my post. That should eliminate some problems.

Make sure you change the pointers in the weapon station like I've shown them -- set to EP

 

another question: is the based of the F-4B or C...makes a difference in the hardpoint gruop numbers. The B has one extra, and C does not (6 max -- and they're all used)

 

Part of your loading problem is you're using the wrong name.

You're using the "full name", when the game engine only recognizes the "type name" So your loadout ini should read:

 

Loadout[16].WeaponType=A4E

Loadout[16].Quantity=1

Loadout[17].WeaponType=A4E

Loadout[17].Quantity=1

Loadout[18].WeaponType=A4E

Loadout[18].Quantity=1

 

 

blackbird: since this is BadFrank's mod, I don't think Dave's got much to with it. The Bad Man will probably post it when it's ready. Have paitence, little brother!

 

Wrench

kevin stein

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Ok that weren't so hard....

 

f110-1.jpg

 

f110-2.jpg

 

got rid of the 'extra' 2 mounts, straightend out the attachmet angles, positioned it so the refueling slipway doors are still exposed, used the F-4B lods, F-4C skin (renamed the bmps), created a 'new' hump for F-110, removed the Wizzo/RIO.

All that rally needs doing it repainting the A4E hump skin, creating an actual F110 Avionics Hump lod, hex editing it to take the new skin, add the decal (which I did'tn bother to do) for the canopy -- btw, the node name is already in the data ini, under the co-pilot section)

 

Nice this is, the B & C are so close in shape, you can use all the original 3rdWire stuff. If it's an AF bird, probably want to swtich over from winders to Falcons...even if they suck

 

There you go...about 25 minutes of work.

 

Wrench

kevin stein

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mh11.jpg

 

My hump, my hump, my hump, my hump, my hump, My hump, my hump, my hump, my lovely little lumps (Check it out) :)

 

Cheers dude, now I've got the "Milky milky Coco puff" part stuck in my head! :rofl: Canadian bastardo! :biggrin:

 

So if this is a mod of the Double Ugly, the airforce variant would require a new name, yeah? Double Fugly maybe?? Super Fugly? :tongue: I'm getting into this idea of a single seater Phantom. The hunchback version is so fugly, but I'm so fascinated, I can't look away... :good:

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Guest Saganuay82

Milky cocoa puff................LOLOLOL

 

Glad to help LOL

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Oh God, thats the worst song ever made, if you can even call that a song.

 

The single seater doesn't need a new name, there was a single seater when they were testing the F-4 as the F4H-1 PHantom II.

 

*runs off to blast Jimi Hendrix from the stereo to get that horrid crap out of my head*

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The single seater doesn't need a new name, there was a single seater when they were testing the F-4 as the F4H-1 PHantom II.

 

Well, hell...that's the Navy one. Now you want me to put the Squid skin skin back on????

 

Sheesh...wish I had a song I could sing, and get it stuck in you head...!!!! :rofl:

 

Some peoples kids.... :dntknw:

 

Now, if you all don't mind, I'm supposed to be finishing off the readme for the 109G6, 109K4, Fw190A8R8, the French Hawk 75...so I can get these off my hard drive, so I can start skinning the Battle and Marut!!! To say nothing of finishing off the George skin for 343 Kokutai, that I started 2 years ago!!!!

 

Wrench

kevin stein

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Sheesh...wish I had a song I could sing, and get it stuck in you head...!!!! :rofl:

 

How about Oompa Loompa?

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what if...we put the hump on a 2-seater???? eh eh??

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Or even better.....

 

What if we put 2 seats on the hump!

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I'm sorry... this whole thing is just sick.

 

Sticking a hump on a Beautiful F-4 is like adding a a third tit on a woman. (Yeah... it'd fun to play with for a while but it just looks so wrong!) :biggrin:

Edited by Zurawski

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Or even better.....

 

What if we put 2 seats on the hump!

 

 

OH! The "Humpty Dumpty Hump back F-4"... One of my favs. :rolleyes:

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Guest Saganuay82

012706_8.jpg

 

All right!

Stop whatcha doin'

'cause I'm about to ruin

the image and the style that ya used to.

 

 

~

The Humpty Dance is your chance to do the hump

Do the Humpty Hump, come on and do the Humpty Hump

Do the Humpty Hump, just watch me do the Humpty Hump

Do ya know what I'm doin', doin' the Humpty Hump

Do the Humpty Hump, do the Humpty Hump

 

Sorry, someone asked for it LOL

Edited by Saganuay82

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