+Gocad Posted March 30, 2008 Posted March 30, 2008 (edited) BTW: Is it possible to get the F4B to work in WOI ? Sure. You just need to extract all files related to the F-4B from the SFP1/WOV object.cat. That should work...I think. Edited March 30, 2008 by Gocad Quote
Harry Posted March 31, 2008 Posted March 31, 2008 Sure. You just need to extract all files related to the F-4B from the SFP1/WOV object.cat. That should work...I think. D'oh. Thank you, I must remember basics. Quote
lagger123987 Posted May 3, 2008 Posted May 3, 2008 YYAAAAAAAYY!!!! I FINALLY FIXTED IT!!!!!! [except my number 3 is always a missing man..... ] In case you guys that have crashing problems in the middle of the ship..... ...you need to make sure your DATA.INI has the same strings and values as is commensurate to your Terrain's .CAT file jus helpiinnnn Which same strings and values in which Data.INI and Terrain's.CAT files? Quote
FERdeBOER Posted May 21, 2008 Posted May 21, 2008 Which same strings and values in which Data.INI and Terrain's.CAT files? Yes, please, I also would like to know wich parameter do we have to change for this to work... My planes also crashes in the middle of the carrier (tested with variuos carriers) at the start. -thanks Quote
FERdeBOER Posted June 1, 2008 Posted June 1, 2008 OK, I'm not sure if I have to continue in this topic (that seems already dead) or open a new one; but I decided to conitune in this one in order to have all gathered on the same topic. Messing around in order to create a carrier campaign in WOI, I've made it, it works well. The next thing I wanted to do is adding an escort, but I still can't make it to point on the same direction of the carrier (the carrier turns depending on the wind direction and the escorts don't). Also the carrier moves and the escorts remain still... I found a topic that explains how to do the escorts to move, but I didn't manage to do it. The last thing I tried is to make the CV also still, changing its xxx_DATA.ini... now the carrier is still, surrounded by its escorts, heading where it wants, but, after the take off, the carrier turns untill heading the same direction of the escorts... and I found this The four planes appear!! I think it's due the change on the carrier's speed, but I can't asure that because I changed other things. Despite that, I think is this change because I've already did the other changes before one time or another. On the take off I allways found the same odd 90 degrees turn of the AI comented before, but the pleasure of having all the four planes it's simply great Quote
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