Ori Posted March 2, 2008 Posted March 2, 2008 Hello all, I am new to the "third wire" simulations and to the fighter type sims. I got the "CH Fighterstick USB" especially for it and trying to map the stick to match the sim's functions. Please, can ANYONE give me a map to use in the simulator? I've tried all combinations in google (F-16 stick, Fighterstick etc...) for the right assignment for every button but I do not understand the terminology yet (word shortcuts) that they show on every real life "sidestick" sites. Does the simulator have all those real life assignments? I've seen pictures that explain what each button does for example: what is SAM? ... Air Missle or RWS, ACM (A2G means Air to Ground, TWS is Target Weapon System, right?). Please translate the whole map, Ori, a novice. :) this is just an example from http://www.xflight.de/ : Target Management Fwd: The TMS is a four-position, spring-loaded to center switch which controls target designation and data for the radar, electro-optical weapons, and various navigation/attack modes: RWS: Command SAM TWS: Designate Target ACM: Boresight Scan A2G: Designate Target Aft: RWS: STT -> SAM -> Search TWS: SST -> Search -> RWS ACM: 10 x 60 Scan A2G: Designate Target Left: RCR (N/I) Right: RWS: Command TWS TWS: Step Bug ACM: 30 x 20 Scan
Caesar Posted March 2, 2008 Posted March 2, 2008 (edited) Well, key/stick mapping is really up to you. Get a feel for it and assign a button that works for you. I've got a Saitek X52, have the radar, firing, air to air weapons selections, HUD mode, ECM/Chaff/Flare and camera controls on the stick, and the throttle the air to surface weapon selection, air/wheel breaks and flaps. Other visual commands and extra radar commands are handled on my keyboard. In TW, the acronyms you've got listed are as follows: RWS: Range While Scan (I don't think this one is modeled) TWS: Track While Scan ACM: Air Combat Maneuvering (or, with respect to radars, "ACM mode" or Boresight, i.e. locks up the first thing that flies into the beam) A2G: Air to Ground STT: Single Target Track (when you've got lock on a single target) SAM: Surface-To-Air Missile, though the context makes me think otherwise... Edited March 2, 2008 by Caesar
Ori Posted March 2, 2008 Author Posted March 2, 2008 Well, key/stick mapping is really up to you. Get a feel for it and assign a button that works for you. I've got a Saitek X52, have the radar, firing, air to air weapons selections, HUD mode, ECM/Chaff/Flare and camera controls on the stick, and the throttle the air to surface weapon selection, air/wheel breaks and flaps. Other visual commands and extra radar commands are handled on my keyboard. In TW, the acronyms you've got listed are as follows: RWS: Range While Scan (I don't think this one is modeled) TWS: Track While Scan ACM: Air Combat Maneuvering (or, with respect to radars, "ACM mode" or Boresight, i.e. locks up the first thing that flies into the beam) A2G: Air to Ground STT: Single Target Track (when you've got lock on a single target) SAM: Surface-To-Air Missile, though the context makes me think otherwise... Thank you very much for the translations :) as for the "mapping it as I please" policy, I rather find or map myself the "real thing" as it is in the real F-16 (exept the POV hat of course...) and WITHOUT the "pro throttle" which I do not have YET... :) Thanks again, Ori.
Ori Posted March 3, 2008 Author Posted March 3, 2008 can anyone give me an explanation about the WHOLE button/switch map PLEASE? Ori.
Caesar Posted March 3, 2008 Posted March 3, 2008 Based on what I've read on the F-16's stick: Your trigger should fire the gun. In Real Life the two-position trigger controls the gun camera and gun firing, the first click is gun camera and laser ranging if equipped, second is firing. In TW, there is no actual gun camera and the gun is radar ranged, so you'd still want your second position to be "fire primary gun." The first position is nothing. The button to the top right of the stick near the trigger is a multi-functional button that depends on what mode the aircraft is in, if there's weight on wheels, etc. In air to air mode its function is "Missile Step"; so set it to "select next air to air weapon" Next, the top left button on the flat face is your missile/ordinance firing button or "fire selected weapon." The large hat switch to the right is "Trim". The ThirdWire series does not model trim, however I believe someone figured out how to simulate it; use the search to find it. Basically it just takes the place of your keys on your keyboard to make minute inputs to help fly the a/c when the load is asymmetric. The lower hat switch is display control for the MFD's; if you want multi functionality, I'd set this one as "next/previous HUD mode" and "next/previous radar mode." The switch to the lower left on the flat face is "target management"; set it to "next radar target," "previous radar target," "next ground target," and "previous ground target" (up/down/left/right) The thumb switch beneath the flat face is "countermeasures management" which controls the complex programs for ECM in the F-16. It is a four-way switch, so if I were you I'd set three of the directions to CM's: one direction is "ECM on/off (toggle)," the next "Chaff," the next "Flare." Those directions are up to you. As with the F-14, the F-16's paddle is emergency autopilot disengage or "interrupt", but because autopilot is a toggle, set the paddle to autopilot. That way you're at least half right. The pinky switch's functionality of FOV (Field of View) selections for sensors, is not modeled. Leave that one blank, or find a function that seems prudent to use. There ya go.
Ori Posted March 3, 2008 Author Posted March 3, 2008 WOW! You really know your stuff, don't you? That was helping me alot! I saw the diagrams and explanations on 2 sites but never really got the hang of it. Your description made sense and helped me with WoI specifically in a way that I understood it better than ever. Many thanks again. Ori.
Guest 531_Ghost Posted March 3, 2008 Posted March 3, 2008 Well Ori, if you are looking for a Command File for CH Products Control Manager, you can find it HERE<-- Right click save as, into your Control Manager Maps Folder as a .cmc It'll look like this: // CMC Command File // // Game Title: SFP1/WOV/WOE // Written By: Michael Sexton // Edited By: Ken King // Date: 05-23-06 // // Flight Controls // Elevator-Pitch-UP KBDOWN Elevator-Pitch-DOWN KBUP Ailerons-Roll-RIGHT KBRIGHT Ailerons-Roll-LEFT KBLEFT Rudder-Yaw-RIGHT . Rudder-Yaw-LEFT , Throttle-UP = Throttle-DOWN - Thrust-Vector-UP HOLD CTL = Thrust-Vector-DOWN HOLD CTL - Auto-Pilot a NULL Wing-Leveler A Next-Waypoint w Prev-Waypoint W Map m Flaps-Down f Flaps-Up v Speed-Brake-Open s Speed-Brake-Close s Wheel-Brakes b Landing-Gear g Arrester-Hook h Cycle-Nav-Light CTL l Drag-Chute CTL b Eject SHF ESC Jett-Drop-Tanks CTL d // // Weapon Commands // Next-AA-Weapon BKSPC Prev-AA-Weapon SHF BKSPC Next-ATG-Weapon \ Prev-ATG-Weapon | Fire-Primary-Gun SPC Fire-Sel-Weapon ENT Open-Bomb-Bay CTL o Close-Bomb-Bay CTL o Jettison-Weapons CTL j Next-Ripple-Quan ] Prev-Ripple-Quan } Next-Ripple-Int [ Prev-Ripple-Int { // // HUD Modes // Next-HUD-Mode ' Prev-HUD-Mode " Next-Gun-Group ; Prev-Gun-Group : // // Countermeasures // Flare x Chaff c Chaff-Flare c x ECM-Jammer z // // Radar Commands // Toggle-Radar CTL KBPGUP Next-Radar-MODE KBPGUP Prev-Radar-MODE SHF KBPGUP Next-Radar-RANGE KBPGDN Prev-Radar-RANGE SHF KBPGDN Next-Radar-TARGET KBHOME Prev-Radar-TARGET SHF KBHOME Acq-Radar-Target KBINS Acq-Vis-TGT-On-RDR SHF KBINS Reject-RDR-TGT CTL KBDEL // // Visual Targeting Commands // Sel-TGT-Closest-To-Cntr KP* Sel-Air-Target t Prev-Air-Target T Sel-Closest-Air-TGT CTL t Sel-Ground-TGT e Prev-Ground-TGT E Sel-Closest-GND-TGT CTL e Sel-Last-Radio-TGT r Sel-Last-Radio-Caller R Sel-Radar-TGT CTL r Sel-WPT-As-TGT CTL w Target-Friendly y Target-Prev-Friendly Y // // View Commands // Cockpit-View-FRONT F1 Cockpit-View-LEFT F2 Cockpit-View-RIGHT F3 Cockpit-View-UP SHF F1 Padlock-View F4 Cockpit-Toggle KP. Chase-View F5 Next-Aircraft-View F6 Prev-Aircraft-View SHF F6 Next-Ground-Target-View F7 Prev-Ground-Target-View SHF F7 Target-View F8 Player-to-Target-View SHF F8 Target-to-Player-View CTL F8 Weapon-View F9 Player-to-Weapon-View SHF F9 Weapon-to-Player-View CTL F9 Fly-by-View F10 Prev-Fly-by-View SHF F10 Tower-View F11 Prev-Tower-View SHF F11 Action-View F12 Free-View CTL F12 // // Snap View Commands // Snap-View-FRONT KP8 Snap-View-FRONT-RIGHT KP9 Snap-View-RIGHT KP6 Snap-View-REAR-RIGHT KP3 Snap-View-REAR-LEFT KP1 Snap-View-LEFT KP4 Snap-View-FRONT-LEFT KP7 Snap-View-UP KP5 Snap-View-DOWN KP0 View-Zoom-In KP+ View-Zoom-Out KP- // // Communications Commands // Press-To-Talk LCTL Radio-Comm TAB // // Wingman Commands // WM-Attack-My-Target TAB 1 1 WM-Cover-Me TAB 1 2 WM-Break TAB 1 3 WM-Rejoin-Formation TAB 1 4 WM-Radar-On/Off TAB 1 5 WM-Jettison-Drop-Tanks TAB 1 6 WM-Status-Check TAB 1 7 WM-Return-to-Base TAB 1 8 // // Flight One Commands // F1-Engage-Aircraft TAB 2 1 F1-Engage-Ground-Targets TAB 2 2 F1-Break TAB 2 3 F1-Rejoin-Formation TAB 2 4 F1-Radar-On/Off TAB 2 5 F1-Jettison-Drop-Tanks TAB 2 6 F1-Return-to-Base TAB 2 8 F1-Change-Formation-Spread-Out TAB 2 7 1 F1-Change-Formation-Close-Up TAB 2 7 2 F1-Change-Formation-Fluid-Four TAB 2 7 3 F1-Change-Formation-Wall TAB 2 7 4 F1-Change-Formation-Box TAB 2 7 5 F1-Change-Formation-Arrowhead TAB 2 7 6 F1-Change-Formation-Wedge TAB 2 7 7 // // Flight Two Commands // F2-Engage-Aircraft TAB 3 1 F2-Engage-Ground-Targets TAB 3 2 F2-Break TAB 3 3 F2-Rejoin-Formation TAB 3 4 F2-Radar-On/Off TAB 3 5 F2-Jettison-Drop-Tanks TAB 3 6 F2-Return-to-Base TAB 3 8 F2-Change-Formation-Spread-Out TAB 3 7 1 F2-Change-Formation-Close-Up TAB 3 7 2 F2-Change-Formation-Fluid-Four TAB 3 7 3 F2-Change-Formation-Wall TAB 3 7 4 F2-Change-Formation-Box TAB 3 7 5 F2-Change-Formation-Arrowhead TAB 3 7 6 F2-Change-Formation-Wedge TAB 3 7 7 // // Flight Three Commands // F3-Engage-Aircraft TAB 4 1 F3-Engage-Ground-Targets TAB 4 2 F3-Break TAB 4 3 F3-Rejoin-Formation TAB 4 4 F3-Radar-On/Off TAB 4 5 F3-Jettison-Drop-Tanks TAB 4 6 F3-Return-to-Base TAB 4 8 F3-Change-Formation-Spread-Out TAB 4 7 1 F3-Change-Formation-Close-Up TAB 4 7 2 F3-Change-Formation-Fluid-Four TAB 4 7 3 F3-Change-Formation-Wall TAB 4 7 4 F3-Change-Formation-Box TAB 4 7 5 F3-Change-Formation-Arrowhead TAB 4 7 6 F3-Change-Formation-Wedge TAB 4 7 7 // // Flight Four Commands // F4-Engage-Aircraft TAB 5 1 F4-Engage-Ground-Targets TAB 5 2 F4-Break TAB 5 3 F4-Rejoin-Formation TAB 5 4 F4-Radar-On/Off TAB 5 5 F4-Jettison-Drop-Tanks TAB 5 6 F4-Return-to-Base TAB 5 8 F4-Change-Formation-Spread-Out TAB 5 7 1 F4-Change-Formation-Close-Up TAB 5 7 2 F4-Change-Formation-Fluid-Four TAB 5 7 3 F4-Change-Formation-Wall TAB 5 7 4 F4-Change-Formation-Box TAB 5 7 5 F4-Change-Formation-Arrowhead TAB 5 7 6 F4-Change-Formation-Wedge TAB 5 7 7 // // Squadron Commands // SQ-Engage-Aircraft TAB 6 1 SQ-Engage-Ground-Targets TAB 6 2 SQ-Break TAB 6 3 SQ-Rejoin-Formation TAB 6 4 SQ-Radar-On/Off TAB 6 5 SQ-Jettison-Drop-Tanks TAB 6 6 SQ-Return-to-Base TAB 6 8 SQ-Change-Formation-Spread-Out TAB 6 7 1 SQ-Change-Formation-Close-Up TAB 6 7 2 SQ-Change-Formation-Fluid-Four TAB 6 7 3 SQ-Change-Formation-Wall TAB 6 7 4 SQ-Change-Formation-Box TAB 6 7 5 SQ-Change-Formation-Arrowhead TAB 6 7 6 SQ-Change-Formation-Wedge TAB 6 7 7 // // Tactical Air Command Center Commands // TAC-Request-Help TAB 7 1 TAC-Request-Vector-Nearest-Target TAB 7 2 TAC-Request-Vector-Primary-Target TAB 7 3 TAC-Request-Vector-Home-Base TAB 7 4 TAC-Repeat-Mission-Status TAB 7 5 // // Camera Commands // Camera-Pan-Down ALT KBDOWN Camera-Pan-Left ALT KBLEFT Camera-Pan-Right ALT KBRIGHT Camera-Pan-Up ALT KBUP // // Multiplayer Commands // Chat-to-All ` Chat-to-Enemy ~ Chat-to-Friendly CTL ` Chat-to-Current-Target ALT ` // // Simulator Commands // Exit-Mission ESC Pause ALT p Quit ALT q Time-Compression ALT t Normal-Time ALT r Advance-Clock ALT c Screen-Shot PRTSC Jump-to-Next-Mission-Encounter ALT n
Ori Posted March 4, 2008 Author Posted March 4, 2008 hI, i do not understand, this file as .cmc will create a FIGHTERSTICK BUTTON map? The default is already is in the game isn't it? I need an accurate F-16 map that I can copy into the stick itself. Cheers, Ori.
+Dave Posted March 4, 2008 Posted March 4, 2008 If you are wanting a to have set up like Falcon 4.0 then you are going to be disappointed. This series doesnt support those kind of functions. This CMC that 531 Ghost has made will give you the most bang for your buck. I use it myself.
Guest 531_Ghost Posted March 4, 2008 Posted March 4, 2008 hI, i do not understand, this file as .cmc will create a FIGHTERSTICK BUTTON map? The default is already is in the game isn't it? I need an accurate F-16 map that I can copy into the stick itself. Cheers, Ori. You're not understanding what the Command File (.cmc) is? Well, have you read The Control Manager For Dummies Guide? <-- Click there. Are you using, Click here.-->Control Manager? If not, may I suggest you do as it'll give you every bit of programming capability you can imagine. Now, if you are flying Falcon 4.0 Allied Force you can get a complete .map HERE. Have fun!
Ori Posted March 4, 2008 Author Posted March 4, 2008 C'mon give me a break would ya? ;) I said I am new at this... I know how to use the control manager to a degree, mapping buttons and swtiches, but where does a .cmc file come in this picture? I added the FIGHTERSTICK map and by following Caesar's instructions I went into the WoI options and changed everything by hand. I'd love some more in depth explanations for next time, the TP maybe... for now it works fine as it is... remembering it is something else ;) but with time I will. Can anyone recommend the best weapons to arm my F-16 in a "single mission" session? You know... what kind of weapons to use in air to air mission and how to arrange them on my jet. And last but not least how to fire them without MISSING. Locking properly and other things that do not appear in the .pdf clearly enogh. Thanks everyone for the support, Ori. A happy new fighter pilot, ISRAEL is my home after all... :)
Guest 531_Ghost Posted March 4, 2008 Posted March 4, 2008 That's why I suggested the Dummies Guide And in this case, Caesar's instructions may not have been the best to follow. Sorry Caesar, it's a control issue That said, you can set your .map to do exactly what he suggests, as I have done in my Falcon 4.0 Allied Force .map. That Command File (.cmc) is based on the default keys.ini in the game, all of them. You're best to set up a .map in Control Manager, download the .map, exit Control Manager, go into the game and assign your axes ONLY, the rest will already be assigned per the .map you made in Control Manager.
+FastCargo Posted March 4, 2008 Posted March 4, 2008 Sounds like you need some basic weapons training. This article will get you started in the basics of air to air weapons employment in the Thirdwire series of sims: http://www.simhq.com/_air/air_061a.html FastCargo
+Wrench Posted March 4, 2008 Posted March 4, 2008 And please!!! Don't forget to read the pdf file that's in the /manual folder. It explains a LOT about how the radars work. Wrench kevin stein
Ori Posted March 4, 2008 Author Posted March 4, 2008 And please!!! Don't forget to read the pdf file that's in the /manual folder. It explains a LOT about how the radars work. Wrench kevin stein I said I did!!! Please. Ori.
Guest 531_Ghost Posted March 4, 2008 Posted March 4, 2008 Please? Please what? Make a .map for you? Translate the .pdf? What?
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