Sokol Posted February 18, 2008 Posted February 18, 2008 Hi, i have a question for the terrain-modders. i understand that for each tile there is an ini which describes all the buildings and trees positioned on that specific tile. alas, when i return to that tile in the terrain-editor all information has gone: no more trees or building, i have to start all over again. probably i do something wrong, but i do not know what. any clue ? thx Sokol
Fubar512 Posted February 19, 2008 Posted February 19, 2008 IIRC, the files you're asking about are *.tod files. The terrain data.ini simply tells the system which alpha object (*.tga) to use with a particuler tile, and has nothing to do with the alpha object's actual placement.
Brain32 Posted February 19, 2008 Posted February 19, 2008 This tutorial by Deuces is what helped me immensely when I started working with terrains: http://www.sfmods.com/tutorials/iftuts.html
Stary Posted February 25, 2008 Posted February 25, 2008 This tutorial by Deuces is what helped me immensely when I started working with terrains: http://www.sfmods.com/tutorials/iftuts.html And first I spend two days guessing the texture coordinates... Damn!
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