Sokol Posted February 18, 2008 Posted February 18, 2008 Hi, i have a question for the terrain-modders. i understand that for each tile there is an ini which describes all the buildings and trees positioned on that specific tile. alas, when i return to that tile in the terrain-editor all information has gone: no more trees or building, i have to start all over again. probably i do something wrong, but i do not know what. any clue ? thx Sokol
+Fubar512 Posted February 19, 2008 Posted February 19, 2008 IIRC, the files you're asking about are *.tod files. The terrain data.ini simply tells the system which alpha object (*.tga) to use with a particuler tile, and has nothing to do with the alpha object's actual placement.
+Brain32 Posted February 19, 2008 Posted February 19, 2008 This tutorial by Deuces is what helped me immensely when I started working with terrains: http://www.sfmods.com/tutorials/iftuts.html
+Stary Posted February 25, 2008 Posted February 25, 2008 This tutorial by Deuces is what helped me immensely when I started working with terrains: http://www.sfmods.com/tutorials/iftuts.html And first I spend two days guessing the texture coordinates... Damn!
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