knug Posted October 8, 2008 Posted October 8, 2008 Hi ! After upgrading the WoV to the latest patch sept-08 I reinstalled my old AoNV (aces over north vietnam) installation and found some strange white areas in the terrain (I'm using Brian32's stuff:VietnamSEA_Tile_Repaint_v1.0.zip and green hell 2 and the Shimmering_buildings_fix.zip ) also the sea looks a little white see screenshot here: http://knug.dyndns.org/tmp/aonvscreen.jpg anybody has any suggestions for fixing the white areas and/or the white sea ? thanks //Knug Quote
+ace888 Posted October 8, 2008 Posted October 8, 2008 Go into your terrain mesh file under the data.ini and change the area that I highlight in red and see if that helps. Also, read the thread where "Dave" compile all the questions and many answers as to the tweaks made after using the patch update. [TerrainMesh] TextureThreshold=0.80 LowDetailMeshThreshold=0.50 MedDetailMeshThreshold=0.30 TileToHeightGridRatio=4 RenderMeshVertexCount=4096 RenderMeshIndexCount=6144 SolidObjectVertexCount=4096 SolidObjectIndexCount=6144 AlphaObjectVertexCount=4096 AlphaObjectIndexCountt6144 [HeightField] DetailScale=20.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 [HeightOffset] LowDetailMesh=-1.0 WaterMesh=0.8 Quote
Fubar512 Posted October 9, 2008 Posted October 9, 2008 OMG!!!!! You have water in your Vietnam terrain!!!!!!!! Oceans and Rivers and Rice Paddys!!!!! lol Quote
knug Posted October 9, 2008 Author Posted October 9, 2008 OMG!!!!! You have water in your Vietnam terrain!!!!!!!! Oceans and Rivers and Rice Paddys!!!!! lol Hmm , looks more like piles of snow to me ... I don't know if they have piles of snow in vietnam , maybe it is huge piles of collected rice though ... ;-) //Knug Quote
knug Posted October 9, 2008 Author Posted October 9, 2008 Go into your terrain mesh file under the data.ini and change the area that I highlight in red and see if that helps. Also, read the thread where "Dave" compile all the questions and many answers as to the tweaks made after using the patch update. [TerrainMesh] TextureThreshold=0.80 LowDetailMeshThreshold=0.50 MedDetailMeshThreshold=0.30 TileToHeightGridRatio=4 RenderMeshVertexCount=4096 RenderMeshIndexCount=6144 SolidObjectVertexCount=4096 SolidObjectIndexCount=6144 AlphaObjectVertexCount=4096 AlphaObjectIndexCountt6144 [HeightField] DetailScale=20.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 [HeightOffset] LowDetailMesh=-1.0 WaterMesh=0.8 Hi, those settings didn't change anything, but Thanks for reply anyway by the way where's the tread ""Dave compile all the questions " you mentioned ?? I'ts a little confusing out there about all settings for the new patch ... I got the Falklands to run OK by the way ... //Knug Quote
Panama Red Posted October 9, 2008 Posted October 9, 2008 Fourth "sticky" item down on this forum sheet (WOI/WOE/WOV/Project-1 General Discussion). Quote
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