jack72 Posted October 14, 2007 Posted October 14, 2007 I was wondering ..why are separate installs necessary...?? If you put the correct files in the correct directory,,,shouldn't you be able to run any campaign or mission right from the original SFP1 or WOV or WOE. How do you then know which campaigns require a separate install or not. Just wondering.. Quote
Viper6 Posted October 14, 2007 Posted October 14, 2007 I was wondering ..why are separate installs necessary...?? If you put the correct files in the correct directory,,,shouldn't you be able to run any campaign or mission right from the original SFP1 or WOV or WOE. How do you then know which campaigns require a separate install or not. Just wondering.. Some of the mods will interfere with the stock missions and campaigns, making them unplayable and causing the game to become unplayable. Quote
eraser_tr Posted October 14, 2007 Posted October 14, 2007 Seperate installs make things easier for most, and people like multiple installs to keep the planes that will spawn accurate to the theater. There's absolutely nothing that you can't run in one install if you understand the file structure and know what you're doing. Quote
Guest Sony Tuckson Posted October 14, 2007 Posted October 14, 2007 it allows for different sides to be played by a single nation, according to periods, terrains, etc... (a.g. Japan would be set as enemy in a WW2 environement but friendly in a cold war period..) same for some weapons Quote
+Wrench Posted October 14, 2007 Posted October 14, 2007 Actually, yes and no..... The WW2 nations ini seperates Imperial Japan and Nazi Germany from modern Japan and (then) West Germany (also, Facist Italy). So, with an 'everything in one install', you could have JASDF Sabres engaging IJN Zeros!! Unless you go through all the data inis for the WW2 birds, changing "Exported=" to FALSE, and making sure the EndServiceYear= is less than your others, more 'modern' birds. In the end, it's just easier to have seperate installs for the various WW2 theatre's, with the correct ground objects and plane sets. It's all a matter of hard drive space, of course. Wrench kevin stein Quote
+FastCargo Posted October 14, 2007 Posted October 14, 2007 There is another reason. Loadouts. The engine uses the loadout.inis to arm the aircraft in theatre during a mission (aircraft you are not flying). If the loadout.inis specify weapons that did not exist for the year you are flying, the aircraft will not have any weapons at all. This can be an issue for aircraft that have been around for a long time. FastCargo Quote
+FOTF Posted October 14, 2007 Posted October 14, 2007 And it just helps keeps things organized. I have 5 different installs, WWII, Vietnam, Modern, NATO Fighters and my personal mod install....That way, I can keep track of what is where Quote
jack72 Posted October 16, 2007 Author Posted October 16, 2007 Thanks for the reply guys...I can understand the reason for the separate installs, but how do you know WHEN you need a separate install. Do you do it everytime you download a new campaign? Just wondering because there is so many different campaigns available, your HD will be full in no time. (even at 500 gig drive) (of course there must be other programs beside Thirdwire series???) Quote
+JSF_Aggie Posted October 16, 2007 Posted October 16, 2007 (edited) 9 times out of 10 the README will tell you if a seperate install is required. As you get use to the guts of the game, drop everything into a temp folder and see what files the campaign changes, and you can judge for yourself. I ask for a seperate install because it cuts down on the questions/problems people encounter. For example, for the Harrier Campaign, the three things keeping you from installing into your regular Strike Fighters install is: - You would need to install the weapons pack first, to take care of the weapon attachment types on the stock AC - The changes I made to the desert terrain would break the stock SF campaign, because some airfields were removed - I included an edited Nations.ini file, that could break other campaigns if the changes weren't manually merged Edited October 16, 2007 by JSF_Aggie Quote
+DoctorQuest Posted October 16, 2007 Posted October 16, 2007 It's fairly easy to look at a new campaign as an entirely new game. Given that, when you look at how many "games" have been generated using the TW engines we are getting quite a bang for our buck. I absolutely agree that you can eat up a lot of disk space, but I would also wonder if the majority of that space is "new" material (aircraft, etc.) specific to that campaign so even a merged install would not buy you that much. Probably depends on the campaign. Anyway, in the last week or so I've gotten a free Harrier sim and a free Korean war sim. Disk space is a small price to pay IMHO. Quote
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