kazamashin Posted November 5, 2007 Posted November 5, 2007 Anyone remember this little jewel ? http://www.mobygames.com/game/strike-commander I was thinking with SF's mercenary feature we could re-live this old classic with more modern graphics and a better flight model. We already have an excellent F-16A mod and most of the aircraft needed. Just need some new terrain, some screens and we're set. Ideas ? Quote
Gunrunner Posted November 5, 2007 Posted November 5, 2007 What we'd need : - List of planes - List of ordnance - List of nations and squadrons encountered (with a pilot list for the Wildcats and the Jackals) - List of terrains used - List of missions, including objectives, opposition, briefings... (or a new list of missions) For Tac Ops, that might be a tad more delicate since it featured a F-22 and that particular plane is not available yet. A few things we couldn't do with SF : - Cinematics - Scripted campaign - Scripted missions (IIRC in some SC missions you couldn't destroy some planes, your mission changed halfway through it and a few other tricks) Quote
Guest Bounder Posted November 5, 2007 Posted November 5, 2007 (edited) For Tac Ops, that might be a tad more delicate since it featured a F-22 and that particular plane is not available yet. we've got the F-23 BLACKWIDOW as a sub I might have some stuff from that sim as i used it alot haveit someplace Edited November 5, 2007 by Bounder Quote
Gunrunner Posted November 5, 2007 Posted November 5, 2007 Bounder, as a matter of fact Tac Ops introduced both the F-22 and the F-23, so merely having the F-23 doesn't solve our problem. Anyway, that might be a moot point if the focus is rather to recapture the look and feel than to recreate the game as close as possible to the original. Quote
Airmax Posted November 5, 2007 Posted November 5, 2007 Well I'll be damn, I still have this program stored away and have the old manual/notebook kicking around. This sim was an great idea at best,really enjoyed the story line. I'd be interested in an SFP1 remake for sure cheers Quote
kazamashin Posted November 5, 2007 Author Posted November 5, 2007 Gunrunner is right about SF engine limitations so this effort will initially focus on the cosmetic sides of Strike Commander. Gotta work with what we got now and hopefully build it up from there as TK makes SF more sophisticated. Digging into SC manual (i am sure there is also a digitized version floating around) for a list of aircraft and ordnance from the reference section. Planes:- F-16C- No proper pit F/A-18 F-15 MiG-21 MiG-29 Su-27 C-130 Mirage 2000 A-10A Tornado GR Learjet - Not available E-3 Sentry - Not available F-23 F-22 Lightning II - Version in works not this variant Tu-95 -? 747 Ordnance (Wildcats):- AIM-9J($30k), AIM-9M($60k) AIM-120($200k) GBU-15(V)/B($100k) Mk82 slick($10k) Rockeye Mk20($20k) Durandal($30k) AGM-65D($100k) LAU-3 rocket launcher ($10k) Countries:- Turkey Egypt Peru Mauritania Quebec Squadrons:- Jackals (MiG-29) Claws (???) Interesting: http://www.tok2.com/home/avionics/sccd/index.html <--other sims too Quote
+HrntFixr Posted November 5, 2007 Posted November 5, 2007 I played SC till my fingers bleed. Was a fun game!!!!!! Quote
+Julhelm Posted November 5, 2007 Posted November 5, 2007 I can help with a few things on that list. I could also draw some menu graphics. Quote
kazamashin Posted November 6, 2007 Author Posted November 6, 2007 I can help with a few things on that list. I could also draw some menu graphics. You're more than welcomed to do so. We could also use some help on mission and map design and research, perhaps some people who play SC more recently can help out too. Quote
Airmax Posted November 14, 2007 Posted November 14, 2007 Gunrunner is right about SF engine limitations so this effort will initially focus on the cosmetic sides of Strike Commander. Gotta work with what we got now and hopefully build it up from there as TK makes SF more sophisticated. Digging into SC manual (i am sure there is also a digitized version floating around) for a list of aircraft and ordnance from the reference section. Planes:- F-16C- No proper pit F/A-18 F-15 MiG-21 MiG-29 Su-27 C-130 Mirage 2000 A-10A Tornado GR Learjet - Not available E-3 Sentry - Not available F-23 F-22 Lightning II - Version in works not this variant Tu-95 -? 747 Ordnance (Wildcats):- AIM-9J($30k), AIM-9M($60k) AIM-120($200k) GBU-15(V)/B($100k) Mk82 slick($10k) Rockeye Mk20($20k) Durandal($30k) AGM-65D($100k) LAU-3 rocket launcher ($10k) Countries:- Turkey Egypt Peru Mauritania Quebec Squadrons:- Jackals (MiG-29) Claws (???) Interesting: http://www.tok2.com/home/avionics/sccd/index.html <--other sims too I somewhat remember that the "Claws" flew the Mig-21 or the Mirage 2000 Quote
rovert97 Posted November 14, 2007 Posted November 14, 2007 that was the game way back in the day that got me hooked with flight sims. i still have the cd. i got it free when i had bought a sound blaster 16 card. ah the good old days. i wish i could still play that game but windows no likey. i might have to fix my old 333mhz comp and load dos on it. Quote
+FastCargo Posted November 15, 2007 Posted November 15, 2007 Try DOSBox. Yea, what he said! FastCargo Quote
+Spectre_USA Posted November 18, 2007 Posted November 18, 2007 I would recommend against. Not that it won't work, but that your mind's eye will become tarnished. I tried a few that I remember fondly as being advanced and cool, but are now just ugly. It breaks the fond memory. Quote
+Julhelm Posted November 19, 2007 Posted November 19, 2007 IMO the biggest problem with SC was the ridiculously limited view distance, as shown in that screenshot. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.