The_Editor Posted April 18, 2008 Posted April 18, 2008 The bombs will load but the rockets are no show, but are selectable from the loadout screen. I have tried changing the data, but to no avail. I am using the latest weapons pack. Any thoughts on what is wrong. The loadout: [Attack] Loadout[01].WeaponType=60lb-rocket Loadout[01].Quantity=1 Loadout[02].WeaponType=60lb-rocket Loadout[02].Quantity=1 Loadout[03].WeaponType=60lb-rocket Loadout[03].Quantity=1 Loadout[04].WeaponType=60lb-rocket Loadout[04].Quantity=1 Loadout[05].WeaponType=60lb-rocket Loadout[05].Quantity=1 Loadout[06].WeaponType=60lb-rocket Loadout[06].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=Mk5_500 Loadout[09].Quantity=1 Loadout[10].WeaponType=Mk5_500 Loadout[10].Quantity=1 The Weapons stations: [LeftWingStation1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-1.25,0.41,-0.56 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.0 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName=LRocketPylon PylonMass=12 [LeftWingStation2] SystemType=WEAPON_STATION StationID=3 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-0.95,0.41,-0.62 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.0 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName= PylonMass=12 [LeftWingStation3] SystemType=WEAPON_STATION StationID=5 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-1.25,0.15,-0.42 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.0 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName= PylonMass=12 [LeftWingStation4] SystemType=WEAPON_STATION StationID=7 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-0.95,0.15,-0.46 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.0 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName= PylonMass=12 [RightWingStation1] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=1.25,0.41,-0.56 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.0 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName=RRocketPylon PylonMass=12 [RightWingStation2] SystemType=WEAPON_STATION StationID=4 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.95,0.41,-0.62 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.0 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName= PylonMass=12 [RightWingStation3] SystemType=WEAPON_STATION StationID=6 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=1.25,0.15,-0.42 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.0 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName= PylonMass=12 [RightWingStation4] SystemType=WEAPON_STATION StationID=8 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.95,0.15,-0.46 AttachmentAngles=0.0,0.0,0.0 LoadLimit=90.0 AllowedWeaponClass=RCKT AttachmentType=UK ModelNodeName= PylonMass=12 [LeftWingStation5] SystemType=WEAPON_STATION StationID=9 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.9,0.16,-0.23 AttachmentAngles=0.0,0.0,0.0 LoadLimit=650.0 AllowedWeaponClass=BOMB,FT AttachmentType=UK ModelNodeName=LBombPylon PylonMass=30 FuelTankName=Tank450_MD450 [RightWingStation5] SystemType=WEAPON_STATION StationID=10 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.9,0.16,-0.23 AttachmentAngles=0.0,0.0,0.0 LoadLimit=650.0 AllowedWeaponClass=BOMB,FT AttachmentType=UK ModelNodeName=RBombPylon PylonMass=30 FuelTankName=Tank450_MD450 Quote
kct Posted April 18, 2008 Posted April 18, 2008 (edited) Did you specify the rack type the rockets are going to use, especially for the ones which you do not specify a rack? Example: Loadout[13].WeaponType=AIM-9L Loadout[13].Quantity=2 Loadout[13].RackType=LAU-105 Edited April 18, 2008 by kct Quote
+Gocad Posted April 18, 2008 Posted April 18, 2008 Have you tried toying around with the load limits? Because 90kg seems a bit small to me. Nah, the 60lb-rocket had only a weight of 63.5 kg. I'm not sure about the availablity, though. Check the EndYear in weapondata...maybe that's the problem. Just a guess. Quote
kct Posted April 18, 2008 Posted April 18, 2008 (edited) Yeah, I already checked the weight, definitely not the problem. I edited my post though. However, a weapon out of specified years would not show up (example, a weapon produced between 1960 to 1990 would not show up before 1960 and after 1990, the only exception is if the end year is 0, in which the weapon would show up regardless of year, as long as it is after the start year). Check the pylons of the weapons too. Edited April 18, 2008 by kct Quote
+Gocad Posted April 18, 2008 Posted April 18, 2008 (edited) AFAIK the 60lb-rockets don't need a specific rack. Besides, the rack entry is only necessary when you want use a weapon rack that's not part of the aircraft model. Not to mention that weapon racks have their own attachment class (2IR,TER, etc.) Edited April 18, 2008 by Gocad Quote
+Wrench Posted April 18, 2008 Posted April 18, 2008 1) It'd really help to know what specific aircraft we're working on..... 2) Have you looked in the Knowledge Base, my weapons/loadouts/various tweeks forums??? 99.8% of all aircraft have been 'adjusted' for the weapons paks. From looking at you data, I'm gonna guess it for the Ouragan??? I'm also gonna guess this if for WoI?? You'll find those in the WoI ONLY Weapons Fixes Forum, with complete instructions and etc and so forths... Wrench kevin stein Quote
Guest pfunkmusik Posted April 18, 2008 Posted April 18, 2008 On the AttachmentType value, try RAF instead of UK and see what happens. pfunk Quote
The_Editor Posted April 19, 2008 Author Posted April 19, 2008 (edited) I've tried RAF but to no avail. The aircraft is the updated Venom. Edited April 19, 2008 by The_Editor Quote
+Wrench Posted April 19, 2008 Posted April 19, 2008 My Venom update???? This is from the readme: All loadouts have been adjusted to fit the latest WepPak, and the aircraft now carries RAF (well, UK actually) nation specific bombs/rockets. This fix was posted by me as well at Buny's Weapons Wiki. The loadouts are all fixed --- you don't need to frack with them. I've done all your work for you. :yes: Now, since the 60#s aren't showing, I can guess that you're probably using the TMF pack??? Guess what...they ain't in there. You'll have to add them. You'll need the info (data section) from the Bunyap Pak, plus the lod and bmp Might want to let us know, next time, which pack you're using??? Makes it easier to get things sorted. Remember, too, the TMF pack is VERY much a work in progress, and mostly designed ONLY for their aircraft (and the stock ones). Everything else MUST be added. Another hint: look at the weapons listings IN the weaponsdata inis. A missing weapon can be easily found by it's absence.... Wrench kevin stein Quote
The_Editor Posted April 19, 2008 Author Posted April 19, 2008 (edited) Thanks for the replies. I am using the Bunyap weapons pack with the 60 pound rockets. [WeaponData335] TypeName=60lb-rocket FullName=3" RP 60lb HE(SAP) ModelName=60lb-rocket Mass=63.500000 Diameter=0.127000 Length=2.280000 AttachmentType=UK,FRANCE NationName=RAF StartYear=1943 EndYear=1970 Availability=3 BaseQuantity=24 Exported=TRUE ExportStartYear=1943 ExportEndYear=1970 ExportAvailability=3 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=MediumRocketEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=25.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=70 MaxTurnRate=0.000000 MaxLaunchG=2.500000 LockonChance=0 LaunchReliability=70 ArmingTime=2.000000 SeekerFOV=25.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=11.000000 SeekerRange=0.000000 MinLaunchRange=0.000000 MaxLaunchRange=0.000000 Duration=60.000000 CounterCountermeasure=20.000000 NoiseRejection=20.000000 CapabilityFlags=0x00000000 BoosterStart=0.000000 BoosterDuration=1.400000 BoosterAccel=48.980000 BoosterEffectName=RocketFireEffect BoosterSoundName=Rocket BoosterNodeName= BoosterPosition=0.000000,-1.136000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.136000,0.000000 InFlightEffectName=RocketInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 Edited April 19, 2008 by The_Editor Quote
The_Editor Posted April 20, 2008 Author Posted April 20, 2008 (edited) I think I've found the problem. I just wrote a strike mission for the Venom with one aircraft and the weapons all showed up, so that I think the problem is with the Weapons entry in the WEAPONDATA.INI, probably the 60lb-rocket quantity number. I changed the BaseQuantity to 100, the availability was originally very common, but still the rockets do not show on multi aircraft missions. Edited April 21, 2008 by The_Editor Quote
The_Editor Posted April 21, 2008 Author Posted April 21, 2008 They do show up on Seahawk multi aircraft missions, though, but not on Venom or Hunter multi aircraft missions. I don't know if it is something to do with the Weapon Station arangement, which is similar on the Hunter and Venom, but not on the Seahawk. Quote
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