Wrench Posted July 23, 2008 Posted July 23, 2008 View File A-4AR FightingHawk A-4AR FightingHawk, Fuerza Aérea Argentina A Stand-Alone aircraft for SF/WoV/WoE =and= WoI Introduction, from the ReadMe: This package will create a complete, 'nation specific' aircraft; the A-4AR FightingHawk, as used by the Argentine Air Force. You will also be adding several 'new' Argentinian nation-specific weapons, so get your Weapons Editor of choice warmed up. As stated, this is a COMPLETE aircraft, with ALL parts necessary to -almost- unzip and fly away. I've included ALL the aircraft LODs and Damge tgas, as the A-4F itself is readily availble as a free add-on aircraft from 3rd Wire, and it's internal parts exist in all versions of the game, excepting WoI. This is the main reason it's an 'all inclusive' mod -- WoI does NOT contain the necessary aircraft LODs, and as it's freely available, I reckon it won't voilate the EULA in any way, shape or form. This is an almost complete rebuild of an aircraft created by "Ravens**t" , from 2005. The skin supplied, and possibly the decals, were originaly created by Soulfreak. All the serial numbers are new, created by me. The aircraft is based off the stock 3rd Wire A-4F Skyhawk, and while not a perfect physical match (there are a some exterior changes on the Real Aircraft - such as the ECM/ESM fairing atop the verticle fin, after all, the Real Aircraft were rebuilds of the A-4M), it's close enough until someone builds a correct A-4M body. Loadouts are a 'best guess' based on the eariler FAA Skyhawks, and research on the Web. Ravens**t's original readme is also included, for historical purposes. The cockpit is based off Julheim's "What If..." Kestral, and included a working HUD, CCIP and for WoI users, working Ground Mapping radar. Also included are almost all the avionics, including various and sundry bmps and tgas, from The Mirage Factory's F-16A-10, as they have the best look and feel. Remember: although this is designed for use in ANY of the game, you won't have the GM radar working in SF/WoV/WoE. I have supplied a WoI-only style avionics ini (for use in that game), as at present, it has the only avionics70.dll that supports HUD/CCIP and Ground Mapping radars. So, again: there are 2 avionices inis - you'll be choosing which to use based on what game you install it to. Obviously, after the next patch comes out for SF/WoV/WoE, you'll be using the WoI style one. But that's still a long time off... See the "Selecting the Avionics ini" in the install instructions below There are 2 hangar screen enclosed, one is RS's original for SF/WoV/WoE, and a new one by me for WoI. It is set up to use either of the weapons paks; the Bunyap Pak or Mirage Factory, ---BUT-- you WILL be adding the Agrentine nation specific-weapons. See "Adding Weapons" section below. As you've probably guessed by now, there's an EXTENSIVE readme with hightly detailed, step-by-step install instructions. It's strongly reccomended that you read it through first, before making choices. There's even a screenshot to illustrate a point (aimpoint, actually)! Also, an extensive Rants & Notes section. Good Hunting! Wrench Kevin Stein NOTE: package re-uploaded with corrected credits in readme, and this message also corrected . Submitter Wrench Submitted 07/24/2008 Category Light Attack and Trainers Quote
+Soulfreak Posted July 24, 2008 Posted July 24, 2008 (edited) hey wrench, Ravens**t had stolen the skin and gave it as his work out. that was the reason why his A-4AR mod was deleted from C5´s side. The skin was mine, and is still available @ avsim. so you´ve got to correct your credits!!! Edited July 24, 2008 by Soulfreak Quote
Wrench Posted July 24, 2008 Author Posted July 24, 2008 Well, hell!!! No wonder he left!! Consider it done ... I'll get an updated version up ASAP!! Sorrry of the mix up!! Wrench kevin stein Quote
+Soulfreak Posted July 24, 2008 Posted July 24, 2008 Well, hell!!! No wonder he left!!Consider it done ... I'll get an updated version up ASAP!! Sorrry of the mix up!! Wrench kevin stein np dude... Quote
+76.IAP-Blackbird Posted July 25, 2008 Posted July 25, 2008 Hey wrench if you want I will have sme free time so I could create this missing pod on the tail fin and enlarge this section to have a propper looking A-4N what do you say?! Quote
Wrench Posted July 25, 2008 Author Posted July 25, 2008 GO FOR IT, DUDE!!!! It'll make it that much closer to Real Life ps: any progress report on the AD-3W?? Wrench kevin stein Quote
+76.IAP-Blackbird Posted July 25, 2008 Posted July 25, 2008 No sorry still have one exam next thursday!!! Quote
+wilco Posted July 25, 2008 Posted July 25, 2008 GO FOR IT, DUDE!!!! Nothing to add . Btw, what about using WOI's stock skins on the A-4AR resp. A-4N? I could give it a try and fix the decals... Quote
PigDriver Posted July 26, 2008 Posted July 26, 2008 (edited) I've been waiting for this ac for so long and it was definitely worth the wait! Excellent work! Edited July 26, 2008 by PigDriver Quote
+76.IAP-Blackbird Posted July 26, 2008 Posted July 26, 2008 My no sorry was related to your question about some progress hope you did`nt understand it wrong.. I saw someone is working on this small pice. let us see what will happen .. if nothing I have no probs to touch this section and create a ne part of the fin to have aright looking A-4N fin... (looks like a fin from a F-15) Quote
+torno Posted July 28, 2008 Posted July 28, 2008 My no sorry was related to your question about some progress hope you did`nt understand it wrong.. I saw someone is working on this small pice. let us see what will happen .. if nothing I have no probs to touch this section and create a ne part of the fin to have aright looking A-4N fin... (looks like a fin from a F-15) :whistling: http://forum.combatace.com/index.php?showt...29861&st=80 Quote
Wrench Posted July 28, 2008 Author Posted July 28, 2008 Interestering....with my small grasp of Spanish (mostly dirty words!!!) It looks like Torno "installed" a Zuni on the position. Well, now that the positions are dialed in, it'd be a simple mattter to hex-edit a zuni lod into a 'ESM antenna'. Hell,you could even create a harpoint for it (if you wanted to go the old fashoned way) and make it a jammer pod or smoke streamer or donut dispenser! Nicely done!!!! Should share that with the rest, don't be hiding it from everyone!!! Wrench kevin stein Quote
madxx extra Posted June 5, 2009 Posted June 5, 2009 guys, first of all you`ll notice my english is quite bad. i apologize. the thing is that i cant make the Argentinian weapons to work. they wont even be available in the "LOADOUT" previous to the flight. i also couldnt load the external tanks but i solved that. Quote
Wrench Posted June 5, 2009 Author Posted June 5, 2009 Have/Did you read and follow the instructions in the "Adding Weapons" section of the readme?? Reproduced here: =Adding Weapons: Ok, now most of you should know that there are already several Argentine-only weapons in the Bunyap Pak. And, if you'd been following the Combat Ace Knowledge Base "Bunyap Pak Weapons and Loadout Fixes Thread", you'll know that I've added a s**t-load of new, Argie only stuff. Unfortunately, it seems that a lot of you end-users haven't. Shame on you!! So...if you're using the BunyPak, you needn't add the BK-BR bombs, as they already exist there. I have, however, included their listing for those users of The Mirage Factory Weapons Pak (ie:TMFWP). You'll need to add all of these. REMEMBER: these first 3 weapons already exist in the BunyPak!! DO NOT ADD THEM AGAIN!!! If you are using TMFWP, go ahead and add them. Let's get started. Open the WeaponsData.ini in your text editor of choice..... Copy/Paste the data below (except as noted) into the weaponsdata ini, Where **** is the next number in sequence: [WeaponData****] TypeName=BK-BR_125 FullName=BK-BR 125-kg Bomb ModelName=mk81 Mass=113.400002 Diameter=0.230000 Length=1.880000 AttachmentType=ARGENTINA NationName=Argentina StartYear=1964 EndYear=2050 Availability=2 BaseQuantity=80 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=2 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=SmallBombEffects DragAreaMultiplier=1.000000 WarheadType=0 Explosives=55.110001 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 ReleaseAnimationID=-1 EODisplayFlags=0 [WeaponData****] TypeName=BK-BR_250 FullName=BK-BR 250-kg Bomb ModelName=Mk82LD Mass=254.020004 Diameter=0.250000 Length=2.180000 AttachmentType=ARGENTINA NationName=Argentina StartYear=1964 EndYear=2050 Availability=2 BaseQuantity=80 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=2 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=MediumBombEffects DragAreaMultiplier=1.000000 WarheadType=0 Explosives=87.089996 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=100 MaxTurnRate=4.000000 MaxLaunchG=6.000000 LockonChance=0 LaunchReliability=0 ArmingTime=2.000000 SeekerFOV=180.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=60.000000 SeekerRange=30000.000000 ReleaseAnimationID=-1 EODisplayFlags=0 [WeaponData****] TypeName=BK-BR_500 FullName=BK-BR 500-kg Bomb ModelName=mk83 Mass=453.600006 Diameter=0.360000 Length=3.040000 AttachmentType=ARGENTINA NationName=Argentina StartYear=1964 EndYear=2050 Availability=3 BaseQuantity=80 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=2 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=MediumBombEffects DragAreaMultiplier=1.000000 WarheadType=0 Explosives=174.639999 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 ReleaseAnimationID=-1 EODisplayFlags=0 [WeaponData****] TypeName=AIM-9L_Arg FullName=AIM-9L Sidewinder ModelName=AIM9LM Mass=84.500000 Diameter=0.127000 Length=2.830000 AttachmentType=ARGENTINA NationName=Argentina StartYear=1978 EndYear=2050 Availability=3 BaseQuantity=80 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=9.400000 FusingDistance=1.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=95 MaxTurnRate=32.000000 MaxLaunchG=7.000000 LockonChance=85 LaunchReliability=97 ArmingTime=0.500000 SeekerFOV=2.500000 SeekerGimbleLimit=45.000000 SeekerTrackRate=24.000000 SeekerRange=17700.000000 MinLaunchRange=0.000000 MaxLaunchRange=17700.000000 Duration=60.000000 CounterCountermeasure=95.000000 NoiseRejection=95.000000 CapabilityFlags=0x000004d0 BoosterStart=0.000000 BoosterDuration=2.200000 BoosterAccel=38.299999 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.437000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.437000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 [WeaponData****] TypeName=MER_Arg FullName=A/A-37B-6 MER (Argentina) ModelName=mer Mass=99.790001 Diameter=0.260000 Length=3.590000 AttachmentType=ARGENTINA NationName=Argentina StartYear=0 EndYear=0 Availability=3 BaseQuantity=24 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=3 WeaponDataType=6 WeaponsRackType=MER NumWeapons=6 LoadLimit=500.000000 LengthLimit=2.500000 MaxFuelAmount=0.000000 Attachment01Position=0.180000,1.110000,0.000000 Attachment01Angle=0.000000,0.000000,-2578.310078 Attachment02Position=0.180000,-1.130000,0.000000 Attachment02Angle=0.000000,0.000000,-2578.310078 Attachment03Position=-0.180000,1.110000,0.000000 Attachment03Angle=0.000000,0.000000,2578.310078 Attachment04Position=-0.180000,-1.130000,0.000000 Attachment04Angle=0.000000,0.000000,2578.310078 Attachment05Position=0.000000,1.110000,-0.220000 Attachment05Angle=0.000000,0.000000,0.000000 Attachment06Position=0.000000,-1.130000,-0.220000 Attachment06Angle=0.000000,0.000000,0.000000 [WeaponData****] TypeName=TER_Arg FullName=A/A37B-5 TER (Argentina) ModelName=ter Mass=43.090000 Diameter=0.230000 Length=1.980000 AttachmentType=ARGENTINA NationName=Argentina StartYear=0 EndYear=0 Availability=3 BaseQuantity=24 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=3 WeaponDataType=6 WeaponsRackType=TER NumWeapons=3 LoadLimit=500.000000 LengthLimit=2.500000 MaxFuelAmount=0.000000 Attachment01Position=0.180000,0.000000,-0.020000 Attachment01Angle=0.000000,0.000000,-2578.310078 Attachment02Position=-0.180000,0.000000,-0.020000 Attachment02Angle=0.000000,0.000000,2578.310078 Attachment03Position=0.000000,0.000000,-0.250000 Attachment03Angle=0.000000,0.000000,0.000000 [WeaponData****] TypeName=LAU-3A_Arg FullName=LAU-3/A Rocket Pod ModelName=LAU-3 Mass=35.299999 Diameter=0.420000 Length=2.350000 AttachmentType=ARGENTINA NationName=Argentina StartYear=1955 EndYear=2020 Availability=2 BaseQuantity=50 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=2 WeaponDataType=2 RailLaunched=FALSE RocketTypeName=275rocket NumRockets=19 ROF=0.000000 FireEffectName=RocketPodEffect FireEffectTime=0.150000 FrontCoverNodeName=Front_Cover RearCoverNodeName=Rear_Cover ShowRockets=TRUE Rocket01Position=0.000000,-0.100000,0.000000 Rocket02Position=0.078000,-0.100000,0.000000 Rocket03Position=-0.154000,-0.100000,0.000000 Rocket04Position=-0.038000,-0.100000,-0.066000 Rocket05Position=0.077000,-0.100000,0.131000 Rocket06Position=0.077000,-0.100000,-0.132000 Rocket07Position=-0.038000,-0.100000,0.066000 Rocket08Position=-0.116000,-0.100000,-0.066000 Rocket09Position=0.116000,-0.100000,0.066000 Rocket10Position=0.000000,-0.100000,-0.132000 Rocket11Position=0.000000,-0.100000,0.131000 Rocket12Position=0.116000,-0.100000,-0.066000 Rocket13Position=-0.116000,-0.100000,0.066000 Rocket14Position=-0.078000,-0.100000,-0.132000 Rocket15Position=0.040000,-0.100000,0.066000 Rocket16Position=0.154000,-0.100000,0.000000 Rocket17Position=-0.078000,-0.100000,0.000000 Rocket18Position=0.040000,-0.100000,-0.066000 Rocket19Position=-0.078000,-0.100000,0.131000 Save and close your text editor.... A quick note on the LAU-3A rocket pod: it uses the stock (in all game versions) 2.75" rocket. It should pose not problems for ANY users, no matter what weapons pak you're using. Or even if you DON'T use either of the WepPaks. Now that we've got the data text added to the weaponsdata in, you should know what come next...that's right, vaildating the new entries with the WeaponsEditor. You all should know how that works, but for those not keeping up with the rest of the class, I'll repeat the procedure: Using the latest weapons editor, for whichever game you're installing them to, open the WeaponsData ini, and scroll down until you find the "AIM-9L_ARG' entry. NOTE: if installing into the TMFWP, you're first entry will be for the "BK-BR_125" You probably know what happens next...yup, the standard weapons update ini dance, which I'll review here: Double click on the entry to open the info/editing page... DO NOTHING AT THIS POINT!!! Click "OK", to return to the selection/list 1st page. Click "SAVE", and then Repeat the process for each of the other weapons, Click "SAVE" and then Click "CLOSE" Just remember, if you're installing into WoI, you =MUST= have the WoI weapons editor!!! Additional caveat: if installing this mod into a POST 08 Patch game install (SF/SFG/WoV/WoE and WoI) you MUST use the correct Weapons Editor, also dated of 2008. There should be no issues with the drop tanks, as they're stock 3rdWire items. Also, in Post 08 Game, you should ONLY use the "woi_A-4AR_Avionics.ini" wrench kevin stein Quote
madxx extra Posted June 6, 2009 Posted June 6, 2009 i did add the text to the weapondata.ini but when i open the weapons editor and hit the "open" button, it closes. the same with the other buttons Quote
Wrench Posted June 6, 2009 Author Posted June 6, 2009 I"ll bet you didn' set the WeaponsEditors compatibility mode to win95/98 ... that's usually the problem. And, I know I"ll get flammed again for saying this (and really don't care...) .... all the answers to pretty much all the Issues are covered in our Knowledge Base. Which, unfortunately, lots of folks seem to scroll right past, not really knowing what's in there. I beg you! PLEASE!! (as a new member, and new to the 3rdWire sims -this is really important!!) Spend some time going over the threads in there ... because you're bound to run into something like this again, and the answers are usally covered. now, ASKING the right question....that, too, becomes a skill in itself... wrench kevin stein ps: welcome to combatace! Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.