Canadair Posted October 10, 2008 Posted October 10, 2008 (edited) I can't understand why this happens. The darker tiles that is. tileset is old tileset from deuces for stock desert. Woe patched up terrain pointing at WOE and SFP merged desert.cat. What can this kind of problem stem from? It happens in day time as well Edited October 10, 2008 by Canadair Quote
column5 Posted October 10, 2008 Posted October 10, 2008 You have tipari infiltrating your terrain. Run an anti-eel scan. Quote
Canadair Posted October 10, 2008 Author Posted October 10, 2008 You have tipari infiltrating your terrain. Run an anti-eel scan. Sigh,, any idea? Quote
Silverbolt Posted October 10, 2008 Posted October 10, 2008 maybe deuces tiles had a differente tonality from the stock ones Quote
column5 Posted October 10, 2008 Posted October 10, 2008 maybe deuces tiles had a differente tonality from the stock ones It does look like one of the 100% desert tiles is missing. Deuces desert tiles are a bit darker than the stock ones. Quote
Silverbolt Posted October 10, 2008 Posted October 10, 2008 It does look like one of the 100% desert tiles is missing. Deuces desert tiles are a bit darker than the stock ones. maybe deuces ones don't cover all stock tiles? ps-:( sorry for my english,but im almost sleeping over the keyboard Quote
column5 Posted October 10, 2008 Posted October 10, 2008 maybe deuces ones don't cover all stock tiles? ps-:( sorry for my english,but im almost sleeping over the keyboard Deuces tiles were a complete replacement. I used to run them on my SFP1 install and did not have this problem. Canadair, I would download the tiles again and recopy everything into your terrain folder. Quote
Canadair Posted October 10, 2008 Author Posted October 10, 2008 Deuces tiles were a complete replacement. I used to run them on my SFP1 install and did not have this problem. Canadair, I would download the tiles again and recopy everything into your terrain folder. Any idea where to find the tileset? Quote
column5 Posted October 10, 2008 Posted October 10, 2008 Strange...I thought we had it here...standby... Quote
Canadair Posted October 10, 2008 Author Posted October 10, 2008 Strange...I thought we had it here...standby... I don't think you have it here guys. I had a copy on a HD that crashed. Actually having a copy of the zip would be good . Quote
Canadair Posted October 10, 2008 Author Posted October 10, 2008 I don't think you have it here guys. I had a copy on a HD that crashed. Actually having a copy of the zip would be good . Anyway the darker tiles "move with the airplane" if you get what I mean. Happens on sea tiles as well. Seems more of a clipping issue to me Quote
column5 Posted October 10, 2008 Posted October 10, 2008 Anyway the darker tiles "move with the airplane" if you get what I mean. Happens on sea tiles as well. Seems more of a clipping issue to me If that is the case, then it probably isn't the tiles...maybe try removing your current environmentsystem.ini (rename it or something) and see if that fixes the problem. PS - hopefully someone else has a copy of those tiles because I can't put my hands on them right now... Quote
Wrench Posted October 10, 2008 Posted October 10, 2008 The photo-real desert ones???? I've got them archived somewhere....will Deuces allow an upload??? Somewhere around here I should have all his desert repaints...I'll look in the morning wait...you said it was moving with the plane?? That almost sounds like a shader problem. Extract the terrain and water.fx files from the desert cat, drop them in that folder and see what happens (can't hurt, eh??) Also, pull the 'waternormal.bmp' just for good measure Wrench kevin stein Quote
warthog64 Posted October 10, 2008 Posted October 10, 2008 I finally got the terrain problems fixed, but today when I went through the ground objects in WOE I noticed that at ground level the ground is very blurry and consists of different shadded squares which move as you move. I didn't have this problem pre patch, is it just something associated with the patch or did I forget to do something after I installed it. Thanks alot. Quote
Wrench Posted October 10, 2008 Posted October 10, 2008 Stock terrain or add on??? ALso, there's already a thread about this very same question, posted by Canadair. We'll merge the 2 threads, as to NOT take up more space.... Wrench kevin stein Quote
Canadair Posted October 10, 2008 Author Posted October 10, 2008 Stock terrain or add on??? ALso, there's already a thread about this very same question, posted by Canadair. We'll merge the 2 threads, as to NOT take up more space.... Wrench kevin stein I do confirm it is post patch. Tried on the SP4 install and I can't see the symptoms On the other hand it is a VERY old tileset, it was not called photorealistic one, all what I recall is that it was a deuces repaint. I like it still better than any other desert repaint,, but as I said, I lost the zip due to hd crash.. (eh eh no problems with SFP series due to multiple copies of installs scattered in different separated Hard Drives,, have you backed up yet?) So if I could have the zip in uqestion maybe I could give a look to the data file... Quote
+Brain32 Posted October 10, 2008 Posted October 10, 2008 (edited) Deuces desert tiles are on Checksix site ;-) OH and btw that picture is IMO waaaaaaaaaaaaay too dark for me to comment about the issue... Edited October 10, 2008 by Brain32 Quote
Canadair Posted October 10, 2008 Author Posted October 10, 2008 (edited) Deuces desert tiles are on Checksix site ;-) OH and btw that picture is IMO waaaaaaaaaaaaay too dark for me to comment about the issue... It is actually more evident at night then daytime... EDIT: so far I used a merged desert-germany.cat .Tested with OLD desertCat. form SP4 No issue. Now where is the problem? NEW EDIT: I SAY AGAIN, notwithstandign what above, that "squares" problem happens also with old Desert.cat Edited October 11, 2008 by Canadair Quote
Canadair Posted October 11, 2008 Author Posted October 11, 2008 It is actually more evident at night then daytime... EDIT: so far I used a merged desert-germany.cat .Tested with OLD desertCat. form SP4 No issue. Now where is the problem? NEW EDIT: I SAY AGAIN, notwithstandign what above, that "squares" problem happens also with old Desert.cat Self replying. Tried everything but can't get rid of that stupid effect. could it be deuces's set simply incomatible for a some reasons? it sucks, because we don't have as of yet a good tileset for the desert stock. Polak has wonderful sand,, but is too green IMHO.. and the photorealistic is too dry... Quote
Canadair Posted October 14, 2008 Author Posted October 14, 2008 Self replying. Tried everything but can't get rid of that stupid effect. could it be deuces's set simply incomatible for a some reasons? it sucks, because we don't have as of yet a good tileset for the desert stock. Polak has wonderful sand,, but is too green IMHO.. and the photorealistic is too dry... SOLVED and this time for good. It might apply to many terrains based on the desert.cat. I panicked when I figured ot that wil ALL my desert tilesets, including the default one where having this problem. the answer could not but be hidden in desert_data.ini By comapring it to germanyCE (latest patch) In noticed that now there is a newshader; FarTerrainEffect.fx By adding those entries, copied from germanyce.cat, all my problems were solved , rgarding deser tileset use, in all the terrain that used them. Might solve other problems with other terrains as well. PLEASE NOTE. in order to have this work you have to merge the deset cat terrain with germanyce.cat. (i.e. extract desert.cat to a folder, extract germanycat. to the same folder, run the cat creating tool that you can find at CA, and rename the cat so created desertnew.cat) (or maybe it is enoguht to extract form germanycat the farterraineffect.fx, I don't know) add this in desert_data.ini [backgroundMaterial] UseEffectShader=TRUE EffectShaderName=FarTerrainEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.0000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP Quote
Wrench Posted October 14, 2008 Posted October 14, 2008 Interesting.... For those of us too lazy (or in my case, too dumb & too scared...) to merge the cats, what if you're using the cat pointer back to the GermanyCE.cat, and the original terrains data ini?? Will adding the farterrain.fx work??? And is this usable for other terrains (fer instance, DBS) that were originally built for SF, but contain their own "peculiar" tile sets?? Have to experiment with this... WRench kevin stein Quote
Canadair Posted October 14, 2008 Author Posted October 14, 2008 (edited) Interesting.... For those of us too lazy (or in my case, too dumb & too scared...) to merge the cats, what if you're using the cat pointer back to the GermanyCE.cat, and the original terrains data ini?? Will adding the farterrain.fx work??? And is this usable for other terrains (fer instance, DBS) that were originally built for SF, but contain their own "peculiar" tile sets?? Have to experiment with this... WRench kevin stein Wrench the merging cat procedure is nothing that can scare you. NOT YOU. I added instructions to the procedure I used for merging in the catpack.exe I uploaded here on CA, on bhealf of the BLESSED author, whoever he is. thank HIM! As for the other terrains that use desert.cat structure. the "square problem" I had only on terrain using various desert tileset. Strnage because on DBS, I had no similar problem. (but the watter shimmer that I pmed you about). I added the aforementioned entry for "backrground" in all my RETRO terrain. As long as I (WE) experiment, I l''post eventual issues and their solutions (should I find it,, otherwise I'll cry for help) Edited October 14, 2008 by Canadair Quote
+Deuces Posted October 16, 2008 Posted October 16, 2008 The photo-real desert ones???? I've got them archived somewhere....will Deuces allow an upload??? Somewhere around here I should have all his desert repaints...I'll look in the morning Wrench kevin stein Sorry guys, didn't see this thread. Canadair-looks like you sorted it out. Kevin-Yes feel free to upload them if anyone is still interested in this old set. I'm sure I have them backed up if you don't have them. Quote
Wrench Posted October 16, 2008 Posted October 16, 2008 I found the photo-real on my external. I'll get it posted "soon". I have the "Euro repaint" there as well. Deuces: any word on the Solomons? Wrench kevin stein Quote
Canadair Posted October 16, 2008 Author Posted October 16, 2008 . Canadair-looks like you sorted it out.Kevin-Yes feel free to upload them if anyone is still interested in this old set. I'm sure I have them backed up if you don't have them. I still think this desert you made is the best compromise possible, especially for the new terrains that make use of the desert.cat, such as socal, or lybia2.0 this tileset is desertish but not too dry-looking. a good compromise excellent Quote
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