bcyc Posted November 8, 2007 Posted November 8, 2007 Hi all- I have a standalone installation of WoE. I do not own WoV or SF. Is WoV necessary to play a carrier-based campaign? The reason I ask is I followed to a tee the procedure for adding carriers to a default campaign, using the 3rd party Ark Royal instead of the Coral Sea. When I attempt to fly a mission my plane is parked in the middle of the ocean - where the carrier should be but with no carrier present. I tried several other things to no avail - other 3rd party models, the Coral Sea (which is included in WoE). Nothing works, same symptoms each time. Same thing happens when attempting to use carrier-based 3rd party campaigns on 3rd party maps. To my knowledge I am not missing anything. I checked that I had everything necessary. Interestingly, though, single missions with carrier ops do work. Any ideas? I've searched several forums for answers. I have the latest patch installed. Thanks! Quote
+Gocad Posted November 8, 2007 Posted November 8, 2007 It would be easier to see what is wrong if one could take a look at your modified campaign_data file. Btw, you did add a carrier station to the GermanyCE_targets file, right? Quote
+Typhoid Posted November 8, 2007 Posted November 8, 2007 also check the Ark Royal ini file. Is it updated to the sp4? that sounds like the problem. Quote
+Gocad Posted November 8, 2007 Posted November 8, 2007 also check the Ark Royal ini file. Is it updated to the sp4? that sounds like the problem. I don't think that the Ark Royal is the problem. I once had played around with a campaign using the GermanyCE terrain and had no problems to put in the Ark and fly off it. What bcyc described sounds in fact like what happens when you made a mistake with the carrier number (i.e. they don't match). Perhaps that could be it. Quote
+Hinchinbrooke Posted November 8, 2007 Posted November 8, 2007 (edited) Ark Royal was built before the last couple of patches. I'm in the process of partially rebuilding her/adding details for an updated file, but until then, make sure that these lines are present in the Ark Royal configuration.ini : [GroundObjectData] ObjectFullName=HMS Ark Royal ObjectDataFile=ArkRoyal_data.ini Also, is WoE set-up for carrier activity? The reason I ask is that Ark Royal is assigned to the "Royal Navy". If the "Royal Navy" isn't listed in the game's nations.ini, then it won't show up. Edited November 8, 2007 by Hinchinbrooke Quote
bcyc Posted November 8, 2007 Author Posted November 8, 2007 also check the Ark Royal ini file. Is it updated to the sp4? that sounds like the problem. That appears to be it. I got the Tarawa to work, but when I simply swap in the Ark Royal it stops working. What do I need to change in the ini file? Quote
bcyc Posted November 8, 2007 Author Posted November 8, 2007 Ah, just saw your post. I'll try that and let you know. Thanks. Quote
+Gocad Posted November 8, 2007 Posted November 8, 2007 Also, is WoE set-up for carrier activity? Absolutely. And the Ark Royal works just fine. Quote
+Typhoid Posted November 9, 2007 Posted November 9, 2007 (edited) Absolutely. And the Ark Royal works just fine. yup. Have several missions built for it and am working on adding it to some of the WOE campaigns. hadn't caught the nations bit, thanks Hinchinbrooke Edited November 9, 2007 by Typhoid Quote
Gambler Posted December 10, 2007 Posted December 10, 2007 If you get a carrier into the stock WOE 1979 campaign, can you post the coordinates for others to use? I would greatly appreciate it. I'd like to put a US carrier into the campaign, but I have no idea as to where I'd have to put it on the map...knowing my luck, it would end up sailing down the Rhine or the A6 autobahn. I'm going to use a WOV carrier (merged install) and use the appropriate F-4's from in-game. Quote
+Gocad Posted December 10, 2007 Posted December 10, 2007 (edited) If you get a carrier into the stock WOE 1979 campaign, can you post the coordinates for others to use? I would greatly appreciate it. I'd like to put a US carrier into the campaign, but I have no idea as to where I'd have to put it on the map...knowing my luck, it would end up sailing down the Rhine or the A6 autobahn. I'm going to use a WOV carrier (merged install) and use the appropriate F-4's from in-game. Add this to the GermanyCE_targets.ini: [TargetArea335] <- numbers should match, unless you have added other target areas. Name=November Station <- that's the base name used in the campaign, feel free to change them if you want Position=250000.00,800000.00 Radius=5657 ActiveYear=0 Location=13 Alignment=FRIENDLY CarrierStation=TRUE [TargetArea336] Name=Tango Station Position=280000.00,835000.00 Radius=5657 ActiveYear=0 Location=13 Alignment=FRIENDLY CarrierStation=TRUE And while you're at it, add this line to GermanyCE_Nations: Location013=North Sea Doing so will give you two carrier stations in the North Sea, off the West German coast. Saratoga is at Tango station, November station is southwest of it. Edited December 10, 2007 by Gocad Quote
Gambler Posted December 11, 2007 Posted December 11, 2007 Much thanks, Gocad! I have no idea as to where coordinates are on the game map, so this will help me out immensely in my quest to be a USN fighter pilot versus the Red Horde.... Quote
+christian59 Posted December 11, 2007 Posted December 11, 2007 thank you work fine please could you have soviet carrier position thank you Quote
FastCargo Posted December 11, 2007 Posted December 11, 2007 Actually, if you just use Kreelin's Mission Editor (located here at Combatace) you can open up a terrain file. It will show the map of the terrain. Just run the crosshairs over the location you want the carrier. The coordinates will show up (I think at the bottom) on the editor. Write those coordinates down. Done! You now have the coordinates to place your carrier. Also, look at these threads carefully if you want to add carriers in the future. It's actually easy if you can handle a text editor. http://forum.combatace.com/index.php?showtopic=12137 <---- Knowledge base thread http://forum.combatace.com/index.php?showtopic=19550 <---- Another example using WOE terrain FastCargo Quote
+christian59 Posted December 12, 2007 Posted December 12, 2007 a little problem when a go on the position of the CV i can't find it in the map i find the CV and his plane group thank you Quote
Wrench Posted December 12, 2007 Posted December 12, 2007 You DO have a carrier in you /groundobjects folder, right?? Did you add the carrier to the WoE_Types.ini???? Wrench kevin stein Quote
hide86 Posted December 12, 2007 Posted December 12, 2007 http://forum.combatace.com/index.php?showt...mp;#entry115490 check my last post, might have found out something new and undetected , care to check anyone? :scout: Cheers! hide86 Quote
+Typhoid Posted December 13, 2007 Posted December 13, 2007 http://forum.combatace.com/index.php?showt...mp;#entry115490 check my last post, might have found out something new and undetected , care to check anyone? :scout: Cheers! hide86 not sure what you mean by undetected. That is how it works. Squadron numbers have to match. Quote
+christian59 Posted December 13, 2007 Posted December 13, 2007 ok i don't have carrier in the WoE_Types.ini it's a long way ........................ Quote
+Gocad Posted December 13, 2007 Posted December 13, 2007 (edited) check my last post, might have found out something new and undetected , care to check anyone? :scout: No, you didn't. Also, here's the WOEcampaign2 ('79 - Red Lightning), modded to include carrier-based units. [CampaignData] ... //----------------------------------------------------------------------------- //---- NATO Air Units [uSAFAirUnits] ... --- USN Carrier-based Units [AirUnit030] AircraftType=FA-18A Squadron=VFA15 ForceID=1 Nation=USN DefaultTexture=VFA15 StartNumber=0 BaseArea=November Station CarrierBased=TRUE CarrierNumber=66 BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Intelligence=100 Morale=100 Supply=100 MissionChance[sWEEP]=60 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=20 MissionChance[ESCORT]=40 MissionChance=60 MissionChance[CAS]=20 MissionChance[sEAD]=30 MissionChance[ARMED_RECON]=20 MissionChance[ANTI_SHIP]=20 MissionChance[RECON]=0 UpgradeType=NEVER Supply[001].WeaponType=Tank300_F18 Supply[001].Quantity=240 Supply[002].WeaponType=Mk84 Supply[002].Quantity=640 Supply[003].WeaponType=AGM-65D Supply[003].Quantity=640 Supply[004].WeaponType=ASQ-173 Supply[004].Quantity=40 Supply[005].WeaponType=LAU-61C_Mk66_M229 Supply[005].Quantity=480 Supply[006].WeaponType=AIM-9M Supply[006].Quantity=960 Supply[007].WeaponType=AIM-7M Supply[007].Quantity=640 Supply[008].WeaponType=AGM-45B Supply[008].Quantity=240 Supply[009].WeaponType=GBU-16 Supply[009].Quantity=240 Supply[010].WeaponType=MK82SE Supply[010].Quantity=640 Supply[011].WeaponType=ALQ-99-L Supply[011].Quantity=40 Supply[012].WeaponType=CBU-87 Supply[012].Quantity=480 Supply[013].WeaponType=WalleyeI_34 Supply[013].Quantity=240 [AirUnit031] AircraftType=F-14A Squadron=VF41 ForceID=1 Nation=USN DefaultTexture=VF41 StartNumber=0 BaseArea=November Station CarrierBased=TRUE CarrierNumber=66 BaseMoveChance=0 RandomChance=100 MaxAircraft=12 StartAircraft=12 MaxPilots=12 StartPilots=12 Experience=100 Intelligence=100 Morale=100 Supply=100 MissionChance[sWEEP]=90 MissionChance[CAP]=20 MissionChance[iNTERCEPT]=60 MissionChance[ESCORT]=90 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=40 UpgradeType=NEVER Supply[001].WeaponType=AIM-7P Supply[001].Quantity=960 Supply[002].WeaponType=AIM-54C Supply[002].Quantity=960 Supply[003].WeaponType=AIM-9M Supply[003].Quantity=720 Supply[004].WeaponType=Tank330_F14 Supply[004].Quantity=240 Supply[005].WeaponType=ASQ-173 Supply[005].Quantity=40 Supply[006].WeaponType=GBU-16 Supply[006].Quantity=640 [AirUnit032] AircraftType=F-14A Squadron=VF84 ForceID=1 Nation=USN DefaultTexture=VF84 StartNumber=25 BaseArea=November Station CarrierBased=TRUE CarrierNumber=66 BaseMoveChance=0 RandomChance=100 MaxAircraft=12 StartAircraft=12 MaxPilots=12 StartPilots=12 Experience=100 Intelligence=100 Morale=100 Supply=100 MissionChance[sWEEP]=90 MissionChance[CAP]=20 MissionChance[iNTERCEPT]=60 MissionChance[ESCORT]=90 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=40 UpgradeType=NEVER [AirUnit033] AircraftType=FA-18A Squadron=VFA87 ForceID=1 Nation=USN DefaultTexture=VFA87 StartNumber=25 BaseArea=November Station CarrierBased=TRUE CarrierNumber=66 BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Intelligence=100 Morale=100 Supply=100 MissionChance[sWEEP]=60 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=20 MissionChance[ESCORT]=40 MissionChance=60 MissionChance[CAS]=20 MissionChance[sEAD]=30 MissionChance[ARMED_RECON]=20 MissionChance[ANTI_SHIP]=20 MissionChance[RECON]=0 UpgradeType=NEVER [RAFAirUnits] ... //----- Carrier-based Unit (Used for testimng purposes) [AirUnit042] AircraftType=Spitfire Mk22 ;AircraftType=F-4M Squadron=92RAF ForceID=1 Nation=RAF DefaultTexture=887 ;DefaultTexture=RAFCamo1 StartNumber=0 BaseArea=Tango Station CarrierBased=TRUE CarrierNumber=9 BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=20 MissionChance[CAP]=60 MissionChance[iNTERCEPT]=60 MissionChance[ESCORT]=0 MissionChance=30 MissionChance[CAS]=30 MissionChance[sEAD]=20 MissionChance[ARMED_RECON]=50 MissionChance[ANTI_SHIP]=40 MissionChance[RECON]=40 UpgradeType=NEVER Supply[001].WeaponType=UK500LB Supply[001].Quantity=2880 Supply[002].WeaponType=UK1000LB Supply[002].Quantity=480 Supply[003].WeaponType=Tank370_F4 Supply[003].Quantity=480 Supply[004].WeaponType=Tank600_F4 Supply[004].Quantity=240 Supply[005].WeaponType=AIM-9L Supply[005].Quantity=480 Supply[006].WeaponType=Skyflash Supply[006].Quantity=480 Supply[007].WeaponType=Matra-155 Supply[007].Quantity=480 Supply[008].WeaponType=SUU23 Supply[008].Quantity=16 Supply[009].WeaponType=AVQ-23 Supply[009].Quantity=12 Supply[010].WeaponType=GBU-10C Supply[010].Quantity=80 Supply[011].WeaponType=GBU-12B Supply[011].Quantity=160 [GAFAirUnits] ... //----------------------------------------------------------------------------- //---- WP Air Units [WPAirUnits] .... //----------------------------------------------------------------------------- //---- NATO Ground Units [NATOGroundUnits] ... //----------------------------------------------------------------------------- //---- WP Ground Units [WPGroundUnits] ... //----------------------------------------------------------------------------- [CarrierUnit001] CarrierType=CVA-63 CarrierNumber=66 UnitName=CV-66 America ForceID=1 Nation=USN BaseArea=November Station NumSquadron=5 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 [CarrierUnit002] CarrierType=ArkRoyal CarrierNumber=9 UnitName=HMS Ark Royal ForceID=1 Nation=RoyalNavy BaseArea=Tango Station NumSquadron=1 BaseSize=Medium Experience=100 Morale=100 Supply=100 //----------------------------------------------------------------------------- [strategicNodes] .... Of course, I have only listed here those line I have added to the campaign. It works and it should give anyone trying to add carriers to a WOE campaign and idea what it should look like. Edited December 13, 2007 by Gocad Quote
+christian59 Posted December 13, 2007 Posted December 13, 2007 hello my 79 tomcat campaing work well i start in flight but when i start on carrier or go back they is no carrier in the area give my carrier back thank you Quote
+Gocad Posted December 13, 2007 Posted December 13, 2007 Do you have a carrier in your groundojects folder now? Why don't you post the lines of your campaign_data file here, so that other could have a look at it. Just the carrier revelant data, that is carrierUnits and carrier-based airunits. That would make it easier to determine what could be wrong there. Quote
+christian59 Posted December 14, 2007 Posted December 14, 2007 here they are and i have carrier in my groundobject folder thank you Quote
+Gocad Posted December 14, 2007 Posted December 14, 2007 Hmmm, interesting campaign. There seems to be nothing worng with the carrier placement, but what strikes me as odd is how you added additional units. Sure, it's a PITA do add additional units since you have to check the AirUnit number order, but adding them after the stock units, especially when mixing friendly and enemy forces had caused trouble in my campaigns. Thus I am curious whether you could launch a campaign with a French or USAF unit that is listed after the WP units. Also, UnitID refers to the AirUnit number and those do not match in your campaign.ini Quote
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