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Well that's cool. Can't wait to see that.

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i sign up for testing.

it looks too much good!

remember the tailhook for the f-222! it could be the first real sea 'vark

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Nice to see some interet in my work, when it`s ready for testing I will send it out, until then I`m experimenting with parts, modelling and mapping what is not an easy work...

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Looks Freaking awesome..... :fans:

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No Dont Halt.... keep going.... plus it can never be too nice its a F-111 for god sake :lol:

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I`m working now on different projects in the moment they are just about adding parts and modifiy excisting planes.

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I need to rework the loadouts and do some small skining job and this baby is ready for release.

The Question is now how to name it, I thought something about EF-111R Cause of the reaconpod under the nose. Can make an individual recon version and a seperate EF-111X version. But I think this composition of parts fits very well together ;-)

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i suggest RF-111X for a recon bird.

 

And, btw, contact me at

the-demon-lord@hotmail.it

 

i will take care of loadouts.

just in change of the name in the credits.

seriously, i want to help, also as a sign of respect for you skilled modders.

It's the minimal. You share your work with us. we MUST help

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My problem is to find out the real sequents to launch the bay missiles.

 

Look here, I added 2 more weaponstations, now there are 4 stations. The upper one are launched first but I want to launch the lower ones than the upper missiles. I changed the ini entry but still the same result need help with this. This is a shortcut from the weaponbay

 

 

@ test pilot, I will send you the ground attack version when it`s ready if you like. I plan to release:

 

EF-111R

F/A-111B

F-111X from Ravenclaw

(Maybe an E-111C)

Edited by 76.IAP-Blackbird

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viperalpha_35@hotmail.com...

 

ill test anything you throw my way m8...

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I forgot to post the section:

 

[bombBay]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=4

StationType=INTERNAL

AttachmentPosition=0.0,1.226,-0.586

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1000

AllowedWeaponClass=BOMB,EOGB,AHM,IRM

AttachmentType=NATO,USN,USAF

NumWeapons=4

AttachmentPosition001=-0.23,1.250,-0.63

AttachmentPosition002=0.23,1.250,-0.63

AttachmentPosition003=-0.23,1.250,-0.33

AttachmentPosition004=0.23,1.250,-0.33

DeploymentMethod=OPEN_BOMBBAY_DOOR

BombBayAnimationID=8

BombBayOpenTime=1.5

BombBayCloseTime=1.5

MinExtentPosition=-0.50,1.226,-0.586

MaxExtentPosition= 0.50,1.226,-0.586

 

Who can help me with this problem?!

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maybe an interim solution could be leave only two stations and adding 2AR racks between the waepon classes

 

btw, i'm online around 16:00 / 20:00 italian hour.

Edited by the test pilot

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Was thinkin the same but there mus be a solution for this. The additional weaponsstation will be added to the F/A-111B

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Might be classed as cheating or not allowed or summat by the Mods.... but have you had a look at the weapon bay for the F-23? if memory serves that has a 2 tier weapon bat like your tryin to do...

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Might be classed as cheating or not allowed or summat by the Mods....

That's the dumbest s**t I've heard all day. This is all in good fun and it's certainly not about competition. Everybody borrows from eachother and there's nothing wrong with doing that.

 

Anyway, for the weaponbay you could model a rack similar to the m299 used for hellfires and set the bay to load it.

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I changed the ini entry but still the same result need help with this.

 

Specify exactly how you changed the data.ini entry. And between changes, did you totally get out of the program and then come back into it? Ini changes will probably not take effect until after the program is shut down and restarted.

 

FastCargo

 

PS I am assuming the method you tried was this (changes in BOLD):

 

[bombBay]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=4

StationType=INTERNAL

AttachmentPosition=0.0,1.226,-0.586

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1000

AllowedWeaponClass=BOMB,EOGB,AHM,IRM

AttachmentType=NATO,USN,USAF

NumWeapons=4

AttachmentPosition001=-0.23,1.250,-0.33

AttachmentPosition002=0.23,1.250,-0.33

AttachmentPosition003=-0.23,1.250,-0.63

AttachmentPosition004=0.23,1.250,-0.63

DeploymentMethod=OPEN_BOMBBAY_DOOR

BombBayAnimationID=8

BombBayOpenTime=1.5

BombBayCloseTime=1.5

MinExtentPosition=-0.50,1.226,-0.586

MaxExtentPosition= 0.50,1.226,-0.586

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The new Bay

 

 

 

I changed the weapon number from 2 to 4 and set 2 new positions for the weapons, changed the pylon loadliimt to 1000

 

[bombBay]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=4

StationType=INTERNAL

AttachmentPosition=0.0,1.226,-0.586

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1000

AllowedWeaponClass=BOMB,EOGB,AHM,IRM

AttachmentType=NATO,USN,USAF

NumWeapons=4

AttachmentPosition001=-0.23,1.250,-0.63 <------------New entries

AttachmentPosition002=0.23,1.250,-0.63 <------------

AttachmentPosition003=-0.23,1.250,-0.33

AttachmentPosition004=0.23,1.250,-0.33

DeploymentMethod=OPEN_BOMBBAY_DOOR

BombBayAnimationID=8

BombBayOpenTime=1.5

BombBayCloseTime=1.5

MinExtentPosition=-0.50,1.226,-0.586

MaxExtentPosition= 0.50,1.226,-0.586

 

this is how it looks now. The proble is, that the weapons

 

AttachmentPosition003=-0.23,1.250,-0.33

AttachmentPosition004=0.23,1.250,-0.33

 

are fired first, but they are at the upper postion so it looks very strange. I want to change the weapon fire cyclus hope it`s called so.

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Change it to this:

 

AttachmentPosition001=-0.23,1.250,-0.33

AttachmentPosition002=0.23,1.250,-0.33

AttachmentPosition003=-0.23,1.250,-0.63

AttachmentPosition004=0.23,1.250,-0.63

 

Just cut and paste and try it.

 

FastCargo

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nice to hear that.

 

however, i am ready for any other thing.

 

also for simple and pure brainstorming

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