Wrench Posted December 6, 2007 Posted December 6, 2007 "See, we piddle, twiddle, and resolve Not one damn thing do we solve Piddle, twiddle, and resolve Nothing's ever solved in Foul, fetid, fuming, foggy, filthy Los Angeles!" (with apologies to the songwriters/lyricists of '1776') OK guys, it appears that even I need a little help every now and then.... As you see below, the revamped, re-number arctic red/metal skin for the 75th FIS. But I'm gong nutso trying to get the individual aircraft numbers (a 2 digit that matches the last 2 of the serial number, as was originally painted on) The number is supposed to go on the red area of the rocket pod, more or less centered between the checks and the outer blast ring (the black bit at the front) This is what I have in the decals ini: [Decal023]MeshName=LeftRocketPod DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-89D/75thFIS/D/NNum Position=-8.880,1.05 Rotation=0.0 Scale=2.0 DecalMaxLOD=3 [Decal024] MeshName=RightRocketPod DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-89D/75thFIS/D/NNum Position=8.880,1.05 Rotation=0.0 Scale=2.0 DecalMaxLOD=3 and this is from the out file (bless you Monty, for including it!!!) LeftPylon1 (112 polys, 336 verts) 'Tail' LeftFuelCell (108 polys, 324 verts) 'LeftWing' LeftRocketPod (118 polys, 354 verts) 'LeftWing' Based off the known position of the running lights, this should be just about there...albeit a few mms in Anyone want to ventrue a guess? or should I just let it go, and release it as is??? Just a few more data ini tweeks, to try and calm down the proposing...and it's ready. Wrench kevin stein Quote
+Major Lee Posted December 6, 2007 Posted December 6, 2007 (edited) 8.8??? Seems to be too far forward... Isn't first number the length-wise axis, the second the vertical axis? Try -1.5, 0.0... You're putting the decal on the individual part, not on the global model... Edited December 6, 2007 by Major Lee Quote
+LloydNB Posted December 6, 2007 Posted December 6, 2007 Hi Wrench Are you sure that the two halves of the pod are connected left-to-right? They might be set up to be top-to-bottom, the same as the wings is. Try setting the decalfacing as TOP and BOTTOM. LloydNB Quote
+Major Lee Posted December 6, 2007 Posted December 6, 2007 Besides all that, you're flying it over the WRONG terrain... :tomato2: Quote
+LloydNB Posted December 6, 2007 Posted December 6, 2007 (edited) I thought about this on the train home (commuting to the suburbs). If Major Lee is correct then you should try the following: [Decal023] MeshName=LeftRocketPod DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-89D/75thFIS/D/NNum Position=1.05,0.00 Rotation=0.0 Scale=2.0 DecalMaxLOD=3 [Decal024] MeshName=RightRocketPod DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-89D/75thFIS/D/NNum Position=1.05, 0.00 Rotation=0.0 Scale=2.0 DecalMaxLOD=3 If My suggestion is correct then this should work: [Decal023] MeshName=LeftRocketPod DecalLevel=2 DecalFacing=TOP FilenameFormat=F-89D/75thFIS/D/NNum Position=-8.880,1.05 Rotation=0.0 Scale=2.0 DecalMaxLOD=3 [Decal024] MeshName=RightRocketPod DecalLevel=2 DecalFacing=TOP FilenameFormat=F-89D/75thFIS/D/NNum Position=8.880,1.05 Rotation=0.0 Scale=2.0 DecalMaxLOD=3 Edited December 6, 2007 by LloydNB Quote
Wrench Posted December 6, 2007 Author Posted December 6, 2007 I'll give that a try!! What I think I was thinking, was the distance from center of the model....not thinking that it's a seperte piece. note to self: remember basic decaling --- coords are from CENTER of mesh, not gobal model. Heck, I'll try anything just to finish this off!!! Ken, is this one any better??? Late-model J without rocket pods. Still need some better pictures for finish skinning it and the early J WITH pods... Wrench kevin stein Quote
Wrench Posted December 6, 2007 Author Posted December 6, 2007 Well guys, that's fixed that... All I need do now, is write up the readme. This bird still has a little bit of a 'bobble' in level fllight, with plays havoc with the rockets, but that's just beyond me. It still works, though!! Expect this sometime tommorrow! And thank you gentlemen, I made a nuub mistake Wrench kevin stein Quote
+Spectre_USA Posted December 6, 2007 Posted December 6, 2007 And thus the reason for these fine forums! Glad you got it worked out, cool old scooter you've got there. Nice job! Quote
Wrench Posted December 6, 2007 Author Posted December 6, 2007 thank you! But all skin credit really goes to Volksjager; I used his original skins to create a new template from, and removed the painted on numbers, so I could decal it with individual buzz and serials. Of course, all the rivet and panels had to be redrawn, but that was pretty easy. The only thing I couldn't figure out, was getting the sharkmouth on the nose gear doors...couldn't find what part of the map they're on (well, I could, but I'm getting lazy...ok, lazier) BTW, everything but the sharkmouth is a decal some other data ini edits, besides the 104 rockets mounted, canopy closers faster, landing llight, little bits and stuff. Wrench kevin stein Quote
Guest capun Posted December 6, 2007 Posted December 6, 2007 I'll give that a try!! What I think I was thinking, was the distance from center of the model....not thinking that it's a seperte piece. note to self: remember basic decaling --- coords are from CENTER of mesh, not gobal model. Wrench kevin stein Kevin, I hate to disagree with you, but all decal locations are referenced from the 3DS Max World Center (X,Y,Z at 0), Now where you put the model in the world center skews the decal location a bit. If you use the 3DS Max Point Helper to create a text file with the x,y,z coordinates, you need to remove one of the axis that you don't need. For example, for Left and Right decals, you use the y and z values. Quote
Wrench Posted December 6, 2007 Author Posted December 6, 2007 I learn something new about this everyday!!! Thanks CP!!! Maybe, someday, before the End of the World...I might figure out how to model...might actually take me that long, too!!! Wrench kevin stein Quote
+Major Lee Posted December 6, 2007 Posted December 6, 2007 So Kevin, what was the correct ini entry that worked? Quote
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