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Posted

I would like to add an F-14A squadron to the Yom Kippur campaign. A what if type scenario, F-14's in town for a training visit, the balloon goes up and they get to shoot down migs. I have looked through the knowledge base and made a few attempts. Could someone please tell me how to do it?

 

Thanks

Posted
I already printed that out and tried it. Thanks anyway.

 

That is exactly how it is done my friend.

Posted

My recommendation is to check for typos.

 

That is, indeed, the way it is done. I added an A-10 as flyable in campaign, and just completed it.

 

Works well...

Posted
Rgr. I'm not doubting him, I'm not real good at this stuff. I'll keep trying. Thanks for the replies.

 

Trial and error. thats how we all learn

Posted
Trial and error. thats how we all learn

 

That's right. Should've seen how many attempts I'd made at adding an a\c to a campaign...near well tore all my hair out until suddenly it clicked.

 

Keep plugging away, you'll get it. :blink:

Posted (edited)

I added the Tomcat into the Lebanon War campaign. Here's what I did:

 

I copied woiCamp3.ini and made a woiCamp4.ini in a new folder, named woiCamp4

 

I tacked the following on:

 

[CampaignData]

CampaignName=820606 Lebanon War

DataFile=woiCamp4_data.ini

CampaignMap=ISRAELME

Service001=USN <----------------------------Added this

Service002=ISRAEL <---------------------------Made ISRAEL Service002, meaning they're still flyable

 

[uSNUnit001] <------------------------Attached this whole section right below above data

UnitName=VF-1 Wolfpack

ForceID=1

UnitID=1

StartDate=06/06/1982

AircraftType=F-14A

DescFile=woi4start.txt

StartFile=woi4start.txt

 

Then, after extracting the woiCamp3_Data.ini, I copied it and renamed it woiCamp4_data.ini and did the following:

 

First, I land-based my Tomcats, replacing the first F-4 unit;

 

[Force001]

Alignment=FRIENDLY

Nation=USN

BaseArea=Tel Aviv

...

 

Then I replaced air unit 1 with my Tomcat unit:

//---USN UNIT-------------------------------------------------

[AirUnit001]

AircraftType=F-14A

Squadron=VF1

ForceID=1

Nation=USN

DefaultTexture=XVF1

BaseArea=Ramat David Airbase

BaseMoveChance=0

RandomChance=100

MaxAircraft=12

StartAircraft=12

MaxPilots=24

StartPilots=24

Experience=100

Morale=100

Supply=100

MissionChance[sWEEP]=90

MissionChance[CAP]=70

MissionChance[iNTERCEPT]=90

MissionChance[ESCORT]=90

MissionChance=0

MissionChance[CAS]=0

MissionChance[sEAD]=0

MissionChance[ARMED_RECON]=0

MissionChance[ANTI_SHIP]=0

MissionChance[RECON]=0

UpgradeType=NEVER

Supply[001].WeaponType=AIM-7M

Supply[001].Quantity=160

Supply[002].WeaponType=AIM-9L

Supply[002].Quantity=240

Supply[003].WeaponType=AIM-54C+

Supply[003].Quantity=20

Supply[004].WeaponType=AIM-54B

Supply[004].Quantity=80

Supply[005].WeaponType=Tank330_F14

Supply[005].Quantity=240

 

If you replace the F-4 unit, you won't have to go thru and renumber every unit. Also note the AIM-54C+ is a slightly enhanced Phoenix I made, so you'd probably want AIM-54C there instead of C+. Hope this helps, it worked for me with the Lebanon War and I did it following the instructions in bunyap's tutorial. Also, use whatever unit of the F-14 you want, I happen to be using my fictional VF-1 unit there, so if you want to use, say VF-41, put VF41 in place of XVF1, etc.

 

Good luck!

Edited by Caesar

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