+Timmy Posted November 29, 2008 Author Posted November 29, 2008 Skin still wip. But getting there. Quote
+X RAY Posted November 29, 2008 Posted November 29, 2008 another AC that I miss..but the wip is looking soooooooo cooool!!!! Quote
+76.IAP-Blackbird Posted November 29, 2008 Posted November 29, 2008 This is nice, really like it, skins looks good to Quote
+christian59 Posted November 29, 2008 Posted November 29, 2008 hello nice and very good work it will be good to test this bird christian Quote
pablo10692 Posted November 30, 2008 Posted November 30, 2008 That WIP is sooo cooool! Can't wait to the release! Quote
+76.IAP-Blackbird Posted November 30, 2008 Posted November 30, 2008 what kind f FM does it have the one from a F-86 or 80?! this bird looks like a mix of both Quote
+Timmy Posted November 30, 2008 Author Posted November 30, 2008 It really has no FM yet. I'm using the F-86D as a base for testing although I've done something to it that makes landings very tricky. Speaking of landings. I've searched here and at TW and have yet to find a reasonable answer to this question... How do you get the gear to compress where you want it on the ground? I built the model using reasonably good drawings - so I'm happy with the relative size of the gear uncompressed. In real life, under the weight of the aircraft, the gear should compress much more than they currently do in the game. Is there a general rule of thumb to compress the landing gear under the weight of the aircraft on the ground or is it simply a matter of five hours tinkering with the spring and damping factors in the .ini file? Quote
+76.IAP-Blackbird Posted November 30, 2008 Posted November 30, 2008 I think it has to do something with the damper settings in the gear section the one is for "bouncing" action and the other one is how "heavy" is the compression but I think FC can answer it better. Or look in the F/A-18data ini Quote
+FastCargo Posted November 30, 2008 Posted November 30, 2008 I'm not that smart on data.ini stuff, however, if i remember correctly, there is a specific line in the shock animation area of the gear, called 'spring strength' or something like that. I believe that is the line you're looking for...the lower it is, the lower the aircraft will sit on it's gear. FC Quote
+76.IAP-Blackbird Posted November 30, 2008 Posted November 30, 2008 Do you mean this here: [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.85 AnimationID=1 DragArea=0.25 HideGearNode=TRUE ModelNodeName=front_struct ShockAnimationID=2 ShockStroke=0.10 <---- SpringFactor=1.7 DampingFactor=1.0 This is from the MF F-15A Quote
+FastCargo Posted November 30, 2008 Posted November 30, 2008 I think the numbers are defined thusly: [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.85 AnimationID=1 DragArea=0.25 HideGearNode=TRUE ModelNodeName=front_struct ShockAnimationID=2 ShockStroke=0.10 <--- How 'long' the gear travel is in meters (.1 meter from highest to lowest) SpringFactor=1.7 <--- How strong your spring is...the higher the number, the higher the aircraft will sit and the 'stiffer' the gear. DampingFactor=1.0 <--- How 'bouncy' the gear is...the higher the number, the less the gear bounces after a 'bump' Again, this is what I think...I'm not completely sure. FC Quote
Lexx_Luthor Posted December 1, 2008 Posted December 1, 2008 Timmy I'm trying to get my SF 2008 up to speed. Until a few days back, I had considered staying with last version, but I've found some ways to work around problems I found in 2008, and I'm finding new 2008 features that are VERY nice. Quote
+Timmy Posted December 2, 2008 Author Posted December 2, 2008 (edited) She's looking better on the ground. Thanks FC. Still twitchy - like she was being held just off the ground by a string attached at the cg, wobbling ever so slightly. It's wierd, I'm sure someone with actual experience will be able to correct it. Lexx - Just as an incentive to you - here's the next thing in the pipeline. Edited December 2, 2008 by Timmy Quote
+76.IAP-Blackbird Posted December 2, 2008 Posted December 2, 2008 now you have to helpl me.. what is this?! Quote
Lexx_Luthor Posted December 2, 2008 Posted December 2, 2008 Timmy:: Lexx - Just as an incentive to you - here's the next thing in the pipeline. DEAL! I've decided to stay with Patch 2008. I don't know the new FM features. Would old FM style be okay for now? I got the new J-32 emil. First thing will be hit boxes. Then the inertias, then engine data. Easy stuff. Quote
+Timmy Posted December 2, 2008 Author Posted December 2, 2008 Lexx - check email. Blackbird - that's a Yak-19. Lexx wanted one for his stargetic interceptor fleet so I'm trying to give him a carrot as I'm fresh out of sticks... Quote
Lexx_Luthor Posted December 2, 2008 Posted December 2, 2008 Timmy I can't get it working. Same with the last (2nd) version you sent. It won't show up in game, even for AI. First version (J32A) shows up great. I'm plowing through the ini files to see what I'm short. Quote
+Timmy Posted December 3, 2008 Author Posted December 3, 2008 OK. I just sent you what I have in my WOI folder. It's working fine here so I hope those files will get you up and running. Quote
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