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Hello everyone, this is flogger23 once again trying to learn a little bit more and leech from your knowledge.

 

As simple as that, i have a question:

 

I use to see some vietnam war pictures of an F-4D configured to drop guided bombs, using the pave knife laser designator, i found it here in combat ace, but when i try to use it, the pod appears in the center station, and i've seen it on the left inboard station (the other 3 were used by GBU-10 LGB's).

Now, is there a way to make this assimetrical load feasible for the plane (i was able to put on ecm pod on the forward left sparrow bay, think it was an ALQ-119) so it can match with the one i've seen on the picture?

 

(If i had had the pictures i really would have sent to you, but i don't, and havent found 'em on the net)

Edited by FLOGGER23

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Yes you can, but I need Wrench here to explain it to you as I am not sure of the procedure.

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But you guys think that i need to modify the loadout.ini file or something else???

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Actually you should already be able to load the AVQ-23 Pave Spike in the front right left Sparrow station:

gallery_22093_43_86450.jpg

gallery_22093_43_71921.jpg

 

Stock TW F-4D, stock F-4D_data.ini...with bunyap's weapons pack installed.

 

There's no need for aircraft_data or loadout .ini edits.

Edited by Gocad

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Thanks for the info, but actually i'm referring to the AVQ-10 pave knife and as far as i know it can only be used on the center station and i've seen it on the left inboard wing station, i've found them on my pics collection, take a look:

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I think that if you specify it in the loadout.ini, it will load it as required. Other than that, I'd say split up the stations in the the a/cdata.ini, but that would be tricky as it already has 6 groups.

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I wouldn't recommend to use the loadout.ini to get the LP and the LGBs aboard, since we all know that the AI doesn't really like those 'smart' bombs, right? :wink:

 

Okay, that's definitely something else. I must have been thrown off by the fact that I didn't have this one in my weapons pack. :wink:

 

That would require an aircraft_data edit, which would like this:

 

[LeftOuterWingStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-3.47,0.37,-1.18

AttachmentAngles=0.0,-1.0,0.0

LoadLimit=1600

AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,MER,RP

AttachmentType=NATO,USAF

ModelNodeName=wing_pylon_outer_left01

PylonMass=86.18

PylonDragArea=0.02

 

[RightOuterWingStation]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=3.47,0.37,-1.18

AttachmentAngles=0.0,-1.0,0.0

LoadLimit=1600

AllowedWeaponClass=BOMB,LGB,ARM,GP,IFP,MER,RP

AttachmentType=NATO,USAF

ModelNodeName=wing_pylon_outer_right01

PylonMass=86.18

PylonDragArea=0.02

 

[LeftInnerWingStation]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-2.05,2.74,-1.28

AttachmentAngles=0.0,-1.0,0.0

LoadLimit=1400

AllowedWeaponClass=BOMB,LGB,EOGB,NUC,EOGR,ARM,EP,TER,TLR,RP,LP

AttachmentType=NATO,USAF

ModelNodeName=AdapterLeft

;PylonMass=

;PylonDragArea=

LaunchRailNodeName=

MinExtentPosition=

MaxExtentPosition=

 

[RightInnerWingStation]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=2.05,2.74,-1.28

AttachmentAngles=0.0,-1.0,0.0

LoadLimit=1400

AllowedWeaponClass=BOMB,LGB,EOGB,NUC,EOGR,ARM,EP,TER,TLR,RP

AttachmentType=NATO,USAF

ModelNodeName=AdapterRight

;PylonMass=

;PylonDragArea=

LaunchRailNodeName=

MinExtentPosition=

MaxExtentPosition=

 

[CenterlineStation]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=6

StationType=EXTERNAL

AttachmentPosition=0.0,0.37,-1.01

AttachmentAngles=0.0,-2.0,0.0

LoadLimit=2050

AllowedWeaponClass=BOMB,LGB,NUC,GP,LP,IFP,DLP,MER,RCN

AttachmentType=NATO,USAF

ModelNodeName=pylon_centerline

PylonMass=32.21

PylonDragArea=0.02

LaunchRailNodeName=

MinExtentPosition=

MaxExtentPosition=

 

[sparrowStation1]

SystemType=WEAPON_STATION

StationID=6

StationGroupID=5

StationType=SEMI_RECESSED

AttachmentPosition=-0.501,5.07,-0.84

AttachmentAngles=2.0,0.0,2.0

MissileRollAngle=45.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=231.5

AllowedWeaponClass=SAHM,LP

AttachmentType=NATO,USAF

MinExtentPosition=

MaxExtentPosition=

 

[sparrowStation2]

SystemType=WEAPON_STATION

StationID=7

StationGroupID=5

StationType=SEMI_RECESSED

AttachmentPosition=0.501,5.07,-0.84

AttachmentAngles=-2.0,0.0,-2.0

MissileRollAngle=45.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=231.5

AllowedWeaponClass=SAHM,EP

AttachmentType=NATO,USAF

MinExtentPosition=

MaxExtentPosition=

 

[sparrowStation3]

SystemType=WEAPON_STATION

StationID=8

StationGroupID=7

StationType=SEMI_RECESSED

AttachmentPosition=-1.08,-0.65,-0.87

AttachmentAngles=0.0,2.0,5.0

MissileRollAngle=45.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=231.5

AllowedWeaponClass=SAHM

AttachmentType=NATO,USAF

MinExtentPosition=

MaxExtentPosition=

 

[sparrowStation4]

SystemType=WEAPON_STATION

StationID=9

StationGroupID=7

StationType=SEMI_RECESSED

AttachmentPosition=1.08,-0.65,-0.87

AttachmentAngles=0.0,2.0,-5.0

MissileRollAngle=45.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=231.5

AllowedWeaponClass=SAHM

AttachmentType=NATO,USAF

MinExtentPosition=

MaxExtentPosition=

 

....

Bold entries mark edits.

 

And it works:

gallery_22093_43_6.jpg

Okay, that's a Pave Tack on the left inner wing station, but it should do.

Edited by Gocad

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I'll try this when i hit home today, but thanks anyways, i think it will work, thanks to all.

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All covered in the Knowledge Base "Weapons and Loadout Threads"....for a long time. Why does no one bother to read them, I wonder???

 

Also, some of you'll probably discover the stock Mig-23 and 27 have their drop tanks named incorrectly in the stock data and loadout inis.

 

Never had a problem with LGBs, pre-patch or post....

 

hmm...noticed the use of Station 7 -- 6 has always been the limit; at least that shows on the loadout screen. I'm asusmed that it creates a 'false station', that dosen't show, but always loads??

 

Wrench

kevin stein

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Yeah, StationGroup #7 (the aft Sparrow stations) won't be accessible in the loadout menu, but I think it's not much of a problem, since you can't load anything but those Sparrow missiles there and they get loaded via the loadout file.

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