+drdoyo Posted November 1, 2007 Posted November 1, 2007 Ok first, this was a quick edit I did for a Blue Angels F/A-18 skin I started about a year ago. It is functional, but not cosmetically correct comm menu wise. You may need the SFP1E Extract tool here ======> http://forum.combatace.com/index.php?autom...mp;showfile=343 First look in your flight folder for the following files, if they are not there you must extract them from the FlightData.CAT file using the SFP1E tool. You'll need the FORMATION.INI and COMMDATA.INI files to work on. Back up the originals if they are already in your flight folder. If you don't like the edited ones all you do is delete what wasn't in the flight folder to begin with and restore the backup of what was. First the Formation.ini these are the sections I edited [FormationType001] Name=USFighter BaseLevel=2 Level[01].Name=Squadron Level[01].Size=4 Level[01].Formation[01]=SqTrail Level[01].Formation[02]=SqLineAbrest Level[01].Formation[03]=SqEchelonLeft Level[01].Formation[04]=SqEchelonRight Level[02].Name=Flight Level[02].Size=2 Level[02].Formation[01]=Finger-Four <==== new formation added to 1st formation key assignment Level[02].Formation[02]=Diamond <==== new formation added to 2nd formation key assignment Level[02].Formation[03]=Box Level[02].Formation[04]=Arrowhead Level[02].Formation[05]=Wedge Level[02].Formation[06]=Wall Level[02].Formation[07]=Fluid-Four Level[03].Name=Element Level[03].Size=2 Compare the original with what I have above and you'll see I kept, but rearranged the more useful formations Next further down the Formation.ini, the positions of the individual aircraft in relation to the lead must be specified I just added these to the end of the aircraft formation section. I'm including the delta in the edit, but I never got it to work. [uSBomberFl] Position[01].Offset= 0, 0, 0 Position[02].Offset= -200, -100, 20 Position[03].Offset= 400, -200, 40 Position[04].Offset= 600, -300, 60 [DIAMOND] Position[01].Offset= 0, 0, 0 Position[02].Offset= 15, -7, -7 Position[03].Offset= -15, -7, -7 Position[04].Offset= 0, -14, -14 [Finger-Four] Position[01].Offset= 0, 0, 0 Position[02].Offset= 20, -7, 1 Position[03].Offset= -20, -7, 1 Position[04].Offset= -40, -14, 2 [DELTA] Position[01].Offset= 0, 0, 0 Position[02].Offset= 10, -7, -5 Position[03].Offset= -10, -7, -5 Position[04].Offset= 0, -14, -10 Position[05].Offset= -20, -14, -10 Position[06].Offset= 20, 14, -10 Now that you've specified the formation and the aircraft positions time to edit the command menu so you can use them. Open the CommData.ini and find the section [Menu009] [Menu009] Name=FltFormationSubmenu1 Text=COMM_TXT_SUB_FORMATION Item[001].Text=COMM_TXT_SPREAD_OUT Item[002].Text=COMM_TXT_CLOSE_UP Item[003].Text=COMM_TXT_FINGER_FOUR <==== ADD THIS Item[004].Text=COMM_TXT_Diamond <==== ADD THIS Item[005].Text=COMM_TXT_Box Item[006].Text=COMM_TXT_ARROWHEAD Item[007].Text=COMM_TXT_WEDGE Item[008].Text=COMM_TXT_FLUID_FOUR Item[009].Text=COMM_TEXT_BACK Item[009].Menu=Flight1Submenu Item[009].CommandNum=10 Item[009].ExtraSpace=TRUE These entries I chose to place after the spread-out and close-up commands but I don't think those two commands work anyway, so you may choose to replace them and see what happens. You might end up with two new formations without rearranging and disabling others. Enjoy Quote
kukulino Posted November 1, 2007 Posted November 1, 2007 WOW! Sounds really GOOD! I need Diamond for my flight :yes: Quote
Kirsten Posted November 1, 2007 Posted November 1, 2007 Thanks a lot, fun, makes pretty pictures too !!! Aju, Derk :nyam: Quote
kukulino Posted November 1, 2007 Posted November 1, 2007 First look in your flight folder for the following files, if they are not there you must extract them from the FlightData.CAT file using the SFP1E tool. You'll need the FORMATION.INI and COMMDATA.INI files to work on. I am looking for FORMATION.INI, and there is no FORMATION.INI in the FlightData.CAT It is in the MissionData.CAT Quote
kukulino Posted November 2, 2007 Posted November 2, 2007 (edited) drdoyo, can you make this edit for soviet formations too? I tried it for five times, and there was no good looking diamond in my flight, hehe Edited November 2, 2007 by kukulino Quote
+drdoyo Posted November 2, 2007 Author Posted November 2, 2007 drdoyo, can you make this edit for soviet formations too? I tried it for five times, and there was no good looking diamond in my flight, hehe It should work for Soviet as well. The key to the tight formations looking correct is you must be straight and level, and have enough speed that the AI stop bouncing. Quote
FLT Posted November 23, 2007 Posted November 23, 2007 i just tested my C-130J Hercules and then i remembered the pimped formation.ini...holy crab! Quote
+drdoyo Posted November 23, 2007 Author Posted November 23, 2007 (edited) i just tested my C-130J Hercules and then i remembered the pimped formation.ini...holy crab! I had that with my tomcats too after taking screens of the Blue Angels skin for the F/A-18. The welded swing wings made me laugh. I just adjusted the spaceing in the position callouts a bit wider. Edited November 23, 2007 by drdoyo Quote
Silverbolt Posted November 23, 2007 Posted November 23, 2007 (edited) hey drdoryo thanks for formations! the only problem is in Refuel time, but the wingman have NO brain xD. The formation is very fun :) Edited November 26, 2007 by Silverbolt Quote
Sixgun Posted November 26, 2007 Posted November 26, 2007 (edited) Drdoyo, I just want to thank you for opening my eyes to the possibility of correcting one of my pet peeves about this sim...the incorrect and un-tactical formations! Using your template for adding/changing formations and commands, I have created my first "mod" for WOE. I could be the last person to figure this out but..... Have any of you ever wished that your wingman flew on your right when you are just a two ship section? (or element for you AF types) -Have you wished you could send your whole four plane division to attack your designated target? -Have you wished you could order your division into a more tactical formation when engaging bandits? -How about telling your wingman to engage air threats without designating one? Or telling him to go to high cover on you while you take out those pesky air defenses? -Need to look good around the boat? Order your division into a nice tight right echelon for entering the break with style! All these things are possible with my Command.ini and Formation.ini tweaks!! My only regret is that the division is backwards in fingertip formation; number 3&4 are on the left. But it's small potatoes compared to all the other cool things I managed to work out... --Reset the standard four ship formation so that your wingman is on the right. --Reset the "Wall" formation to a true line abreast. --Added the formation sub-menu to the wingman command list, so you can now tell him which formation to be in. --Modified the "box" formation, your wingman will go line abreast, and your second section will drop back in a nice mirrored offset trail, about a mile behind the lead section. Great for trapping the bandits trying to convert on your lead section. --Wiped out "arrowhead" and replaced it with "high cover" so #2 goes to a 5000' perch above you. In a four ship, number 3 goes combat spread and 1000' higher than you, and #4 goes 5000' above him. --Replaced "wedge" with "Parade Echelon" so that your division will stack up off your starboard wing all nice and tight to look good around the field or the boat. --Added "Engage Air" to the wingman command menu. --Added "Attack my target" to the flight command menu. I tested it in WOE and it all works pretty good! I'll post up these tweaks soon, I guess in the object mods section. Edited November 26, 2007 by Sixgun Quote
serverandenforcer Posted November 26, 2007 Posted November 26, 2007 Drdoyo, I just want to thank you for opening my eyes to the possibility of correcting one of my pet peeves about this sim...the incorrect and un-tactical formations! Using your template for adding/changing formations and commands, I have created my first "mod" for WOE. I could be the last person to figure this out but..... Have any of you ever wished that your wingman flew on your right when you are just a two ship section? (or element for you AF types) -Have you wished you could send your whole four plane division to attack your designated target? -Have you wished you could order your division into a more tactical formation when engaging bandits? -How about telling your wingman to engage air threats without designating one? Or telling him to go to high cover on you while you take out those pesky air defenses? -Need to look good around the boat? Order your division into a nice tight right echelon for entering the break with style! All these things are possible with my Command.ini and Formation.ini tweaks!! My only regret is that the division is backwards in fingertip formation; number 3&4 are on the left. But it's small potatoes compared to all the other cool things I managed to work out... --Reset the standard four ship formation so that your wingman is on the right. --Reset the "Wall" formation to a true line abreast. --Added the formation sub-menu to the wingman command list, so you can now tell him which formation to be in. --Modified the "box" formation, your wingman will go line abreast, and your second section will drop back in a nice mirrored offset trail, about a mile behind the lead section. Great for trapping the bandits trying to convert on your lead section. --Wiped out "arrowhead" and replaced it with "high cover" so #2 goes to a 5000' perch above you. In a four ship, number 3 goes combat spread and 1000' higher than you, and #4 goes 5000' above him. --Replaced "wedge" with "Parade Echelon" so that your division will stack up off your starboard wing all nice and tight to look good around the field or the boat. --Added "Engage Air" to the wingman command menu. --Added "Attack my target" to the flight command menu. I tested it in WOE and it all works pretty good! I'll post up these tweaks soon, I guess in the object mods section. Now this is giving me goose bumps. And yes, I am an AF type so thank you for saying element. Quote
FastCargo Posted November 26, 2007 Posted November 26, 2007 Drdoyo, I just want to thank you for opening my eyes to the possibility of correcting one of my pet peeves about this sim...the incorrect and un-tactical formations! Using your template for adding/changing formations and commands, I have created my first "mod" for WOE. I could be the last person to figure this out but..... Have any of you ever wished that your wingman flew on your right when you are just a two ship section? (or element for you AF types) -Have you wished you could send your whole four plane division to attack your designated target? -Have you wished you could order your division into a more tactical formation when engaging bandits? -How about telling your wingman to engage air threats without designating one? Or telling him to go to high cover on you while you take out those pesky air defenses? -Need to look good around the boat? Order your division into a nice tight right echelon for entering the break with style! All these things are possible with my Command.ini and Formation.ini tweaks!! My only regret is that the division is backwards in fingertip formation; number 3&4 are on the left. But it's small potatoes compared to all the other cool things I managed to work out... --Reset the standard four ship formation so that your wingman is on the right. --Reset the "Wall" formation to a true line abreast. --Added the formation sub-menu to the wingman command list, so you can now tell him which formation to be in. --Modified the "box" formation, your wingman will go line abreast, and your second section will drop back in a nice mirrored offset trail, about a mile behind the lead section. Great for trapping the bandits trying to convert on your lead section. --Wiped out "arrowhead" and replaced it with "high cover" so #2 goes to a 5000' perch above you. In a four ship, number 3 goes combat spread and 1000' higher than you, and #4 goes 5000' above him. --Replaced "wedge" with "Parade Echelon" so that your division will stack up off your starboard wing all nice and tight to look good around the field or the boat. --Added "Engage Air" to the wingman command menu. --Added "Attack my target" to the flight command menu. I tested it in WOE and it all works pretty good! I'll post up these tweaks soon, I guess in the object mods section. This sounds REALLY good!! Look forward to it. FastCargo Quote
+drdoyo Posted November 27, 2007 Author Posted November 27, 2007 Drdoyo, I just want to thank you for opening my eyes to the possibility of correcting one of my pet peeves about this sim...the incorrect and un-tactical formations! Using your template for adding/changing formations and commands, I have created my first "mod" for WOE. I could be the last person to figure this out but..... Have any of you ever wished that your wingman flew on your right when you are just a two ship section? (or element for you AF types) -Have you wished you could send your whole four plane division to attack your designated target? -Have you wished you could order your division into a more tactical formation when engaging bandits? -How about telling your wingman to engage air threats without designating one? Or telling him to go to high cover on you while you take out those pesky air defenses? -Need to look good around the boat? Order your division into a nice tight right echelon for entering the break with style! All these things are possible with my Command.ini and Formation.ini tweaks!! My only regret is that the division is backwards in fingertip formation; number 3&4 are on the left. But it's small potatoes compared to all the other cool things I managed to work out... --Reset the standard four ship formation so that your wingman is on the right. --Reset the "Wall" formation to a true line abreast. --Added the formation sub-menu to the wingman command list, so you can now tell him which formation to be in. --Modified the "box" formation, your wingman will go line abreast, and your second section will drop back in a nice mirrored offset trail, about a mile behind the lead section. Great for trapping the bandits trying to convert on your lead section. --Wiped out "arrowhead" and replaced it with "high cover" so #2 goes to a 5000' perch above you. In a four ship, number 3 goes combat spread and 1000' higher than you, and #4 goes 5000' above him. --Replaced "wedge" with "Parade Echelon" so that your division will stack up off your starboard wing all nice and tight to look good around the field or the boat. --Added "Engage Air" to the wingman command menu. --Added "Attack my target" to the flight command menu. I tested it in WOE and it all works pretty good! I'll post up these tweaks soon, I guess in the object mods section. Sounds great Sixgun!! I'll be looking forward to this too! Sorry I didn't reply sooner I've been at work the last few days. Quote
Sixgun Posted November 28, 2007 Posted November 28, 2007 Sorry for the delay in getting it posted, guys. It's been submitted now. I have been busy too, and wasn't able to test as much as I wanted to. Quote
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