Jump to content

Recommended Posts

Okay, I'm making this the thread for the F-35 cockpit, and I'm just going to post problems here as I encounter them, so future generations won't be quite as confused.

 

Question 1: Cockpit Counters.

 

How do I set these up? I have 3 dials (10 sided polys) sunk into my flat panel display with numbers (see screenshot). Should I link these together, give them constraints, what should I name them, basically I'm asking for a cockpit counter tutorial in 3ds max, can anybody help? I couldn't find anything with the search function, swear! :blink:

 

This will solve a lot of problems on this cockpit, and get you guys into the -35 a lot faster, so any help is greatly appreciated!

post-24808-1219456217_thumb.jpg

post-24808-1219456227_thumb.jpg

Share this post


Link to post
Share on other sites

Hi Klavs,

 

just link those counters to the main mesh, or to what you prefer. The name of them must have this format:

The right one is XXX_dig1, middle is XXX_dig2 and left XXX_dig3. Here´s an example for an altimeter:

 

[Altimeter]

Type=PRESSURE_ALTIMETER_3

NodeName=AltNeedle

CounterNodeFormat=alt_dig%d

MovementType=ROTATION_Z

ValueUnit=FEET

Set[01].Position=0.0

Set[01].Value=0.0

Set[02].Position=-360.0

Set[02].Value=100.0

 

The pivot point needs to have the axis set in the Movement Type to the side!

In case you don´t have a needle with the counters:

 

[RPM2]

Type=TACHOMETER

CounterNodeFormat=rpm_dig%d

MovementType=ANALOG_COUNTER

ItemNumber=1

Scale=1000

 

Hope this helps, if you run into other problems, feel free to contact me.

 

Cheers

 

Florian

Share this post


Link to post
Share on other sites

Anybody know anything about moving maps?

 

I've got a radar_screen and a map_screen, but both are showing up as the moving map, and it's not MOVING, as it's zoomed out as far as it can go.

 

Help!!!

 

-A

post-24808-1220751524_thumb.jpg

Share this post


Link to post
Share on other sites
Instrument[004]=MovingMap

.

.

.

.

 

 

[MovingMap]

Type=MOVING_MAP

NodeName=moving map

 

can be this?

i found in craig's Typhoon cockpit

Edited by Silverbolt

Share this post


Link to post
Share on other sites

littlesmoke is your man!

Share this post


Link to post
Share on other sites

With the advent of WOI came a new way to make counters, much more fitting for the modern digital 'glass' cockpits, this is what made my typhoon WOI specific, the new counter node format is called 'digital counter' and it uses only one polygon to create each digit counter, instead of having a 10 sided component , the way it functions is by making the texture animate instead of the component itself.

 

I wish these patches for the rest of the series hurry up, these new counters are much better for digital cockpits and will require a rebuild of the cockpit .lod if analogue counters have been used, if you see where I am coming from, I mean all these new digital jets are being built fast now and are having to have 'old' avionics just to make them compatible with the other sims.

Share this post


Link to post
Share on other sites
Anybody know anything about moving maps?

 

I've got a radar_screen and a map_screen, but both are showing up as the moving map, and it's not MOVING, as it's zoomed out as far as it can go.

 

Help!!!

 

-A

 

Silverbolt is correct on the ini entry.

 

You probably have used the same material on both screens, that's why the map shows twice. To make it bigger change the size of the UVMap applied. Unfortunately is one size fits all, so make it big enough to be plausible with larger maps.

Share this post


Link to post
Share on other sites

btw, klavs, do you have any idea of how did an hmd ?

i remember some threads ago, serverandenforcer post a idea of how to do it, but i can't find the thread.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..