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sparviero12

SUBSTITUTION aerial in the various military campaigns

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In WoI I have added some versions of the "Kurnass" that is;

 

 

- F-E Kurnass - (TMF)

 

- F-E Kurnass (Early)

 

 

I would want to replace and these, with the version originates them (F-E Kurnass) in the various campaigns respecting the period and you respect squadrons, this for giving to you a little truth to the various combats.

 

 

I have tried to change the name of the airplane in the rows of the campaign, as an example:

 

 

[ IsraelUnit001 ]

 

UnitName=No. 69 Hammers Squadron

 

ForceID=1

 

UnitID=1

 

StartDate=06/06/1982

 

AircraftType = F-E_Kurnass

 

DescFile=woi3Start.txt

 

StartText=woi3Start.txt

 

 

[ IsraelUnit001 ]

 

UnitName=No. 69 Hammers Squadron

 

ForceID=1

 

UnitID=1

 

StartDate=06/06/1982

 

AircraftType = F-E Kurnass - (TMF)

 

DescFile=woi3Start.txt

 

StartText=woi3Start.txt

 

 

This operation has not produced nothing, what must change so that happens the substitution of the airplane? Always if it can be carried out!

 

 

You excuse me for my poor English

 

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Check your aircraft names and make sure they are the same as in your aircraft folder.

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Have you changed the name in the campaigns data.ini file too??

 

ie

 

[AirUnit001]

AircraftType=F-4E_Kurnass_Late <---change this

Squadron=69IDF

ForceID=1

Nation=ISRAEL

DefaultTexture=IDFCamo1 <-----and this

BaseArea=Ramat David Airbase

BaseMoveChance=0

RandomChance=100

MaxAircraft=24

StartAircraft=24

MaxPilots=24

StartPilots=24

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=0

MissionChance[CAP]=20

MissionChance[iNTERCEPT]=0

MissionChance[ESCORT]=0

MissionChance=90

MissionChance[CAS]=40

MissionChance[sEAD]=50

MissionChance[ARMED_RECON]=40

MissionChance[ANTI_SHIP]=10

MissionChance[RECON]=10

UpgradeType=NEVER

Supply[001].WeaponType=AIM-7F

Supply[001].Quantity=160

Supply[002].WeaponType=Python3

Supply[002].Quantity=240

Supply[003].WeaponType=Mk82

Supply[003].Quantity=1000

Supply[004].WeaponType=LAU-3A

Supply[004].Quantity=240

Supply[005].WeaponType=AGM-45B

Supply[005].Quantity=240

Supply[006].WeaponType=M117

Supply[006].Quantity=240

Supply[007].WeaponType=Mk83

Supply[007].Quantity=120

Supply[008].WeaponType=AGM-78B

Supply[008].Quantity=80

Supply[009].WeaponType=LAU-10A

Supply[009].Quantity=120

Supply[010].WeaponType=ALQ-131

Supply[010].Quantity=20

Supply[011].WeaponType=Rockeye

Supply[011].Quantity=240

Supply[012].WeaponType=Tank370_F4

Supply[012].Quantity=240

Supply[013].WeaponType=Tank600_F4

Supply[013].Quantity=120

Supply[014].WeaponType=AIM-9G

Supply[014].Quantity=120

Supply[015].WeaponType=MK84

Supply[015].Quantity=40

Supply[016].WeaponType=AGM-65A

Supply[016].Quantity=120

Supply[017].WeaponType=GBU-15V1

Supply[017].Quantity=140

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i did a similar thing with the Berlin Crisis campaign. i didnt want 5 squads of F-15's and so on, so i had added in all the other aircraft i wanted. now the campaign is alot more fun

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i did a similar thing with the Berlin Crisis campaign. i didnt want 5 squads of F-15's and so on, so i had added in all the other aircraft i wanted. now the campaign is alot more fun

 

 

I did the same at SFG campaign, adding F-104g and F-5E, etc. Only phantoms is boring

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Apart form AircraftType= and DefaultTexture= it is also imporatnt to check drop tanks entries in supply section. Most 3rd party aircraft use their own tanks and you wouldn't be able to load those default ones. The name of the tank could be found in aircraft's loadout.ini or in data.ini under FuelTankName= tag for each weapon station.

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