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Posted

Ok.. my first post here..

 

=)

 

bare with me..

 

Ive played WOV on and of.. mostly my sim hours goes into Open Falcon

 

But since this games offer a dirrerent gaming style i still get some hours in it =)

 

Now for my question

 

are there any Mods out there to ive me that extra wild weasel feeling..

i noticed the RHAW have a bit odd look

=)

 

Hat of to all of you for all the nicce mods ive found!

Posted
Great Aircrafts..

 

but can the RHAW be more relalistic?

 

How so? Early ones just showed the direction the threat was coming from and that was it. It didnt give distance and what it was that was painting you.

Posted
How so? Early ones just showed the direction the threat was coming from and that was it. It didnt give distance and what it was that was painting you.

 

Well im just talking about the crafics.. early displays had stobes not dots..

just a little something.. =)

Posted

What that "Wild Weasels" have of so special?

Is it just because they have cool loadouts and that their name sounds advanced?

 

And what´s that RHAW rotodome?

Looks like a jet engine.

Posted
Well im just talking about the crafics.. early displays had stobes not dots..

just a little something.. =)

 

Due to limitations in the game engine, strobes would not be properly oriented, as the display renders it's symbology in a 'north up' manner.

 

That being said, in many respects, it is easier to emulate a modern RWR display in this series, than it is an earlier model. The SF engine has provisions for different threat types, and the ability to simulate threat and launch indicator warning lights. Sounds are another matter, you're limited to two threat sounds per aircraft model, track and lock.

Posted
Due to limitations in the game engine, strobes would not be properly oriented, as the display renders it's symbology in a 'north up' manner.

 

That being said, in many respects, it is easier to emulate a modern RWR display in this series, than it is an earlier model. The SF engine has provisions for different threat types, and the ability to simulate threat and launch indicator warning lights. Sounds are another matter, you're limited to two threat sounds per aircraft model, track and lock.

 

ah rgr..

 

Well that answers my question thanks =)

Posted
Due to limitations in the game engine, strobes would not be properly oriented, as the display renders it's symbology in a 'north up' manner.

 

That being said, in many respects, it is easier to emulate a modern RWR display in this series, than it is an earlier model. The SF engine has provisions for different threat types, and the ability to simulate threat and launch indicator warning lights. Sounds are another matter, you're limited to two threat sounds per aircraft model, track and lock.

 

the RWR displays using the Avionics70 rendition are VERY cool. Some of the later models using that are very realistic.

Posted
the RWR displays using the Avionics70 rendition are VERY cool. Some of the later models using that are very realistic.

 

the rwr display is the same in the 70dll and in the 60dll.

Posted (edited)
the rwr display is the same in the 70dll and in the 60dll.

 

ok, let me rephrase that. The later displays on the later models have much better rwr displays with symbology rather than just the video blob. Much more realistic. I have not noticed that any of those much better renditions were used using the avionics60, I've only noticed those with the models using avionics70.

Edited by Typhoid
Posted

As of the last major patch update, both the Avionics60 and 70.dlls (supposedly) allow for the following types of RWR displays

 

1)3_RING

2)12_LIGHTS

3)TEWS

4)AUDIO_ONLY

 

So, there is no difference between the two.

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