+76.IAP-Blackbird Posted October 10, 2007 Posted October 10, 2007 I only had a Gunpod over my F4 ... i deleted it, than there was nothing... Quote
FOTF Posted October 10, 2007 Posted October 10, 2007 I don't know....I kinda like it with the hump.... Quote
Wrench Posted October 11, 2007 Posted October 11, 2007 Ok..let's look at this logically... I can assume by the 'I only had a gunpod' statement that you never applied the permanant fix to the Scooter hump by turning it into a zero strength jammer?? This has been covered more times than I care to reiterate! There should be a post about it in the Knowledge Base, Loadouts Thread. If not, I'll get it posted. Let's take a look at the hump 'weapon' station, this is from the A-4E (Late) [AvionicsHump] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,3.82,1.82 we all know this is where it sits on the Scooter. Adjust for Rhino AttachmentAngles=0.0,0.0,0.0 these will allow you to change the 'angle of incidence' kinda thing LoadLimit=2350.0 this needs adjusting, as per the hump weight, in weaponsdata ini* AllowedWeaponClass=A4E,EP AttachmentType=NATO ModelNodeName=A4E PylonMass=0.0 PylonDragArea=0.01 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= * the given weight of the hump in 100 kg. The weight for the hardpoint, max, should be set to approw 10-20 kg higher, ie: 120 kg. This will prevent other, unwanted items to try to load via the game engine ie: SUU-23 gun pods, if you haven't changed the nature of hump. Not having the data ini for the "F-110" in front of me, I can assume the fore/aft position (center number) should be about 1-1.5 meters AFT of the RIO; given the known length of the hump (see hump data below) [WeaponData1073] TypeName=A4E FullName=ALQ-100 RHAW/AVI HUMP ModelName=A4E Mass=100.000000 here's the weight I was talking about Diameter=2.000000 Length=4.000000 here's the length of the hump, overall AttachmentType=NATO NationName=USN StartYear=1965 EndYear=1975 Availability=3 BaseQuantity=8 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=4 StoreType=0 JammerStrength=1.000000 Don't forget, the attachment position is measured from the CENTER of the item, wiether its a bomb, missle, fuel tank or avionics hump. So you have to adjust that center number (Y coordinate for the geometricly inclined). Then adust the up/down (the last number, or Z axis) to bury it into the fuselage. I'd keep the decal over the canopy, and just let the hump cover the minimum necessary, but keeping it mostly out of sight. I agree with Paul on one point...you should leave the blade antennae showing...it would look more functional that way. You could even adjust the top light position, and have it top of the already conviently placed one there. As for cockpit, you could leave the Rhino pit alone, or if you ini dancing inclined, use the Demon pit, with the cockpit/pilot positon adjusted accordingly in the Demon's cockpit ini, suitably renamed for the Spectre. This is all hypothetical, of course. Wrench kevin stein ps: I just noticed in the screenie .... EASY avionics??? Lightweight!!! Quote
Badfrank Posted October 11, 2007 Author Posted October 11, 2007 (edited) A good Name would be: F/A-4 Skyphantom What i have now: Insert this to the Fuselage Section: SystemName[017]=CenterlineStation2l SystemName[018]=CenterlineStation2r SystemName[019]=CenterlineStation2m Insert this to the Weapon Stations Section: [CenterlineStation2l] SystemType=WEAPON_STATION StationID=16 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.32,5.73,1.74 AttachmentAngles=2.0,135.0,10.0 LoadLimit=102.0 DiameterLimit=2.01 AllowedWeaponClass=GP AttachmentType=NATO ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [CenterlineStation2r] SystemType=WEAPON_STATION StationID=17 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=-0.32,5.73,1.74 AttachmentAngles=-2.0,135.0,350.0 LoadLimit=102.0 DiameterLimit=2.01 AllowedWeaponClass=GP AttachmentType=NATO ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [CenterlineStation2m] SystemType=WEAPON_STATION StationID=18 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0,5.73,1.81 AttachmentAngles=0.0,135.0,00.0 LoadLimit=102.0 DiameterLimit=2.01 AllowedWeaponClass=GP AttachmentType=NATO ModelNodeName= PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= The only Problem is the Automatic Loadout Placed the folowing Lines in the Loadout ini, but it does not work, need to select the Weapons manual Loadout[16].WeaponType=APS-107B RHAW Loadout[16].Quantity=1 Loadout[17].WeaponType=APS-107B RHAW Loadout[17].Quantity=1 Loadout[18].WeaponType=APS-107B RHAW Loadout[18].Quantity=1 Edited October 11, 2007 by Badfrank Quote
Badfrank Posted October 11, 2007 Author Posted October 11, 2007 ps: I just noticed in the screenie .... EASY avionics??? Lightweight!!! Yes... i´m bad... Why i´m bad... Quote
eraser_tr Posted October 11, 2007 Posted October 11, 2007 Igor's personal airplane Actually, it'd be really cool to see that bird in Israeli colors, with the new hump making room for all sorts of modern system upgrades and continue service. Maybe call it the F-4I or something. Quote
Wolf65 Posted October 11, 2007 Posted October 11, 2007 (edited) You know he does look good with that hump. Edited October 11, 2007 by Wolf65 Quote
Guest Saganuay82 Posted October 11, 2007 Posted October 11, 2007 (edited) My hump, my hump, my hump, my hump, my hump, My hump, my hump, my hump, my lovely little lumps (Check it out) :) Edited October 11, 2007 by Saganuay82 Quote
Wrench Posted October 11, 2007 Posted October 11, 2007 One problem I see, is it's still set for a gun pod. Change it to EP, and turn the hump into a 0 strength jammer, adjust the weights (as above), rename to something else, and some problems will be eliminated (like the SUU23 mentioned above) can you post the hump data from the weaponsdata ini?? and it's pronounded "EYE-gor"...now walk this way Wrench kevin stein Quote
DWCAce Posted October 11, 2007 Posted October 11, 2007 It looks like it has a tumor.....someone call a surgeon.... "It's not a tombmah..." Quote
Badfrank Posted October 11, 2007 Author Posted October 11, 2007 can you post the hump data from the weaponsdata ini?? Have changed nothing: [WeaponData1083] TypeName=A4F FullName=APS-107B RHAW ModelName=A4F Mass=100.000000 Diameter=2.000000 Length=4.000000 AttachmentType=NATO NationName=USN StartYear=1965 EndYear=1975 Availability=3 BaseQuantity=8 Exported=TRUE ExportStartYear=1965 ExportEndYear=1975 ExportAvailability=3 WeaponDataType=3 GunTypeName= MaxRounds=10 MuzzlePosition=0.000000,0.000000,0.000000 LightPosition=0.000000,0.000000,0.000000 AimDirection=0.000000,0.000000,0.000000 EjectShells=0 Quote
+76.IAP-Blackbird Posted October 11, 2007 Posted October 11, 2007 @USAFMTL pls can you uplpoad this mod .... Quote
Wrench Posted October 11, 2007 Posted October 11, 2007 BadFrank: use the data I posted above to update the hump, changing it to a jammer. Set the stations like shown in my post. That should eliminate some problems. Make sure you change the pointers in the weapon station like I've shown them -- set to EP another question: is the based of the F-4B or C...makes a difference in the hardpoint gruop numbers. The B has one extra, and C does not (6 max -- and they're all used) Part of your loading problem is you're using the wrong name. You're using the "full name", when the game engine only recognizes the "type name" So your loadout ini should read: Loadout[16].WeaponType=A4ELoadout[16].Quantity=1 Loadout[17].WeaponType=A4E Loadout[17].Quantity=1 Loadout[18].WeaponType=A4E Loadout[18].Quantity=1 blackbird: since this is BadFrank's mod, I don't think Dave's got much to with it. The Bad Man will probably post it when it's ready. Have paitence, little brother! Wrench kevin stein Quote
+76.IAP-Blackbird Posted October 11, 2007 Posted October 11, 2007 Oh you`re right, was my mistake! thx will wait! :scout: Quote
Wrench Posted October 11, 2007 Posted October 11, 2007 Ok that weren't so hard.... got rid of the 'extra' 2 mounts, straightend out the attachmet angles, positioned it so the refueling slipway doors are still exposed, used the F-4B lods, F-4C skin (renamed the bmps), created a 'new' hump for F-110, removed the Wizzo/RIO. All that rally needs doing it repainting the A4E hump skin, creating an actual F110 Avionics Hump lod, hex editing it to take the new skin, add the decal (which I did'tn bother to do) for the canopy -- btw, the node name is already in the data ini, under the co-pilot section) Nice this is, the B & C are so close in shape, you can use all the original 3rdWire stuff. If it's an AF bird, probably want to swtich over from winders to Falcons...even if they suck There you go...about 25 minutes of work. Wrench kevin stein Quote
SayethWhaaaa Posted October 11, 2007 Posted October 11, 2007 My hump, my hump, my hump, my hump, my hump, My hump, my hump, my hump, my lovely little lumps (Check it out) :) Cheers dude, now I've got the "Milky milky Coco puff" part stuck in my head! Canadian bastardo! So if this is a mod of the Double Ugly, the airforce variant would require a new name, yeah? Double Fugly maybe?? Super Fugly? I'm getting into this idea of a single seater Phantom. The hunchback version is so fugly, but I'm so fascinated, I can't look away... Quote
Guest Saganuay82 Posted October 11, 2007 Posted October 11, 2007 Milky cocoa puff................LOLOLOL Glad to help LOL Quote
eraser_tr Posted October 12, 2007 Posted October 12, 2007 Oh God, thats the worst song ever made, if you can even call that a song. The single seater doesn't need a new name, there was a single seater when they were testing the F-4 as the F4H-1 PHantom II. *runs off to blast Jimi Hendrix from the stereo to get that horrid crap out of my head* Quote
Wrench Posted October 12, 2007 Posted October 12, 2007 The single seater doesn't need a new name, there was a single seater when they were testing the F-4 as the F4H-1 PHantom II. Well, hell...that's the Navy one. Now you want me to put the Squid skin skin back on???? Sheesh...wish I had a song I could sing, and get it stuck in you head...!!!! Some peoples kids.... Now, if you all don't mind, I'm supposed to be finishing off the readme for the 109G6, 109K4, Fw190A8R8, the French Hawk 75...so I can get these off my hard drive, so I can start skinning the Battle and Marut!!! To say nothing of finishing off the George skin for 343 Kokutai, that I started 2 years ago!!!! Wrench kevin stein Quote
FOTF Posted October 12, 2007 Posted October 12, 2007 Sheesh...wish I had a song I could sing, and get it stuck in you head...!!!! How about Oompa Loompa? Quote
Caveman Posted October 12, 2007 Posted October 12, 2007 what if...we put the hump on a 2-seater???? eh eh?? Quote
FOTF Posted October 12, 2007 Posted October 12, 2007 Or even better..... What if we put 2 seats on the hump! Quote
+Zurawski Posted October 12, 2007 Posted October 12, 2007 (edited) I'm sorry... this whole thing is just sick. Sticking a hump on a Beautiful F-4 is like adding a a third tit on a woman. (Yeah... it'd fun to play with for a while but it just looks so wrong!) Edited October 12, 2007 by Zurawski Quote
+Zurawski Posted October 12, 2007 Posted October 12, 2007 Or even better..... What if we put 2 seats on the hump! OH! The "Humpty Dumpty Hump back F-4"... One of my favs. Quote
Guest Saganuay82 Posted October 12, 2007 Posted October 12, 2007 (edited) All right! Stop whatcha doin' 'cause I'm about to ruin the image and the style that ya used to. ~ The Humpty Dance is your chance to do the hump Do the Humpty Hump, come on and do the Humpty Hump Do the Humpty Hump, just watch me do the Humpty Hump Do ya know what I'm doin', doin' the Humpty Hump Do the Humpty Hump, do the Humpty Hump Sorry, someone asked for it LOL Edited October 12, 2007 by Saganuay82 Quote
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