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Wrench

WoI IsraelME Targets Enhancement Pak

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WoI IsraelME Targets Enhancement Pak


IsrealME Terrain Upgrade for WoI

 

This is an expansion of WoI's stock "lsrealME" map, with the addition of Isreali Air Defense units. I've added them in what I believe to be a sensible, logical manner, defending large cities, airbase, factories & POL depots, army bases, and generaly trying to give the civilian population some kind of protection. I've also made sure the Isreali airfields have a "ActiveYear=0" for all their AAA positions; as the game will usually fill them with the nearly useless M-55 Quad 50. Adding other AA units is reccomended :yes::) See next paragraph....

 

It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; expecially the Desert skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. See "Items You'll Want to Get" below. I've also included several things from it, just because I like having these objects around in-game, as some a set to be used on the map (parked vehicles and such). There is even a new vehicle, the Tiran 4/5 MBT!

 

It is designed to use either the Bunyap or Mirage Factory Weapons Pak; some of the names for the IDF air defenses (ie: the HAWKs and their associated radars) and their 'arrangements', are taken from Nick Bell's 'NATO Air Defense Mod'; these are the names used for the 2 HAWK radars. In addition, I've included 2 new Infantry units - one generic Arab and one IDF, based off Kesselbrut's 'Infanty Squads'. I've replaced the RPG/LAW with an automatic rifle. I've also given you my fully updated gundata.ini and gundata.dat files, which have all the needed guns. I've also included the weapons data for the AT-3 'Sagger" anti-tank missile, so you'll be using the weapons editor -- make double damn sure it's the WoI one!!!

 

Remember - this is for WoI ONLY!!! It won't work on anything else!! So don't even think about tryin' it!!!

 

You all know the drill....I spent a good deal of time writing a real nice, informative, descriptive, step-by-step readme to aid in installing the package.....so read the cursed thing!!!!!! :rtfm: You know what they say....a man can get lost in that desert for 40 years...and no one would ever find him....

 

Happy Hunting!!!

Wrench, The

Kevin Stein


 

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Thanks again Wrench.

 

And you would make a great Colonel's Corporal, I think. :smile: Just joking of course..

Edited by csb

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And its stuff like this that makes me happy, just more stuff to blow up :smile:

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why couldn't this have had a simple self installer :unsure:

 

Because if you had carefully read the readme file, you would have noticed that a installer would have had to overwrite several files, including a new weapondata and gundata file...possibly screwing up anything installed that required those files as they currently sit on your hard drive.

 

In addition, several objects that the upgraded terrain asks for are files that the original creators still have control of.

 

Unless you want to take the option of asking every single person for their permission to put their file in the mod.

 

Self installers in the TW series for certain things are not a good idea, unless you are doing a total conversion mod.

 

FastCargo

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thing is, i've not, yet, found anything on exactly how mods are installed. there's a little proggie i use for SH3/4 called JSGME. think that'll work?

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JSGME works with the other TW titles, so probably also with WOI.

 

Johan217, the author of MiddleEastWars & YomKippur campaigns (for StrikeFighters), used it with these campaigns (& included it with the dl's I think).

 

Very good utility to manage mods.

Edited by csb

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It took about an hour, once I had everything I needed D/L'd. It's up and running and now my bases are well defended and I've got more targets to shoot at.

 

Thanks!

 

Storm

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