Jump to content

Recommended Posts

Is it possible to have a clearer explanation of those parameterS?

 

StartGroundOffensive=2

StartInterdiction=5

 

 

also n case normalsupplyrate= is not specified,(as in most downloadable campaings) what is the default value?

Share this post


Link to post
Share on other sites

I would go to the 3rd Wire forum and ask TK. I wish he would explain alot of the campaign parameters.

Share this post


Link to post
Share on other sites
I would go to the 3rd Wire forum and ask TK. I wish he would explain alot of the campaign parameters.

already posted dave

Share this post


Link to post
Share on other sites
already posted dave

 

 

Good deal man, thanks. I would make more campaigns if knew what some of those parameters were.

Share this post


Link to post
Share on other sites
Good deal man, thanks. I would make more campaigns if knew what some of those parameters were.

I bang my head daily with campaigns, hence my frustation with the whole "guided weapons" s**t

Share this post


Link to post
Share on other sites
I bang my head daily with campaigns, hence my frustation with the whole "guided weapons" s**t

 

 

Well I can say this though, I like his campaigns because they are dynamic. What you do in the campaign has more to do with how it goes that what the other flights go. Load your flights up and go bomb the crap out of something, don't worry about what the others flights do. You got to let that go man. Because you are the only beating that drum since the series started. Others have noticed it, but it hasn't stopped anyone from flying it or modding it. Not in the least bit.

Share this post


Link to post
Share on other sites

StartGroundOffensive is the number of days after the campaign start date that the force will begin ground offensives. This is of course also dependant on the their being enough supplies to start an offensive. Note that this is calendar days, not number of missions flown.

 

StartInterdiction is the same as above, but for Armed Recon missions. I have never had one in a campaign. TK posted awhile back that we should get them, but it depends on how close Truck routes are defined to the current front line. I was about to start experimenting while I'm working on the Desert Storm campaigns.

 

I don't understand your frustration with the guided weapon issue. TK replied to your post on his forums, and told you why it hasn't been fixed yet. Let it go.

Edited by JSF_Aggie

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..