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A-4AR FightingHawk

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A-4AR FightingHawk


A-4AR FightingHawk, Fuerza Aérea Argentina

 

A Stand-Alone aircraft for SF/WoV/WoE =and= WoI

 

Introduction, from the ReadMe:

 

This package will create a complete, 'nation specific' aircraft; the A-4AR FightingHawk, as used by the Argentine Air Force. You will also be adding several 'new' Argentinian nation-specific weapons, so get your Weapons Editor of choice warmed up. As stated, this is a COMPLETE aircraft, with ALL parts necessary to -almost- unzip and fly away. I've included ALL the aircraft LODs and Damge tgas, as the A-4F itself is readily availble as a free add-on aircraft from 3rd Wire, and it's internal parts exist in all versions of the game, excepting WoI. This is the main reason it's an 'all inclusive' mod -- WoI does NOT contain the necessary aircraft LODs, and as it's freely available, I reckon it won't voilate the EULA in any way, shape or form.

 

This is an almost complete rebuild of an aircraft created by "Ravens**t" , from 2005. The skin supplied, and possibly the decals, were originaly created by Soulfreak. All the serial numbers are new, created by me.

The aircraft is based off the stock 3rd Wire A-4F Skyhawk, and while not a perfect physical match (there are a some exterior changes on the Real Aircraft ™ - such as the ECM/ESM fairing atop the verticle fin, after all, the Real Aircraft ™ were rebuilds of the A-4M), it's close enough until someone builds a correct A-4M body.

Loadouts are a 'best guess' based on the eariler FAA Skyhawks, and research on the Web.

Ravens**t's original readme is also included, for historical purposes.

 

The cockpit is based off Julheim's "What If..." Kestral, and included a working HUD, CCIP and for WoI users, working Ground Mapping radar. Also included are almost all the avionics, including various and sundry bmps and tgas, from The Mirage Factory's F-16A-10, as they have the best look and feel.

 

Remember: although this is designed for use in ANY of the game, you won't have the GM radar working in SF/WoV/WoE. I have supplied a WoI-only style avionics ini (for use in that game), as at present, it has the only avionics70.dll that supports HUD/CCIP and Ground Mapping radars. So, again: there are 2 avionices inis - you'll be choosing which to use based on what game you install it to. Obviously, after the next patch comes out for SF/WoV/WoE, you'll be using the WoI style one. But that's still a long time off...

See the "Selecting the Avionics ini" in the install instructions below

 

There are 2 hangar screen enclosed, one is RS's original for SF/WoV/WoE, and a new one by me for WoI.

 

It is set up to use either of the weapons paks; the Bunyap Pak or Mirage Factory, ---BUT-- you WILL be adding the Agrentine nation specific-weapons. See "Adding Weapons" section below.

 

As you've probably guessed by now, there's an EXTENSIVE readme with hightly detailed, step-by-step install instructions. It's strongly reccomended that you read it through first, before making choices. There's even a screenshot to illustrate a point (aimpoint, actually)! Also, an extensive Rants & Notes section.

 

Good Hunting!

Wrench

Kevin Stein

 

NOTE: package re-uploaded with corrected credits in readme, and this message also corrected .


 

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hey wrench,

Ravens**t had stolen the skin and gave it as his work out.

that was the reason why his A-4AR mod was deleted from C5´s side.

The skin was mine, and is still available @ avsim.

so you´ve got to correct your credits!!!

Edited by Soulfreak

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Well, hell!!! No wonder he left!!

Consider it done ... I'll get an updated version up ASAP!!

 

Sorrry of the mix up!!

 

Wrench

kevin stein

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Well, hell!!! No wonder he left!!

Consider it done ... I'll get an updated version up ASAP!!

 

Sorrry of the mix up!!

 

Wrench

kevin stein

 

 

np dude...

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GO FOR IT, DUDE!!!!

 

:biggrin:

 

It'll make it that much closer to Real Life ™

 

ps: any progress report on the AD-3W??

 

Wrench

kevin stein

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GO FOR IT, DUDE!!!!

 

:biggrin:

 

Nothing to add :biggrin: . Btw, what about using WOI's stock skins on the A-4AR resp. A-4N? I could give it a try and fix the decals...

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I've been waiting for this ac for so long and it was definitely worth the wait! Excellent work!

 

 

img00301jj7.th.png

img00305op8.th.png

img00307rc5.th.png

Edited by PigDriver

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My no sorry was related to your question about some progress hope you did`nt understand it wrong.. I saw someone is working on this small pice. let us see what will happen .. if nothing I have no probs to touch this section and create a ne part of the fin to have aright looking A-4N fin... (looks like a fin from a F-15)

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My no sorry was related to your question about some progress hope you did`nt understand it wrong.. I saw someone is working on this small pice. let us see what will happen .. if nothing I have no probs to touch this section and create a ne part of the fin to have aright looking A-4N fin... (looks like a fin from a F-15)

:whistling: http://forum.combatace.com/index.php?showt...29861&st=80

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Interestering....with my small grasp of Spanish (mostly dirty words!!!) It looks like Torno "installed" a Zuni on the position. Well, now that the positions are dialed in, it'd be a simple mattter to hex-edit a zuni lod into a 'ESM antenna'. Hell,you could even create a harpoint for it (if you wanted to go the old fashoned way) and make it a jammer pod or smoke streamer or donut dispenser!

 

Nicely done!!!! :good: Should share that with the rest, don't be hiding it from everyone!!! :wink:

 

Wrench

kevin stein

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guys, first of all you`ll notice my english is quite bad. i apologize.

the thing is that i cant make the Argentinian weapons to work. they wont even be available in the "LOADOUT" previous to the flight.

i also couldnt load the external tanks but i solved that.

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Have/Did you read and follow the instructions in the "Adding Weapons" section of the readme??

 

Reproduced here:

 

=Adding Weapons:

 

Ok, now most of you should know that there are already several Argentine-only weapons in the Bunyap Pak. And, if you'd been following the Combat Ace Knowledge Base "Bunyap Pak Weapons and Loadout Fixes Thread", you'll know that I've added a s**t-load of new, Argie only stuff. Unfortunately, it seems that a lot of you end-users haven't. Shame on you!!

 

So...if you're using the BunyPak, you needn't add the BK-BR bombs, as they already exist there. I have, however, included their listing for those users of The Mirage Factory Weapons Pak (ie:TMFWP). You'll need to add all of these.

 

REMEMBER: these first 3 weapons already exist in the BunyPak!! DO NOT ADD THEM AGAIN!!!

If you are using TMFWP, go ahead and add them.

 

Let's get started. Open the WeaponsData.ini in your text editor of choice.....

Copy/Paste the data below (except as noted) into the weaponsdata ini,

 

Where **** is the next number in sequence:

 

[WeaponData****]

TypeName=BK-BR_125

FullName=BK-BR 125-kg Bomb

ModelName=mk81

Mass=113.400002

Diameter=0.230000

Length=1.880000

AttachmentType=ARGENTINA

NationName=Argentina

StartYear=1964

EndYear=2050

Availability=2

BaseQuantity=80

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=2

WeaponDataType=0

RailLaunched=FALSE

Retarded=FALSE

Streamlined=TRUE

FinStabilized=TRUE

SpinStabilized=FALSE

EffectClassName=SmallBombEffects

DragAreaMultiplier=1.000000

WarheadType=0

Explosives=55.110001

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=0

Accuracy=0

MaxTurnRate=0.000000

MaxLaunchG=0.000000

LockonChance=0

LaunchReliability=0

ArmingTime=0.000000

SeekerFOV=0.000000

SeekerGimbleLimit=0.000000

SeekerTrackRate=0.000000

SeekerRange=0.000000

ReleaseAnimationID=-1

EODisplayFlags=0

 

[WeaponData****]

TypeName=BK-BR_250

FullName=BK-BR 250-kg Bomb

ModelName=Mk82LD

Mass=254.020004

Diameter=0.250000

Length=2.180000

AttachmentType=ARGENTINA

NationName=Argentina

StartYear=1964

EndYear=2050

Availability=2

BaseQuantity=80

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=2

WeaponDataType=0

RailLaunched=FALSE

Retarded=FALSE

Streamlined=TRUE

FinStabilized=TRUE

SpinStabilized=FALSE

EffectClassName=MediumBombEffects

DragAreaMultiplier=1.000000

WarheadType=0

Explosives=87.089996

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=0

Accuracy=100

MaxTurnRate=4.000000

MaxLaunchG=6.000000

LockonChance=0

LaunchReliability=0

ArmingTime=2.000000

SeekerFOV=180.000000

SeekerGimbleLimit=0.000000

SeekerTrackRate=60.000000

SeekerRange=30000.000000

ReleaseAnimationID=-1

EODisplayFlags=0

 

[WeaponData****]

TypeName=BK-BR_500

FullName=BK-BR 500-kg Bomb

ModelName=mk83

Mass=453.600006

Diameter=0.360000

Length=3.040000

AttachmentType=ARGENTINA

NationName=Argentina

StartYear=1964

EndYear=2050

Availability=3

BaseQuantity=80

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=2

WeaponDataType=0

RailLaunched=FALSE

Retarded=FALSE

Streamlined=TRUE

FinStabilized=TRUE

SpinStabilized=FALSE

EffectClassName=MediumBombEffects

DragAreaMultiplier=1.000000

WarheadType=0

Explosives=174.639999

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=0

Accuracy=0

MaxTurnRate=0.000000

MaxLaunchG=0.000000

LockonChance=0

LaunchReliability=0

ArmingTime=0.000000

SeekerFOV=0.000000

SeekerGimbleLimit=0.000000

SeekerTrackRate=0.000000

SeekerRange=0.000000

ReleaseAnimationID=-1

EODisplayFlags=0

 

[WeaponData****]

TypeName=AIM-9L_Arg

FullName=AIM-9L Sidewinder

ModelName=AIM9LM

Mass=84.500000

Diameter=0.127000

Length=2.830000

AttachmentType=ARGENTINA

NationName=Argentina

StartYear=1978

EndYear=2050

Availability=3

BaseQuantity=80

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=1

RailLaunched=TRUE

RocketPod=FALSE

Retarded=FALSE

Streamlined=TRUE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=TRUE

EffectClassName=SmallMissileEffects

ReleaseDelay=0.000000

WarheadType=0

Explosives=9.400000

FusingDistance=1.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=10

Accuracy=95

MaxTurnRate=32.000000

MaxLaunchG=7.000000

LockonChance=85

LaunchReliability=97

ArmingTime=0.500000

SeekerFOV=2.500000

SeekerGimbleLimit=45.000000

SeekerTrackRate=24.000000

SeekerRange=17700.000000

MinLaunchRange=0.000000

MaxLaunchRange=17700.000000

Duration=60.000000

CounterCountermeasure=95.000000

NoiseRejection=95.000000

CapabilityFlags=0x000004d0

BoosterStart=0.000000

BoosterDuration=2.200000

BoosterAccel=38.299999

BoosterEffectName=MissileFireEffect

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-1.437000,0.000000

SustainerDuration=0.000000

SustainerAccel=0.000000

SustainerEffectName=

SustainerSoundName=

SustainerPosition=0.000000,-1.437000,0.000000

InFlightEffectName=MissileInFlightEffect

InFlightSoundName=

ReleaseAnimationID=-1

EODisplayFlags=0

 

[WeaponData****]

TypeName=MER_Arg

FullName=A/A-37B-6 MER (Argentina)

ModelName=mer

Mass=99.790001

Diameter=0.260000

Length=3.590000

AttachmentType=ARGENTINA

NationName=Argentina

StartYear=0

EndYear=0

Availability=3

BaseQuantity=24

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=3

WeaponDataType=6

WeaponsRackType=MER

NumWeapons=6

LoadLimit=500.000000

LengthLimit=2.500000

MaxFuelAmount=0.000000

Attachment01Position=0.180000,1.110000,0.000000

Attachment01Angle=0.000000,0.000000,-2578.310078

Attachment02Position=0.180000,-1.130000,0.000000

Attachment02Angle=0.000000,0.000000,-2578.310078

Attachment03Position=-0.180000,1.110000,0.000000

Attachment03Angle=0.000000,0.000000,2578.310078

Attachment04Position=-0.180000,-1.130000,0.000000

Attachment04Angle=0.000000,0.000000,2578.310078

Attachment05Position=0.000000,1.110000,-0.220000

Attachment05Angle=0.000000,0.000000,0.000000

Attachment06Position=0.000000,-1.130000,-0.220000

Attachment06Angle=0.000000,0.000000,0.000000

 

[WeaponData****]

TypeName=TER_Arg

FullName=A/A37B-5 TER (Argentina)

ModelName=ter

Mass=43.090000

Diameter=0.230000

Length=1.980000

AttachmentType=ARGENTINA

NationName=Argentina

StartYear=0

EndYear=0

Availability=3

BaseQuantity=24

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=3

WeaponDataType=6

WeaponsRackType=TER

NumWeapons=3

LoadLimit=500.000000

LengthLimit=2.500000

MaxFuelAmount=0.000000

Attachment01Position=0.180000,0.000000,-0.020000

Attachment01Angle=0.000000,0.000000,-2578.310078

Attachment02Position=-0.180000,0.000000,-0.020000

Attachment02Angle=0.000000,0.000000,2578.310078

Attachment03Position=0.000000,0.000000,-0.250000

Attachment03Angle=0.000000,0.000000,0.000000

 

[WeaponData****]

TypeName=LAU-3A_Arg

FullName=LAU-3/A Rocket Pod

ModelName=LAU-3

Mass=35.299999

Diameter=0.420000

Length=2.350000

AttachmentType=ARGENTINA

NationName=Argentina

StartYear=1955

EndYear=2020

Availability=2

BaseQuantity=50

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=2

WeaponDataType=2

RailLaunched=FALSE

RocketTypeName=275rocket

NumRockets=19

ROF=0.000000

FireEffectName=RocketPodEffect

FireEffectTime=0.150000

FrontCoverNodeName=Front_Cover

RearCoverNodeName=Rear_Cover

ShowRockets=TRUE

Rocket01Position=0.000000,-0.100000,0.000000

Rocket02Position=0.078000,-0.100000,0.000000

Rocket03Position=-0.154000,-0.100000,0.000000

Rocket04Position=-0.038000,-0.100000,-0.066000

Rocket05Position=0.077000,-0.100000,0.131000

Rocket06Position=0.077000,-0.100000,-0.132000

Rocket07Position=-0.038000,-0.100000,0.066000

Rocket08Position=-0.116000,-0.100000,-0.066000

Rocket09Position=0.116000,-0.100000,0.066000

Rocket10Position=0.000000,-0.100000,-0.132000

Rocket11Position=0.000000,-0.100000,0.131000

Rocket12Position=0.116000,-0.100000,-0.066000

Rocket13Position=-0.116000,-0.100000,0.066000

Rocket14Position=-0.078000,-0.100000,-0.132000

Rocket15Position=0.040000,-0.100000,0.066000

Rocket16Position=0.154000,-0.100000,0.000000

Rocket17Position=-0.078000,-0.100000,0.000000

Rocket18Position=0.040000,-0.100000,-0.066000

Rocket19Position=-0.078000,-0.100000,0.131000

 

Save and close your text editor....

 

A quick note on the LAU-3A rocket pod: it uses the stock (in all game versions) 2.75" rocket. It should pose not problems for ANY users, no matter what weapons pak you're using. Or even if you DON'T use either of the WepPaks.

 

Now that we've got the data text added to the weaponsdata in, you should know what come next...that's right, vaildating the new entries with the WeaponsEditor. You all should know how that works, but for those not keeping up with the rest of the class, I'll repeat the procedure:

 

Using the latest weapons editor, for whichever game you're installing them to, open the WeaponsData ini, and scroll down until you find the "AIM-9L_ARG' entry.

 

NOTE: if installing into the TMFWP, you're first entry will be for the "BK-BR_125"

 

You probably know what happens next...yup, the standard weapons update ini dance, which I'll review here:

 

Double click on the entry to open the info/editing page...

DO NOTHING AT THIS POINT!!!

Click "OK", to return to the selection/list 1st page.

Click "SAVE", and then

Repeat the process for each of the other weapons,

Click "SAVE" and then

Click "CLOSE"

 

Just remember, if you're installing into WoI, you =MUST= have the WoI weapons editor!!!

 

Additional caveat: if installing this mod into a POST 08 Patch game install (SF/SFG/WoV/WoE and WoI) you MUST use the correct Weapons Editor, also dated of 2008. There should be no issues with the drop tanks, as they're stock 3rdWire items.

 

Also, in Post 08 Game, you should ONLY use the "woi_A-4AR_Avionics.ini"

 

wrench

kevin stein

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I"ll bet you didn' set the WeaponsEditors compatibility mode to win95/98 ... that's usually the problem.

 

And, I know I"ll get flammed again for saying this (and really don't care...) .... all the answers to pretty much all the Issues are covered in our Knowledge Base. Which, unfortunately, lots of folks seem to scroll right past, not really knowing what's in there.

 

I beg you! PLEASE!! (as a new member, and new to the 3rdWire sims -this is really important!!) Spend some time going over the threads in there ... because you're bound to run into something like this again, and the answers are usally covered.

 

now, ASKING the right question....that, too, becomes a skill in itself... :wink:

 

wrench

kevin stein

 

ps: welcome to combatace! :biggrin:

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