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Posted (edited)
Kukulino, you just might be on to something here...

 

Wrench

kevin stein

 

Are you sure? :umnik2:

 

THANX Wrench, it looks nice. I tried it too (without HUD changes), and it works. I need read PFU read me again, because I had problem with lock on target, hehe (on hard settings there is no red and yellow square).

 

To Lexx: your mods look better and better, day after day :biggrin:

Harriers pit is hulpfull too. We are waiting for new Mig-15/17 (or 17/15) pit from Palladrian. I can't wait! :shout:

Edited by kukulino
Posted

Welcome. Very interesting discussion you guys have here :good:

 

Wrench -you got pretty fine results with the Etendard pit. I did a quick rude repaint to see if it feels ok as a replacement:

 

 

 

As for early 60's I think WoE Hunter's office is good choice IMO PLUS we have Lexx's movement wonders.

 

Anyway, some interesting results may occure here...

  • 2 weeks later...
Posted

Anyone carried this any further???

 

Haven't had time to experiment with the Harrier pit fof the Migs...which calls the question for those withOUT WoE...possibly using the pits found in some of the aftermarket Harriers....must investigate this in my spare time...

 

Wrench

kevin stein

Posted

AV8 cockpit, I believe by Harrier Team. Its pretty nice and simple. However, if it has the complex relative motion airspeed guage, that could be a problem, and is why I gave up trying to use F-104 cockpit. Overall, the DogSabreTeam's F-86D cockpit works best for me -- and it has a radar for the interceptors which TK would never model unless he gets into stargetic air warfare, LeMay style, Wings Over Siberia or somewhere.

Posted

Last night I was browsing Column5's newly updated selection of aircraft (Nice site update, Column5!) and noticed Foxmonter's Pulqui model. Since Foxmonter has done a number of nice cockpits for his models, I downloaded the Pulqui and installed the cockpit into a LA-15. Very Nice.... The Pulqui cockpit might qualify as the nicest MiG-15 cockpit we have available. I added Wrench's WW2 Soviet gunsight and sized it to 100 in the cockpit.ini. This is a great combination for the LA-15 and MiG-15. I did a side-by-side with the MiG-15 with the WOE Hunter cockpit, and I think the Pulqui cockpit does a much better job for the early Soviet jets. The MiG-15 was supposed to have a really spartan office suite, and the Pulqui certainly fills the bill. The Pulgui also has animated stick, throttle and rudder pedals! Thanks Foxmonter for another really professional model!

 

Give it a shot, I think you will like it.

Posted (edited)

Oh, this pit looks really good :good: Good typ for Mig-15 :yes:

 

CA_Stary, your repaint looks still good too :haha:

 

Wrench uploaded Mig-19S Hi-res skins (and improved Mig17PF model too - with Hi-res skin too), Fubar is working on new FM. What about new repaint for "Mig-19P/PM pit"? :rolleyes:

Edited by kukulino
  • 2 weeks later...
Posted (edited)

I found this picture somewhere on net. There is adress, down.

Mig-19PM

mig19pmpit.jpg

Take a look on radar scope, please. It is similar to Mig-21MF (paladrians version), I think.

What do you think, pilots?

Edited by kukulino
  • 1 month later...
Posted (edited)
OMGORZ!

 

You found a Farmer cockpit???

Earlier MiGs are harder to find....(I mean,MiG-15 and 19,because the 17 is in BFVietnam and MiG-9 is at IL2-1946.)

Oooh, I was here loooong time ago... Ok, here is link to Mig-19PM cockpit (not only) it is in czech language, but click on flag in the left upper corner, than it will be in english language (but not all): http://vhtm.valka.cz/index.htm

Great site for Mig fans :ok:

 

Click on Walkarounds and than on walkaround letounu Mig-19PM ev.č.1040 ze Slováckého leteckého muzea

Edited by kukulino
  • 1 month later...
Posted

Is this topic still alive?

 

I'm getting back into soviet fighters thanks to "Charlie Aces" campaign by Rhugouvi, flying MiG-19S

 

Will have to finish that SE office repaint

Posted
Is this topic still alive?

 

I'm getting back into soviet fighters thanks to "Charlie Aces" campaign by Rhugouvi, flying MiG-19S

 

Will have to finish that SE office repaint

Very, very, very good idea finish that cockpit repaint :clapping:

 

Su-7 WIP pit will be usable for Mig-19S too, maybe :biggrin: Just idea :yes:

Posted
Very, very, very good idea finish that cockpit repaint :clapping:

 

Su-7 WIP pit will be usable for Mig-19S too, maybe :biggrin: Just idea :yes:

 

Discovered HAL Marut today, has nice P-80 cockpit -for early MiG-15 maybe...?

 

That reworked Boopidoo's Flagon pit for Su-7 looks awesome :good:

Posted
Discovered HAL Marut today, has nice P-80 cockpit -for early MiG-15 maybe...?

 

That reworked Boopidoo's Flagon pit for Su-7 looks awesome :good:

where can I find the pit?

Posted
I guess it's in final progress, kukulino will tell you more

OK, hope I will see him soon here, he seems to be a fan of russian AC's :) Su-7 is one of my favorite planes.

Posted

Waiting for Boopidoo's reworked Su-7 pit, what about such movement work:

 

 

 

similar to kukulino's Su-7 from page 1, but with rotated and moved gunsight and radar box, added leading sight from Mig-21 for my own enjoyment

 

I use it for MiG-19S (Farmer-C), it's twin-engine, fits well IMHO

 

For RP-5 Izumrud MiG-19P, I think I could move the radar to the right above G-meter

 

What do you think?

Posted
Good idea :good: Try it, why not?

 

We will see :yes:

 

If you want here are the moves for stock Su-15TM (v2.2) cockpit:

 

Instrument[125]=MoveRadar

Instrument[126]=MoveRadar2

Instrument[127]=MoveGbox

Instrument[128]=MoveGbox2

Instrument[129]=MoveHglass

Instrument[130]=MovePanel

 

....

 

[MoveRadar]

Type=AIRSPEED_INDICATOR

NodeName=radarBox

MovementType=ROTATION_X

Set[01].Position=-70

Set[01].Value=0.0

Set[02].Position=-70

Set[02].Value=1.0

 

[MoveRadar2]

Type=AIRSPEED_INDICATOR

NodeName=radarBox

MovementType=POSITION_X

Set[01].Position=-0.015

Set[01].Value=0.0

Set[02].Position=-0.015

Set[02].Value=1.0

 

[MoveGBox]

Type=AIRSPEED_INDICATOR

NodeName=gunsightPanelMount

MovementType=ROTATION_Y

Set[01].Position=180

Set[01].Value=0.0

Set[02].Position=180

Set[02].Value=1.0

 

[MoveGBox2]

Type=AIRSPEED_INDICATOR

NodeName=gunsightPanelMount

MovementType=POSITION_Z

Set[01].Position=0.05

Set[01].Value=0.0

Set[02].Position=0.05

Set[02].Value=1.0

 

[MoveHglass]

Type=AIRSPEED_INDICATOR

NodeName=gunsightHUDglass

MovementType=POSITION_Z

Set[01].Position=-3

Set[01].Value=0.0

Set[02].Position=-3

Set[02].Value=1.0

 

[MovePanel]

Type=AIRSPEED_INDICATOR

NodeName=gunsightBox

MovementType=POSITION_Z

Set[01].Position=-0.3

Set[01].Value=0.0

Set[02].Position=-0.3

Set[02].Value=1.0

 

also offset must be hanged to this value to center on repositioned gunsight:

 

Offset=0.0,0.0,-0.068

 

I know reworked Su-7 pit by boopidoo will have new hud glass and camera, aswell as mounting, but this is for two-engined MiG-19s

Posted

I'm fighting with the radarbox moves (for MiG-19P) but it seems, that for given part (node, exactly) only one specific movement can be done- one position, and one rotation. It's bad, because this GREAT GREAT Boopidoo's pit could serve another role

-for Lightning F6

 

will have to speak with Lexx about this

 

And could someone answer me this:

 

Are we 100% sure that we can't merge two cockpits together?

 

I'm just beginning to learn about cockpits system in this sims :wink:

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