+bobrock Posted January 14, 2008 Posted January 14, 2008 I've been working lately on the model of the italian navy carrier G. Garibaldi and this last weekend I've been able to put her to sea. I'm still working on the 3d model, but I wanted to make sure she floated at least . This is my first mod and I'm still trying to understand how to make things work properly, looking at others models and copy/pasting/changing bits of ini from other carriers. Right now I'm trying to make SAM and AAA work and I hope someone could help me or give me some hint before I do something wrong and I blow her with her own missiles Will be released in two weeks Quote
+suhsjake Posted January 14, 2008 Posted January 14, 2008 (edited) Two weeks eh bobrock? Man that looks sweet. Can't wait for it and your awesome textures for it. Edited January 14, 2008 by suhsjake Quote
+PureBlue Posted January 14, 2008 Posted January 14, 2008 Looking good Would be nice if it can have static planes and people on it in the future ;) Quote
+X RAY Posted January 15, 2008 Posted January 15, 2008 Here's the Italian Navy CAG!My present for your ship! Quote
+ST0RM Posted January 16, 2008 Posted January 16, 2008 Italian SHARs and a CV to land them on. Very nice addition! Storm Quote
+whiteknight06604 Posted January 16, 2008 Posted January 16, 2008 very cool.Looks like a "NATO Fighters" type campaign for the southern theater is getting closer to a reality.We have lots of Italian,Turkish and Greek stuff.Thanks for the Carrier Pics,excellent stuff. Quote
Guest capun Posted January 16, 2008 Posted January 16, 2008 I've been working lately on the model of the italian navy carrier G. Garibaldi and this last weekend I've been able to put her to sea. I'm still working on the 3d model, but I wanted to make sure she floated at least .This is my first mod and I'm still trying to understand how to make things work properly, looking at others models and copy/pasting/changing bits of ini from other carriers. Right now I'm trying to make SAM and AAA work and I hope someone could help me or give me some hint before I do something wrong and I blow her with her own missiles All weapons must face forward and be world aligned. The get set correctly via the data ini. In some cases it may look odd in your 3DS Max design since they run into the superstructure. Be sure that the Internal properties (measurements) of the meshes match the 3DS Max Viewport measurements. Best method is to align the meshes, break the links (very important), do a XFORM RESET, convert back to Editable Mesh and re-link Set the Guns/launchers pivot points correctly Set the Data ini correctly, look at some of the newer ships as an example. If you have missile launchers, only one can work properly. The other's won't track. Multiple guns do work, they are properly set via the data ini. If you have missiles and guns, make the missile launcher the primary weapon. Quote
+bobrock Posted January 17, 2008 Author Posted January 17, 2008 Thanks capun! This is VERY useful. I was working on the weapons lately and going through the usual trial/error routine. Too bad you can only use one launcher (Garibaldi has two) so I guess the other will only be for eye candy. This is the first launch I've been able to accomplish Now I'll work on the AAA Quote
Guest capun Posted January 17, 2008 Posted January 17, 2008 Thanks capun! This is VERY useful. I was working on the weapons lately and going through the usual trial/error routine. Too bad you can only use one launcher (Garibaldi has two) so I guess the other will only be for eye candy. This is the first launch I've been able to accomplish Now I'll work on the AAA You can try faking an operational second laucher but it won't correctly work. You can make the second launcher track by making it into a TRACK radar unit via the ini. The Yaw will work but not Pitch. Quote
+Gepard Posted January 17, 2008 Posted January 17, 2008 Nice ship, a very nice prey for the Su-22M4. Quote
+bobrock Posted January 17, 2008 Author Posted January 17, 2008 You can try faking an operational second laucher but it won't correctly work. You can make the second launcher track by making it into a TRACK radar unit via the ini. The Yaw will work but not Pitch. Thanks, I will give this a try, even if defense systems on a carrier are somehow unnecessary, since they're indestructible. Or is there a workaround for this too? Quote
Jarhead1 Posted January 17, 2008 Posted January 17, 2008 Capun I am sure will answer that when he gets here and checks all this Quote
Jarhead1 Posted January 17, 2008 Posted January 17, 2008 "Bandits at 3 O'Clock" "Roger. What should I do 'till then?" Haze yourself!!!! lol Quote
Guest capun Posted January 17, 2008 Posted January 17, 2008 Thanks, I will give this a try, even if defense systems on a carrier are somehow unnecessary, since they're indestructible. Or is there a workaround for this too? This is a problem with all ships declared to be CARRIER, including some of the helo carrying ships like the modified OH Perry. According to TK, the planes "striking" the Flight Deck were causing the carrier to explode so he made the flight deck almost indestructible. If you look at the Data ini, the flight deck is a "Collision Mesh". If I recall correct, there was a way to destroy a carrier. I think Gramps posted how a while back. I just don't recall the procedure, I think you had to play in Hard mode but don't quote me here. See if you can find how via the search feature. A workaround? Make the ship a non-carrier, basically an AI target :) You end up with a carrier to take off/trap and a AI target. There could be another way but I have not tried it. Maybe removing the Collision Mesh could take care of the problem, but then you could not land on it (you could just ESC to terminate the mission before landing). Something for someone to try Quote
+bobrock Posted January 25, 2008 Author Posted January 25, 2008 Just a small update to show the progress. I've added a few more details to the ship, SAMs and CIWS are operational, the deck has catapults for 4 jump jets. But no cables at all, you have to come in very slow! The skinning is almost done, I have to do add some detail and do the weathering, but I'm confident it will be finished soon. Quote
+aleks Posted January 25, 2008 Posted January 25, 2008 HELP WANTED TO FINISH AV8 SERIES I HAVE ANIMATED AV-8B+ E GR7 BUT I NEED HELP TO MAKE THEM FLYABLE(*.INI FILES) Quote
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