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SidDogg

Carrier Ops in WoI

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Heyy :biggrin:

 

umm how would i go about adding carriers into WoI without "crashing" on the catapult?

 

.....tried to add it to my mod campaign, and my jet just blow up on the deck when i choose to Fly.....

 

i have all entries in TARGETS, CAMPAIGN_DATA, and TYPE.INI files.....

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:bump:

 

...SERIOUSLYYYY :shout: :shout: :shout:

 

.....someone should really look into this......

 

has anybody else even TRIED to implement carrier aviation in WoI? :dntknw:

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Sid

 

I have a campaign for 1958 where it has some carriers I was testing. Here is what I used

 

[TargetArea233]

Name=Beruit Station

Position=333333.00,778280.00

Radius=5657

ActiveYear=0

Location=1

Alignment=FRIENDLY

CarrierStation=TRUE

 

[TargetArea234]

Name=Gaza Station

Position=212543.00,740950.00

Radius=5657

ActiveYear=0

Location=1

Alignment=FRIENDLY

CarrierStation=TRUE

 

Those are the areas I put in the Israel terrain to get a carrier in a campaign. It worked just fine.

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Heyy :biggrin:

 

umm how would i go about adding carriers into WoI without "crashing" on the catapult?

 

.....tried to add it to my mod campaign, and my jet just blow up on the deck when i choose to Fly.....

 

i have all entries in TARGETS, CAMPAIGN_DATA, and TYPE.INI files.....

 

I haven't tried this as a campaign but did a single mission with carrier take off and landing with no problem. Obviously there's something in the campaign 'innards' preventing it but I'm no expert on campaign building.

 

Could be another problem like I found if you had more than one aircarft in the flight I couldn't catapult forwards!

 

I'm having another try with this. I'll post if I find a solution. I'm going to try with Dave's co-ordinates. He says it works so I guess we're missing something!

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[AirUnit010]

AircraftType=F-8C_MF

Squadron=VMF334

ForceID=1

Nation=USMC

DefaultTexture=VMF334

StartNumber=0

BaseArea=Beruit Station

CarrierBased=TRUE

CarrierNumber=65

BaseMoveChance=0

RandomChance=100

MaxAircraft=16

StartAircraft=16

MaxPilots=16

StartPilots=16

Experience=100

Morale=100

Supply=100

MissionChance[sWEEP]=90

MissionChance[CAP]=80

MissionChance[iNTERCEPT]=80

MissionChance[ESCORT]=90

MissionChance=05

MissionChance[CAS]=10

MissionChance[sEAD]=10

MissionChance[ARMED_RECON]=25

MissionChance[ANTI_SHIP]=0

MissionChance[RECON]=50

UpgradeType=NEVER

Supply[001].WeaponType=Mk81

Supply[001].Quantity=1440

Supply[002].WeaponType=Mk82

Supply[002].Quantity=1440

Supply[003].WeaponType=AIM-9B

Supply[003].Quantity=480

 

[AirUnit011]

AircraftType=A-4C

Squadron=VA120

ForceID=1

Nation=USN

DefaultTexture=USNGrey1

StartNumber=0

BaseArea=Beruit Station

CarrierBased=TRUE

CarrierNumber=65

BaseMoveChance=0

RandomChance=100

MaxAircraft=16

StartAircraft=16

MaxPilots=16

StartPilots=16

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=0

MissionChance[CAP]=0

MissionChance[iNTERCEPT]=0

MissionChance[ESCORT]=0

MissionChance=100

MissionChance[CAS]=50

MissionChance[sEAD]=60

MissionChance[ARMED_RECON]=50

MissionChance[ANTI_SHIP]=0

MissionChance[RECON]=0

UpgradeType=NEVER

Supply[001].WeaponType=Mk81

Supply[001].Quantity=1440

Supply[002].WeaponType=Mk82

Supply[002].Quantity=1440

Supply[003].WeaponType=Mk83

Supply[003].Quantity=480

Supply[004].WeaponType=LAU-3A

Supply[004].Quantity=240

Supply[005].WeaponType=LAU-10A

Supply[005].Quantity=80

Supply[006].WeaponType=BLU-1

Supply[006].Quantity=240

Supply[007].WeaponType=Mk82SE

Supply[007].Quantity=240

Supply[008].WeaponType=Rockeye

Supply[008].Quantity=360

Supply[009].WeaponType=AGM-45B

Supply[009].Quantity=640

Supply[010].WeaponType=AGM-78A

Supply[010].Quantity=160

Supply[011].WeaponType=CBU-24B

Supply[011].Quantity=480

Supply[012].WeaponType=Tank300_A4

Supply[012].Quantity=480

 

[AirUnit012]

AircraftType=A-1D

Squadron=VF54

ForceID=1

Nation=USN

DefaultTexture=VF54

StartNumber=0

BaseArea=Beruit Station

CarrierBased=TRUE

CarrierNumber=65

BaseMoveChance=0

RandomChance=100

MaxAircraft=16

StartAircraft=16

MaxPilots=16

StartPilots=16

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=0

MissionChance[CAP]=0

MissionChance[iNTERCEPT]=0

MissionChance[ESCORT]=0

MissionChance=0

MissionChance[CAS]=50

MissionChance[sEAD]=0

MissionChance[ARMED_RECON]=40

MissionChance[ANTI_SHIP]=0

MissionChance[RECON]=50

UpgradeType=NEVER

Supply[001].WeaponType=Mk81

Supply[001].Quantity=1440

Supply[002].WeaponType=Mk82

Supply[002].Quantity=1440

Supply[003].WeaponType=Mk83

Supply[003].Quantity=480

Supply[004].WeaponType=LAU-3A

Supply[004].Quantity=240

Supply[005].WeaponType=LAU-10A

Supply[005].Quantity=80

Supply[006].WeaponType=BLU-1

Supply[006].Quantity=240

Supply[007].WeaponType=Mk82SE

Supply[007].Quantity=240

Supply[008].WeaponType=Rockeye

Supply[008].Quantity=360

Supply[009].WeaponType=CBU-24B

Supply[009].Quantity=480

 

 

These are the 3 aircraft I added. Add whatever capable aircraft you have. I attached the campaign. Mind you this was just a test run. And it did work. All this is, is an edited campaign that Pancho did.

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Sid

 

I have a campaign for 1958 where it has some carriers I was testing. Here is what I used

 

[TargetArea233]

Name=Beruit Station

Position=333333.00,778280.00

Radius=5657

ActiveYear=0

Location=1

Alignment=FRIENDLY

CarrierStation=TRUE

 

[TargetArea234]

Name=Gaza Station

Position=212543.00,740950.00

Radius=5657

ActiveYear=0

Location=1

Alignment=FRIENDLY

CarrierStation=TRUE

 

Those are the areas I put in the Israel terrain to get a carrier in a campaign. It worked just fine.

 

.....alright :ok:

 

ill see what i can do

 

the thing is, it does like it used to do back when the carrier wouldn't show up, leaving you sitting on the water....

 

....except now when you start, the ship happens to be there also :biggrin:

 

.....so you "crash" and the ship just keeps moving.....

 

oh yeah... FYI i was using the Libya terrain when this happened...... :good:

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.....alright :ok:

 

ill see what i can do

 

the thing is, it does like it used to do back when the carrier wouldn't show up, leaving you sitting on the water....

 

....except now when you start, the ship happens to be there also :biggrin:

 

.....so you "crash" and the ship just keeps moving.....

 

oh yeah... FYI i was using the Libya terrain when this happened...... :good:

 

Well I just tried again with a CVN75 in a single mission created with the KMD mission builder. Single Aircraft F16A-Blk10 NDC starts on deck as normal, blastshield comes up, full power,release brakes and catapult off fine.

 

Repeated with two of the same aircraft and the catapult is disabled but I do run forward. Wingman shoots off but does an odd 90 degree turn and disappears from view. I crash into sea with no lift and no control of aircraft. Yep I think somethings not quite right. Obviously if it doesn't work in a single mission it is unlikely to do so in a Campaign!

 

Don't quite know how Dave got it to work unless he is catapulting off with a single aircraft only.

 

No doubt he will come back to us.

 

More will undoubtedly follow from those that know more than we do about it!

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I got it working just like it always has been. No tricks or fancy editing required. You have the carrier in the ground objects folder?

 

 

 

I am using 2 aircraft on the catapult. Let me get you some screen shots.

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Guys, I have to say I'm not sure what's going on either...I did the same thing Super Dave did and it works just fine. No fancy tricks at all. Aircraft show up where needed, and catapult just fine.

 

Heck, the only time things didn't work properly was when I was trying my 'What if the USN had gone with the idea of zeppelin type carriers and carried it into the modern day?' scenarios...

 

FastCargo

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There's carrier stations added to the WoI enhanced target's pak I uploaded last week, and to the Isreal2 upgrade just before.

 

Wrench

kevin stein

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Strangely enough I get the same problem as described. I installed the carrier as per the KB, but when I launch, the A/C is uncontrollable, and usually augers in. On a few occasions control randomly comes back before the A/C is doomed, and my wingman does that strange 90*turn. I'll have to investigate further.

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Could be something wrong with the carriers you all are using?

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I would have theorized yes, but I just switched out the DO CVN-75 with CVAN-65 and got the same result. There has to be something I overlooked, just gotta figure out what it is!

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Well take a look at the campaign data.inis and see what I did.

 

[AirUnit012]

AircraftType=A-1D <------ Change these to a plane of your choice and try it. Don't forget to change the squadron and default texture.

Squadron=VF54

ForceID=1

Nation=USN

DefaultTexture=VF54

 

 

 

I am taking a keen interest in this so let me know how you all do. Just to reiterate I didn’t do anything special. I just did like I always have and that goes along with the KB. But we need to get to the bottom of this.

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Well take a look at the campaign data.inis and see what I did.

 

[AirUnit012]

AircraftType=A-1D <------ Change these to a plane of your choice and try it. Don't forget to change the squadron and default texture.

Squadron=VF54

ForceID=1

Nation=USN

DefaultTexture=VF54

 

 

 

I am taking a keen interest in this so let me know how you all do. Just to reiterate I didn’t do anything special. I just did like I always have and that goes along with the KB. But we need to get to the bottom of this.

 

Hmm..I'm not doing a campaign yet until I've got the single mission sorted with two in a flight. I've been trying this in the two terrains updated Israel2 and Wrench's IsrealME update (both wonderful looking stuff BTW). It all seems to work most times O.K. if you press the Autopilot as soon you appear on the deck but taking off manually does seem to be a bit of a problem working intermittently. Sometimes it works fine other times it doesn't. Sometimes you just shoot off the bow and remain at 71ft for what seems an age before you get back control of the aircraft. Sometimes the wingman does a 90 degree weird turn and sometimes he flies off the deck normally. It's all a bit weird. Different aircraft seem to make a slight difference. I'm using the F-16A and F-15a Baz but I'm going to try some other navy aircraft in repeat test missions. It does seem to me that it is working differently than in the previous WOV and WOE versions.

 

I wondered at first if the realism was turned up a notch in that as I understand it navy pilots are not launched off the deck with their hands on the controls so that the CAT had control of the airplane until it was airborne and pilots had to show their hands off the flight controls on the glareshield before a launch was authorised. In a way this is what seems to be happening except that the catapult control is way too long a sequence in my view. Also the AB seems to go on no matter what throttle setting you have and the wheels go up automatically which I found a bit disconcerting at first.

 

What is happening is probably not a 'realism' thing but some other glitch but it's hard to pin down. Maybe it's that the carrier CATS are not tuned to the new sim configuration. :dntknw:

 

How are you guys doing?

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I've been testing with the F-14, but haven't been making much progress.

 

Great. I'm going to try with that. Can you post details of what is happening and if you find the same things that I have found or better still something different. The more details we can provide the better chance of getting to the bottom of what's wrong!

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Hmm..I'm not doing a campaign yet until I've got the single mission sorted with two in a flight. I've been trying this in the two terrains updated Israel2 and Wrench's IsrealME update (both wonderful looking stuff BTW). It all seems to work most times O.K. if you press the Autopilot as soon you appear on the deck but taking off manually does seem to be a bit of a problem working intermittently. Sometimes it works fine other times it doesn't. Sometimes you just shoot off the bow and remain at 71ft for what seems an age before you get back control of the aircraft. Sometimes the wingman does a 90 degree weird turn and sometimes he flies off the deck normally. It's all a bit weird. Different aircraft seem to make a slight difference. I'm using the F-16A and F-15a Baz but I'm going to try some other navy aircraft in repeat test missions. It does seem to me that it is working differently than in the previous WOV and WOE versions.

 

I wondered at first if the realism was turned up a notch in that as I understand it navy pilots are not launched off the deck with their hands on the controls so that the CAT had control of the airplane until it was airborne and pilots had to show their hands off the flight controls on the glareshield before a launch was authorised. In a way this is what seems to be happening except that the catapult control is way too long a sequence in my view. Also the AB seems to go on no matter what throttle setting you have and the wheels go up automatically which I found a bit disconcerting at first.

 

What is happening is probably not a 'realism' thing but some other glitch but it's hard to pin down. Maybe it's that the carrier CATS are not tuned to the new sim configuration. :dntknw:

 

How are you guys doing?

 

Does the mission specify startonground=true? (sorry. can't remember the exact parameter. But I know you sure blowed up good if you don't have it.)

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Does the mission specify startonground=true? (sorry. can't remember the exact parameter. But I know you sure blowed up good if you don't have it.)

 

I'm testing this with single missions created in the KMD Mission Builder NOT with any carrier campaign. I use the 'take off' facility in the Mission Builder to put the aircrfat on the carrier. As I have never flown a carrier campaign I don't know how the game engine does this but I would suspect the routine is much the same as the way the Mission Builder does it except that the campaign engine does it automatically as it were.

 

So far I have tested with a number of different aircraft and the best method to take off seems to be either with the Autopilot or manaully in this sequence: Press 'fly' wait for mission to load, do nothing for a few seconds (I wait for wingman to take off) to let the sim get underway viz: ship moving, blastshields to erect then hands off all controls leave throttle @ zero ( CAT adds AB automatically), do nothing else except press 'B' wait for airplane to get into the air then start flying it viz:open throttle , retract flaps (gear comes up automatically) and fly to first waypoint. I haven't crashed using this method.

 

I'm going to see if I can find a carrier campaign to fly that way and see what happens.

 

P.S. I had another 'wierdy' . I added some aircraft then went into the game and all the cockpits had gone down to a lower setting. I checked the 'Options' but the 'Cockpit' setting was still at 'Unlimited'. I set this down to 'High' and the cockpits came back to full texture. I guess this must be a graphics card thing. I'm using ATI Sapphire 1950 pro.

Edited by Brainless

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I can't find a carrier campaign in WOI to test the problem you're having so if the one you've got is ready to go but it's just the carrier aircraft crash on the deck perhaps you can upload what you've got and I can go from there.

 

I still have the odd clitch already mentioned with my series of single missions but it's now not so bad you can't take off altogether. Works two times out of three using method I described.

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Here is the campaign I have been using to test.

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Here is the campaign I have been using to test.

 

Ah.. thanks dave but I tried adding this with the 'ingredients ' you suggested here but I kept getting CTD or rather the MS error message. I probably 'did a Brainless' but tried several times without success. Can you give complete and full instructions..it's Brainless you're dealing with here. :biggrin:

 

P.S Any news of the progress on the checking of my Guide so we can get this up and running. I just need someone to look over my draft. I didn't want to send it out until someone agreed to take a look at it. Do you have time now?

 

UPDATE

 

O.K. I've done an edit of 'Attrition War' By R. Lee "Banger" SullivanVersion 1.110 March 2008 using instructions from Gocad's readup in the KNOWLEDGE BASE (this is what you other clueless ones should be doing) on how to add carriers in a campaign. I applied this information together with the information you kindly supplied and lo and behold, hey presto I'm on the deck of CVN75 plus I don't blow up or crash on the deck.

 

Using the method I described for take off I had no problem catapulting off and wingman went off in the right direction. Of course this was a first try and the 'intermittent' fault may yet raise its ugly head but at the moment it works.

Edited by Brainless

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Ok, here's what I've got. I'm using a modified stock Lebanon War campaign. I checked over everything, switched back to CVN-75, etc. I still have the same problem UNLESS my wingman launches first. I have no idea why, but if I let him go ahead and then launch, my plane goes down the catapult and I'm in control no questions asked. I also noticed that Catapult 4 doesn't work for some reason and when I'm in a 4-ship, I can't launch: when I release breaks my plane disappears, so I'm limited to 2 or 3 ship formations. Will have to test the latter on the other CV's.

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