tn_prvteye 36 Posted April 12, 2008 (edited) A nice little cross-over from flight sims and model building... I use the BMP files from the Strike Fighters sims as masking templates. Find a scale drawing of the aircraft you're building and overlay the skins in photoshop till they are the same size. Now print them out on paper that is sticky on one side (called frisket paper I think), and cut them out. Stick 'em on the model and BAM instant mask. Sometimes this doesn't work depending on where the skins lie on the 3D model, but for wings and tails it generally works fine. I also use the aircraft decal TGAs as real decals...just scale them and print them out in clear (or white, depending) decal paper. I work in 1/72, so in larger scales, small decal files my show jaggies if you scale them up. Edited April 12, 2008 by tn_prvteye Share this post Link to post Share on other sites
FOTF 0 Posted April 14, 2008 I also use the aircraft decal TGAs as real decals...just scale them and print them out in clear (or white, depending) decal paper. I work in 1/72, so in larger scales, small decal files my show jaggies if you scale them up. Interesting.....I do just the opposite. I scan in a decal sheet and use them to create skins Share this post Link to post Share on other sites
tn_prvteye 36 Posted April 16, 2008 Ha! That's pretty neat... Share this post Link to post Share on other sites
triplethr3at 0 Posted April 16, 2008 they have been using the decal sheet to game decal creating method for quite some time now Share this post Link to post Share on other sites
Falcon161 3 Posted December 29, 2008 Hmm good tip. Although I just use permaent markers when it comes to painting, I know it is ghetto but no model paint in my wal mart and the nearest hobby store is 45 minutes away Share this post Link to post Share on other sites